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Implement Host Vertex Buffer Translation
Uses the buffer cache to retrieve an equivalent host vertex buffer for a corresponding guest vertex buffer.
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@ -1060,6 +1060,22 @@ namespace skyline::gpu::interconnect {
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}
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}
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BufferView *GetVertexBuffer(size_t index) {
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auto &vertexBuffer{vertexBuffers.at(index)};
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if (vertexBuffer.disabled || vertexBuffer.start > vertexBuffer.end)
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return nullptr;
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else if (vertexBuffer.view)
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return &*vertexBuffer.view;
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if (vertexBuffer.guest.mappings.empty()) {
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auto mappings{channelCtx.asCtx->gmmu.TranslateRange(vertexBuffer.start, (vertexBuffer.end + 1) - vertexBuffer.start)};
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vertexBuffer.guest.mappings.assign(mappings.begin(), mappings.end());
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}
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vertexBuffer.view = gpu.buffer.FindOrCreate(vertexBuffer.guest);
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return vertexBuffer.view.get();
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}
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/* Input Assembly */
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private:
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vk::PipelineInputAssemblyStateCreateInfo inputAssemblyState{};
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