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https://github.com/skyline-emu/skyline.git
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Implement a way to check if the command record thread is idle
Useful for debugging and testing
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c67f27e914
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@ -140,6 +140,7 @@ namespace skyline::gpu::interconnect {
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signal::SetSignalHandler({SIGINT, SIGILL, SIGTRAP, SIGBUS, SIGFPE, SIGSEGV}, signal::ExceptionalSignalHandler);
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incoming.Process([this, renderDocApi, &gpu](Slot *slot) {
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idle = false;
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VkInstance instance{*gpu.vkInstance};
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if (renderDocApi && slot->capture)
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renderDocApi->StartFrameCapture(RENDERDOC_DEVICEPOINTER_FROM_VKINSTANCE(instance), nullptr);
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@ -157,6 +158,7 @@ namespace skyline::gpu::interconnect {
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}
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outgoing.Push(slot);
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idle = true;
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}, [] {});
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} catch (const signal::SignalException &e) {
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Logger::Error("{}\nStack Trace:{}", e.what(), state.loader->GetStackTrace(e.frames));
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@ -173,6 +175,10 @@ namespace skyline::gpu::interconnect {
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}
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}
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bool CommandRecordThread::IsIdle() const {
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return idle;
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}
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CommandRecordThread::Slot *CommandRecordThread::AcquireSlot() {
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auto startTime{util::GetTimeNs()};
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auto slot{outgoing.Pop()};
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@ -68,6 +68,7 @@ namespace skyline::gpu::interconnect {
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CircularQueue<Slot *> incoming; //!< Slots pending recording
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CircularQueue<Slot *> outgoing; //!< Slots that have been submitted, may still be active on the GPU
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std::list<Slot> slots;
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std::atomic<bool> idle;
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std::thread thread;
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@ -78,6 +79,8 @@ namespace skyline::gpu::interconnect {
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public:
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CommandRecordThread(const DeviceState &state);
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bool IsIdle() const;
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/**
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* @return A free slot, `Reset` needs to be called before accessing it
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*/
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