Implement VkPipelineViewportStateCreateInfo

"Viewport Transforms" and "Viewport Scissors"  were combined into one section to reflect their state in Vulkan correctly like all other sections.
This commit is contained in:
PixelyIon 2021-11-17 17:31:55 +05:30
parent 38119e21d4
commit 89e9a41a86

View File

@ -252,9 +252,20 @@ namespace skyline::gpu::interconnect {
renderTargetControl = control; renderTargetControl = control;
} }
/* Viewport Transforms */ /* Viewport */
private: private:
std::array<vk::Viewport, maxwell3d::ViewportCount> viewports; std::array<vk::Viewport, maxwell3d::ViewportCount> viewports;
std::array<vk::Rect2D, maxwell3d::ViewportCount> scissors; //!< The scissors applied to viewports/render targets for masking writes during draws or clears
constexpr static vk::Rect2D DefaultScissor{
.extent.height = std::numeric_limits<i32>::max(),
.extent.width = std::numeric_limits<i32>::max(),
}; //!< A scissor which displays the entire viewport, utilized when the viewport scissor is disabled
vk::PipelineViewportStateCreateInfo viewportState{
.pViewports = viewports.data(),
.viewportCount = maxwell3d::ViewportCount,
.pScissors = scissors.data(),
.scissorCount = maxwell3d::ViewportCount,
};
public: public:
/** /**
@ -279,6 +290,27 @@ namespace skyline::gpu::interconnect {
viewport.maxDepth = scale + translate; // Counteract the subtraction of the maxDepth (p_z - o_z) by minDepth (o_z) for the host scale viewport.maxDepth = scale + translate; // Counteract the subtraction of the maxDepth (p_z - o_z) by minDepth (o_z) for the host scale
} }
void SetScissor(size_t index, std::optional<maxwell3d::Scissor> scissor) {
scissors.at(index) = scissor ? vk::Rect2D{
.offset.x = scissor->horizontal.minimum,
.extent.width = static_cast<u32>(scissor->horizontal.maximum - scissor->horizontal.minimum),
.offset.y = scissor->vertical.minimum,
.extent.height = static_cast<u32>(scissor->horizontal.maximum - scissor->vertical.minimum),
} : DefaultScissor;
}
void SetScissorHorizontal(size_t index, maxwell3d::Scissor::ScissorBounds bounds) {
auto &scissor{scissors.at(index)};
scissor.offset.x = bounds.minimum;
scissor.extent.width = bounds.maximum - bounds.minimum;
}
void SetScissorVertical(size_t index, maxwell3d::Scissor::ScissorBounds bounds) {
auto &scissor{scissors.at(index)};
scissor.offset.y = bounds.minimum;
scissor.extent.height = bounds.maximum - bounds.minimum;
}
/* Buffer Clears */ /* Buffer Clears */
private: private:
vk::ClearColorValue clearColorValue{}; //!< The value written to a color buffer being cleared vk::ClearColorValue clearColorValue{}; //!< The value written to a color buffer being cleared
@ -336,36 +368,6 @@ namespace skyline::gpu::interconnect {
} }
} }
/* Viewport Scissors */
private:
std::array<vk::Rect2D, maxwell3d::ViewportCount> scissors; //!< The scissors applied to viewports/render targets for masking writes during draws or clears
constexpr static vk::Rect2D DefaultScissor{
.extent.height = std::numeric_limits<i32>::max(),
.extent.width = std::numeric_limits<i32>::max(),
}; //!< A scissor which displays the entire viewport, utilized when the viewport scissor is disabled
public:
void SetScissor(size_t index, std::optional<maxwell3d::Scissor> scissor) {
scissors.at(index) = scissor ? vk::Rect2D{
.offset.x = scissor->horizontal.minimum,
.extent.width = static_cast<u32>(scissor->horizontal.maximum - scissor->horizontal.minimum),
.offset.y = scissor->vertical.minimum,
.extent.height = static_cast<u32>(scissor->horizontal.maximum - scissor->vertical.minimum),
} : DefaultScissor;
}
void SetScissorHorizontal(size_t index, maxwell3d::Scissor::ScissorBounds bounds) {
auto &scissor{scissors.at(index)};
scissor.offset.x = bounds.minimum;
scissor.extent.width = bounds.maximum - bounds.minimum;
}
void SetScissorVertical(size_t index, maxwell3d::Scissor::ScissorBounds bounds) {
auto &scissor{scissors.at(index)};
scissor.offset.y = bounds.minimum;
scissor.extent.height = bounds.maximum - bounds.minimum;
}
/* Shader Program */ /* Shader Program */
private: private:
struct Shader { struct Shader {