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Update C++ Libraries
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Subproject commit 9e8b86fd2d9806672cc73133d21780dd182bfd24
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Subproject commit e6ddc432d0ba4e42542b5867bdc932b5f6d1e08d
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Subproject commit 3f02be823cef0f54e720c0382ffc4507f48e6e4b
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Subproject commit 32188df57b217b5658bdf74e11c966fb84d7287d
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Subproject commit 6889faaaa284e7ec514e75ea74b113539021d1ad
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Subproject commit 0790b5f0a9b96cd79fe75e4f458fc6b468dd9ec3
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@ -34,30 +34,31 @@ namespace skyline::gpu::memory {
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}
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}
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MemoryManager::MemoryManager(const GPU &pGpu) : gpu(pGpu) {
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MemoryManager::MemoryManager(const GPU &pGpu) : gpu(pGpu) {
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auto dispatcher{gpu.vkDevice.getDispatcher()};
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auto instanceDispatcher{gpu.vkInstance.getDispatcher()};
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auto deviceDispatcher{gpu.vkDevice.getDispatcher()};
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VmaVulkanFunctions vulkanFunctions{
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VmaVulkanFunctions vulkanFunctions{
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.vkGetPhysicalDeviceProperties = dispatcher->vkGetPhysicalDeviceProperties,
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.vkGetPhysicalDeviceProperties = instanceDispatcher->vkGetPhysicalDeviceProperties,
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.vkGetPhysicalDeviceMemoryProperties = dispatcher->vkGetPhysicalDeviceMemoryProperties,
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.vkGetPhysicalDeviceMemoryProperties = instanceDispatcher->vkGetPhysicalDeviceMemoryProperties,
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.vkAllocateMemory = dispatcher->vkAllocateMemory,
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.vkAllocateMemory = deviceDispatcher->vkAllocateMemory,
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.vkFreeMemory = dispatcher->vkFreeMemory,
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.vkFreeMemory = deviceDispatcher->vkFreeMemory,
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.vkMapMemory = dispatcher->vkMapMemory,
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.vkMapMemory = deviceDispatcher->vkMapMemory,
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.vkUnmapMemory = dispatcher->vkUnmapMemory,
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.vkUnmapMemory = deviceDispatcher->vkUnmapMemory,
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.vkFlushMappedMemoryRanges = dispatcher->vkFlushMappedMemoryRanges,
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.vkFlushMappedMemoryRanges = deviceDispatcher->vkFlushMappedMemoryRanges,
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.vkInvalidateMappedMemoryRanges = dispatcher->vkInvalidateMappedMemoryRanges,
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.vkInvalidateMappedMemoryRanges = deviceDispatcher->vkInvalidateMappedMemoryRanges,
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.vkBindBufferMemory = dispatcher->vkBindBufferMemory,
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.vkBindBufferMemory = deviceDispatcher->vkBindBufferMemory,
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.vkBindImageMemory = dispatcher->vkBindImageMemory,
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.vkBindImageMemory = deviceDispatcher->vkBindImageMemory,
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.vkGetBufferMemoryRequirements = dispatcher->vkGetBufferMemoryRequirements,
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.vkGetBufferMemoryRequirements = deviceDispatcher->vkGetBufferMemoryRequirements,
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.vkGetImageMemoryRequirements = dispatcher->vkGetImageMemoryRequirements,
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.vkGetImageMemoryRequirements = deviceDispatcher->vkGetImageMemoryRequirements,
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.vkCreateBuffer = dispatcher->vkCreateBuffer,
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.vkCreateBuffer = deviceDispatcher->vkCreateBuffer,
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.vkDestroyBuffer = dispatcher->vkDestroyBuffer,
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.vkDestroyBuffer = deviceDispatcher->vkDestroyBuffer,
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.vkCreateImage = dispatcher->vkCreateImage,
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.vkCreateImage = deviceDispatcher->vkCreateImage,
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.vkDestroyImage = dispatcher->vkDestroyImage,
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.vkDestroyImage = deviceDispatcher->vkDestroyImage,
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.vkCmdCopyBuffer = dispatcher->vkCmdCopyBuffer,
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.vkCmdCopyBuffer = deviceDispatcher->vkCmdCopyBuffer,
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.vkGetBufferMemoryRequirements2KHR = dispatcher->vkGetBufferMemoryRequirements2,
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.vkGetBufferMemoryRequirements2KHR = deviceDispatcher->vkGetBufferMemoryRequirements2,
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.vkGetImageMemoryRequirements2KHR = dispatcher->vkGetImageMemoryRequirements2,
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.vkGetImageMemoryRequirements2KHR = deviceDispatcher->vkGetImageMemoryRequirements2,
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.vkBindBufferMemory2KHR = dispatcher->vkBindBufferMemory2,
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.vkBindBufferMemory2KHR = deviceDispatcher->vkBindBufferMemory2,
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.vkBindImageMemory2KHR = dispatcher->vkBindImageMemory2,
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.vkBindImageMemory2KHR = deviceDispatcher->vkBindImageMemory2,
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.vkGetPhysicalDeviceMemoryProperties2KHR = dispatcher->vkGetPhysicalDeviceMemoryProperties2,
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.vkGetPhysicalDeviceMemoryProperties2KHR = instanceDispatcher->vkGetPhysicalDeviceMemoryProperties2,
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};
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};
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VmaAllocatorCreateInfo allocatorCreateInfo{
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VmaAllocatorCreateInfo allocatorCreateInfo{
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.physicalDevice = *gpu.vkPhysicalDevice,
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.physicalDevice = *gpu.vkPhysicalDevice,
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