mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-11-22 20:09:17 +01:00
Initial translations sync with Transifex
* Apply translations in fr * Apply translations in ru * Apply translations in b+zh+Hans * Apply translations in b+zh+Hant * Apply translations in de * Apply translations in el * Apply translations in ja * Apply translations in ar * Apply translations in ta * Apply translations in pl * Apply translations in ko * Apply translations in es * Apply translations in pl * Apply translations in in * Apply translations in it * Apply translations in b+es+419 * Apply translations in hu
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app/src/main/res/values-ar/strings.xml
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app/src/main/res/values-ar/strings.xml
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<resources xmlns:tools="http://schemas.android.com/tools">
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<!-- Common -->
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<string name="search">البحث</string>
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<string name="error">حدث خطأ</string>
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<string name="copied_to_clipboard">نسخ إلى الحافظة</string>
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<!-- Toolbar Main -->
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<string name="settings">الإعدادات</string>
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<string name="share_logs">مشاركة السجلات</string>
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<string name="refresh">تحديث القائمة</string>
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<!-- Toolbar - Share Logs -->
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<string name="log_share_prompt">مشاركة ملف السجل</string>
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<string name="logs_not_found">لم يتم إنشاء أي سجل خلال أخر عمل</string>
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<!-- Main -->
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<string name="all">الكل</string>
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<string name="metadata_missing">نقص في البيانات الوصفيه</string>
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<string name="icon">رمز</string>
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<string name="no_rom">لا يمكن العثور على أي روم</string>
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<string name="pin">تثبيت</string>
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<string name="play">بدأ اللعبه</string>
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<string name="searching_roms">جاري البحث عن الألعاب</string>
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<string name="invalid_file">ملف غير معروف</string>
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<string name="missing_title_key">مفتاح العناوين مفقود</string>
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<string name="incomplete_prod_keys">مفاتيح إنتاج غير مكتملة</string>
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<!-- Settings - Emulator -->
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<string name="emulator">محاكي</string>
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<string name="search_location">أماكن البحث</string>
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<string name="open_data_directory">عرض الدليل الداخلي</string>
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<string name="open_data_directory_summary">فتح ملفات سكاي لاين من مدير الملفات</string>
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<string name="failed_open_directory">لا يمكن العثور على مدير الملفات لفتح ملفات سكاي لاين</string>
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<string name="theme">الواجهة</string>
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<string name="layout_type">تصميم واجهة اللعبة</string>
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<string name="select_action">إظهار معلومات اللعبة دائما</string>
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<string name="select_action_desc_on">معلومات اللعبة ستظهر عند ضغط على اللعبة</string>
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<string name="select_action_desc_off">معلومات اللعبة ستظهر فقط عند الظغط المطول على اللعبة</string>
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<string name="perf_stats">عرض إحصائيات الأداء</string>
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<string name="perf_stats_desc_off">إحصائيات الأداء لن تعرض</string>
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<string name="perf_stats_desc_on">إحصائيات الأداء ستعرض في الزاوية اليسرى العلوية</string>
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<string name="log_level">مستوى السجل</string>
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<string name="gpu_driver_config">تحديد وضع مشغلات وحدة معالجة الرسوميات</string>
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<string name="gpu_driver_config_desc">برنامج تشغيل مفعل: %1$s</string>
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<string name="gpu_driver_config_desc_unsupported">جهازك لا يدعم مشغلات البرامج المخصصة</string>
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<!-- Settings - System -->
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<string name="system">النظام</string>
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<string name="use_docked">استخدام وضع الوصل</string>
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<string name="handheld_enabled">النظام سيحاكي الوضع المحمول</string>
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<string name="docked_enabled">النظام سيحاكي الوضع الموصول</string>
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<string name="username">إسم المستخدم</string>
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<string name="profile_picture">صورة الشخصية</string>
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<string name="system_language">لغة النظام</string>
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<string name="system_region">منطقة النظام</string>
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<!-- Settings - Keys -->
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<string name="keys">المفاتيح</string>
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<string name="prod_keys">مفاتيح المنتج</string>
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<string name="title_keys">مفاتيح العناوين</string>
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<string name="import_keys_success">تم رفع المفاتيح بنجاح</string>
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<string name="import_keys_invalid_input_path">المسار الخاص بالمفاتيح غير صالح</string>
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<string name="import_keys_invalid_keys">المفاتيح التي حاولت رفعها غير صالحة</string>
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<string name="import_keys_delete_previous_failed">فشل حذف المفاتيح المثبتة الحالية</string>
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<string name="import_keys_move_failed">فشل في نقل المفاتيح إلى الدليل الداخلي</string>
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<!-- Settings - Display -->
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<string name="display">شاشة العرض</string>
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<string name="screen_orientation">إتجاه الشاشة</string>
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<string name="force_triple_buffering">إلزام التخزين المؤقت الثلاثي</string>
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<string name="triple_buffering_enabled">استخدم ما لا يقل عن ثلاث مخازن مؤقتة لسلسلة المبادلة (أداء أفضل ولاكن بتأخير في تحكم مرتفع)</string>
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<string name="triple_buffering_disabled">استخدم ما لا يقل عن اثنان من مخازن مؤقتة لسلسلة المبادلة (أداء أقل ولاكن بتأخير في تحكم منخفض)</string>
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<string name="disable_frame_throttling">تعطيل خنق الإطار</string>
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<string name="disable_frame_throttling_enabled">اللعبة قادرة على عرض الإطارات بأسرع ما يمكن (فقط للمعايرة)n/n<b>ملاحظة:</b> سيتم استخدام طريقة بديلة في قياس معدل الإطارات عندما يكون هذا الوضع مفعل, من غير صالح مقارنة الأرقام مع معدل الإطارات المخنوقة</string>
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<string name="disable_frame_throttling_disabled">السماح للعبة فقط بعرض معدل الإطارات بمعدل تحديث شاشة</string>
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<string name="max_refresh_rate">استخدام أقصى معدل تحديث لشاشة</string>
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<string name="max_refresh_rate_enabled">ضبط معدل تحديث الشاشة إلى أعلى ما يمكن (سيعطل أغلب لألعاب)</string>
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<string name="max_refresh_rate_disabled">ضبط معدل تحديث الشاشة 60Hz</string>
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<string name="aspect_ratio">أبعاد الشاشة</string>
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<string name="respect_display_cutout">إحترام حدود مفصل الشاشة</string>
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<string name="respect_display_cutout_enabled">لا ترسم عناصر واجهة المستخدم في منطقة الفصل</string>
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<string name="respect_display_cutout_disabled">السماح برسم عناصر واجهة المستخدم في منطقة الفصل</string>
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<string name="executor_slot_count_scale">مقياس عدد المعالجات</string>
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<string name="executor_slot_count_scale_desc">الحد الأقصى لعدد عمليات معالجة GPU المتزامنة (عدد مرتفع في بعض الأحيان قد يأدي إلى أداء أفضل ولكنه سيستخدم المزيد من ذاكرة الوصول العشوائي)</string>
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<string name="executor_flush_threshold">Executor Flush Threshold</string>
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<string name="executor_flush_threshold_desc">يتحكم في تكرار تدفق معالجة إلى وحدة معالج الرسوميات</string>
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<string name="use_direct_memory_import">استخدم الاستيراد المباشر للذاكرة</string>
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<string name="use_direct_memory_import_desc">يمكن أن يغير أداء و ثبات في بعض الألعاب /n <b>ملاحظة:</b> هذا الخيار يعمل فقط على برامج تشغيل Adreno الخاصة</string>
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<string name="force_max_gpu_clocks">فرض أقصى تردد لوحدة معالجة الرسوميات (GPU)</string>
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<string name="force_max_gpu_clocks_desc">يفرض على وحدة معالجة الرسوميات العمل على أقصى تردد ممكن(قد يؤدي إلى ارتفاع في درجة الحرارة و إستهلاك طاقة)</string>
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<string name="force_max_gpu_clocks_desc_unsupported">جهازك لا يدعم فرض أقصى تردد لوحدة معالجة الرسوميات</string>
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<!-- Settings - Hacks -->
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<string name="hacks">Hacks</string>
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<string name="enable_fast_gpu_readback">تفعيل إعادة قراءة GPU السريعة</string>
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<string name="enable_fast_gpu_readback_enabled">إعادة قراءة GPU السريعة مفعل (سيعطل مجموعة من الألعاب ولكن البعض سيكون له أداء أعلى)</string>
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<string name="enable_fast_gpu_readback_disabled">إعادة قراءة GPU السريعة معطل (يضمن أعلى دقة)</string>
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<!-- Settings - Audio -->
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<string name="audio">الصوت</string>
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<string name="disable_audio_output">تعطيل إخراج الصوت</string>
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<string name="disable_audio_output_enabled">إخراج الصوت معطل</string>
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<string name="disable_audio_output_disabled">إخراج الصوت مفعل</string>
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<!-- Settings - Debug -->
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<string name="debug">تصحيح الأخطاء</string>
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<string name="validation_layer">تفعيل طبقة التحقق</string>
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<string name="validation_layer_enabled">تم تمكين طبقة التحقق من صحة Vulkan ، ومن المتوقع حدوث تباطؤ كبير</string>
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<string name="validation_layer_disabled">تم تعطيل طبقة التحقق من صحة Vulkan</string>
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<!-- Gpu Driver Activity -->
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<string name="gpu_driver">برنامج تشغيل وحدة معالجة الرسوميات</string>
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<string name="add_gpu_driver">إضافة برنامج تشغيل وحدة معالجة الرسوميات</string>
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<string name="delete_gpu_driver">حذف برنامج تشغيل وحدة معالجة الرسوميات</string>
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<string name="system_driver">برنامج تشغيل النظام</string>
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<string name="system_driver_desc">برنامج تشغيل وحدة معالجة الرسوميات الموفر من قبل نظامك</string>
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<string name="install">تثبيت</string>
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<string name="gpu_driver_install_inprogress">تثبيت مشغل وحدة معالجة الرسوميات... </string>
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<string name="gpu_driver_install_success">تم تثبيت مشغل وحدة معالجة الرسوميات بنجاح</string>
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<string name="gpu_driver_install_invalid_archive">فشل فك ضغط حزمة المشغلات الموفرة</string>
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<string name="gpu_driver_install_missing_metadata">حزمة المشغلات الموفرة غير صالحة بسبب خلل في البيانات الوصفية</string>
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<string name="gpu_driver_install_invalid_metadata">حزمة المشغلات الموفرة تحتوي بيانات وصفيه غير صالحة، قد تكون فاسدة</string>
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<string name="gpu_driver_install_unsupported_android_version">جهازك لا يدعم أدنى من متطلبات نسخة أندرويد من أجل مشغل البرامج الموفر</string>
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<string name="gpu_driver_install_already_installed">حزمة مشغل البرامج الموفرة قد تم تثبيتها سابقا</string>
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<!-- Input -->
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<string name="input">الإدخال</string>
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<string name="osc">ازرار التحكم على الشاشة</string>
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<string name="osc_enable"> تفعيل أزرار التحكم على الشاشة</string>
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<string name="osc_not_shown">لن تضهر أزرار التحكم على الشاشة</string>
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<string name="osc_shown">ستظهر أزرار اتحكم على الشاشة</string>
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<string name="osc_feedback">تفعيل Haptic Feedback</string>
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<string name="osc_feedback_description">يُقصي عصايا تحكم و تحكم الجهاز</string>
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<string name="osc_edit">تعديل تصميم أزرار التحكم على الشاشة</string>
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<string name="setup_guide">دليل الإعداد</string>
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<string name="setup_guide_description">تحديد وظيفة كل زر بشكل متعاقب</string>
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<string name="joystick">عصا التحكم</string>
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<string name="confirm">تأكيد</string>
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<string name="cancel">إلغاء</string>
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<string name="osc_recenter_sticks">أعد توسيط عصا التحكم عند اللمس</string>
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<string name="controller">جهاز التحكم</string>
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<string name="config_controller">تعديل جهاز التحكم</string>
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<string name="controller_type">نوع جهاز التحكم</string>
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<string name="none">لا شيء</string>
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<string name="handheld_procon">محمول + جهاز التحكم لإحترافي</string>
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<string name="procon">جهاز التحكم لإحترافي</string>
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<string name="ljoycon">جوي-كون الأيسر</string>
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<string name="rjoycon">جوي-كون الأيمن</string>
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<string name="general">عام</string>
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<string name="partner_joycon">جوي-كون المرافق</string>
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<string name="rumble_device">جهاز الإهتزاز</string>
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<string name="supported">مدعوم</string>
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<string name="not_supported">غير مدعوم</string>
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<string name="press_any_button">إضغط على أي زر من جهاز التحكم</string>
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<string name="confirm_button_again">أكد الإختيار بالضغط على زر مرة أخري</string>
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<string name="builtin">مدمج</string>
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<string name="builtin_vibrator">هزاز مدمج</string>
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<string name="reset">إعادة الضبط</string>
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<string name="buttons">الأزرار</string>
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<string name="use_button_axis">إستعمل أي زر أو محور على جهاز التحكم</string>
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<string name="release_confirm">حرر لتأكيد التحديد</string>
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<string name="hold_confirm">إضغط مطولا لتأكيد التحديد</string>
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<string name="sticks">عصي التحكم</string>
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<string name="stick_button">زر عصا التحكم</string>
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<string name="next">التالي</string>
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<string name="x_plus">العصا X + المحور (يمين)</string>
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<string name="y_plus">العصا Y + المحور (أعلى)</string>
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<string name="x_minus">العصا X + المحور (يسار)</string>
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<string name="y_minus">العصا Y + المحور (أسفل)</string>
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<string name="a_button">A</string>
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<string name="b_button">B</string>
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<string name="x_button">X</string>
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<string name="y_button">Y</string>
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<string name="left_shoulder">الزر الخلفي الأيسر</string>
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<string name="right_shoulder">الزر الخلفي الأيمن</string>
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<string name="left_trigger">الزر علوي الأيسر</string>
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<string name="right_trigger">الزر علوي الأيمن</string>
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<string name="plus_button">زائد</string>
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<string name="minus_button">ناقص</string>
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<string name="emu_menu_button">قائمة المحاكي</string>
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<string name="stick_preview">معاينة عصا التحكم</string>
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<string name="done">تمّ</string>
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<string name="use_non_stick">إستعمل أي زر غير معين للإنتهاء</string>
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<string name="button">زر</string>
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<string name="up">أعلى</string>
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<string name="down">أسفل</string>
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<string name="left">يسار</string>
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<string name="right">يمين</string>
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<string name="dpad">لوحة الإتجاهات</string>
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<string name="left_stick">عصا التحكم اليسرى</string>
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<string name="right_stick">عصا التحكم اليمنى</string>
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<string name="face_buttons">أزرار الأمامية</string>
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<string name="shoulder_trigger">الكتف & لأزرار العلوية</string>
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<string name="shoulder_rail">لأزرار الخلفية على مسار الJoy-Con </string>
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<string name="misc_buttons">أزرار متنوعة</string>
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<!-- Credits -->
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<string name="credits">الاعتمادات</string>
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<!-- Licenses -->
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<string name="licenses">التراخيص</string>
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<string name="skyline_license_description">سكاي لاين مرخصة من طرف Mozilla Public License 2.0</string>
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<string name="ryujinx_description">تم استخدام Ryujinx كمرجع في جميع مراحل المشروع نظرًا لما تتميز به من دقة عالية في التنفيذ n/n<b> ملاحضة: سكاي لاين ليس مبنيا بلإعتماد على Ryujinx </b></string>
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<string name="shader_compiler_description">مترجم تظليل سكاي لاين هو<b> تفرع من مترجم</b> تظليل<i> yuzu</i> مع تغييرات خاصة بسكاي لاين بينما تتم مشاركة التغييرات الأخرى بينهما مما يسمح لكلا المشروعين بالاستفادة من تطويره n/n<b>ملاحضة:</b>إستعماله في سكاي لاين هو ممكن فقط بسبب الموافقة الحاصل عليها سكاي لاين من طرف فريق yuzu</string>
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<string name="sirit_description">مترجم تظليل سكاي لاين يستخدم Sirit بشكل داخلي لإصدار SPIR-V بطريقة فعالة</string>
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<string name="vkhpp_description">يوفر Vulkan-Hpp واجهة برمجة تطبيقات ++C من أجل Vulkan</string>
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<string name="vkma_description">يوفر Vulkan Memory Allocator مخصص ذاكرة GPU عالي الجودة مع دعم UMA</string>
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<string name="khvkval_description">توفر طبقة Vulkan من Khronos إمكانية التحقق من الأخطاء لاستدعاءات واجهة برمجة تطبيقات Vulkan في تصميمات تصحيح الأخطاء</string>
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<string name="oboe_description">يستخدم Oboe لإخراج صوت عالي الأداء</string>
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<string name="perfetto_description">يستخدم Perfetto لتحديد وتصحيح الأخطاء مع التتبع التفصيلي</string>
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<string name="fmtlib_description">يوفر {fmt} واجهة برمجة تطبيقات حديثة لتنسيق سلسلة ++C</string>
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<string name="boost_description">يوفر Boost تطبيقات عالية الجودة للحاويات ووظائف ملائمة أخرى في C ++</string>
|
||||
<string name="rangev3_description">Range v3 هو تطبيق مرجعي من مدى ISO C ++ 20 ، وهذا يسمح لنا باستخدام النطاقات أثناء تطويرها في LLVM\'s libc++</string>
|
||||
<string name="frozen_description">يوفر Frozen خرائط تجزئة غير قابلة للتعديل في زمن التجميع مع وظيفة تجزئة مثالية لعمليات بحث أسرع</string>
|
||||
<string name="pugixml_description">يستخدم pugixml لتحليل أولوية XML من أجل إسترداد الإعدادات من C ++</string>
|
||||
<string name="opus_description">يوفر برنامج Opus Audio Codec وحدة فك ترميز Opus عالية الجودة اللتي تستعمل لفك تشفير ملفات المستخدم الصوتية المشفرة بواسطة Opus</string>
|
||||
<string name="mbedtls_description">يتم استخدام Mbed TLS لفك تشفير NCAs المشفرة بـ AES</string>
|
||||
<string name="lz4_description">يستخدم LZ4 لاستخراج أقسام ELF المضغوطة بـ LZ4 من NSO</string>
|
||||
<string name="tzcode_description">يوفر tzcode واجهة برمجة تطبيقات C للوصول إلى بيانات المنطقة الزمنية</string>
|
||||
<string name="jssim_description">Java String Similarity تدعم وظائف البحث الخاصة بنا</string>
|
||||
<string name="andx_description">AndroidX يوفر تجربة مستخدم ثابتة عبر مختلف نسخ أندرويد</string>
|
||||
<string name="amat_description">توفر مكونات Android Material واجهة مستخدم متناسقة</string>
|
||||
<string name="ktstd_description">توفر مكتبة Kotlin القياسية وظائف ملائمة في Kotlin</string>
|
||||
<string name="dagger_description">يوفر Dagger إطارًا لحقن يعتمد على وقت التجميع</string>
|
||||
<string name="mtico_description">يتيح Material Design التصميم أيقونات متناسقة في جميع أنحاء التطبيق</string>
|
||||
<string name="noto_sans_description">يتم استخدام خط \"Noto Sans\" كبديل مشترك مجاني و مفتوح المصدر للغة اللاتينية، اليابانية و الصينية (التقليدية)</string>
|
||||
<string name="roboto_description">يتم استخدام خط \"Roboto\" كبديل مشترك مجاني و مفتوح المصدر للغة الكورية و مجموعة أحرف Nintendo الموسعة</string>
|
||||
<!-- Software Keyboard -->
|
||||
<string name="input_hint">إدخال نص</string>
|
||||
<!-- Misc -->
|
||||
<!--suppress AndroidLintUnusedResources -->
|
||||
<string name="expand_button_title" tools:override="true">توسيع</string>
|
||||
<string name="undo">إلغاء</string>
|
||||
</resources>
|
236
app/src/main/res/values-b+es+419/strings.xml
Normal file
236
app/src/main/res/values-b+es+419/strings.xml
Normal file
@ -0,0 +1,236 @@
|
||||
<resources xmlns:tools="http://schemas.android.com/tools">
|
||||
<!-- Common -->
|
||||
<string name="search">Buscar</string>
|
||||
<string name="error">Ha ocurrido un error</string>
|
||||
<string name="copied_to_clipboard">Copiado al portapapeles</string>
|
||||
<!-- Toolbar Main -->
|
||||
<string name="settings">Ajustes</string>
|
||||
<string name="share_logs">Compartir registros</string>
|
||||
<string name="refresh">Actualizar</string>
|
||||
<!-- Toolbar - Share Logs -->
|
||||
<string name="log_share_prompt">Compartir archivo de registro</string>
|
||||
<string name="logs_not_found">No se generaron registros durante la última ejecución</string>
|
||||
<!-- Main -->
|
||||
<string name="all">Todo</string>
|
||||
<string name="metadata_missing">Faltan metadatos</string>
|
||||
<string name="icon">Ícono</string>
|
||||
<string name="no_rom">No se encontraron ROMs</string>
|
||||
<string name="pin">Fijar</string>
|
||||
<string name="play">Jugar</string>
|
||||
<string name="searching_roms">Buscando ROMs</string>
|
||||
<string name="invalid_file">Archivo no válido</string>
|
||||
<string name="missing_title_key">Faltan las title keys</string>
|
||||
<string name="incomplete_prod_keys">No se encontraron las product keys </string>
|
||||
<!-- Settings - Emulator -->
|
||||
<string name="emulator">Emulador</string>
|
||||
<string name="search_location">Directorio de búsqueda</string>
|
||||
<string name="open_data_directory">Ver directorio interno</string>
|
||||
<string name="open_data_directory_summary">Abre el directorio interno de Skyline en un gestor de archivos</string>
|
||||
<string name="failed_open_directory">No se encontró un explorador de archivos externo para abrir el directorio interno de Skyline</string>
|
||||
<string name="theme">Tema</string>
|
||||
<string name="layout_type">Tipo de vista de juegos</string>
|
||||
<string name="group_by_format">Agrupar juegos por formato</string>
|
||||
<string name="group_by_format_desc_off">Los juegos se mostrarán en una lista</string>
|
||||
<string name="group_by_format_desc_on">Los juegos se agruparán por formato</string>
|
||||
<string name="sort_apps_by">Ordenar juegos por</string>
|
||||
<string name="select_action">Mostrar siempre información del juego</string>
|
||||
<string name="select_action_desc_on">La información del juego se mostrará al seleccionar un juego</string>
|
||||
<string name="select_action_desc_off">La información del juego solo se mostrará al mantener presionado un juego</string>
|
||||
<string name="perf_stats">Mostrar estadísticas de rendimiento</string>
|
||||
<string name="shader_cache">Desactivar caché de shaders</string>
|
||||
<string name="perf_stats_desc_off">No se mostrarán las estadísticas de rendimiento</string>
|
||||
<string name="perf_stats_desc_on">Se mostrarán las estadisticas de rendimiento en la esquina superior izquierda</string>
|
||||
<string name="shader_cache_disabled">No se cargarán los shaders en caché. Podría causar tartamudeo</string>
|
||||
<string name="shader_cache_enabled">Se cargarán los shaders en caché. Podría reducir bastante el tartamudeo </string>
|
||||
<string name="log_level">Nivel de registro</string>
|
||||
<string name="gpu_driver_config">Configuración del driver del GPU</string>
|
||||
<string name="gpu_driver_config_desc">Driver activo: %1$s</string>
|
||||
<string name="gpu_driver_config_desc_unsupported">Tu dispositivo no soporta drivers personalizados</string>
|
||||
<string name="app_language">Idioma de la aplicación</string>
|
||||
<string name="app_language_default">Usar idioma del sistema</string>
|
||||
<!-- Settings - System -->
|
||||
<string name="system">Sistema</string>
|
||||
<string name="use_docked">Usar Modo Dock</string>
|
||||
<string name="handheld_enabled">El sistema emulará estar en modo portátil</string>
|
||||
<string name="docked_enabled">El sistema emulará estar en modo dock (colocado en la base)</string>
|
||||
<string name="username">Nombre de usuario</string>
|
||||
<string name="profile_picture">Foto de perfil </string>
|
||||
<string name="system_language">Idioma del sistema</string>
|
||||
<string name="system_region">Región del sistema</string>
|
||||
<!-- Settings - Keys -->
|
||||
<string name="keys">Archivos de llaves (keys)</string>
|
||||
<string name="prod_keys">Production Keys</string>
|
||||
<string name="title_keys">Title Keys</string>
|
||||
<string name="import_keys_success">Las keys fueron importadas exitosamente </string>
|
||||
<string name="import_keys_invalid_input_path">La ruta a las keys proporcionadas no es válida</string>
|
||||
<string name="import_keys_invalid_keys">Las keys que intentaste importar son inválidas </string>
|
||||
<string name="import_keys_delete_previous_failed">Error al intentar eliminar las keys instaladas actualmente</string>
|
||||
<string name="import_keys_move_failed">Error al intentar mover las keys al directorio interno</string>
|
||||
<!-- Settings - Display -->
|
||||
<string name="display">Pantalla</string>
|
||||
<string name="screen_orientation">Orientación de la pantalla </string>
|
||||
<string name="force_triple_buffering">Forzar Búfer Triple</string>
|
||||
<string name="triple_buffering_enabled">Utiliza al menos tres búfers de \"swapchain\" (Mayor FPS pero más lag de entrada)</string>
|
||||
<string name="triple_buffering_disabled">Utiliza al menos dos búfers de \"swapchain\" (Menor FPS pero menos lag de entrada)</string>
|
||||
<string name="disable_frame_throttling">Desactivar límite de fotogramas</string>
|
||||
<string name="disable_frame_throttling_enabled">Permite al juego generar frames (fotogramas) lo más rápido posible (solo para benchmarking)\n\n<b>Nota:</b> Con esto se usa un método alternativo para calcular los FPS, no debe ser comparado con FPS generados por aceleración</string>
|
||||
<string name="disable_frame_throttling_disabled">El juego enviará frames (fotogramas) únicamente a la misma tasa de refresco de la pantalla</string>
|
||||
<string name="max_refresh_rate">Usar tasa máxima de refresco de pantalla</string>
|
||||
<string name="max_refresh_rate_enabled">Deja la tasa de refresco en lo más alto posible (romperá la mayoría de los juegos)</string>
|
||||
<string name="max_refresh_rate_disabled">Deja la tasa de refresco de la pantalla en 60hz</string>
|
||||
<string name="aspect_ratio">Relación de Aspecto</string>
|
||||
<string name="respect_display_cutout">Respetar recorte de pantalla</string>
|
||||
<string name="respect_display_cutout_enabled">No dibujar elementos de la UI en la parte cortada de la pantalla </string>
|
||||
<string name="respect_display_cutout_disabled">Permite que se puedan dibujar elementos de la UI en el área de recorte</string>
|
||||
<string name="executor_slot_count_scale">Cantidad de lotes de ejecución</string>
|
||||
<string name="executor_slot_count_scale_desc">Deslizador que controla el número máximo de ejecuciones simultáneas en el GPU (un valor mas alto puede mejorar el rendimiento pero usará más RAM)</string>
|
||||
<string name="executor_flush_threshold">Límite de Carga de trabajo del Ejecutor</string>
|
||||
<string name="executor_flush_threshold_desc">Controla qué tan frecuentemente se le asigna carga de trabajo al GPU</string>
|
||||
<string name="use_direct_memory_import">Usar Importación de Memoria Directa</string>
|
||||
<string name="use_direct_memory_import_desc">Puede alterar el rendimiento y estabilidad en algunos juegos\n<b>NOTA:</b> Esta opción solo funciona con drivers propietarios de Adreno</string>
|
||||
<string name="force_max_gpu_clocks">Forzar Velocidad Máxima de GPU</string>
|
||||
<string name="force_max_gpu_clocks_desc">Fuerza la GPU a correr a la máxima velocidad de reloj posible (Puede causar calentamiento y uso de batería excesivos) </string>
|
||||
<string name="force_max_gpu_clocks_desc_unsupported">Tu dispositivo no permite aumentar la velocidad del GPU</string>
|
||||
<!-- Settings - Hacks -->
|
||||
<string name="hacks">Hacks</string>
|
||||
<string name="enable_fast_gpu_readback">Activar la relectura rápida de GPU</string>
|
||||
<string name="enable_fast_gpu_readback_enabled">La relectura rápida de GPU está habilitada (puede afectar algunos juegos pero aumentar el rendimiento en otros)</string>
|
||||
<string name="enable_fast_gpu_readback_disabled">La relectura rápida de GPU está deshabilitada (asegura mayor precisión)</string>
|
||||
<string name="enable_fast_readback_writes">Habilitar relectura rápida de escrituras</string>
|
||||
<string name="enable_fast_readback_writes_enabled">Relectura rápida de escrituras esta activado</string>
|
||||
<string name="enable_fast_readback_writes_disabled">Relectura rápida de escrituras esta desactivado</string>
|
||||
<string name="disable_subgroup_shuffle">Desactivar operaciones de subgrupos de GPU</string>
|
||||
<string name="disable_subgroup_shuffle_enabled">Las operaciones de subgrupos de shaders están desactivadas. Puede causar serios problemas gráficos</string>
|
||||
<string name="disable_subgroup_shuffle_disabled">Las operaciones de subgrupos de shaders están activadas. Máxima precisión garantizada</string>
|
||||
|
||||
<!-- Settings - Audio -->
|
||||
<string name="audio">Audio</string>
|
||||
<string name="disable_audio_output">Desactivar salida de audio</string>
|
||||
<string name="disable_audio_output_enabled">La salida de audio está desactivada</string>
|
||||
<string name="disable_audio_output_disabled">La salida de audio está activada</string>
|
||||
<!-- Settings - Debug -->
|
||||
<string name="debug">Debug</string>
|
||||
<string name="validation_layer">Activar capa de validación </string>
|
||||
<string name="validation_layer_enabled">La capa de validación de Vulkan está activada, se pueden esperar caídas considerables de velocidad</string>
|
||||
<string name="validation_layer_disabled">La capa de validación de Vulkan está desactivada </string>
|
||||
<!-- Gpu Driver Activity -->
|
||||
<string name="gpu_driver">Driver de GPU</string>
|
||||
<string name="add_gpu_driver">Añadir un driver de GPU</string>
|
||||
<string name="delete_gpu_driver">Eliminar este driver de GPU</string>
|
||||
<string name="system_driver">Driver del sistema</string>
|
||||
<string name="system_driver_desc">El driver de GPU proporcionado por tu sistema</string>
|
||||
<string name="install">Instalar</string>
|
||||
<string name="gpu_driver_install_inprogress">Instalando el driver de GPU...</string>
|
||||
<string name="gpu_driver_install_success">El driver de GPU ha sido instalado exitosamente</string>
|
||||
<string name="gpu_driver_install_invalid_archive">No se pudo descomprimir el paquete de driver seleccionado</string>
|
||||
<string name="gpu_driver_install_missing_metadata">El paquete de driver seleccionado no es válido debido a una falta de metadatos</string>
|
||||
<string name="gpu_driver_install_invalid_metadata">El paquete de driver seleccionado contiene metadatos inválidos, puede estar corrompido</string>
|
||||
<string name="gpu_driver_install_unsupported_android_version">Tu dispositivo no cuenta con la mínima versión de Android requerida para el driver seleccionado</string>
|
||||
<string name="gpu_driver_install_already_installed">El paquete de driver seleccionado ya está instalado </string>
|
||||
<!-- Input -->
|
||||
<string name="input">Entrada</string>
|
||||
<string name="osc">Controles táctiles </string>
|
||||
<string name="osc_enable">Habilita los controles táctiles </string>
|
||||
<string name="osc_not_shown">Los controles táctiles no se mostrarán</string>
|
||||
<string name="osc_shown">Se mostrarán los controles táctiles </string>
|
||||
<string name="osc_feedback">Habilitar Vibración de Respuesta</string>
|
||||
<string name="osc_feedback_description">Excluye los joysticks y los controles físicos </string>
|
||||
<string name="osc_edit">Editar disposición de los controles táctiles </string>
|
||||
<string name="setup_guide">Guía de configuración</string>
|
||||
<string name="setup_guide_description">Mapear secuencialmente cada joystick y botón</string>
|
||||
<string name="joystick">Joystick </string>
|
||||
<string name="confirm">Confirmar</string>
|
||||
<string name="cancel">Cancelar </string>
|
||||
<string name="osc_recenter_sticks">Recentrar joysticks al tacto</string>
|
||||
<string name="controller">Control</string>
|
||||
<string name="config_controller">Configurar control</string>
|
||||
<string name="controller_type">Tipo de control</string>
|
||||
<string name="none">Ninguno</string>
|
||||
<string name="handheld_procon">Portátil + Pro Controller </string>
|
||||
<string name="procon">Pro Controller </string>
|
||||
<string name="ljoycon">Joycon izquierdo</string>
|
||||
<string name="rjoycon">Joycon derecho </string>
|
||||
<string name="general">General</string>
|
||||
<string name="partner_joycon">Joy-Con de compañero</string>
|
||||
<string name="rumble_device">Dispositivo de vibración</string>
|
||||
<string name="supported">Compatible</string>
|
||||
<string name="not_supported">Incompatible </string>
|
||||
<string name="press_any_button">Presiona cualquier botón en el control</string>
|
||||
<string name="confirm_button_again">Confirma la elección presionando nuevamente el botón</string>
|
||||
<string name="builtin">Integrado</string>
|
||||
<string name="builtin_vibrator">Vibrador integrado</string>
|
||||
<string name="reset">Reiniciar </string>
|
||||
<string name="buttons">Botones</string>
|
||||
<string name="use_button_axis">Utiliza cualquier botón o eje en el control</string>
|
||||
<string name="release_confirm">Suelta para confirmar selección</string>
|
||||
<string name="hold_confirm">Mantén presionado para confirmar selección</string>
|
||||
<string name="sticks">Joysticks</string>
|
||||
<string name="stick_button">Botón de joystick</string>
|
||||
<string name="next">Siguiente</string>
|
||||
<string name="x_plus">Eje X+ del joystick (Derecha) </string>
|
||||
<string name="y_plus">Eje Y+ del joystick (Arriba)</string>
|
||||
<string name="x_minus">Eje X- del joystick (Izquierda)</string>
|
||||
<string name="y_minus">Eje Y- del joystick (Abajo)</string>
|
||||
<string name="a_button">A</string>
|
||||
<string name="b_button">B</string>
|
||||
<string name="x_button">X</string>
|
||||
<string name="y_button">Y</string>
|
||||
<string name="left_shoulder">Botón frontal izquierdo (L) </string>
|
||||
<string name="right_shoulder">Botón frontal derecho (R)</string>
|
||||
<string name="left_trigger">Gatillo Izquierdo (ZL)</string>
|
||||
<string name="right_trigger">Gatillo Derecho (ZR)</string>
|
||||
<string name="plus_button">Más (+)</string>
|
||||
<string name="minus_button">Menos (-)</string>
|
||||
<string name="emu_menu_button">Menu del Emulador</string>
|
||||
<string name="stick_preview">Vista previa del stick</string>
|
||||
<string name="done">Terminar </string>
|
||||
<string name="use_non_stick">Selecciona cualquier botón no mapeado para terminar </string>
|
||||
<string name="button">Botón </string>
|
||||
<string name="up">Arriba</string>
|
||||
<string name="down">Abajo </string>
|
||||
<string name="left">Izquierda </string>
|
||||
<string name="right">Derecha</string>
|
||||
<string name="dpad">Cruz Direccional</string>
|
||||
<string name="left_stick">Joystick Izquierdo </string>
|
||||
<string name="right_stick">Joystick Derecho </string>
|
||||
<string name="face_buttons">Botones de Acción</string>
|
||||
<string name="shoulder_trigger">Botones delantales & Gatillos </string>
|
||||
<string name="shoulder_rail">Botones a los lados del riel del Joy-Con</string>
|
||||
<string name="misc_buttons">Botones miscelaneos</string>
|
||||
<!-- Credits -->
|
||||
<string name="credits">Créditos </string>
|
||||
<!-- Licenses -->
|
||||
<string name="licenses">Licencias </string>
|
||||
<string name="skyline_license_description">Skyline está licenciado bajo la Licencia Pública de Mozilla 2.0</string>
|
||||
<string name="ryujinx_description">Ryujinx ha sido usado como referencia durante el proyecto debido a sus muy precisas implementaciones\n\n<b>Nota: Skyline no está basado en Ryujinx</b></string>
|
||||
<string name="shader_compiler_description">El compilador de shaders de Skyline es una <b>bifurcación</b> del compilador de <i>yuzu</i> con cambios específicos para Skyline mientras que otros cambios son compartidos y ambos se benefician del desarrollo \n\n<b>Nota:</b> El uso en Skyline solo es posible por la excepción otorgada a Skyline por el equipo de <i>yuzu</i></string>
|
||||
<string name="sirit_description">El compilador de shaders interno de Skyline usa Sirit para emitir SPIR-V de una manera eficiente </string>
|
||||
<string name="vkhpp_description">Vulkan-Hpp provee un API de C++ para Vulkan</string>
|
||||
<string name="vkma_description">El Asignador de Memoria de Vulkan provee un asignador de memoria de alta calidad con soporte para UMA</string>
|
||||
<string name="khvkval_description">La Capa de Validación de Vulkan de Khronos provee de revisión de errores en llamadas al API de Vulkan al debugear versiones</string>
|
||||
<string name="oboe_description">Oboe es utilizado para una salida de audio de gran rendimiento</string>
|
||||
<string name="perfetto_description">Perfetto es usado para perfilar y hacer debug con trazos detallados</string>
|
||||
<string name="fmtlib_description">{ftm} provee un API moderno de formateo de cadenas de C++</string>
|
||||
<string name="boost_description">Boost provee implementaciones de alta calidad de contenedores y otras funciones de conveniencia en C++</string>
|
||||
<string name="rangev3_description">Range V3 es una implementación de referencia de 20 rangos de ISO C++, esto nos permite usar rangos mientras son desarrollados en libc++ de LLVM</string>
|
||||
<string name="frozen_description">Frozen provee de mapas hash inmutables en tiempo de compilación con una funcion hash perfecta para búsquedas mas rápidas</string>
|
||||
<string name="pugixml_description">pugixml es usado para transformar el archivo XML de preferencias para obtener configuraciones de C++</string>
|
||||
<string name="opus_description">El Codec de Audio Opus provee un decodificador Opus de alta calidad, usado para decodificar el audio codificado provisto por el programa ejecutandose</string>
|
||||
<string name="mbedtls_description">Mbed TLS es usado para decifrar NCAs encriptadas con AES</string>
|
||||
<string name="lz4_description">LZ4 es usado para extraer secciones ELF comprimidas en LZ4 de un NSO</string>
|
||||
<string name="tzcode_description">tzcode provee un API de C para acceder al servicio de datos de zona horaria de tzdb</string>
|
||||
<string name="jssim_description">Java String Similarity potencía nuestra funcionalidad de búsqueda</string>
|
||||
<string name="andx_description">AndroidX provee una experiencia de usuario consistente entre versiones de Android</string>
|
||||
<string name="amat_description">Los Componentes Material de Android proveen una interfaz de usuario consistente con Material Design </string>
|
||||
<string name="ktstd_description">La Librería Estandar de Kotlin provee funciones convenientes en Kotlin</string>
|
||||
<string name="dagger_description">Dagger provee un framework para inyección de dependencias en tiempo de compilación</string>
|
||||
<string name="mtico_description">Los íconos de Material Design proveen una iconografía consistente a través de la aplicación</string>
|
||||
<string name="noto_sans_description">Noto Sans es usada como nuestra fuente FOSS de reemplazo para Latín, Japones y Chino (Tradicional)</string>
|
||||
<string name="roboto_description">Roboto es usada como nuestra fuente FOSS de reemplazo para los set de caracteres extendidos de Nintendo y el idioma coreano</string>
|
||||
<!-- Software Keyboard -->
|
||||
<string name="input_hint">Introducir Texto</string>
|
||||
<!-- Misc -->
|
||||
<!--suppress AndroidLintUnusedResources -->
|
||||
<string name="expand_button_title" tools:override="true">Expandir</string>
|
||||
<string name="undo">Deshacer</string>
|
||||
</resources>
|
236
app/src/main/res/values-b+zh+Hans/strings.xml
Normal file
236
app/src/main/res/values-b+zh+Hans/strings.xml
Normal file
@ -0,0 +1,236 @@
|
||||
<resources xmlns:tools="http://schemas.android.com/tools">
|
||||
<!-- Common -->
|
||||
<string name="search">搜索</string>
|
||||
<string name="error">发生了错误</string>
|
||||
<string name="copied_to_clipboard">复制到剪贴板</string>
|
||||
<!-- Toolbar Main -->
|
||||
<string name="settings">设置</string>
|
||||
<string name="share_logs">共享日志</string>
|
||||
<string name="refresh">刷新</string>
|
||||
<!-- Toolbar - Share Logs -->
|
||||
<string name="log_share_prompt">共享日志文件</string>
|
||||
<string name="logs_not_found">上次运行期间未创建日志</string>
|
||||
<!-- Main -->
|
||||
<string name="all">全部</string>
|
||||
<string name="metadata_missing">元数据丢失</string>
|
||||
<string name="icon">图标</string>
|
||||
<string name="no_rom">找不到任何ROM</string>
|
||||
<string name="pin">按住</string>
|
||||
<string name="play">开始</string>
|
||||
<string name="searching_roms">查找ROM</string>
|
||||
<string name="invalid_file">无效的文件</string>
|
||||
<string name="missing_title_key">缺少title prod密钥</string>
|
||||
<string name="incomplete_prod_keys">密钥不完整</string>
|
||||
<!-- Settings - Emulator -->
|
||||
<string name="emulator">模拟器</string>
|
||||
<string name="search_location">搜索位置</string>
|
||||
<string name="open_data_directory">查看内部目录</string>
|
||||
<string name="open_data_directory_summary">在文件管理器中打开 Skyline 的内部目录</string>
|
||||
<string name="failed_open_directory">找不到外部文件管理器来打开 Skyline 的内部目录</string>
|
||||
<string name="theme">主题</string>
|
||||
<string name="layout_type">游戏显示布局</string>
|
||||
<string name="group_by_format">按格式分组游戏</string>
|
||||
<string name="group_by_format_desc_off">游戏将显示为单个列表</string>
|
||||
<string name="group_by_format_desc_on">游戏将按格式分组显示</string>
|
||||
<string name="sort_apps_by">游戏排序顺序</string>
|
||||
<string name="select_action">始终显示游戏信息</string>
|
||||
<string name="select_action_desc_on">游戏信息将在点击游戏时显示</string>
|
||||
<string name="select_action_desc_off">游戏信息只会在长按游戏时显示</string>
|
||||
<string name="perf_stats">显示帧数信息</string>
|
||||
<string name="shader_cache">禁用着色器缓存</string>
|
||||
<string name="perf_stats_desc_off">不会显示性能统计信息</string>
|
||||
<string name="perf_stats_desc_on">帧数数据将显示在左上角</string>
|
||||
<string name="shader_cache_disabled">缓存的着色器不会被加载,会导致卡顿</string>
|
||||
<string name="shader_cache_enabled">缓存的着色器将被加载,可以大大减少卡顿</string>
|
||||
<string name="log_level">日志级别</string>
|
||||
<string name="gpu_driver_config">GPU 驱动程序配置</string>
|
||||
<string name="gpu_driver_config_desc">GPU驱动程序: %1$s</string>
|
||||
<string name="gpu_driver_config_desc_unsupported">您的设备不支持自定义驱动程序</string>
|
||||
<string name="app_language">应用语言</string>
|
||||
<string name="app_language_default">使用系统默认值</string>
|
||||
<!-- Settings - System -->
|
||||
<string name="system">系统设置</string>
|
||||
<string name="use_docked">启用主机模式</string>
|
||||
<string name="handheld_enabled">正在使用掌机模式</string>
|
||||
<string name="docked_enabled">正在使用主机模式</string>
|
||||
<string name="username">用户名</string>
|
||||
<string name="profile_picture">头像</string>
|
||||
<string name="system_language">系统语言</string>
|
||||
<string name="system_region">系统区域</string>
|
||||
<!-- Settings - Keys -->
|
||||
<string name="keys">Keys文件</string>
|
||||
<string name="prod_keys">Production Keys</string>
|
||||
<string name="title_keys">Title Keys</string>
|
||||
<string name="import_keys_success">成功导入Keys文件</string>
|
||||
<string name="import_keys_invalid_input_path">提供的密钥路径无效</string>
|
||||
<string name="import_keys_invalid_keys">您尝试导入的密钥无效</string>
|
||||
<string name="import_keys_delete_previous_failed">无法删除当前安装的密钥</string>
|
||||
<string name="import_keys_move_failed">无法将密钥移动到当前目录</string>
|
||||
<!-- Settings - Display -->
|
||||
<string name="display">显示</string>
|
||||
<string name="screen_orientation">屏幕方向</string>
|
||||
<string name="force_triple_buffering">强制三重缓冲</string>
|
||||
<string name="triple_buffering_enabled">启用至少三个交换链缓冲器(更高帧率但是更高的输入延迟)</string>
|
||||
<string name="triple_buffering_disabled">启用至少两个交换链缓存器(较低的帧率但是较少的输入延迟)</string>
|
||||
<string name="disable_frame_throttling">禁用帧率限制</string>
|
||||
<string name="disable_frame_throttling_enabled">允许游戏以尽可能快的速度提交帧(仅用于基准测试)\n\n<b>注意:</b>启用此功能后,将使用另一种方法来测量 FPS,这些数字不得与受限制的 FPS 数字进行比较</string>
|
||||
<string name="disable_frame_throttling_disabled">只允许游戏以显示刷新率提交帧</string>
|
||||
<string name="max_refresh_rate">使用最大显示刷新率</string>
|
||||
<string name="max_refresh_rate_enabled">将显示刷新率设置得尽可能高(会破坏大多数游戏)</string>
|
||||
<string name="max_refresh_rate_disabled">将显示刷新率设置为 60Hz</string>
|
||||
<string name="aspect_ratio">宽高比</string>
|
||||
<string name="respect_display_cutout">剪裁绘制元素</string>
|
||||
<string name="respect_display_cutout_enabled">不要在切口区域绘制 UI 元素</string>
|
||||
<string name="respect_display_cutout_disabled">允许在剪裁区域中绘制 UI 元素</string>
|
||||
<string name="executor_slot_count_scale">执行器插槽计数比例</string>
|
||||
<string name="executor_slot_count_scale_desc">缩放控制同时 GPU 执行的最大数量(更高有时可能表现更好但会使用更多 RAM)</string>
|
||||
<string name="executor_flush_threshold">执行器刷新阈值</string>
|
||||
<string name="executor_flush_threshold_desc">控制将工作刷新到 GPU 的频率</string>
|
||||
<string name="use_direct_memory_import">使用直接内存导入</string>
|
||||
<string name="use_direct_memory_import_desc">可能会改变某些游戏的性能和稳定性\n<b>注意:</b>此选项仅适用于专有的 Adreno 驱动程序</string>
|
||||
<string name="force_max_gpu_clocks">强制最大 GPU 时钟</string>
|
||||
<string name="force_max_gpu_clocks_desc">强制 GPU 以最大可能时钟速度运行(可能导致过热和耗电)</string>
|
||||
<string name="force_max_gpu_clocks_desc_unsupported">您的设备不支持强制最大 GPU 时钟</string>
|
||||
<!-- Settings - Hacks -->
|
||||
<string name="hacks">黑客</string>
|
||||
<string name="enable_fast_gpu_readback">启用快速 GPU 回读</string>
|
||||
<string name="enable_fast_gpu_readback_enabled">启用快速 GPU 回读(会破坏一些游戏,但其他游戏会有更高的性能)</string>
|
||||
<string name="enable_fast_gpu_readback_disabled">禁用快速 GPU 回读(确保最高精度)</string>
|
||||
<string name="enable_fast_readback_writes">启用快速回读写入</string>
|
||||
<string name="enable_fast_readback_writes_enabled">快速回读写入已启用</string>
|
||||
<string name="enable_fast_readback_writes_disabled">快速回读写入已禁用</string>
|
||||
<string name="disable_subgroup_shuffle">禁用 GPU 子组随机播放</string>
|
||||
<string name="disable_subgroup_shuffle_enabled">着色器子组随机播放操作被禁用,可能会导致严重的图形问题</string>
|
||||
<string name="disable_subgroup_shuffle_disabled">启用着色器子组随机播放操作,确保最大准确性</string>
|
||||
|
||||
<!-- Settings - Audio -->
|
||||
<string name="audio">音频</string>
|
||||
<string name="disable_audio_output">禁用音频输出</string>
|
||||
<string name="disable_audio_output_enabled">音频输出被禁用</string>
|
||||
<string name="disable_audio_output_disabled">启用音频输出</string>
|
||||
<!-- Settings - Debug -->
|
||||
<string name="debug">调试</string>
|
||||
<string name="validation_layer">启用调试层</string>
|
||||
<string name="validation_layer_enabled">Vulkan调试层已启用,预计会出现重大减速</string>
|
||||
<string name="validation_layer_disabled">Vulkan调试层被禁用</string>
|
||||
<!-- Gpu Driver Activity -->
|
||||
<string name="gpu_driver">GPU驱动</string>
|
||||
<string name="add_gpu_driver">添加GPU驱动</string>
|
||||
<string name="delete_gpu_driver">删除选中的GPU驱动</string>
|
||||
<string name="system_driver">系统驱动</string>
|
||||
<string name="system_driver_desc">系统自带驱动</string>
|
||||
<string name="install">安装</string>
|
||||
<string name="gpu_driver_install_inprogress">安装GPU驱动…</string>
|
||||
<string name="gpu_driver_install_success">GPU驱动安装成功</string>
|
||||
<string name="gpu_driver_install_invalid_archive">驱动程序包解压失败</string>
|
||||
<string name="gpu_driver_install_missing_metadata">由于缺少元数据,提供的驱动程序包无效</string>
|
||||
<string name="gpu_driver_install_invalid_metadata">提供的驱动程序包含无效的元数据,它可能已损坏</string>
|
||||
<string name="gpu_driver_install_unsupported_android_version">您的设备不符合所提供驱动程序的最低 Android 版本要求</string>
|
||||
<string name="gpu_driver_install_already_installed">提供的驱动程序包已经安装</string>
|
||||
<!-- Input -->
|
||||
<string name="input">输入</string>
|
||||
<string name="osc">屏幕按键</string>
|
||||
<string name="osc_enable">启用屏幕按键</string>
|
||||
<string name="osc_not_shown">屏幕按键不会显示</string>
|
||||
<string name="osc_shown">屏幕按键将会显示</string>
|
||||
<string name="osc_feedback">启用触屏震动开关</string>
|
||||
<string name="osc_feedback_description">不包括摇杆和硬件控制</string>
|
||||
<string name="osc_edit">修改屏幕按键布局</string>
|
||||
<string name="setup_guide">设置指南</string>
|
||||
<string name="setup_guide_description">依次设置每个摇杆和按键</string>
|
||||
<string name="joystick">摇杆</string>
|
||||
<string name="confirm">确认</string>
|
||||
<string name="cancel">取消</string>
|
||||
<string name="osc_recenter_sticks">虚拟摇杆跟随</string>
|
||||
<string name="controller">控制器</string>
|
||||
<string name="config_controller">配置控制器</string>
|
||||
<string name="controller_type">控制器类型</string>
|
||||
<string name="none">无</string>
|
||||
<string name="handheld_procon">掌机模式+PRO手柄</string>
|
||||
<string name="procon">PRO手柄</string>
|
||||
<string name="ljoycon">左Joy-Con</string>
|
||||
<string name="rjoycon">右Joy-Con</string>
|
||||
<string name="general">一般设置</string>
|
||||
<string name="partner_joycon">副Joy-Con</string>
|
||||
<string name="rumble_device">震动设置</string>
|
||||
<string name="supported">支持</string>
|
||||
<string name="not_supported">不支持</string>
|
||||
<string name="press_any_button">按下控制器上的任意按键</string>
|
||||
<string name="confirm_button_again">再次按下按键确认选择</string>
|
||||
<string name="builtin">内置</string>
|
||||
<string name="builtin_vibrator">内置振动器</string>
|
||||
<string name="reset">重置</string>
|
||||
<string name="buttons">按键</string>
|
||||
<string name="use_button_axis">使用控制器上的任意按键或摇杆</string>
|
||||
<string name="release_confirm">松开以确认选择</string>
|
||||
<string name="hold_confirm">按住以确认选择</string>
|
||||
<string name="sticks">摇杆</string>
|
||||
<string name="stick_button">摇杆按键</string>
|
||||
<string name="next">下一个</string>
|
||||
<string name="x_plus">Stick X+ Axis (右)</string>
|
||||
<string name="y_plus">Stick X+ Axis (上)</string>
|
||||
<string name="x_minus">Stick X+ Axis (左)</string>
|
||||
<string name="y_minus">Stick X+ Axis (下)</string>
|
||||
<string name="a_button">A</string>
|
||||
<string name="b_button">B</string>
|
||||
<string name="x_button">X</string>
|
||||
<string name="y_button">Y</string>
|
||||
<string name="left_shoulder">L</string>
|
||||
<string name="right_shoulder">R</string>
|
||||
<string name="left_trigger">ZL</string>
|
||||
<string name="right_trigger">ZR</string>
|
||||
<string name="plus_button">+</string>
|
||||
<string name="minus_button">-</string>
|
||||
<string name="emu_menu_button">菜单</string>
|
||||
<string name="stick_preview">摇杆预览</string>
|
||||
<string name="done">完成</string>
|
||||
<string name="use_non_stick">使用任意未配置的按键完成设置</string>
|
||||
<string name="button">按键</string>
|
||||
<string name="up">上</string>
|
||||
<string name="down">下</string>
|
||||
<string name="left">左</string>
|
||||
<string name="right">右</string>
|
||||
<string name="dpad">十字键</string>
|
||||
<string name="left_stick">左摇杆</string>
|
||||
<string name="right_stick">右摇杆</string>
|
||||
<string name="face_buttons">功能按键</string>
|
||||
<string name="shoulder_trigger">肩鍵和扳机鍵</string>
|
||||
<string name="shoulder_rail">Joy-Con手柄上的L/R键</string>
|
||||
<string name="misc_buttons">杂项按键</string>
|
||||
<!-- Credits -->
|
||||
<string name="credits">贡献榜</string>
|
||||
<!-- Licenses -->
|
||||
<string name="licenses">许可证</string>
|
||||
<string name="skyline_license_description">Skyline在Mozilla公共许可证2.0下获得许可</string>
|
||||
<string name="ryujinx_description">由于 Ryujinx 的实现非常准确,因此在整个项目中都被用作参考\n\n<b>注意:Skyline 不是基于 Ryujinx</b></string>
|
||||
<string name="shader_compiler_description">Skyline 的着色器编译器是<b>分支</b>的<i>yuzu</i>具有 Skyline 特定更改的着色器编译器,而其他更改在它们之间共享,允许两个项目从它的开发中受益\n\n<b>注意:</b>只有在 Skyline 授予许可豁免的情况下,才能在 Skyline 中使用它。<i>yuzu</i>团队</string>
|
||||
<string name="sirit_description">Skyline 的着色器编译器在内部使用 Sirit 以高效的方式发出 SPIR-V</string>
|
||||
<string name="vkhpp_description">Vulkan-Hpp 为 Vulkan 提供了一个 C++ API</string>
|
||||
<string name="vkma_description">Vulkan Memory Allocator 提供具有 UMA 支持的高质量 GPU 内存分配器</string>
|
||||
<string name="khvkval_description">Khronos 的 Vulkan 验证层为调试版本中的 Vulkan API 调用提供错误检查</string>
|
||||
<string name="oboe_description">oboe用于高性能音频输出</string>
|
||||
<string name="perfetto_description">Perfetto 用于通过详细跟踪进行分析和调试</string>
|
||||
<string name="fmtlib_description">{fmt} 提供现代 C++ 字符串格式化 API</string>
|
||||
<string name="boost_description">Boost 在 C++ 中提供容器和其他便利功能的高质量实现</string>
|
||||
<string name="rangev3_description">Range v3 是 ISO C++ 20 范围的参考实现,这允许我们在 LLVM 的 libc++ 中开发范围时使用它们</string>
|
||||
<string name="frozen_description">Frozen 提供具有完美哈希函数的编译时不可变哈希映射,以加快查找速度</string>
|
||||
<string name="pugixml_description">pugixml 用于解析首选项 XML 以从 C++ 检索设置</string>
|
||||
<string name="opus_description">Opus Audio Codec 提供高质量的 Opus 解码器,用于解码客人提供的 Opus 编码音频</string>
|
||||
<string name="mbedtls_description">Mbed TLS 用于解密 AES 加密的 NCA</string>
|
||||
<string name="lz4_description">LZ4 用于从 NSO 中提取 LZ4 压缩的 ELF 部分</string>
|
||||
<string name="tzcode_description">tzcode 提供了一个 C API 来访问 tzdb 以获取时区数据</string>
|
||||
<string name="jssim_description">Java String Similarity 为我们的搜索功能提供支持</string>
|
||||
<string name="andx_description">AndroidX 跨 Android 版本提供一致的用户体验</string>
|
||||
<string name="amat_description">Android Material Components 提供一致的 Material Design UI</string>
|
||||
<string name="ktstd_description">Kotlin 标准库在 Kotlin 中提供了便利的函数</string>
|
||||
<string name="dagger_description">Dagger 为编译时依赖注入提供了一个框架</string>
|
||||
<string name="mtico_description">Material Design Icons 在整个应用程序中提供一致的图标</string>
|
||||
<string name="noto_sans_description">Noto Sans 被用作我们的 FOSS 共享字体替换拉丁文、日文和(繁体)中文</string>
|
||||
<string name="roboto_description">Roboto 被用作我们的 FOSS 共享字体替换韩语和任天堂的扩展字符集</string>
|
||||
<!-- Software Keyboard -->
|
||||
<string name="input_hint">输入文字</string>
|
||||
<!-- Misc -->
|
||||
<!--suppress AndroidLintUnusedResources -->
|
||||
<string name="expand_button_title" tools:override="true">展开</string>
|
||||
<string name="undo">撤销</string>
|
||||
</resources>
|
236
app/src/main/res/values-b+zh+Hant/strings.xml
Normal file
236
app/src/main/res/values-b+zh+Hant/strings.xml
Normal file
@ -0,0 +1,236 @@
|
||||
<resources xmlns:tools="http://schemas.android.com/tools">
|
||||
<!-- Common -->
|
||||
<string name="search">搜尋</string>
|
||||
<string name="error">發生了錯誤</string>
|
||||
<string name="copied_to_clipboard">複製到剪貼板</string>
|
||||
<!-- Toolbar Main -->
|
||||
<string name="settings">設置</string>
|
||||
<string name="share_logs">共享日誌</string>
|
||||
<string name="refresh">刷新</string>
|
||||
<!-- Toolbar - Share Logs -->
|
||||
<string name="log_share_prompt">共享日誌文件</string>
|
||||
<string name="logs_not_found">上次運行期間未創建日誌</string>
|
||||
<!-- Main -->
|
||||
<string name="all">全部</string>
|
||||
<string name="metadata_missing">元數據丟失</string>
|
||||
<string name="icon">圖標</string>
|
||||
<string name="no_rom">找不到任何ROM</string>
|
||||
<string name="pin">按住</string>
|
||||
<string name="play">開始</string>
|
||||
<string name="searching_roms">查找ROM</string>
|
||||
<string name="invalid_file">無效的文件</string>
|
||||
<string name="missing_title_key">缺少title prod密匙</string>
|
||||
<string name="incomplete_prod_keys">密匙不完整</string>
|
||||
<!-- Settings - Emulator -->
|
||||
<string name="emulator">模擬器</string>
|
||||
<string name="search_location">搜尋位置</string>
|
||||
<string name="open_data_directory">檢視內部目錄</string>
|
||||
<string name="open_data_directory_summary">在文件管理器中打開Skyline 的内部目錄</string>
|
||||
<string name="failed_open_directory">找不到外部文件管理器來打開 Skyline 的内部目錄</string>
|
||||
<string name="theme">主題</string>
|
||||
<string name="layout_type">遊戲顯示佈局</string>
|
||||
<string name="group_by_format">按格式分組遊戲</string>
|
||||
<string name="group_by_format_desc_off">遊戲將顯示為單個列表</string>
|
||||
<string name="group_by_format_desc_on">遊戲將按格式分組顯示</string>
|
||||
<string name="sort_apps_by">遊戲排序順序</string>
|
||||
<string name="select_action">始終顯示遊戲信息</string>
|
||||
<string name="select_action_desc_on">遊戲信息將在點擊遊戲時顯示</string>
|
||||
<string name="select_action_desc_off">遊戲信息只會在長按遊戲時顯示</string>
|
||||
<string name="perf_stats">顯示性能統計</string>
|
||||
<string name="shader_cache">禁用著色器緩存</string>
|
||||
<string name="perf_stats_desc_off">不會顯示性能統計信息</string>
|
||||
<string name="perf_stats_desc_on">性能統計將顯示在左上角</string>
|
||||
<string name="shader_cache_disabled">緩存的著色器不會被加載,會導致卡頓</string>
|
||||
<string name="shader_cache_enabled">緩存的著色器將被加載,可以大大減少卡頓</string>
|
||||
<string name="log_level">日誌級別</string>
|
||||
<string name="gpu_driver_config">GPU 驅動程式配置</string>
|
||||
<string name="gpu_driver_config_desc">GPU驅動程式: %1$s</string>
|
||||
<string name="gpu_driver_config_desc_unsupported">您的設備不支持自定義驅動程式</string>
|
||||
<string name="app_language">APP語言</string>
|
||||
<string name="app_language_default">使用系統默認值</string>
|
||||
<!-- Settings - System -->
|
||||
<string name="system">系統設置</string>
|
||||
<string name="use_docked">啟用停靠模式</string>
|
||||
<string name="handheld_enabled">正在使用手持模式</string>
|
||||
<string name="docked_enabled">正在使用停靠模式</string>
|
||||
<string name="username">用戶名</string>
|
||||
<string name="profile_picture">頭像</string>
|
||||
<string name="system_language">系統語言</string>
|
||||
<string name="system_region">系統區域</string>
|
||||
<!-- Settings - Keys -->
|
||||
<string name="keys">Keys文件</string>
|
||||
<string name="prod_keys">Production Keys</string>
|
||||
<string name="title_keys">Title Keys</string>
|
||||
<string name="import_keys_success">成功導入密匙</string>
|
||||
<string name="import_keys_invalid_input_path">提供的密匙路徑無效</string>
|
||||
<string name="import_keys_invalid_keys">您嘗試導入的密匙無效</string>
|
||||
<string name="import_keys_delete_previous_failed">無法刪除當前安裝的密匙</string>
|
||||
<string name="import_keys_move_failed">無法將密匙移動到當前目錄</string>
|
||||
<!-- Settings - Display -->
|
||||
<string name="display">顯示</string>
|
||||
<string name="screen_orientation">熒幕方向</string>
|
||||
<string name="force_triple_buffering">強制三重緩衝</string>
|
||||
<string name="triple_buffering_enabled">利用至少三個交換鏈緩衝區(更高的 FPS 但更多的輸入延遲)</string>
|
||||
<string name="triple_buffering_disabled">利用至少兩個交換鏈緩衝區(較低的 FPS 但較少的輸入延遲)</string>
|
||||
<string name="disable_frame_throttling">禁用FPS限制</string>
|
||||
<string name="disable_frame_throttling_enabled">允許遊戲盡快提交FPS(僅用於基準測試)\n\n<b>注意:</b>啟用此功能後,使用另一種方法來測量 FPS,不得將這些數字與節流的 FPS 數字進行比較</string>
|
||||
<string name="disable_frame_throttling_disabled">只允許遊戲以顯示刷新率提交FPS</string>
|
||||
<string name="max_refresh_rate">使用最大顯示刷新率</string>
|
||||
<string name="max_refresh_rate_enabled">將顯示刷新率設置得盡可能高(會破壞大多數遊戲)</string>
|
||||
<string name="max_refresh_rate_disabled">將顯示刷新率設置為 60Hz</string>
|
||||
<string name="aspect_ratio">縱橫比</string>
|
||||
<string name="respect_display_cutout">剪裁繪製元素</string>
|
||||
<string name="respect_display_cutout_enabled">不要在切口區域繪製UI 元素</string>
|
||||
<string name="respect_display_cutout_disabled">允許在剪裁區域中繪製 UI 元素</string>
|
||||
<string name="executor_slot_count_scale">執行器插槽計數比例</string>
|
||||
<string name="executor_slot_count_scale_desc">縮放控制同時 GPU 執行的最大數量(更高有時可能表現更好但會使用更多 RAM)</string>
|
||||
<string name="executor_flush_threshold">執行器刷新閾值</string>
|
||||
<string name="executor_flush_threshold_desc">控制將工作刷新到 GPU 的頻率</string>
|
||||
<string name="use_direct_memory_import">使用直接內存導入</string>
|
||||
<string name="use_direct_memory_import_desc">可能會改變某些遊戲的性能和穩定性\n<b>注意:</b>此選項僅適用於專有的 Adreno 驅動程序</string>
|
||||
<string name="force_max_gpu_clocks">強制最大 GPU 時鐘</string>
|
||||
<string name="force_max_gpu_clocks_desc">強制 GPU 以最大可能時鐘速度運行(可能導致過熱和耗電)</string>
|
||||
<string name="force_max_gpu_clocks_desc_unsupported">您的設備不支持強制最大 GPU 時鐘</string>
|
||||
<!-- Settings - Hacks -->
|
||||
<string name="hacks">駭客</string>
|
||||
<string name="enable_fast_gpu_readback">啟用快速 GPU 回讀</string>
|
||||
<string name="enable_fast_gpu_readback_enabled">啟用快速 GPU 回讀(會破壞一些遊戲,但其他遊戲會有更高的性能)</string>
|
||||
<string name="enable_fast_gpu_readback_disabled">禁用快速 GPU 回讀(確保最高精度)</string>
|
||||
<string name="enable_fast_readback_writes">啟用快速回讀寫入</string>
|
||||
<string name="enable_fast_readback_writes_enabled">快速回讀寫入已啟用</string>
|
||||
<string name="enable_fast_readback_writes_disabled">快速回讀寫入已禁用</string>
|
||||
<string name="disable_subgroup_shuffle">禁用 GPU 子組隨機播放</string>
|
||||
<string name="disable_subgroup_shuffle_enabled">著色器子組隨機播放操作被禁用,可能會導致嚴重的圖形問題</string>
|
||||
<string name="disable_subgroup_shuffle_disabled">啟用著色器子組隨機播放操作,確保最大準確性</string>
|
||||
|
||||
<!-- Settings - Audio -->
|
||||
<string name="audio">音頻</string>
|
||||
<string name="disable_audio_output">禁用音頻輸出</string>
|
||||
<string name="disable_audio_output_enabled">音頻輸出被禁用</string>
|
||||
<string name="disable_audio_output_disabled">啟用音頻輸出</string>
|
||||
<!-- Settings - Debug -->
|
||||
<string name="debug">調試</string>
|
||||
<string name="validation_layer">啟用驗證層</string>
|
||||
<string name="validation_layer_enabled">Vulkan 驗證層已啟用,預計會出現重大減速</string>
|
||||
<string name="validation_layer_disabled">Vulkan 驗證層已禁用</string>
|
||||
<!-- Gpu Driver Activity -->
|
||||
<string name="gpu_driver">GPU驅動</string>
|
||||
<string name="add_gpu_driver">添加GPU驅動</string>
|
||||
<string name="delete_gpu_driver">刪除選中的GPU驅動</string>
|
||||
<string name="system_driver">系統驅動</string>
|
||||
<string name="system_driver_desc">系統自帶驅動</string>
|
||||
<string name="install">安裝</string>
|
||||
<string name="gpu_driver_install_inprogress">安裝GPU驅動…</string>
|
||||
<string name="gpu_driver_install_success">GPU驅動安裝成功</string>
|
||||
<string name="gpu_driver_install_invalid_archive">驅動程序解壓失敗</string>
|
||||
<string name="gpu_driver_install_missing_metadata">由於缺少元數據,提供的驅動程序包無效</string>
|
||||
<string name="gpu_driver_install_invalid_metadata">提供的驅動程序包包含無效的元數據,它可能已損壞</string>
|
||||
<string name="gpu_driver_install_unsupported_android_version">您的設備不符合所提供驅動程序的最低 Android 版本要求</string>
|
||||
<string name="gpu_driver_install_already_installed">驅動程序包已經安裝</string>
|
||||
<!-- Input -->
|
||||
<string name="input">輸入</string>
|
||||
<string name="osc">熒幕按鍵</string>
|
||||
<string name="osc_enable">啟用熒幕按键</string>
|
||||
<string name="osc_not_shown">熒幕按鍵不會顯示</string>
|
||||
<string name="osc_shown">熒幕按鍵將會顯示</string>
|
||||
<string name="osc_feedback">啟用觸覺振動反饋</string>
|
||||
<string name="osc_feedback_description">不包括搖桿和硬件控制</string>
|
||||
<string name="osc_edit">修改熒幕按鍵佈局</string>
|
||||
<string name="setup_guide">設置指南</string>
|
||||
<string name="setup_guide_description">依次設置每個搖桿和按鍵</string>
|
||||
<string name="joystick">搖桿</string>
|
||||
<string name="confirm">確認</string>
|
||||
<string name="cancel">取消</string>
|
||||
<string name="osc_recenter_sticks">虛擬搖桿跟隨</string>
|
||||
<string name="controller">控制器</string>
|
||||
<string name="config_controller">配置控制器</string>
|
||||
<string name="controller_type">控制器類型</string>
|
||||
<string name="none">無</string>
|
||||
<string name="handheld_procon">手持模式+PRO手把</string>
|
||||
<string name="procon">PRO手把</string>
|
||||
<string name="ljoycon">左Joy-Con</string>
|
||||
<string name="rjoycon">右Joy-Con</string>
|
||||
<string name="general">一般設置</string>
|
||||
<string name="partner_joycon">副Joy-Con</string>
|
||||
<string name="rumble_device">振動設置</string>
|
||||
<string name="supported">支持</string>
|
||||
<string name="not_supported">不支持</string>
|
||||
<string name="press_any_button">按下控制器上的任意按鍵</string>
|
||||
<string name="confirm_button_again">再次按下按鍵確認選擇</string>
|
||||
<string name="builtin">內置</string>
|
||||
<string name="builtin_vibrator">內置振動器</string>
|
||||
<string name="reset">重置</string>
|
||||
<string name="buttons">按鍵</string>
|
||||
<string name="use_button_axis">使用控制器上的任何按鍵或搖桿</string>
|
||||
<string name="release_confirm">鬆開以確認選擇</string>
|
||||
<string name="hold_confirm">按住以確認選擇</string>
|
||||
<string name="sticks">搖桿</string>
|
||||
<string name="stick_button">搖桿按鍵</string>
|
||||
<string name="next">下一個</string>
|
||||
<string name="x_plus">Stick X+ Axis (右)</string>
|
||||
<string name="y_plus">Stick X+ Axis (上)</string>
|
||||
<string name="x_minus">Stick X+ Axis (左)</string>
|
||||
<string name="y_minus">Stick X+ Axis (下)</string>
|
||||
<string name="a_button">A</string>
|
||||
<string name="b_button">B</string>
|
||||
<string name="x_button">X</string>
|
||||
<string name="y_button">Y</string>
|
||||
<string name="left_shoulder">L</string>
|
||||
<string name="right_shoulder">R</string>
|
||||
<string name="left_trigger">ZL</string>
|
||||
<string name="right_trigger">ZR</string>
|
||||
<string name="plus_button">+</string>
|
||||
<string name="minus_button">-</string>
|
||||
<string name="emu_menu_button">菜單</string>
|
||||
<string name="stick_preview">搖桿預覽</string>
|
||||
<string name="done">完成</string>
|
||||
<string name="use_non_stick">使用任意未配置的按鍵完成設置</string>
|
||||
<string name="button">按鍵</string>
|
||||
<string name="up">上</string>
|
||||
<string name="down">下</string>
|
||||
<string name="left">左</string>
|
||||
<string name="right">右</string>
|
||||
<string name="dpad">十字鍵</string>
|
||||
<string name="left_stick">左搖桿</string>
|
||||
<string name="right_stick">右搖桿</string>
|
||||
<string name="face_buttons">功能按鍵</string>
|
||||
<string name="shoulder_trigger">肩鍵和扳機鍵</string>
|
||||
<string name="shoulder_rail">Joy-Con手把上的L/R鍵</string>
|
||||
<string name="misc_buttons">雜項按鍵</string>
|
||||
<!-- Credits -->
|
||||
<string name="credits">貢獻榜</string>
|
||||
<!-- Licenses -->
|
||||
<string name="licenses">許可證</string>
|
||||
<string name="skyline_license_description">Skyline 在 Mozilla Public License 2.0 下獲得許可</string>
|
||||
<string name="ryujinx_description">由於 Ryujinx 的實現非常準確,因此在整個項目中都被用作參考\n\n<b>注意:Skyline 不是基於 Ryujinx</b></string>
|
||||
<string name="shader_compiler_description">Skyline 的著色器編譯器是<b>分支</b>的<i>yuzu</i>的著色器編譯器具有特定於 Skyline 的更改,而其他更改在它們之間共享,允許兩個項目從它的開發中受益\n\n<b>注意:</b>只有在 Skyline 授予許可豁免的情況下,才能在 Skyline 中使用它<i>yuzu</i>团队</string>
|
||||
<string name="sirit_description">Skyline 的著色器編譯器在內部使用 Sirit 以高效的方式發出 SPIR-V</string>
|
||||
<string name="vkhpp_description">Vulkan-Hpp 為 Vulkan 提供了一個 C++ API</string>
|
||||
<string name="vkma_description">Vulkan Memory Allocator 提供具有 UMA 支持的高質量 GPU 內存分配器</string>
|
||||
<string name="khvkval_description">Khronos 的 Vulkan 驗證層為調試版本中的 Vulkan API 調用提供錯誤檢查</string>
|
||||
<string name="oboe_description">oboe用於高性能音頻輸出</string>
|
||||
<string name="perfetto_description">Perfetto 用於通過詳細跟蹤進行分析和調試</string>
|
||||
<string name="fmtlib_description">{fmt} 提供現代 C++ 字符串格式化 API</string>
|
||||
<string name="boost_description">Boost 在 C++ 中提供容器和其他便利功能的高質量實現</string>
|
||||
<string name="rangev3_description">Range v3 是 ISO C++ 20 範圍的參考實現,這允許我們在 LLVM 的 libc++ 中開發範圍時使用它們</string>
|
||||
<string name="frozen_description">Frozen 提供具有完美哈希函數的編譯時不可變哈希映射,以加快查找速度</string>
|
||||
<string name="pugixml_description">pugixml 用於解析首選項 XML 以從 C++ 檢索設置</string>
|
||||
<string name="opus_description">Opus Audio Codec 提供高質量的 Opus 解碼器,用於解碼客人提供的 Opus 編碼音頻</string>
|
||||
<string name="mbedtls_description">Mbed TLS 用於解密 AES 加密的 NCA</string>
|
||||
<string name="lz4_description">LZ4 用於從 NSO 中提取 LZ4 壓縮的 ELF 部分</string>
|
||||
<string name="tzcode_description">tzcode 提供了一個 C API 來訪問 tzdb 以獲取時區數據</string>
|
||||
<string name="jssim_description">Java String Similarity 為我們的搜尋功能提供支持</string>
|
||||
<string name="andx_description">AndroidX 跨 Android 版本提供一致的用戶體驗</string>
|
||||
<string name="amat_description">Android Material Components 提供一致的 Material Design UI</string>
|
||||
<string name="ktstd_description">Kotlin 標準庫在 Kotlin 中提供了便利的函數</string>
|
||||
<string name="dagger_description">Dagger 為編譯時依賴注入提供了一個框架</string>
|
||||
<string name="mtico_description">Material Design Icons 在整個應用程序中提供一致的圖標</string>
|
||||
<string name="noto_sans_description">Noto Sans 被用作我們的 FOSS 共享字體替換拉丁文、日文和(繁體)中文</string>
|
||||
<string name="roboto_description">Roboto 被用作我們的 FOSS 共享字體替換韓語和任天堂的擴展字符集</string>
|
||||
<!-- Software Keyboard -->
|
||||
<string name="input_hint">輸入文字</string>
|
||||
<!-- Misc -->
|
||||
<!--suppress AndroidLintUnusedResources -->
|
||||
<string name="expand_button_title" tools:override="true">展開</string>
|
||||
<string name="undo">撤銷</string>
|
||||
</resources>
|
233
app/src/main/res/values-de/strings.xml
Normal file
233
app/src/main/res/values-de/strings.xml
Normal file
@ -0,0 +1,233 @@
|
||||
<resources xmlns:tools="http://schemas.android.com/tools">
|
||||
<!-- Common -->
|
||||
<string name="search">Suche</string>
|
||||
<string name="error">Ein Fehler ist aufgetreten</string>
|
||||
<string name="copied_to_clipboard">In die Zwischenablage kopiert</string>
|
||||
<!-- Toolbar Main -->
|
||||
<string name="settings">Einstellungen</string>
|
||||
<string name="share_logs">Logs teilen</string>
|
||||
<string name="refresh">Aktualisieren</string>
|
||||
<!-- Toolbar - Share Logs -->
|
||||
<string name="log_share_prompt">Log-Datei teilen</string>
|
||||
<string name="logs_not_found">Es wurden während der letzten Ausführung keine Logs erstellt</string>
|
||||
<!-- Main -->
|
||||
<string name="all">Alle</string>
|
||||
<string name="metadata_missing">Metadaten fehlen</string>
|
||||
<string name="icon">Icon</string>
|
||||
<string name="no_rom">Kann keine ROMs finden</string>
|
||||
<string name="pin">Anheften</string>
|
||||
<string name="play">Spielen</string>
|
||||
<string name="searching_roms">Suche nach ROMs</string>
|
||||
<string name="invalid_file">Ungültige Datei</string>
|
||||
<string name="missing_title_key">Title Key fehlt</string>
|
||||
<string name="incomplete_prod_keys">Production Keys unvollständig</string>
|
||||
<!-- Settings - Emulator -->
|
||||
<string name="emulator">Emulator</string>
|
||||
<string name="search_location">ROM Ordner</string>
|
||||
<string name="open_data_directory">Öffne App-Ordner</string>
|
||||
<string name="open_data_directory_summary">Öffnet Skylines internen Ordner in einem Dateimanager</string>
|
||||
<string name="failed_open_directory">Es wurde kein Dateimanager zum Anzeigen des internen Ordners von Skyline gefunden</string>
|
||||
<string name="theme">Theme</string>
|
||||
<string name="layout_type">Spieldarstellung</string>
|
||||
<string name="group_by_format">Gruppiere Spiele nach Format</string>
|
||||
<string name="group_by_format_desc_off">Spiele werden in einer einzigen Liste angezeigt</string>
|
||||
<string name="group_by_format_desc_on">Spiele werden nach ihrem Dateiformat gruppiert</string>
|
||||
<string name="sort_apps_by">Spielesortierung</string>
|
||||
<string name="select_action">Spielinformationen immer anzeigen</string>
|
||||
<string name="select_action_desc_on">Spielinformationen werden beim Antippen eines Spiels angezeigt </string>
|
||||
<string name="select_action_desc_off">Spielinformationen werden nur angezeigt, wenn ein Spiel länger angetippt wird</string>
|
||||
<string name="perf_stats">Leistungsstatistiken anzeigen</string>
|
||||
<string name="shader_cache">Deaktiviere Shader Cache</string>
|
||||
<string name="perf_stats_desc_off">Leistungsstatistiken werden ausgeblendet</string>
|
||||
<string name="perf_stats_desc_on">Leistungsstatistiken werden in der oberen linken Ecke angezeigt</string>
|
||||
<string name="shader_cache_disabled">Gespeicherte Shader werden nicht geladen, führt zu Ruckeln</string>
|
||||
<string name="shader_cache_enabled">Gespeicherte Shader werden geladen, kann Ruckeln deutlich vermindern</string>
|
||||
<string name="log_level">Log Stufe</string>
|
||||
<string name="gpu_driver_config">GPU Treiber Konfiguration</string>
|
||||
<string name="gpu_driver_config_desc">Aktiver Treiber: %1$s</string>
|
||||
<string name="gpu_driver_config_desc_unsupported">Dein Gerät unterstützt keine anderen Treiber</string>
|
||||
<string name="app_language">App-Sprache</string>
|
||||
<string name="app_language_default">Verwende Systemsprache</string>
|
||||
<!-- Settings - System -->
|
||||
<string name="system">System</string>
|
||||
<string name="use_docked">Verwende Docked Modus</string>
|
||||
<string name="handheld_enabled">Das System emuliert im Handheld Modus</string>
|
||||
<string name="docked_enabled">Das System emuliert im gedockten Modus</string>
|
||||
<string name="username">Benutzername</string>
|
||||
<string name="profile_picture">Profilbild</string>
|
||||
<string name="system_language">Systemsprache</string>
|
||||
<string name="system_region">Systemregion</string>
|
||||
<!-- Settings - Keys -->
|
||||
<string name="keys">Keys</string>
|
||||
<string name="prod_keys">Production Keys</string>
|
||||
<string name="title_keys">Title Keys</string>
|
||||
<string name="import_keys_success">Keys erfolgreich importiert</string>
|
||||
<string name="import_keys_invalid_input_path">Der Pfad zu den angegebenen Keys ist ungültig</string>
|
||||
<string name="import_keys_invalid_keys">Die Keys, die du importieren wolltest, sind ungültig</string>
|
||||
<string name="import_keys_delete_previous_failed">Die derzeit installierten Keys konnten nicht gelöscht werden</string>
|
||||
<string name="import_keys_move_failed">Die Keys konnten nicht in das interne Verzeichnis verschoben werden</string>
|
||||
<!-- Settings - Display -->
|
||||
<string name="display">Darstellung</string>
|
||||
<string name="screen_orientation">Bildschirmausrichtung</string>
|
||||
<string name="force_triple_buffering">Erzwinge Dreifaches Buffering</string>
|
||||
<string name="triple_buffering_enabled">Wende mindestens drei Swapchain Buffer an (Höhere FPS, aber auch höhere Eingabeverzögerung)</string>
|
||||
<string name="triple_buffering_disabled">Wende mindestens zwei Swapchain Buffer an (Niedrigere FPS, aber auch weniger Eingabeverzögerung)</string>
|
||||
<string name="disable_frame_throttling">Deaktiviere Frame Throttling</string>
|
||||
<string name="disable_frame_throttling_enabled">Das Spiel kann Bilder so schnell wie möglich darstellen (Nur für Benchmarks)\n\n<b>Anmerkung:</b> Die FPS werden anders berechnet, wenn dieses Feature aktiviert ist, und die Werte sollten nicht mit gedrosselten FPS Werten verglichen werden</string>
|
||||
<string name="disable_frame_throttling_disabled">Erlaube dem Spiel Bilder nur in der eingestellten Bildwiederholungsrate darzustellen</string>
|
||||
<string name="max_refresh_rate">Benutze höchste Bildwiederholungsrate</string>
|
||||
<string name="max_refresh_rate_enabled">Setzt die Bildwiederholungsrate so hoch wie möglich (Die meisten Spiele funktionieren so nicht richtig)</string>
|
||||
<string name="max_refresh_rate_disabled">Legt die Bildwiederholungsrate auf 60Hz fest</string>
|
||||
<string name="aspect_ratio">Seitenverhältnis</string>
|
||||
<string name="respect_display_cutout">Bildschirmausschnitt respektieren</string>
|
||||
<string name="respect_display_cutout_enabled">UI Elemente nicht im Ausschnittbereich anzeigen</string>
|
||||
<string name="respect_display_cutout_disabled">UI Elemente dürfen im Ausschnittbereich angezeigt werden</string>
|
||||
<string name="executor_slot_count_scale">Skala für die Ausführer-Slots</string>
|
||||
<string name="executor_slot_count_scale_desc">Eine Skala, die die maximale Anzahl der gleichzeitigen GPU-Ausführungen steuert (eine höhere Anzahl kann manchmal besser sein, verbraucht aber mehr RAM)</string>
|
||||
<string name="executor_flush_threshold">Ausführer-Transfergrenzwert</string>
|
||||
<string name="executor_flush_threshold_desc">Bestimmt, wie häufig Anweisungen an die GPU übergeben werden</string>
|
||||
<string name="use_direct_memory_import">Verwende den Direct Memory Import</string>
|
||||
<string name="use_direct_memory_import_desc">Kann die Leistung und Stabilität in manchen Spielen beeinflussen\n<b>Anmerkung:</b> Diese Option funktioniert nur mit proprietären Adreno Treibern</string>
|
||||
<string name="force_max_gpu_clocks">Erzwinge maximale GPU Taktraten</string>
|
||||
<string name="force_max_gpu_clocks_desc">Zwingt die GPU, mit der maximal möglichen Taktrate zu laufen (kann zu exzessiver Wärmeentwicklung und erhöhtem Energieverbrauch führen) </string>
|
||||
<string name="force_max_gpu_clocks_desc_unsupported">Dein Gerät unterstützt das Erzwingen der maximalen GPU Taktraten nicht</string>
|
||||
<!-- Settings - Hacks -->
|
||||
<string name="hacks">Hacks</string>
|
||||
<string name="enable_fast_gpu_readback">Aktiviere schnelle GPU Rück-Lesung</string>
|
||||
<string name="enable_fast_gpu_readback_enabled">Schnelle GPU Rück-Lesung ist aktiviert (Wird in manchen Spielen Fehler verursachen, aber in anderen Spielen für eine bessere Leistung sorgen)</string>
|
||||
<string name="enable_fast_gpu_readback_disabled">Schnelle GPU Rück-Lesung ist deaktiviert (Sorgt für die höchste Genauigkeit)</string>
|
||||
<string name="disable_subgroup_shuffle">Deaktiviere GPU Untergruppenmischung</string>
|
||||
<string name="disable_subgroup_shuffle_enabled">Operationen zur Shader Untergruppenmischung sind deaktiviert, kann zu starken grafischen Fehlern führen </string>
|
||||
<string name="disable_subgroup_shuffle_disabled">Operationen zur Shader Untergruppenmischung sind aktiviert, gewährleistet maximale Genauigkeit </string>
|
||||
|
||||
<!-- Settings - Audio -->
|
||||
<string name="audio">Audio</string>
|
||||
<string name="disable_audio_output">Audioausgabe deaktivieren</string>
|
||||
<string name="disable_audio_output_enabled">Audioausgabe ist deaktiviert</string>
|
||||
<string name="disable_audio_output_disabled">Audioausgabe ist aktiviert</string>
|
||||
<!-- Settings - Debug -->
|
||||
<string name="debug">Debug</string>
|
||||
<string name="validation_layer">Aktiviere Validierungs-Layer</string>
|
||||
<string name="validation_layer_enabled">Der Validierungs-Layer von Vulkan ist aktiviert, wodurch Verlangsamungen zu erwarten sind</string>
|
||||
<string name="validation_layer_disabled">Der Validierungs-Layer von Vulkan ist deaktiviert</string>
|
||||
<!-- Gpu Driver Activity -->
|
||||
<string name="gpu_driver">GPU Treiber</string>
|
||||
<string name="add_gpu_driver">Füge einen GPU Treiber hinzu</string>
|
||||
<string name="delete_gpu_driver">Lösche diesen GPU Treiber</string>
|
||||
<string name="system_driver">Systemtreiber</string>
|
||||
<string name="system_driver_desc">Der von deinem System bereitgestellte GPU Treiber</string>
|
||||
<string name="install">Installieren</string>
|
||||
<string name="gpu_driver_install_inprogress">GPU Treiber wird installiert...</string>
|
||||
<string name="gpu_driver_install_success">GPU Treiber erfolgreich installiert</string>
|
||||
<string name="gpu_driver_install_invalid_archive">Entpacken des Treiberpakets fehlgeschlagen</string>
|
||||
<string name="gpu_driver_install_missing_metadata">Das Treiberpaket ist ungültig wegen fehlenden Metadaten</string>
|
||||
<string name="gpu_driver_install_invalid_metadata">Das Treiberpaket enthält ungültige Metadaten und könnte korrupt sein</string>
|
||||
<string name="gpu_driver_install_unsupported_android_version">Dein Gerät besitzt nicht die Mindest-Androidversion für den ausgewählten Treiber</string>
|
||||
<string name="gpu_driver_install_already_installed">Das Treiberpaket ist bereits installiert</string>
|
||||
<!-- Input -->
|
||||
<string name="input">Eingabe</string>
|
||||
<string name="osc">Touch-Eingabe</string>
|
||||
<string name="osc_enable">Aktiviere Touch-Eingabe</string>
|
||||
<string name="osc_not_shown">Touch-Eingaben werden nicht angezeigt</string>
|
||||
<string name="osc_shown">Touch-Eingaben werden angezeigt</string>
|
||||
<string name="osc_feedback">Aktiviere Haptisches Feedback</string>
|
||||
<string name="osc_feedback_description">Schließt Joystick und Hardwaresteuerungen aus </string>
|
||||
<string name="osc_edit">Editiere Layout der Touch-Eingaben</string>
|
||||
<string name="setup_guide">Konfigurationsguide</string>
|
||||
<string name="setup_guide_description">Alle Sticks und Tasten der Reihe nach einrichten</string>
|
||||
<string name="joystick">Joystick</string>
|
||||
<string name="confirm">Bestätigen</string>
|
||||
<string name="cancel">Abbrechen</string>
|
||||
<string name="osc_recenter_sticks">Sticks bei Berührung neu zentrieren</string>
|
||||
<string name="controller">Controller</string>
|
||||
<string name="config_controller">Controller konfigurieren</string>
|
||||
<string name="controller_type">Controller Typ</string>
|
||||
<string name="none">Keiner</string>
|
||||
<string name="handheld_procon">Handheld + Pro Controller</string>
|
||||
<string name="procon">Pro Controller</string>
|
||||
<string name="ljoycon">Linker JoyCon</string>
|
||||
<string name="rjoycon">Rechter JoyCon</string>
|
||||
<string name="general">Allgemein</string>
|
||||
<string name="partner_joycon">Partner JoyCon</string>
|
||||
<string name="rumble_device">Rumble Gerät</string>
|
||||
<string name="supported">Unterstützt</string>
|
||||
<string name="not_supported">Nicht unterstützt</string>
|
||||
<string name="press_any_button">Drücke eine beliebige Taste auf einem Controller</string>
|
||||
<string name="confirm_button_again">Bestätige die Auswahl durch erneutes Drücken einer Taste</string>
|
||||
<string name="builtin">Eingebaut</string>
|
||||
<string name="builtin_vibrator">Eingebauter Vibrationsmotor</string>
|
||||
<string name="reset">Zurücksetzen</string>
|
||||
<string name="buttons">Tasten</string>
|
||||
<string name="use_button_axis">Drücke eine Taste oder bewege einen Stick auf dem Controller</string>
|
||||
<string name="release_confirm">Loslassen zum Bestätigen</string>
|
||||
<string name="hold_confirm">Halte zum Bestätigen</string>
|
||||
<string name="sticks">Sticks</string>
|
||||
<string name="stick_button">Stick Taste</string>
|
||||
<string name="next">Weiter</string>
|
||||
<string name="x_plus">Stick X+ Achse (Rechts)</string>
|
||||
<string name="y_plus">Stick Y+ Achse (Oben)</string>
|
||||
<string name="x_minus">Stick X- Achse (Links)</string>
|
||||
<string name="y_minus">Stick Y- Achse (Unten)</string>
|
||||
<string name="a_button">A</string>
|
||||
<string name="b_button">B</string>
|
||||
<string name="x_button">X</string>
|
||||
<string name="y_button">Y</string>
|
||||
<string name="left_shoulder">Linke Schultertaste</string>
|
||||
<string name="right_shoulder">Rechte Schultertaste</string>
|
||||
<string name="left_trigger">Linker Trigger</string>
|
||||
<string name="right_trigger">Rechter Trigger</string>
|
||||
<string name="plus_button">Plus</string>
|
||||
<string name="minus_button">Minus</string>
|
||||
<string name="emu_menu_button">Emulator Menü</string>
|
||||
<string name="stick_preview">Stick Vorschau</string>
|
||||
<string name="done">Fertig</string>
|
||||
<string name="use_non_stick">Drücke eine unzugewiesene Taste zum Beenden</string>
|
||||
<string name="button">Taste</string>
|
||||
<string name="up">Oben</string>
|
||||
<string name="down">Unten</string>
|
||||
<string name="left">Links</string>
|
||||
<string name="right">Rechts</string>
|
||||
<string name="dpad">Steuerkreuz</string>
|
||||
<string name="left_stick">Linker Stick</string>
|
||||
<string name="right_stick">Rechter Stick</string>
|
||||
<string name="face_buttons">Aktionstasten</string>
|
||||
<string name="shoulder_trigger">Schulter- & Trigger-Tasten</string>
|
||||
<string name="shoulder_rail">Schultertasten auf der Joy-Con-Schiene</string>
|
||||
<string name="misc_buttons">Sonstige Tasten</string>
|
||||
<!-- Credits -->
|
||||
<string name="credits">Credits</string>
|
||||
<!-- Licenses -->
|
||||
<string name="licenses">Lizenzen</string>
|
||||
<string name="skyline_license_description">Skyline ist unter der Mozilla Public License 2.0 lizenziert</string>
|
||||
<string name="ryujinx_description">Ryujinx wurde aufgrund ihrer hochpräzisen Implementierungen während des gesamten Projekts als Referenz verwendet\n\n<b>Anmerkung:</b> Skyline basiert nicht auf Ryujinx</string>
|
||||
<string name="shader_compiler_description">Skyline\'s Shader Compiler ist ein <b>Fork</b> von <i>yuzu</i>\'s Shader Compiler mit Skyline-spezifischen Änderungen, während andere Änderungen von beiden gemeinsam genutzt werden, so dass beide Projekte von der Entwicklung profitieren\n\n<b>Anmerkung:</b> Die Verwendung in Skyline ist nur aufgrund einer Lizenzausnahme möglich, die Skyline vom <i>yuzu</i> Team gewährt wurde</string>
|
||||
<string name="sirit_description">Der Shader Compiler von Skyline verwendet intern Sirit, um SPIR-V auf effiziente Weise zu emittieren</string>
|
||||
<string name="vkhpp_description">Vulkan-Hpp bietet eine C++ API für Vulkan</string>
|
||||
<string name="vkma_description">Vulkan Memory Allocator bietet einen hochwertigen GPU-Speicher Allocator mit UMA Unterstützung</string>
|
||||
<string name="khvkval_description">Khronos\'s Vulkan Validation Layer bietet eine Fehlerprüfung für Vulkan-API-Aufrufe in Debug-Builds</string>
|
||||
<string name="oboe_description">Oboe wird für ein hochwertiges Audio verwendet</string>
|
||||
<string name="perfetto_description">Perfetto wird verwendet zur Analyse und zum Debugging mit detailiertem Tracing </string>
|
||||
<string name="fmtlib_description">{fmt} bietet eine moderne C++ String-Formatierungs-API</string>
|
||||
<string name="boost_description">Boost bietet hochwertige Implementierungen von Containern und anderen Komfortfunktionen in C++</string>
|
||||
<string name="rangev3_description">Range v3 ist eine Referenz-Implementierung der ISO C++ 20 Ranges, wodurch Ranges während ihrer Entwicklung in LLVMs libc++ genutzt werden können</string>
|
||||
<string name="frozen_description">Frozen bietet zu Kompilierzeiten unveränderbare Hash Maps mit einer perfekten Hash-Funktion für schnellere Lookups</string>
|
||||
<string name="pugixml_description">pugixml wird zum Parsen von Präferenz-XML Daten verwendet, um Einstellungen von C++ zu bekommen</string>
|
||||
<string name="opus_description">Opus Audio Codec bietet einen hochwertigen Opus Dekodierer, der zur Dekodierung von Opus-kodierten Audio-Dateien des Guests dient</string>
|
||||
<string name="mbedtls_description">Mbed TLS wird zur Entschlüsselung von AES-verschlüsselten NCAs verwendet</string>
|
||||
<string name="lz4_description">LZ4 wird verwendet, um LZ4-komprimierte ELF-Abschnitte aus einer NSO zu extrahieren</string>
|
||||
<string name="tzcode_description">tzcode bietet eine C API für den Zugriff auf tzdb für Zeitzonendaten</string>
|
||||
<string name="jssim_description">Java String Similarity treibt unsere Suchfunktion an</string>
|
||||
<string name="andx_description">AndroidX bietet eine konsistente Benutzererfahrung über alle Android-Versionen hinweg</string>
|
||||
<string name="amat_description">Android Material Components bietet eine konsistente Material Design UI</string>
|
||||
<string name="ktstd_description">Kotlin Standard Library bietet praktische Funktionen in Kotlin</string>
|
||||
<string name="dagger_description">Dagger bietet ein Framework für das Laden von Abhängigkeiten zur Kompilierzeit</string>
|
||||
<string name="mtico_description">Material Design Icons bieten eine konsistente Ikonographie in der gesamten Anwendung</string>
|
||||
<string name="noto_sans_description">Noto Sans wird als unser FOSS Shared Font Ersatz für Latein, Japanisch und (traditionelles) Chinesisch verwendet</string>
|
||||
<string name="roboto_description">Roboto wird als unser FOSS Shared Font Ersatz für Koreanisch und Nintendo\'s erweiterten Zeichensatz verwendet</string>
|
||||
<!-- Software Keyboard -->
|
||||
<string name="input_hint">Texteingabe</string>
|
||||
<!-- Misc -->
|
||||
<!--suppress AndroidLintUnusedResources -->
|
||||
<string name="expand_button_title" tools:override="true">Erweitern</string>
|
||||
<string name="undo">Rückgängig</string>
|
||||
</resources>
|
233
app/src/main/res/values-el/strings.xml
Normal file
233
app/src/main/res/values-el/strings.xml
Normal file
@ -0,0 +1,233 @@
|
||||
<resources xmlns:tools="http://schemas.android.com/tools">
|
||||
<!-- Common -->
|
||||
<string name="search">Αναζήτηση</string>
|
||||
<string name="error">Βρέθηκε σφάλμα</string>
|
||||
<string name="copied_to_clipboard">Αντιγράφηκε στο πρόχειρο</string>
|
||||
<!-- Toolbar Main -->
|
||||
<string name="settings">Ρυθμίσεις</string>
|
||||
<string name="share_logs">Κοινοποίηση καταγραφών</string>
|
||||
<string name="refresh">Ανανέωση</string>
|
||||
<!-- Toolbar - Share Logs -->
|
||||
<string name="log_share_prompt">Κοινοποίηση φακέλου καταγραφής</string>
|
||||
<string name="logs_not_found">Δεν δημιουργήθηκαν καταγραφές στην προηγούμενη εκτέλεση</string>
|
||||
<!-- Main -->
|
||||
<string name="all">Όλα</string>
|
||||
<string name="metadata_missing">Λείπουν μεταδεδομένα</string>
|
||||
<string name="icon">Εικόνισμα</string>
|
||||
<string name="no_rom">Δεν βρέθηκαν ROMs</string>
|
||||
<string name="pin">Καρφίτσωμα</string>
|
||||
<string name="play">Παίξιμο</string>
|
||||
<string name="searching_roms">Αναζήτηση για ROMs</string>
|
||||
<string name="invalid_file">Μη έγκυρο αρχείο</string>
|
||||
<string name="missing_title_key">Λείπει το κλειδί τίτλου</string>
|
||||
<string name="incomplete_prod_keys">Ελειπής κλειδί προϊόντος</string>
|
||||
<!-- Settings - Emulator -->
|
||||
<string name="emulator">Εξομοιωτής</string>
|
||||
<string name="search_location">Τοποθεσία αναζήτησης</string>
|
||||
<string name="open_data_directory">Προβολή εσωτερικού ευρετηρίου</string>
|
||||
<string name="open_data_directory_summary">Ανοίγει το εσωτερικό ευρετήριο της Skyline σε έναν διαχειριστή αρχείων</string>
|
||||
<string name="failed_open_directory">Δεν βρέθηκε εξωτερικός διαχειριστής αρχείων για να ανοίξει το ευρετήριο της Skyline</string>
|
||||
<string name="theme">Θέμα</string>
|
||||
<string name="layout_type">Οθόνη διάταξης παιχνιδιών</string>
|
||||
<string name="group_by_format">Ομαδοποίηση παιχνιδιών ανά μορφή</string>
|
||||
<string name="group_by_format_desc_off">Τα παιχνίδια θα εμφανίζονται ως ενιαία λίστα</string>
|
||||
<string name="group_by_format_desc_on">Τα παιχνίδια θα εμφανίζονται ομαδοποιημένα κατά μορφή</string>
|
||||
<string name="sort_apps_by">Σειρά ταξινόμησης παιχνιδιών</string>
|
||||
<string name="select_action">Πάντα εμφάνισε τις πληροφορίες παιχνιδιού</string>
|
||||
<string name="select_action_desc_on">Οι πληροφορίες του παιχνιδιού θα εμφανιστούν όταν πατηθεί το παιχνίδι</string>
|
||||
<string name="select_action_desc_off">Οι πληροφορίες του παιχνιδιού θα εμφανιστούν μόνο όταν πατηθεί παρατεταμένα το παιχνίδι</string>
|
||||
<string name="perf_stats">Εμφάνιση στατιστικών απόδοσης</string>
|
||||
<string name="shader_cache">Απενεργοποίηση κρυφής μνήμης shader</string>
|
||||
<string name="perf_stats_desc_off">Τα στατιστικά απόδοσης δεν θα εμφανίζονται</string>
|
||||
<string name="perf_stats_desc_on">Τα στατιστικά απόδοσης θα εμφανίζονται στη πάνω-αριστερή γωνία</string>
|
||||
<string name="shader_cache_disabled">Τα αποθηκευμένα shaders δεν θα φορτωθούν, θα προκαλέσουν τραυλισμό</string>
|
||||
<string name="shader_cache_enabled">Τα αποθηκευμένα shaders θα φορτωθούν, μπορούν να μειώσουν σημαντικά τον τραυλισμό</string>
|
||||
<string name="log_level">Επίπεδο καταγραφής</string>
|
||||
<string name="gpu_driver_config">Διαμόρφωση οδηγού GPU</string>
|
||||
<string name="gpu_driver_config_desc">Ενεργοποίηση οδηγού: %1$s</string>
|
||||
<string name="gpu_driver_config_desc_unsupported">Η συσκευή σου δεν υποστηρίζει προσαρμοσμένους οδηγούς</string>
|
||||
<string name="app_language">Γλώσσα εφαρμογής</string>
|
||||
<string name="app_language_default">Χρησιμοποιήστε την προεπιλογή συστήματος</string>
|
||||
<!-- Settings - System -->
|
||||
<string name="system">Σύστημα</string>
|
||||
<string name="use_docked">Χρησιμοποίησε λειτουργία σύνδεσης</string>
|
||||
<string name="handheld_enabled">Το σύστημα θα μιμηθεί ότι είναι σε λειτουργία χειρός</string>
|
||||
<string name="docked_enabled">Το σύστημα θα μιμηθεί ότι βρίσκεται σε λειτουργεία σύνδεσης</string>
|
||||
<string name="username">Όνομα</string>
|
||||
<string name="profile_picture">Εικόνα προφίλ</string>
|
||||
<string name="system_language">Γλώσσα συστήματος</string>
|
||||
<string name="system_region">Χώρα συστήματος</string>
|
||||
<!-- Settings - Keys -->
|
||||
<string name="keys">Κλειδιά</string>
|
||||
<string name="prod_keys">Κλειδιά προϊόντος</string>
|
||||
<string name="title_keys">Κλειδιά τίτλου</string>
|
||||
<string name="import_keys_success">Επιτυχής εισαγωγή κλειδιών</string>
|
||||
<string name="import_keys_invalid_input_path">Το μονοπάτι για τα προμηθευμένα κλειδιά δεν είναι έγκυρο</string>
|
||||
<string name="import_keys_invalid_keys">Τα κλειδιά που εισήγαγες δεν είναι έγκυρα</string>
|
||||
<string name="import_keys_delete_previous_failed">Αποτυχία διαγραφής εγκατεστημένων κλειδιών</string>
|
||||
<string name="import_keys_move_failed">Αποτυχία μετακίνησης κλειδιών στο εσωτερικό ευρετήριο</string>
|
||||
<!-- Settings - Display -->
|
||||
<string name="display">Οθόνη</string>
|
||||
<string name="screen_orientation">Προσανατολισμός οθόνης</string>
|
||||
<string name="force_triple_buffering">Αναγκαστική τριπλή προσωρινή αποθήκευση</string>
|
||||
<string name="triple_buffering_enabled">Χρησιμοποιήσε τουλάχιστον τρία buffer swapchain (Υψηλότερα FPS αλλά μεγαλύτερη καθυστέρηση εισόδου)</string>
|
||||
<string name="triple_buffering_disabled">Χρησιμοποιήστε τουλάχιστον δύο buffer swapchain (Χαμηλότερα FPS αλλά μικρότερη καθυστέρηση εισόδου) </string>
|
||||
<string name="disable_frame_throttling">Απενεργοποίηση επιβράδυνσης καρέ</string>
|
||||
<string name="disable_frame_throttling_enabled">Το παιχνίδι επιτρέπεται να υποβάλλει καρέ όσο το δυνατόν γρηγορότερα (Μόνο για συγκριτική αξιολόγηση)\n\n<b>Σημείωση:</b> Χρησιμοποιείται μια εναλλακτική μέθοδος για τη μέτρηση του FPS με αυτό το ενεργοποιημένο, οι αριθμοί δεν πρέπει να συγκρίνονται με αριθμούς FPS με στραγγαλισμό</string>
|
||||
<string name="disable_frame_throttling_disabled">Επέτρεψε στο παιχνίδι να δίνει καρέ μόνο στα hz της οθόνης</string>
|
||||
<string name="max_refresh_rate">Χρήση μέγιστων hz/fps</string>
|
||||
<string name="max_refresh_rate_enabled">Ορίζει τα καρέ της οθόνης όσο πιο ψηλά γίνεται (Τα πιο πολλά παιχνίδια θα σπάσουν) </string>
|
||||
<string name="max_refresh_rate_disabled">Ορίζει τα καρέ της οθόνης σε 60hz</string>
|
||||
<string name="aspect_ratio">Αναλογία απεικόνισης</string>
|
||||
<string name="respect_display_cutout">Σεβασμός κόψιμου οθόνης</string>
|
||||
<string name="respect_display_cutout_enabled">Να μην εμφανίζονται χαρακτηριστικά του UI στην αποκομμένη περιοχή</string>
|
||||
<string name="respect_display_cutout_disabled">Να εμφανίζονται χαρακτηριστικά του UI στην αποκομμένη περιοχή</string>
|
||||
<string name="executor_slot_count_scale">Κλίμακα καταμέτρησης αυλακώσεων εκτελεστή</string>
|
||||
<string name="executor_slot_count_scale_desc">Κλίμακα ελέγχου του μέγιστου αριθμού ταυτόχρονων εκτελέσεων GPU (Το υψηλότερο μπορεί μερικές φορές να έχει καλύτερη απόδοση, αλλά θα χρησιμοποιεί περισσότερη μνήμη RAM)</string>
|
||||
<string name="executor_flush_threshold">Όριο έκπλυσης εκτελεστή</string>
|
||||
<string name="executor_flush_threshold_desc">Ελέγχει πόσο συχνά εκπέμπεται η εργασία στη GPU</string>
|
||||
<string name="use_direct_memory_import">Χρησιμοποιήστε την άμεση εισαγωγή μνήμης</string>
|
||||
<string name="use_direct_memory_import_desc">Μπορεί να αλλάξει την απόδοση και τη σταθερότητα σε ορισμένα παιχνίδια\n<b>ΣΗΜΕΊΩΣΗ:</b> Αυτή η επιλογή λειτουργεί μόνο σε ιδιόκτητα προγράμματα οδήγησης Adreno</string>
|
||||
<string name="force_max_gpu_clocks">Επιβολή μέγιστων συχνοτήτων GPU</string>
|
||||
<string name="force_max_gpu_clocks_desc">Αναγκάζει τη GPU να λειτουργεί με τη μέγιστη δυνατή ταχύτητα συχνότητας (Μπορεί να προκαλέσει υπερβολική θέρμανση και κατανάλωση ρεύματος)</string>
|
||||
<string name="force_max_gpu_clocks_desc_unsupported">Η συσκευή σας δεν υποστηρίζει επιβολή μέγιστων συχνοτήτων GPU</string>
|
||||
<!-- Settings - Hacks -->
|
||||
<string name="hacks">Χακς</string>
|
||||
<string name="enable_fast_gpu_readback">Ενεργοποίηση γρήγορης ανάγνωσης GPU</string>
|
||||
<string name="enable_fast_gpu_readback_enabled">Η γρήγορη ανάγνωση GPU είναι ενεργοποιημένη (Θα σπάσει ορισμένα παιχνίδια, αλλά άλλα θα έχουν υψηλότερη απόδοση)</string>
|
||||
<string name="enable_fast_gpu_readback_disabled">Η γρήγορη ανάγνωση GPU είναι απενεργοποιημένη (Εξασφαλίζει την υψηλότερη ακρίβεια)</string>
|
||||
<string name="disable_subgroup_shuffle">Απενεργοποιήστε τη τυχαία αναπαραγωγή υποομάδας GPU</string>
|
||||
<string name="disable_subgroup_shuffle_enabled">Οι λειτουργίες τυχαίας αναπαραγωγής υποομάδας Shader είναι απενεργοποιημένες, ενδέχεται να προκαλέσουν σοβαρά προβλήματα γραφικών</string>
|
||||
<string name="disable_subgroup_shuffle_disabled">Οι λειτουργίες τυχαίας αναπαραγωγής της υποομάδας Shader είναι ενεργοποιημένες, διασφαλίζοντας τη μέγιστη ακρίβεια</string>
|
||||
|
||||
<!-- Settings - Audio -->
|
||||
<string name="audio">Ήχος</string>
|
||||
<string name="disable_audio_output">Απενεργοποιήστε την έξοδο ήχου</string>
|
||||
<string name="disable_audio_output_enabled">Η έξοδος ήχου είναι απενεργοποιημένη</string>
|
||||
<string name="disable_audio_output_disabled">Η έξοδος ήχου είναι ενεργοποιημένη</string>
|
||||
<!-- Settings - Debug -->
|
||||
<string name="debug">Εντοπισμός σφαλμάτων</string>
|
||||
<string name="validation_layer">Ενεργοποίηση επιπέδου επικύρωσης</string>
|
||||
<string name="validation_layer_enabled">Το επίπεδο επικύρωσης για Vulkan είναι ενεργοποιημένο, αναμένονται σημαντικές επιβραδύνσεις</string>
|
||||
<string name="validation_layer_disabled">Το επίπεδο επικύρωσης για Vulkan είναι απενεργοποιημένο</string>
|
||||
<!-- Gpu Driver Activity -->
|
||||
<string name="gpu_driver">Οδηγός GPU</string>
|
||||
<string name="add_gpu_driver">Προσθήκη οδηγού GPU</string>
|
||||
<string name="delete_gpu_driver">Διαγραφή επιλεγμένου οδηγού GPU</string>
|
||||
<string name="system_driver">Οδηγός Συστήματος</string>
|
||||
<string name="system_driver_desc">Ο οδηγός GPU που παρέχεται από το σύστημα σου</string>
|
||||
<string name="install">Εγκατάσταση</string>
|
||||
<string name="gpu_driver_install_inprogress">Εγκατάσταση οδηγού GPU...</string>
|
||||
<string name="gpu_driver_install_success">Ο οδηγός GPU εγκαταστάθηκε με επιτυχία</string>
|
||||
<string name="gpu_driver_install_invalid_archive">Αποτυχία αποσυμπίεσης του παρεχόμενου πακέτου οδηγού</string>
|
||||
<string name="gpu_driver_install_missing_metadata">Το παρεχόμενο πακέτο οδηγού είναι μη έγκυρο λόγο απών μετάδεδομένων</string>
|
||||
<string name="gpu_driver_install_invalid_metadata">Το παρεχόμενο πακέτο οδηγού περιέχει μη έγκυρα μεταδεδομένα, μπορεί να είναι κατεστραμμένο</string>
|
||||
<string name="gpu_driver_install_unsupported_android_version">Η συσκευή σου δεν πληρεί την ελάχιστη έκδοση Android για τον παρεχόμενο οδηγό</string>
|
||||
<string name="gpu_driver_install_already_installed">Το παρεχόμενο πακέτο οδηγού έχει ήδη εγκατασταθεί</string>
|
||||
<!-- Input -->
|
||||
<string name="input">Εισαγωγή</string>
|
||||
<string name="osc">Στοιχεία ελέγχου επί της οθόνης</string>
|
||||
<string name="osc_enable">Ενεργοποίηση στοιχείων ελέγχου επί της οθόνης</string>
|
||||
<string name="osc_not_shown">Τα Στοιχεία ελέγχου επί της οθόνης δεν θα εμφανίζονται</string>
|
||||
<string name="osc_shown">Τα Στοιχεία ελέγχου επί της οθόνης θα εμφανίζονται</string>
|
||||
<string name="osc_feedback">Ενεργοποίηση απτικής ανάδρασης</string>
|
||||
<string name="osc_feedback_description">Εξαιρούνται τα χειριστήρια και τα χειριστήρια υλικού</string>
|
||||
<string name="osc_edit">Επεξεργασία διάταξης στοιχείων ελέγχου επί της οθόνης</string>
|
||||
<string name="setup_guide">Οδηγός εγκατάστασης</string>
|
||||
<string name="setup_guide_description">Διαδοχικά χαρτογράφησε κάθε μοχλό και κουμπί</string>
|
||||
<string name="joystick">Χειριστήριο</string>
|
||||
<string name="confirm">Επιβεβαίωση</string>
|
||||
<string name="cancel">Ακύρωση</string>
|
||||
<string name="osc_recenter_sticks">Επικέντρωση μπαστουνιών με το άγγιγμα</string>
|
||||
<string name="controller">Χειριστής</string>
|
||||
<string name="config_controller">Ρυθμίσεις χειριστή</string>
|
||||
<string name="controller_type">Τύπος χειριστή</string>
|
||||
<string name="none">Κανένας</string>
|
||||
<string name="handheld_procon">Χειροκίνητο + χειριστής Pro</string>
|
||||
<string name="procon">Pro χειριστής</string>
|
||||
<string name="ljoycon">Αριστερό JoyCon</string>
|
||||
<string name="rjoycon">Δεξί JoyCon</string>
|
||||
<string name="general">Γενικά</string>
|
||||
<string name="partner_joycon">Συντροφικό JoyCon</string>
|
||||
<string name="rumble_device">Συσκευή σιγοβροντού</string>
|
||||
<string name="supported">Υποστηρίζεται</string>
|
||||
<string name="not_supported">Δεν υποστηρίζεται</string>
|
||||
<string name="press_any_button">Πάτα οποιοδήποτε κουμπί στον χειριστή</string>
|
||||
<string name="confirm_button_again">Επιβεβαίωση την επιλογή πατώντας ένα κουμπί πάλι</string>
|
||||
<string name="builtin">Ενσωματωμένο</string>
|
||||
<string name="builtin_vibrator">Ενσωματωμένος δονητής</string>
|
||||
<string name="reset">Επαναφορά</string>
|
||||
<string name="buttons">Κουμπιά</string>
|
||||
<string name="use_button_axis">Χρησιμοποίησε οποιοδήποτε κουμπί ή τον άξονα, στον χειριστή</string>
|
||||
<string name="release_confirm">Ελευθέρωσε για επιβεβαίωση επιλογής</string>
|
||||
<string name="hold_confirm">Πάτα για επιβεβαίωση επιλογής</string>
|
||||
<string name="sticks">Μπαστούνια</string>
|
||||
<string name="stick_button">Κουμπί μπαστουνιού</string>
|
||||
<string name="next">Επόμενο</string>
|
||||
<string name="x_plus">Μπαστούνι X+ Άξονα (Δεξί)</string>
|
||||
<string name="y_plus">Μπαστούνι Y+ Αξονα (πάνω) </string>
|
||||
<string name="x_minus">Μπαστούνι X- Αξονα (αριστερό)</string>
|
||||
<string name="y_minus">Μπαστούνι Y- Άξονα (κάτω)</string>
|
||||
<string name="a_button">A</string>
|
||||
<string name="b_button">B</string>
|
||||
<string name="x_button">X</string>
|
||||
<string name="y_button">Y</string>
|
||||
<string name="left_shoulder">Αριστερός ώμος</string>
|
||||
<string name="right_shoulder">Δεξιός ώμος</string>
|
||||
<string name="left_trigger">Αριστερή σκανδάλη</string>
|
||||
<string name="right_trigger">Δεξιά σκανδάλη</string>
|
||||
<string name="plus_button">Και</string>
|
||||
<string name="minus_button">Μείον</string>
|
||||
<string name="emu_menu_button">Μενού εξομοιωτή</string>
|
||||
<string name="stick_preview">Προεπισκόπηση μπαστουνιού</string>
|
||||
<string name="done">Ολοκληρώθηκε</string>
|
||||
<string name="use_non_stick">Χρησιμοποίησε οποιοδήποτε μη χειρογραφημένο κουμπί για ολοκλήρωση</string>
|
||||
<string name="button">Κουμπί</string>
|
||||
<string name="up">Πάνω</string>
|
||||
<string name="down">Κάτω</string>
|
||||
<string name="left">Αριστερά</string>
|
||||
<string name="right">Δεξιά</string>
|
||||
<string name="dpad">Δ-pad</string>
|
||||
<string name="left_stick">Αριστερό μπαστούνι</string>
|
||||
<string name="right_stick">Δεξί μπαστούνι</string>
|
||||
<string name="face_buttons">Κουμπιά όψης</string>
|
||||
<string name="shoulder_trigger">Ώμου & κουμπιά σκανδάλης</string>
|
||||
<string name="shoulder_rail">Κουμπιά ώμου στη ράγα του JoyCon</string>
|
||||
<string name="misc_buttons">Διάφορα κουμπιά</string>
|
||||
<!-- Credits -->
|
||||
<string name="credits">Τίτλοι τέλους</string>
|
||||
<!-- Licenses -->
|
||||
<string name="licenses">Άδειες</string>
|
||||
<string name="skyline_license_description">Η Skyline αδειοδοτείται με την άδεια Mozilla Public License 2.0</string>
|
||||
<string name="ryujinx_description">Το Ryujinx έχει χρησιμοποιηθεί ως αναφορά σε όλο το έργο λόγω των εξαιρετικά ακριβών εφαρμογών του\n\n<b>Σημείωση: Το Skyline δεν βασίζεται στο Ryujinx</b></string>
|
||||
<string name="shader_compiler_description">Ο μεταγλωττιστής shader του Skyline είναι ενα<b>fork</b> του μεταγλωττιστή shader της<i>yuzu</i>με αλλαγές ειδικά για τη Skyline, ενώ άλλες αλλαγές μοιράζονται μεταξύ τους, επιτρέποντας και στα δύο έργα να επωφεληθούν από την ανάπτυξή του\n\n<b>Σημείωση:</b> Η χρήση του στη Skyline είναι δυνατή μόνο λόγω της εξαίρεσης αδειοδότησης που χορηγείται στη Skyline από την ομάδα της<i>yuzu</i></string>
|
||||
<string name="sirit_description">Ο μεταγλωττιστής shader της Skyline χρησιμοποιεί εσωτερικά το Sirit για να εκπέμπει το SPIR-V με αποτελεσματικό τρόπο</string>
|
||||
<string name="vkhpp_description">Vulkan-Hpp παρέχει ένα C++ API για Vulkan</string>
|
||||
<string name="vkma_description">Το Vulkan Memory Allocator παρέχει έναν εκχωρητή μνήμης GPU υψηλής ποιότητας με υποστήριξη UMA</string>
|
||||
<string name="khvkval_description">Το Vulkan Validation Layer του Khronos παρέχει έλεγχο σφαλμάτων για κλήσεις Vulkan API σε εκδόσεις εντοπισμού σφαλμάτων</string>
|
||||
<string name="oboe_description">Το Oboe χρησιμοποιείται για έξοδο ήχου υψηλής απόδοσης</string>
|
||||
<string name="perfetto_description">Το Perfetto χρησιμοποιείται για το προφίλ και τον εντοπισμό σφαλμάτων με λεπτομερή ανίχνευση</string>
|
||||
<string name="fmtlib_description">Το {fmt} παρέχει ένα σύγχρονο API μορφοποίησης συμβολοσειρών C++</string>
|
||||
<string name="boost_description">Το Boost παρέχει υψηλής ποιότητας υλοποιήσεις κοντέινερ και άλλες λειτουργίες ευκολίας στη C++</string>
|
||||
<string name="rangev3_description">Το Range v3 είναι μια υλοποίηση αναφοράς των σειρών ISO C++ 20, αυτό μας επιτρέπει να χρησιμοποιούμε εύρη ενώ αναπτύσσονται στο libc++ του LLVM</string>
|
||||
<string name="frozen_description">Το Frozen παρέχει αμετάβλητους χάρτες κατακερματισμού στο χρόνο μεταγλώττισης με τέλεια λειτουργία κατακερματισμού για ταχύτερες αναζητήσεις</string>
|
||||
<string name="pugixml_description">Το pugixml χρησιμοποιείται για την ανάλυση της προτίμησης XML για την ανάκτηση ρυθμίσεων από τη C++</string>
|
||||
<string name="opus_description">Το Opus Audio Codec παρέχει έναν αποκωδικοποιητή Opus υψηλής ποιότητας που χρησιμοποιείται για την αποκωδικοποίηση του ήχου με κωδικοποίηση Opus που παρέχεται από τον επισκέπτη</string>
|
||||
<string name="mbedtls_description">Το Mbed TLS χρησιμοποιείται για την αποκρυπτογράφηση NCA με κρυπτογράφηση AES</string>
|
||||
<string name="lz4_description">Το LZ4 χρησιμοποιείται για την εξαγωγή τμημάτων ELF συμπιεσμένων με LZ4 από ένα NSO</string>
|
||||
<string name="tzcode_description">Το tzcode παρέχει ένα C API για πρόσβαση στο tzdb για δεδομένα ζώνης ώρας</string>
|
||||
<string name="jssim_description">Το Java String Similarity ενισχύει τη λειτουργικότητα αναζήτησής μας</string>
|
||||
<string name="andx_description">Το AndroidX παρέχει μια σταθερή εμπειρία χρήστη σε όλες τις εκδόσεις Android</string>
|
||||
<string name="amat_description">Το Android Material Components παρέχει μια συνεπή διεπαφή χρήστη Material Design</string>
|
||||
<string name="ktstd_description">Το Kotlin Standard Library παρέχει λειτουργίες άνεσης στο Kotlin</string>
|
||||
<string name="dagger_description">Το Dagger παρέχει ένα πλαίσιο για έγχυση εξάρτησης μεταγλώττισης</string>
|
||||
<string name="mtico_description">Το Material Design Icons παρέχει συνεπή εικονογραφία σε όλη την εφαρμογή</string>
|
||||
<string name="noto_sans_description">Το Noto Sans χρησιμοποιείται ως αντικατάσταση κοινής γραμματοσειράς FOSS για λατινικά, ιαπωνικά και (παραδοσιακά) κινέζικα</string>
|
||||
<string name="roboto_description">Το Roboto χρησιμοποιείται ως αντικατάσταση κοινόχρηστης γραμματοσειράς FOSS για το εκτεταμένο σύνολο χαρακτήρων της Κορέας και της Nintendo</string>
|
||||
<!-- Software Keyboard -->
|
||||
<string name="input_hint">Εισαγωγή κειμένου</string>
|
||||
<!-- Misc -->
|
||||
<!--suppress AndroidLintUnusedResources -->
|
||||
<string name="expand_button_title" tools:override="true">Επέκταση</string>
|
||||
<string name="undo">Ξέκανε</string>
|
||||
</resources>
|
233
app/src/main/res/values-es/strings.xml
Normal file
233
app/src/main/res/values-es/strings.xml
Normal file
@ -0,0 +1,233 @@
|
||||
<resources xmlns:tools="http://schemas.android.com/tools">
|
||||
<!-- Common -->
|
||||
<string name="search">Buscar</string>
|
||||
<string name="error">Ha ocurrido un error</string>
|
||||
<string name="copied_to_clipboard">Copiado al portapapeles</string>
|
||||
<!-- Toolbar Main -->
|
||||
<string name="settings">Ajustes</string>
|
||||
<string name="share_logs">Compartir Logs</string>
|
||||
<string name="refresh">Actualizar</string>
|
||||
<!-- Toolbar - Share Logs -->
|
||||
<string name="log_share_prompt">Compartir Log</string>
|
||||
<string name="logs_not_found">No se generaron Logs durante la última ejecución</string>
|
||||
<!-- Main -->
|
||||
<string name="all">Todo</string>
|
||||
<string name="metadata_missing">Falta metadata </string>
|
||||
<string name="icon">Icono</string>
|
||||
<string name="no_rom">No se pudieron encontrar ROMs</string>
|
||||
<string name="pin">Fijar</string>
|
||||
<string name="play">Jugar</string>
|
||||
<string name="searching_roms">Buscando ROMs</string>
|
||||
<string name="invalid_file">Archivo invalido</string>
|
||||
<string name="missing_title_key">No se encontraron title keys</string>
|
||||
<string name="incomplete_prod_keys">Production keys incompletas </string>
|
||||
<!-- Settings - Emulator -->
|
||||
<string name="emulator">Emulador</string>
|
||||
<string name="search_location">Directorio de Búsqueda</string>
|
||||
<string name="open_data_directory">Ver el directorio interno</string>
|
||||
<string name="open_data_directory_summary">Abre el directorio interno de skyline en un explorador de archivos </string>
|
||||
<string name="failed_open_directory">No se pudo encontrar un explorador de archivos externo para abrir el directorio interno de skyline </string>
|
||||
<string name="theme">Tema</string>
|
||||
<string name="layout_type">Tipo de vista de juegos</string>
|
||||
<string name="group_by_format">Agrupar Juegos por Formato</string>
|
||||
<string name="group_by_format_desc_off">Los juegos se mostrarán como una sola lista</string>
|
||||
<string name="group_by_format_desc_on">Los juegos se agruparán por formato</string>
|
||||
<string name="sort_apps_by">Ordenar juegos por</string>
|
||||
<string name="select_action">Siempre Mostrar Información Del Juego</string>
|
||||
<string name="select_action_desc_on">La información del juego se mostrará al hacer clic en un juego</string>
|
||||
<string name="select_action_desc_off">La información del juego solo se mostrará al mantener presionado un juego</string>
|
||||
<string name="perf_stats">Mostrar Estadísticas de Rendimiento</string>
|
||||
<string name="shader_cache">Desactivar caché de shaders</string>
|
||||
<string name="perf_stats_desc_off">No se mostrarán estadísticas del rendimiento </string>
|
||||
<string name="perf_stats_desc_on">Se mostrarán las estadisticas de rendimiento en la esquina superior izquierda</string>
|
||||
<string name="shader_cache_disabled">No se cargarán los shaders en caché. Podría causar tartamudeo</string>
|
||||
<string name="shader_cache_enabled">Se cargarán los shaders en caché. Podría reducir bastante el stuttering </string>
|
||||
<string name="log_level">Nivel de Log</string>
|
||||
<string name="gpu_driver_config">Configuración del driver del GPU</string>
|
||||
<string name="gpu_driver_config_desc">Driver activo %1$s</string>
|
||||
<string name="gpu_driver_config_desc_unsupported">Tu dispositivo no soporta drivers personalizados </string>
|
||||
<string name="app_language">Idioma de la aplicación</string>
|
||||
<string name="app_language_default">Usar idioma del sistema</string>
|
||||
<!-- Settings - System -->
|
||||
<string name="system">Sistema</string>
|
||||
<string name="use_docked">Usar Modo Dock</string>
|
||||
<string name="handheld_enabled">El sistema emulara estar en modo portátil </string>
|
||||
<string name="docked_enabled">El sistema emulará estar en modo dock</string>
|
||||
<string name="username">Nombre de usuario </string>
|
||||
<string name="profile_picture">Foto de perfil </string>
|
||||
<string name="system_language">Idioma del sistema </string>
|
||||
<string name="system_region">Region del sistema </string>
|
||||
<!-- Settings - Keys -->
|
||||
<string name="keys">Llaves</string>
|
||||
<string name="prod_keys">Production Keys</string>
|
||||
<string name="title_keys">Title Keys</string>
|
||||
<string name="import_keys_success">Las llaves fueron importadas exitosamente </string>
|
||||
<string name="import_keys_invalid_input_path">La ruta a las llaves proporcionadas es inválida</string>
|
||||
<string name="import_keys_invalid_keys">Las llaves que intestaste importar son inválidas </string>
|
||||
<string name="import_keys_delete_previous_failed">La eliminación de llaves a fallado</string>
|
||||
<string name="import_keys_move_failed">No se pudieron mover las llaves al directorio interno</string>
|
||||
<!-- Settings - Display -->
|
||||
<string name="display">Pantalla </string>
|
||||
<string name="screen_orientation">Orientación de la pantalla </string>
|
||||
<string name="force_triple_buffering">Forzar buffer triple</string>
|
||||
<string name="triple_buffering_enabled">Utiliza al menos tres búfers de \"swapchain\" (Mayor FPS, pero más lag de entrada)</string>
|
||||
<string name="triple_buffering_disabled">Utiliza al menos dos búfers de \"swapchain\" (Menor FPS pero menos lag de entrada)</string>
|
||||
<string name="disable_frame_throttling">Desactivar Aceleración de Cuadros</string>
|
||||
<string name="disable_frame_throttling_enabled">El juego puede admitir frames lo mas rapido posible (solo para benchmarking)<b>Nota:</b>Un metodo alternativo para calcular fps es usado,no debe ser comparado con figuras de FPS bajo \"throttle\"</string>
|
||||
<string name="disable_frame_throttling_disabled">Solo permitir que el juego envie frames hasta el límite de tasa de refresco de la pantalla </string>
|
||||
<string name="max_refresh_rate">Usa la tasa maxima de refresco de la pantalla </string>
|
||||
<string name="max_refresh_rate_enabled">Deja la tasa de refresco en lo mas alto posible (Dañará la mayoría de juegos)</string>
|
||||
<string name="max_refresh_rate_disabled">Deja la tasa de refresco de la pantalla en 60hz</string>
|
||||
<string name="aspect_ratio">Relación de Aspecto</string>
|
||||
<string name="respect_display_cutout">Respetar el area cortada de la pantalla </string>
|
||||
<string name="respect_display_cutout_enabled">No dibujar elementos del UI en el area cortada de la pantalla </string>
|
||||
<string name="respect_display_cutout_disabled">Permitir que se puedan dibujar elementos de UI en el área cortada de la pantalla </string>
|
||||
<string name="executor_slot_count_scale">Escala de Cantidad de Lotes de Ejecución</string>
|
||||
<string name="executor_slot_count_scale_desc">Escala que controla el número máximo de ejecuciones sumiltaneas en el GPU (Un valor mas alto puede mejorar el rendimiento pero usará mas RAM)</string>
|
||||
<string name="executor_flush_threshold">Intervalo de Carga de Ejecución</string>
|
||||
<string name="executor_flush_threshold_desc">Controla que tan frecuentemente se le envía trabajo al GPU</string>
|
||||
<string name="use_direct_memory_import">Usar Importación de Memoria Directa</string>
|
||||
<string name="use_direct_memory_import_desc">Puede alterar el rendimiento y estabilidad en algunos juegos\n<b>NOTA:</b> solo funciona con drivers propietarios de Adreno</string>
|
||||
<string name="force_max_gpu_clocks">Forzar Velocidad Máxima del GPU</string>
|
||||
<string name="force_max_gpu_clocks_desc">Forza al GPU a correr a la máxima velocidad posible (Puede causar calentamiento y uso de batería excesivo) </string>
|
||||
<string name="force_max_gpu_clocks_desc_unsupported">Tu dispositivo no soporta el aumentar la velocidad del GPU</string>
|
||||
<!-- Settings - Hacks -->
|
||||
<string name="hacks">Hacks</string>
|
||||
<string name="enable_fast_gpu_readback">Habilitar la verificación rápida del GPU</string>
|
||||
<string name="enable_fast_gpu_readback_enabled">La verificación rápida de GPU está habilitada (Dañara algunos juegos pero aumentara el rendimiento en otros)</string>
|
||||
<string name="enable_fast_gpu_readback_disabled">La verificación rápida de GPU está deshabilitada (Asegura una mayor precisión)</string>
|
||||
<string name="disable_subgroup_shuffle">Desactivar la redistribución de subgrupos de GPU</string>
|
||||
<string name="disable_subgroup_shuffle_enabled">Las redistribuciones de subgrupos de shaders están desactivadas. Puede causar serios problemas gráficos</string>
|
||||
<string name="disable_subgroup_shuffle_disabled">Las redistribuciones de subgrupos de shaders están activadas. Máxima precisión garantizada</string>
|
||||
|
||||
<!-- Settings - Audio -->
|
||||
<string name="audio">Audio</string>
|
||||
<string name="disable_audio_output">Desactivar salida de audio</string>
|
||||
<string name="disable_audio_output_enabled">La salida de audio esta desactivada</string>
|
||||
<string name="disable_audio_output_disabled">La salida de audio esta activada</string>
|
||||
<!-- Settings - Debug -->
|
||||
<string name="debug">Debug</string>
|
||||
<string name="validation_layer">Activar capa de validación </string>
|
||||
<string name="validation_layer_enabled">La capa de validación de Vulkan está activada,mucho menor velocidad deberia ser esperada</string>
|
||||
<string name="validation_layer_disabled">La capa de validación de Vulkan está desactivada </string>
|
||||
<!-- Gpu Driver Activity -->
|
||||
<string name="gpu_driver">Driver de GPU</string>
|
||||
<string name="add_gpu_driver">Añadir un driver de GPU</string>
|
||||
<string name="delete_gpu_driver">Elimina este driver de GPU</string>
|
||||
<string name="system_driver">Driver del Sistema</string>
|
||||
<string name="system_driver_desc">El driver de GPU proporcionado por tu sistema</string>
|
||||
<string name="install">Instalar</string>
|
||||
<string name="gpu_driver_install_inprogress">Instalando el driver de GPU...</string>
|
||||
<string name="gpu_driver_install_success">Driver de GPU instalado exitosamente </string>
|
||||
<string name="gpu_driver_install_invalid_archive">No se pudo descomprimir el paquete de driver seleccionado</string>
|
||||
<string name="gpu_driver_install_missing_metadata">El paquete de driver suministrado es inválido debido a falta de metadata</string>
|
||||
<string name="gpu_driver_install_invalid_metadata">El paquete de driver suministrado contiene metadata inválido, puede estar corrompido </string>
|
||||
<string name="gpu_driver_install_unsupported_android_version">Tu dispositivo no cumple con los requisitos mínimos de versión de android para usar este driver</string>
|
||||
<string name="gpu_driver_install_already_installed">El paquete de driver seleccionado ya está instalado </string>
|
||||
<!-- Input -->
|
||||
<string name="input">Entrada</string>
|
||||
<string name="osc">Controles Táctiles </string>
|
||||
<string name="osc_enable">Habilita los Controles Táctiles </string>
|
||||
<string name="osc_not_shown">Los Controles Táctiles no serán mostrados</string>
|
||||
<string name="osc_shown">Los Controles Táctiles serán mostrados</string>
|
||||
<string name="osc_feedback">Habilitar Retroalimentación Háptica </string>
|
||||
<string name="osc_feedback_description">Excluye los joysticks y los controles físicos </string>
|
||||
<string name="osc_edit">Edita la posición de los Controles Táctiles </string>
|
||||
<string name="setup_guide">Guía de Configuración</string>
|
||||
<string name="setup_guide_description">Secuencialmente mapear cada joystick y botón</string>
|
||||
<string name="joystick">Joystick </string>
|
||||
<string name="confirm">Confirmar</string>
|
||||
<string name="cancel">Cancelar </string>
|
||||
<string name="osc_recenter_sticks">Recentrar joysticks al tacto</string>
|
||||
<string name="controller">Control</string>
|
||||
<string name="config_controller">Configurar control</string>
|
||||
<string name="controller_type">Tipo de control</string>
|
||||
<string name="none">Ninguno</string>
|
||||
<string name="handheld_procon">Portátil + Pro controller </string>
|
||||
<string name="procon">Pro Controller </string>
|
||||
<string name="ljoycon">Joy-Con izquierdo</string>
|
||||
<string name="rjoycon">Joy-Con derecho </string>
|
||||
<string name="general">General</string>
|
||||
<string name="partner_joycon">Joy-Con Compañero</string>
|
||||
<string name="rumble_device">Dispositivo de Vibración</string>
|
||||
<string name="supported">Compatible</string>
|
||||
<string name="not_supported">Incompatible </string>
|
||||
<string name="press_any_button">Presiona cualquier botón en el control</string>
|
||||
<string name="confirm_button_again">Confirma la elección presionando nuevamente un botón</string>
|
||||
<string name="builtin">Integrado</string>
|
||||
<string name="builtin_vibrator">Vibrador integrado</string>
|
||||
<string name="reset">Reiniciar </string>
|
||||
<string name="buttons">Botones</string>
|
||||
<string name="use_button_axis">Utiliza cualquier botón o eje en el control</string>
|
||||
<string name="release_confirm">Suelta para confirmar selección</string>
|
||||
<string name="hold_confirm">Mantén para confirmar selección</string>
|
||||
<string name="sticks">joysticks</string>
|
||||
<string name="stick_button">Botón de joystick</string>
|
||||
<string name="next">Siguiente</string>
|
||||
<string name="x_plus">Eje X del joystick (Derecha) </string>
|
||||
<string name="y_plus">Eje X del joystick (Arriba)</string>
|
||||
<string name="x_minus">Eje X del joystick (Izquierda)</string>
|
||||
<string name="y_minus">Eje X del joystick (Abajo)</string>
|
||||
<string name="a_button">A</string>
|
||||
<string name="b_button">B</string>
|
||||
<string name="x_button">X</string>
|
||||
<string name="y_button">Y</string>
|
||||
<string name="left_shoulder">Botón Frontal Izquierdo </string>
|
||||
<string name="right_shoulder">Botón Frontal Derecho </string>
|
||||
<string name="left_trigger">Gatillo Izquierdo</string>
|
||||
<string name="right_trigger">Gatillo Derecho</string>
|
||||
<string name="plus_button">Más</string>
|
||||
<string name="minus_button">Menos</string>
|
||||
<string name="emu_menu_button">Menu del Emulador</string>
|
||||
<string name="stick_preview">Vista previa del Joystick </string>
|
||||
<string name="done">Terminar </string>
|
||||
<string name="use_non_stick">Selecciona cualquier botón no mapeado para terminar </string>
|
||||
<string name="button">Botón </string>
|
||||
<string name="up">Arriba</string>
|
||||
<string name="down">Abajo </string>
|
||||
<string name="left">Izquierda </string>
|
||||
<string name="right">Derecha</string>
|
||||
<string name="dpad">D-pad</string>
|
||||
<string name="left_stick">Joystick Izquierdo</string>
|
||||
<string name="right_stick">Joystick Derecho</string>
|
||||
<string name="face_buttons">Botones de Acción </string>
|
||||
<string name="shoulder_trigger">Botones Frontales & Gatillos </string>
|
||||
<string name="shoulder_rail">Botones a los lados del raíl del Joy-Con</string>
|
||||
<string name="misc_buttons">Botones miscelaneos</string>
|
||||
<!-- Credits -->
|
||||
<string name="credits">Créditos </string>
|
||||
<!-- Licenses -->
|
||||
<string name="licenses">Licencias </string>
|
||||
<string name="skyline_license_description">Skyline esta licenciado bajo la licencia publica 2.0 de Mozilla</string>
|
||||
<string name="ryujinx_description">Ryujinx a sido usado como referencia durante el proyecto debido a sus implementaciones muy precisas \n\n<b>Nota: Skyline no esta basado en Ryujinx</b></string>
|
||||
<string name="shader_compiler_description">El compilador de shaders de skyline es un <b>fork</b>de el compilador de <i>yuzu</i> con cambios específicos para skyline mientras que otros cambios son compartidos y ambos se benefician de su desarrollo \n\n<b>Nota:</b> El uso en skyline solo es posible por la excepcion dada a skyline por el equipo de <i>yuzu</i></string>
|
||||
<string name="sirit_description">El compilador de shaders interno de Skyline, usa Sirit para emitir SPIR-V de una manera eficiente </string>
|
||||
<string name="vkhpp_description">Vulkan-Hpp provee un API de C++ para Vulkan</string>
|
||||
<string name="vkma_description">El Asignador de Memoria de Vulkan provee un asignador de memoria de alta calidad con soporte de UMA</string>
|
||||
<string name="khvkval_description">La capa de Validación de Vulkan de Khronos provee revision de errores en llamas al API de Vulkan al debugear versiones</string>
|
||||
<string name="oboe_description">Oboe es utilizado para una salida de audio de gran rendimiento</string>
|
||||
<string name="perfetto_description">Perfetto es usado para perfilar y hacer debug con trazos detallados</string>
|
||||
<string name="fmtlib_description">{fmt} provee un API moderno de formateo de cadenas de C++</string>
|
||||
<string name="boost_description">Boost provee implementaciónes de alta calidad de contenedores y otras funciones de conveniencia en c++</string>
|
||||
<string name="rangev3_description">Range V3 es una implementacion de referencia de 20 rangos de ISO C++, esto nos permite usar rangos mientras son desarrollados en libc++ de LLVM</string>
|
||||
<string name="frozen_description">Frozen provee tiempos de compilación inmutables con mapas de hash con una función perfecta para búsquedas mas rapidas</string>
|
||||
<string name="pugixml_description">pugixml es usado para transformar el archivo XML de preferencia para obtener configuraciones de C++</string>
|
||||
<string name="opus_description">El Codec de Audio Opus provee un decodificador Opus de alta calidad, usado para decodificar el audio codificado provisto por el programa ejecutandose</string>
|
||||
<string name="mbedtls_description">Mbed TLS es usado para decifrar NCAs encriptadas con AES</string>
|
||||
<string name="lz4_description">LZ4 es usado para extraer secciones ELF comprimidas en LZ4 de un NSO</string>
|
||||
<string name="tzcode_description">tzcode provee un API de C para acceder al servicio de datos en la zona horaria de tzdb</string>
|
||||
<string name="jssim_description">Java String Similarity potencía nuestra funcionalidad de búsqueda</string>
|
||||
<string name="andx_description">AndroidX provee una experiencia de usuario consistente atraves de diferentes versiones de Android</string>
|
||||
<string name="amat_description">Los Componentes Material de Android proveen una interfaz de usuario consistente con Material Design </string>
|
||||
<string name="ktstd_description">La Librería Estandar de Kotlin provee funciones de conveniencia en Kotlin</string>
|
||||
<string name="dagger_description">Dagger provee un framework para inyección de dependencias en tiempo de compilación</string>
|
||||
<string name="mtico_description">Los íconos de Material Design proveen una inocografía consistente a través de la aplicación</string>
|
||||
<string name="noto_sans_description">Noto Sans es usada como nuestra fuente FOSS de reemplazo para Latín, Japones y Chino (Tradicional)</string>
|
||||
<string name="roboto_description">Roboto es usada como nuestra fuente FOSS de reemplazo para el Koreano y los sets de caracteres extendidos de Nintendo </string>
|
||||
<!-- Software Keyboard -->
|
||||
<string name="input_hint">Introducir Texto</string>
|
||||
<!-- Misc -->
|
||||
<!--suppress AndroidLintUnusedResources -->
|
||||
<string name="expand_button_title" tools:override="true">Expandir</string>
|
||||
<string name="undo">Deshacer</string>
|
||||
</resources>
|
251
app/src/main/res/values-fr/strings.xml
Normal file
251
app/src/main/res/values-fr/strings.xml
Normal file
@ -0,0 +1,251 @@
|
||||
<resources xmlns:tools="http://schemas.android.com/tools">
|
||||
<!-- Common -->
|
||||
<string name="search">Chercher</string>
|
||||
<string name="error">Une erreur est survenue</string>
|
||||
<string name="copied_to_clipboard">Copié dans le presse-papier</string>
|
||||
<string name="emulator">Émulateur</string>
|
||||
<!-- Toolbar Main -->
|
||||
<string name="settings">Paramètres</string>
|
||||
<string name="share_logs">Partager les logs</string>
|
||||
<string name="refresh">Rafraîchir</string>
|
||||
<!-- Toolbar - Share Logs -->
|
||||
<string name="log_share_prompt">Partager le fichier de log</string>
|
||||
<string name="logs_not_found">Aucun log n\'a été créé lors de la dernière session</string>
|
||||
<!-- Main -->
|
||||
<string name="all">Tout</string>
|
||||
<string name="metadata_missing">Métadonnées manquantes</string>
|
||||
<string name="icon">Icône</string>
|
||||
<string name="no_rom">Aucune ROM n\'a été trouvée</string>
|
||||
<string name="pin">Épingler</string>
|
||||
<string name="play">Jouer</string>
|
||||
<string name="searching_roms">Recherche de ROMs</string>
|
||||
<string name="invalid_file">Fichier invalide</string>
|
||||
<string name="missing_title_key">Clé de titres manquante</string>
|
||||
<string name="incomplete_prod_keys">Clé de production incomplète</string>
|
||||
<!-- Settings - Content -->
|
||||
<string name="content">Contenu</string>
|
||||
<string name="open_data_directory">Afficher le dossier interne</string>
|
||||
<string name="open_data_directory_summary">Ouvrir le dossier interne de Skyline dans un explorateur de fichiers</string>
|
||||
<string name="open_data_directory_failed">Impossible de trouver un explorateur de fichiers externe pour ouvrir le dossier interne de Skyline</string>
|
||||
<string name="search_location">Répertoire de jeux</string>
|
||||
<!-- Settings - Keys -->
|
||||
<string name="keys">Clés</string>
|
||||
<string name="prod_keys">Clé de production</string>
|
||||
<string name="title_keys">Clé de titres</string>
|
||||
<string name="import_keys_success">Clés importées avec succès </string>
|
||||
<string name="import_keys_invalid_input_path">Le chemin pour les clés sélectionnées est invalide</string>
|
||||
<string name="import_keys_invalid_keys">Les clés qui ont été importées ne sont pas valides</string>
|
||||
<string name="import_keys_delete_previous_failed">Une erreur est survenue lors de la désinstallation de la clé installée</string>
|
||||
<string name="import_keys_move_failed">Une erreur est survenue lors du déplacement des clés dans le dossier interne</string>
|
||||
<!-- Settings - Appearance -->
|
||||
<string name="appearance">Apparence</string>
|
||||
<string name="theme">Thème</string>
|
||||
<string name="app_language">Langue de l\'application</string>
|
||||
<string name="app_language_default">Utiliser Langue Système</string>
|
||||
<string name="layout_type">Mode d\'affichage des jeux</string>
|
||||
<string name="sort_apps_by">Ordre de tri des jeux</string>
|
||||
<string name="group_by_format">Grouper les jeux par format</string>
|
||||
<string name="group_by_format_desc_off">Les jeux seront affichés sous forme de liste unique</string>
|
||||
<string name="group_by_format_desc_on">Les jeux seront groupés par format</string>
|
||||
<string name="select_action">Toujours afficher les informations du jeu</string>
|
||||
<string name="select_action_desc_on">Les informations du jeu seront affichées en cliquant sur un jeu</string>
|
||||
<string name="select_action_desc_off">Les informations du jeu seront uniquement affichées en cliquant longtemps sur un jeu</string>
|
||||
<!-- Settings - Game -->
|
||||
<string name="game">Jeu</string>
|
||||
<string name="use_custom_settings">Activer les paramètres personnalisables</string>
|
||||
<string name="use_custom_settings_desc_on">Les paramètres personnalisables sont activés pour ce jeu</string>
|
||||
<string name="use_custom_settings_desc_off">Les paramètres personnalisables sont désactivés pour ce jeu</string>
|
||||
<string name="reset_custom_settings">Remise à zéro des paramètres personnalisables</string>
|
||||
<string name="reset_custom_settings_desc">Remise à zéro des paramètres personnalisables avec les valeurs par défaut</string>
|
||||
<string name="reset_settings_warning">Êtes-vous sûr de vouloir réinitialiser tous les paramètres à leurs valeurs par défaut ? <b>Les paramètres actuels seront perdus</b></string>
|
||||
<string name="copy_global_settings">Copier les paramètres globaux</string>
|
||||
<string name="copy_global_settings_desc">Copier les paramètres globaux pour ce jeu</string>
|
||||
<string name="copy_global_settings_warning">Êtes-vous sûr de vouloir copier les paramètres globaux pour ce jeu ? <b>Les paramètres actuels seront perdus</b></string>
|
||||
<!-- Settings - System -->
|
||||
<string name="system">Système</string>
|
||||
<string name="use_docked">Utiliser le mode Docké</string>
|
||||
<string name="handheld_enabled">Le système émulera en mode portable </string>
|
||||
<string name="docked_enabled">Le système émulera en mode docké</string>
|
||||
<string name="username">Nom d\'utilisateur </string>
|
||||
<string name="profile_picture">Photo de profil</string>
|
||||
<string name="system_language">Langage du système</string>
|
||||
<string name="system_region">Région du système</string>
|
||||
<!-- Settings - Display -->
|
||||
<string name="display">Affichage</string>
|
||||
<string name="perf_stats">Afficher les statistiques de performance</string>
|
||||
<string name="perf_stats_desc_off">Les statistiques de performance ne seront pas affichées</string>
|
||||
<string name="perf_stats_desc_on">Les statistiques de performance seront affichées dans le coin supérieur gauche</string>
|
||||
<string name="max_refresh_rate">Utilise le taux de rafraîchissement maximal de l\'écran</string>
|
||||
<string name="max_refresh_rate_enabled">Règle le taux de rafraîchissement aussi haut que possible (la plupart des jeux ne fonctionneront pas)</string>
|
||||
<string name="max_refresh_rate_disabled">Règle le taux de rafraîchissement de l\'écran à 60Hz</string>
|
||||
<string name="screen_orientation">Orientation de l\'écran</string>
|
||||
<string name="aspect_ratio">Aspect de l\'image</string>
|
||||
<string name="respect_display_cutout">Respecter l\'encoche de l\'écran</string>
|
||||
<string name="respect_display_cutout_enabled">Ne pas afficher d\'éléments de l\'interface dans la zone de l\'encoche de l\'écran</string>
|
||||
<string name="respect_display_cutout_disabled">Autorise les éléments d\'interface à s\'afficher dans la zone de l\'encoche</string>
|
||||
<!-- Settings - Audio -->
|
||||
<string name="audio">Audio</string>
|
||||
<string name="disable_audio_output">Désactiver le son</string>
|
||||
<string name="disable_audio_output_enabled">Le son est désactivé</string>
|
||||
<string name="disable_audio_output_disabled">Le son est activé</string>
|
||||
<!-- Settings - GPU -->
|
||||
<string name="gpu">GPU</string>
|
||||
<string name="gpu_driver_config">Configuration du driver GPU</string>
|
||||
<string name="gpu_driver_config_desc">Driver actif: %1$s</string>
|
||||
<string name="gpu_driver_config_desc_unsupported">Votre appareil ne supporte pas les drivers personnalisés</string>
|
||||
<string name="force_triple_buffering">Forcer la triple mise en mémoire-tampon</string>
|
||||
<string name="triple_buffering_enabled">Utilise au moins trois tampon (plus de FPS mais plus de délai avec les touches)</string>
|
||||
<string name="triple_buffering_disabled">Utilise au moins deux tampons (moins de FPS mais moins de délai avec les touches)</string>
|
||||
<string name="disable_frame_throttling">Désactiver la limitation de frames</string>
|
||||
<string name="disable_frame_throttling_enabled">Le jeu est autorisé à afficher autant d\'images que possible (seulement pour le benchmarking)\n\n<b>Note :</b> Une méthode alternative est utilisée pour mesurer le nombre d\'images par secondes lorsque cette option est activée, les chiffres ne doivent pas être comparés avec les chiffres correspondant aux images par seconde lorsqu\'elles sont limitées</string>
|
||||
<string name="disable_frame_throttling_disabled">Autorise le jeu à soumettre seulement des images à la fréquence de rafraîchissement de l\'écran.</string>
|
||||
<string name="executor_slot_count_scale">Échelle du nombre d\'emplacements de l\'exécuteur</string>
|
||||
<string name="executor_slot_count_scale_desc">Échelle qui contrôle le nombre maximum d\'exécutions simultanées du GPU (des valeurs plus élevées peuvent parfois donner de meilleurs résultats mais plus de RAM sera consommée)</string>
|
||||
<string name="executor_flush_threshold">Contrôle des seuils de l\'exécuteur du GPU</string>
|
||||
<string name="executor_flush_threshold_desc">Contrôle la fréquence à laquelle les éléments graphiques sont stockés et envoyés au GPU</string>
|
||||
<string name="use_direct_memory_import">Utiliser l\'import direct de mémoire (Direct Memory Import)</string>
|
||||
<string name="use_direct_memory_import_desc">Peut affecter la performance et la stabilité dans certains jeux\n<b>NOTE :</b> Cette option fonctionne seulement avec les drivers propriétaires Adreno</string>
|
||||
<string name="force_max_gpu_clocks">Forcer la fréquence maximale du GPU</string>
|
||||
<string name="force_max_gpu_clocks_desc">Force le GPU à fonctionner à sa fréquence maximale (peut causer une surchauffe et une consommation d\'énergie excessive)</string>
|
||||
<string name="force_max_gpu_clocks_desc_unsupported">L\'appareil ne permet pas de forcer la fréquence maximale du GPU</string>
|
||||
<string name="shader_cache">Désactiver le cache des shaders</string>
|
||||
<string name="shader_cache_disabled">Les shaders stockés dans le cache ne seront pas chargés, causera des ralentissements</string>
|
||||
<string name="shader_cache_enabled">Les shaders stockés dans le cache seront chargés, peut réduire significativement les ralentissements</string>
|
||||
<!-- Settings - Hacks -->
|
||||
<string name="hacks">Hacks</string>
|
||||
<string name="enable_fast_gpu_readback">Activer la Relecture Rapide du GPU</string>
|
||||
<string name="enable_fast_gpu_readback_enabled">La relecture rapide du GPU est activée (certains jeux ne fonctionneront pas mais certains auront de meilleure performances)</string>
|
||||
<string name="enable_fast_gpu_readback_disabled">La relecture rapide du GPU est désactivée (assure une plus grande précision)</string>
|
||||
<string name="enable_fast_readback_writes">Activer la relecture rapide des écritures</string>
|
||||
<string name="enable_fast_readback_writes_enabled">La relecture rapide d\'écritures est activée</string>
|
||||
<string name="enable_fast_readback_writes_disabled">La relecture rapide d\'écritures est désactivée</string>
|
||||
<string name="disable_subgroup_shuffle">Désactiver le subgroup shuffle du GPU</string>
|
||||
<string name="disable_subgroup_shuffle_enabled">Les opérations du shader subgroup shuffle sont désactivées, peut causer des problèmes graphiques importants</string>
|
||||
<string name="disable_subgroup_shuffle_disabled">Les opérations du shader subgroup shuffle sont activées, assure une précision maximale</string>
|
||||
<!-- Settings - Debug -->
|
||||
<string name="debug">Débug</string>
|
||||
<string name="log_level">Niveau de log</string>
|
||||
<string name="validation_layer">Active la validation des layers</string>
|
||||
<string name="validation_layer_enabled">La validation des layers de l\'API Vulkan est activée, des ralentissements sont attendus</string>
|
||||
<string name="validation_layer_disabled">La validation des layers de l\'API Vulkan est désactivée</string>
|
||||
<!-- Gpu Driver Activity -->
|
||||
<string name="gpu_driver">Driver graphique</string>
|
||||
<string name="add_gpu_driver">Ajouter un driver graphique</string>
|
||||
<string name="delete_gpu_driver">Supprimer ce driver graphique</string>
|
||||
<string name="system_driver">Driver système</string>
|
||||
<string name="system_driver_desc">Le driver graphique intégré par votre système</string>
|
||||
<string name="install">Installer</string>
|
||||
<string name="gpu_driver_install_inprogress">Installation du driver graphique ...</string>
|
||||
<string name="gpu_driver_install_success">Driver graphique installé avec succès</string>
|
||||
<string name="gpu_driver_install_invalid_archive">Une erreur est survenue lors de l\'extraction du driver sélectionné</string>
|
||||
<string name="gpu_driver_install_missing_metadata">Le package du driver fourni est invalide dû au manque de métadonnées</string>
|
||||
<string name="gpu_driver_install_invalid_metadata">Le package du driver fourni contient des métadonnées invalides, il peut être corrompu</string>
|
||||
<string name="gpu_driver_install_unsupported_android_version">L\'appareil utilisé ne satisfait pas les exigences minimales de la version Android pour le driver fourni</string>
|
||||
<string name="gpu_driver_install_already_installed">Le package du driver fourni est déjà installé</string>
|
||||
<!-- Input -->
|
||||
<string name="input">Entrée</string>
|
||||
<string name="osc">Contrôles sur écran</string>
|
||||
<string name="osc_enable">Activer les contrôles sur l\'écran</string>
|
||||
<string name="osc_not_shown">Les contrôles sur l\'écran ne s\'afficheront pas</string>
|
||||
<string name="osc_shown">Les contrôles sur l\'écran s\'afficheront</string>
|
||||
<string name="osc_feedback">Activer le retour haptique</string>
|
||||
<string name="osc_feedback_description">Les contrôles des joysticks et du matériel sont désactivés</string>
|
||||
<string name="osc_edit">Éditer les contrôles sur l\'écran</string>
|
||||
<string name="setup_guide">Guide de démarrage</string>
|
||||
<string name="setup_guide_description">Mapper séquentiellement chaque stick et bouton</string>
|
||||
<string name="joystick">Joystick</string>
|
||||
<string name="confirm">Confirmer</string>
|
||||
<string name="cancel">Annuler</string>
|
||||
<string name="osc_recenter_sticks">Recentrer les joysticks au toucher</string>
|
||||
<string name="controller">Contrôleur</string>
|
||||
<string name="config_controller">Configurer le contrôleur</string>
|
||||
<string name="controller_type">Type de contrôleur</string>
|
||||
<string name="none">Aucun</string>
|
||||
<string name="handheld_procon">Portable + Pro Controller</string>
|
||||
<string name="procon">Pro Controller</string>
|
||||
<string name="ljoycon">JoyCon gauche</string>
|
||||
<string name="rjoycon">JoyCon droite</string>
|
||||
<string name="general">Général</string>
|
||||
<string name="partner_joycon">JoyCon partenaire</string>
|
||||
<string name="rumble_device">Dispositif sonore</string>
|
||||
<string name="supported">Supporté</string>
|
||||
<string name="not_supported">Non Supporté</string>
|
||||
<string name="press_any_button">Appuyez sur n\'importe quel bouton du contrôleur</string>
|
||||
<string name="confirm_button_again">Confirmer le choix en appuyant une nouvelle fois le bouton</string>
|
||||
<string name="builtin">Intégré</string>
|
||||
<string name="builtin_vibrator">Vibreur intégré</string>
|
||||
<string name="reset">Réinitialiser</string>
|
||||
<string name="buttons">Boutons</string>
|
||||
<string name="use_button_axis">Utiliser n\'importe quel bouton ou axes sur le contrôleur</string>
|
||||
<string name="release_confirm">Lâcher pour confirmer la séléction</string>
|
||||
<string name="hold_confirm">Maintenir pour confirmer la sélection</string>
|
||||
<string name="sticks">Sticks</string>
|
||||
<string name="stick_button">Bouton du stick</string>
|
||||
<string name="next">Suivant</string>
|
||||
<string name="x_plus">Stick X+ Axis (Droit)</string>
|
||||
<string name="y_plus">Stick Y+ Axis (Haut)</string>
|
||||
<string name="x_minus">Stick X- Axis (Gauche)</string>
|
||||
<string name="y_minus">Stick Y- Axis (Bas)</string>
|
||||
<string name="a_button">A</string>
|
||||
<string name="b_button">B</string>
|
||||
<string name="x_button">X</string>
|
||||
<string name="y_button">Y</string>
|
||||
<string name="left_shoulder">Bouton L</string>
|
||||
<string name="right_shoulder">Bouton R</string>
|
||||
<string name="left_trigger">Gâchette gauche </string>
|
||||
<string name="right_trigger">Gâchette droite</string>
|
||||
<string name="plus_button">Plus</string>
|
||||
<string name="minus_button">Moins</string>
|
||||
<string name="emu_menu_button">Menu Émulateur</string>
|
||||
<string name="stick_preview">Prévisualisation du stick</string>
|
||||
<string name="done">Terminer</string>
|
||||
<string name="use_non_stick">Utiliser n\'importe quel bouton non assigné pour terminer</string>
|
||||
<string name="button">Bouton</string>
|
||||
<string name="up">Haut</string>
|
||||
<string name="down">Bas</string>
|
||||
<string name="left">Gauche</string>
|
||||
<string name="right">Droite</string>
|
||||
<string name="dpad">Manette +</string>
|
||||
<string name="left_stick">Stick gauche</string>
|
||||
<string name="right_stick">Stick droite</string>
|
||||
<string name="face_buttons">Boutons A,B,X,Y</string>
|
||||
<string name="shoulder_trigger">Boutons & Gâchettes</string>
|
||||
<string name="shoulder_rail">Boutons dans la glissière du JoyCon</string>
|
||||
<string name="misc_buttons">Divers boutons</string>
|
||||
<!-- Credits -->
|
||||
<string name="credits">Crédits</string>
|
||||
<!-- Licenses -->
|
||||
<string name="licenses">Licences</string>
|
||||
<string name="skyline_license_description">Skyline est licencié sous Mozilla Public License 2.0 </string>
|
||||
<string name="ryujinx_description">Ryujinx a été utilisé comme référence tout au long du projet en raison de leurs implémentations très précises\n\n<b>Note : Skyline n\'est pas basé sur Ryujinx</b></string>
|
||||
<string name="shader_compiler_description">Le compilateur de shader de Skyline est un <b>fork</b>du compilateur de shader de <i>yuzu</i> avec des changements spécifiques à Skyline tandis que d\'autres changements sont partagés entre eux permettant aux deux projets de bénéficier de son développement\n\n<b>Note :</b>Son utilisation dans Skyline n\'est possible que grâce à l\'exemption de licence accordée à Skyline par l\'équipe de<i>yuzu</i></string>
|
||||
<string name="sirit_description">Le compilateur de shaders de Skyline utilise en interne Sirit pour communiquer avec SPIR-V de manière efficace</string>
|
||||
<string name="vkhpp_description">Vulkan-Hpp apporte une API C++ pour Vulkan</string>
|
||||
<string name="vkma_description">L\'allocateur de mémoire Vulkan fournit un allocateur de mémoire graphique avec support UMA</string>
|
||||
<string name="khvkval_description">La couche de validation Vulkan de Khronos vérifie les erreurs pour les appels d\'API Vulkan dans les versions de débogage</string>
|
||||
<string name="oboe_description">Oboe est utilisé pour une sortie audio de haute performance</string>
|
||||
<string name="perfetto_description">Perfetto est utilisé pour profiler et déboguer avec un traçage détaillé</string>
|
||||
<string name="fmtlib_description">{fmt} fournit une API moderne de formatage de chaînes en C++</string>
|
||||
<string name="boost_description">Boost fournit une implémentation de haute qualité des conteneurs et d\'autres fonctions pratiques en C++</string>
|
||||
<string name="rangev3_description">Range v3 est une implémentation de référence des ranges ISO en C++20, cela nous permet d\'utiliser les ranges pendant qu\'elles sont développées dans la libc++ de LLVM</string>
|
||||
<string name="frozen_description">Frozen fournit des HashMap immuables lors de la compilation avec une fonction de hachage parfaite en vue de recherches plus rapides</string>
|
||||
<string name="pugixml_description">pugixml est utilisé pour analyser le fichier XML par défaut et récupérer les paramètres du C++</string>
|
||||
<string name="opus_description">Opus Audio Codec fournit un décodeur d\'Opus de haute qualité utilisé pour décoder le son encodé Opus apporté par l\'invité</string>
|
||||
<string name="mbedtls_description">Mbed TLS est utilisé pour décrypter les fichiers NCA encryptés par AES</string>
|
||||
<string name="lz4_description">LZ4 est utilisé pour extraire les sections ELF compressées en LZ4 d\'un fichier NSO</string>
|
||||
<string name="tzcode_description">tzcode fournit une API en C pour accéder à tzdb pour les données de fuseau horaire</string>
|
||||
<string name="jssim_description">Java String Similarity alimente notre fonctionnalité de recherche</string>
|
||||
<string name="andx_description">AndroidX fournit une expérience utilisateur cohérente entre les versions d\'Android</string>
|
||||
<string name="amat_description">Android Material Components fournit une interface Material Design cohérente</string>
|
||||
<string name="ktstd_description">Kotlin Standard Library fournit les fonctions pratiques en Kotlin</string>
|
||||
<string name="dagger_description">Dagger fournit un framework pour l\'injection des dépendances lors de la compilation</string>
|
||||
<string name="mtico_description">Les icônes Material Design fournissent une iconographie cohérente dans toute l\'application</string>
|
||||
<string name="noto_sans_description">La police Noto Sans est utilisée par notre police partagée libre de droit pour la langue latine, le japonais et le chinois (traditionnel)</string>
|
||||
<string name="roboto_description">Roboto est utilisé comme notre police partagée libre de droit pour remplacer le jeu de caractères étendu de Nintendo</string>
|
||||
<!-- Software Keyboard -->
|
||||
<string name="input_hint">Insérer du texte</string>
|
||||
<!-- Misc -->
|
||||
<!--suppress AndroidLintUnusedResources -->
|
||||
<string name="expand_button_title" tools:override="true">Développer</string>
|
||||
<string name="undo">Annuler</string>
|
||||
</resources>
|
233
app/src/main/res/values-hu/strings.xml
Normal file
233
app/src/main/res/values-hu/strings.xml
Normal file
@ -0,0 +1,233 @@
|
||||
<resources xmlns:tools="http://schemas.android.com/tools">
|
||||
<!-- Common -->
|
||||
<string name="search">Keresés</string>
|
||||
<string name="error">Hiba történt</string>
|
||||
<string name="copied_to_clipboard">Vágólapra másolva</string>
|
||||
<!-- Toolbar Main -->
|
||||
<string name="settings">Beállítások</string>
|
||||
<string name="share_logs">Naplók megosztása</string>
|
||||
<string name="refresh">Frissítés</string>
|
||||
<!-- Toolbar - Share Logs -->
|
||||
<string name="log_share_prompt">Naplók megosztása</string>
|
||||
<string name="logs_not_found">Nem készült napló fájl a legutóbbi futás óta</string>
|
||||
<!-- Main -->
|
||||
<string name="all">Összes</string>
|
||||
<string name="metadata_missing">Hiányzó Metaadatok </string>
|
||||
<string name="icon">Ikon</string>
|
||||
<string name="no_rom">Nem találhatóak ROM-ok</string>
|
||||
<string name="pin">Rögzítés</string>
|
||||
<string name="play">Játék</string>
|
||||
<string name="searching_roms">ROM-ok keresése</string>
|
||||
<string name="invalid_file">Érvénytelen fájl</string>
|
||||
<string name="missing_title_key">Hiányzó title key</string>
|
||||
<string name="incomplete_prod_keys">Befejezetlen production key</string>
|
||||
<!-- Settings - Emulator -->
|
||||
<string name="emulator">Emulátor</string>
|
||||
<string name="search_location">Keresés helye</string>
|
||||
<string name="open_data_directory">Belső mappa megtekintése</string>
|
||||
<string name="open_data_directory_summary">A Skyline belső mappájának megnyitása a fájlkezelőben</string>
|
||||
<string name="failed_open_directory">Nem található külső fájlkezelő a Skyline belső mappájának megnyitásához</string>
|
||||
<string name="theme">Téma</string>
|
||||
<string name="layout_type">Játékkönyvtár elrendezés</string>
|
||||
<string name="group_by_format">Játékok csoportosítása formátum szerint</string>
|
||||
<string name="group_by_format_desc_off">Játékok megjelenítése listában</string>
|
||||
<string name="group_by_format_desc_on">Játékok csoportosítása formátum szerint</string>
|
||||
<string name="sort_apps_by">Játékok rendezési szempontja</string>
|
||||
<string name="select_action">A játékinformációk állandó mutatása</string>
|
||||
<string name="select_action_desc_on">A játékinformációk mutatása játékra kattintáskor</string>
|
||||
<string name="select_action_desc_off">Csak hosszú kattintás esetén mutassa a játékinformációkat</string>
|
||||
<string name="perf_stats">Teljesítmény statisztikák mutatása</string>
|
||||
<string name="shader_cache">Árnyékoló gyorsítótár kikapcsolása</string>
|
||||
<string name="perf_stats_desc_off">Teljesítmény statisztikák elrejtése</string>
|
||||
<string name="perf_stats_desc_on">Teljesítmény statisztikák a bal felső sarokban fognak megjelenni</string>
|
||||
<string name="shader_cache_disabled">Árnyékoló gyorsítótár nem lesz betöltve, akadozást okozhat</string>
|
||||
<string name="shader_cache_enabled">Árnyékoló gyorsítótár betöltése, nagymértékben csökkenti az akadozást</string>
|
||||
<string name="log_level">Naplózási Szint</string>
|
||||
<string name="gpu_driver_config">GPU illesztőprogram konfiguráció</string>
|
||||
<string name="gpu_driver_config_desc">Aktív illesztőprogram: %1$s</string>
|
||||
<string name="gpu_driver_config_desc_unsupported">Az eszközöd nem támogatja az egyedi illesztőprogramokat</string>
|
||||
<string name="app_language">Alkalmazás nyelve</string>
|
||||
<string name="app_language_default">A rendszer alapértelmezés használata</string>
|
||||
<!-- Settings - System -->
|
||||
<string name="system">Rendszer</string>
|
||||
<string name="use_docked">Dokkolt mód használata</string>
|
||||
<string name="handheld_enabled">A rendszer kézi üzemmódban történő emulálása</string>
|
||||
<string name="docked_enabled">A rendszer dokkolt módban történő emulálása</string>
|
||||
<string name="username">Felhasználónév</string>
|
||||
<string name="profile_picture">Profilkép</string>
|
||||
<string name="system_language">Rendszer nyelve</string>
|
||||
<string name="system_region">Rendszer régió</string>
|
||||
<!-- Settings - Keys -->
|
||||
<string name="keys">Kulcsok</string>
|
||||
<string name="prod_keys">prod.keys fájl</string>
|
||||
<string name="title_keys">title.keys fájl</string>
|
||||
<string name="import_keys_success">Kulcsok sikeresen importálva</string>
|
||||
<string name="import_keys_invalid_input_path">Hibás a megadott elérési útvonal kulcsoknak</string>
|
||||
<string name="import_keys_invalid_keys">Az importálni kívánt kulcsok érvénytelenek</string>
|
||||
<string name="import_keys_delete_previous_failed">A jelenleg használt kulcsok törlése sikertelen</string>
|
||||
<string name="import_keys_move_failed">Nem sikerült a kulcsok áthelyezése belső könyvtárba</string>
|
||||
<!-- Settings - Display -->
|
||||
<string name="display">Kijelző</string>
|
||||
<string name="screen_orientation">Képernyő tájolása</string>
|
||||
<string name="force_triple_buffering">Háromszoros pufferelés kényszerítése</string>
|
||||
<string name="triple_buffering_enabled">Legalább három cserelánc puffer használata (Magasabb FPS, viszont nagyobb bemeneti késés)</string>
|
||||
<string name="triple_buffering_disabled">Legalább két cserelánc puffer használata (Magasabb FPS, viszont kevesebb bemeneti késés)</string>
|
||||
<string name="disable_frame_throttling">FPS korlátozás tiltása</string>
|
||||
<string name="disable_frame_throttling_enabled">A játék a lehető legnagyobb FPS-el fog futni. (Csak Benchmarkhoz)\n\n<b>Megjegyzés:</b>Itt egy alternatív mérést használunk, ne hasonlítsd össze a korlátozott FPS értékekkel.</string>
|
||||
<string name="disable_frame_throttling_disabled">Az FPS korlátozása a képernyő képfrissítési értékére</string>
|
||||
<string name="max_refresh_rate">Maximális képfrissítés használata</string>
|
||||
<string name="max_refresh_rate_enabled">A képernyő képfrissítési értékének maximalizálása (a legtöbb játék működésképtelen lesz)</string>
|
||||
<string name="max_refresh_rate_disabled">A képernyő frissítését 60Hz-re állítja</string>
|
||||
<string name="aspect_ratio">Képarány</string>
|
||||
<string name="respect_display_cutout">Vegye figyelembe a képernyő kivágást</string>
|
||||
<string name="respect_display_cutout_enabled">Ne jelenítsen meg UI elemeket a kivágás területén</string>
|
||||
<string name="respect_display_cutout_disabled">UI elemek engedélyezése a kivágás területén</string>
|
||||
<string name="executor_slot_count_scale">Munkavégrehajtó szálak száma</string>
|
||||
<string name="executor_slot_count_scale_desc">Az egyidejűleg végrehajtott feladatok beállítása (A magasabb érték néha jobban teljesít, de több RAM-ot igényel)</string>
|
||||
<string name="executor_flush_threshold">Végrehajtás ürítés határértéke</string>
|
||||
<string name="executor_flush_threshold_desc">Azt szabályozza, hogy a munka milyen gyakran kerüljön a GPU-ba</string>
|
||||
<string name="use_direct_memory_import">Közvetlen memóriai bevitel használata</string>
|
||||
<string name="use_direct_memory_import_desc">Megváltozhat néhány játék teljesítménye és stabilitása\n<b>FIGYELEM:</b> Ez az opció csak Adreno Gpu illesztő programokkal működik </string>
|
||||
<string name="force_max_gpu_clocks">Maximális GPU órajelek kényszerítése</string>
|
||||
<string name="force_max_gpu_clocks_desc">Arra kényszeríti a GPU-t hogy a maximális sebességen fusson (Magas energiahasználatot és túlmelegedést okozhat)</string>
|
||||
<string name="force_max_gpu_clocks_desc_unsupported">Az eszközöd nem támogatja a GPU maximális sebességének kényszerítését</string>
|
||||
<!-- Settings - Hacks -->
|
||||
<string name="hacks">Csalások</string>
|
||||
<string name="enable_fast_gpu_readback">Gyors GPU visszaolvasás engedélyezése</string>
|
||||
<string name="enable_fast_gpu_readback_enabled">A Gyors GPU visszaolvasás engedélyezve van (Hibákat okozhat néhány játékban, de másokál növelheti a teljesítményt)</string>
|
||||
<string name="enable_fast_gpu_readback_disabled">A Gyors GPU visszaolvasás le van tiltva (Legnagyobb pontosság biztosítása)</string>
|
||||
<string name="disable_subgroup_shuffle">GPU alcsoportok keverése</string>
|
||||
<string name="disable_subgroup_shuffle_enabled">Árnyékoló alcsoportok keverése tiltva van komolyabb grafikai problémákat okozhat </string>
|
||||
<string name="disable_subgroup_shuffle_disabled">Árnyékoló alcsoportok keverése engedélyezve, maximális pontosság biztosítása</string>
|
||||
|
||||
<!-- Settings - Audio -->
|
||||
<string name="audio">Hang</string>
|
||||
<string name="disable_audio_output">Hangkimenet Letiltása</string>
|
||||
<string name="disable_audio_output_enabled">A hang kimenet le van tiltva</string>
|
||||
<string name="disable_audio_output_disabled">A hang kimenet engedélyezve van</string>
|
||||
<!-- Settings - Debug -->
|
||||
<string name="debug">Hibakeresés</string>
|
||||
<string name="validation_layer">Érvényesítési réteg engedélyezése</string>
|
||||
<string name="validation_layer_enabled">A Vulkan érvényesítési réteg engedélyezve van, masszív teljesítmény csökkenésekre lehet számítani</string>
|
||||
<string name="validation_layer_disabled">A Vulkan érvényesítési réteg le van tiltva</string>
|
||||
<!-- Gpu Driver Activity -->
|
||||
<string name="gpu_driver">GPU Illesztőprogram</string>
|
||||
<string name="add_gpu_driver">GPU Illesztőprogram hozzáadása</string>
|
||||
<string name="delete_gpu_driver">GPU Illesztőprogram törlése</string>
|
||||
<string name="system_driver">Gyári GPU Illesztőprogram</string>
|
||||
<string name="system_driver_desc">A rendszer által biztosított grafikai Illesztőprogram </string>
|
||||
<string name="install">Telepítés</string>
|
||||
<string name="gpu_driver_install_inprogress">GPU Illesztőprogram telepítése</string>
|
||||
<string name="gpu_driver_install_success">Sikerült a GPU Illesztőprogram telepítése</string>
|
||||
<string name="gpu_driver_install_invalid_archive">Hiba a fájl kicsomagolásakor.</string>
|
||||
<string name="gpu_driver_install_missing_metadata">Hiányzó metaadatok a megadott Illesztőprogramhoz</string>
|
||||
<string name="gpu_driver_install_invalid_metadata">A megadott illesztőprogram érvénytelen metaadatot tartalmaz, a fájl hibás lehet</string>
|
||||
<string name="gpu_driver_install_unsupported_android_version">Az eszköz nem éri el a minimális Android verziót a driver telepítéséhez</string>
|
||||
<string name="gpu_driver_install_already_installed">A megadott illesztőprogram már telepítve van</string>
|
||||
<!-- Input -->
|
||||
<string name="input">Bevitel</string>
|
||||
<string name="osc">Képernyőn megjelenő irányítógombok</string>
|
||||
<string name="osc_enable">A képrnyőn megjelenő irányítógombok bekapcsolása</string>
|
||||
<string name="osc_not_shown">A képernyőn megjelenő irányítógombok nem fognak megjelenni</string>
|
||||
<string name="osc_shown">A képernyőn megjelenő irányítógombok meg fognak jelenni</string>
|
||||
<string name="osc_feedback">Rezgés engedélyezése</string>
|
||||
<string name="osc_feedback_description">Kontrollerek ls hardveres irányitok kihagyása </string>
|
||||
<string name="osc_edit">Képernyőn megjelenő irányítógombok szerkesztése</string>
|
||||
<string name="setup_guide">Beállítás segéd</string>
|
||||
<string name="setup_guide_description">Gombok sorozatos beállítása</string>
|
||||
<string name="joystick">Joystick</string>
|
||||
<string name="confirm">Megerősítés </string>
|
||||
<string name="cancel">Mégse</string>
|
||||
<string name="osc_recenter_sticks">Karok újrapozicionálása érintéskor</string>
|
||||
<string name="controller">Kontroller</string>
|
||||
<string name="config_controller">Vezérlő konfigurálása</string>
|
||||
<string name="controller_type">Vezérlő típusa</string>
|
||||
<string name="none">Egyik sem</string>
|
||||
<string name="handheld_procon">Kézi + Pro Controller</string>
|
||||
<string name="procon">Pro Controller</string>
|
||||
<string name="ljoycon">Bal JoyCon</string>
|
||||
<string name="rjoycon">Jobb JoyCon</string>
|
||||
<string name="general">Általános</string>
|
||||
<string name="partner_joycon">Társ Joy-Con</string>
|
||||
<string name="rumble_device">Rezgés eszköz</string>
|
||||
<string name="supported">Támogatott</string>
|
||||
<string name="not_supported">Nem támogatott</string>
|
||||
<string name="press_any_button">Nyomd meg bármelyik gombot a vezérlőn</string>
|
||||
<string name="confirm_button_again">Erősítsd meg a választást egy gomb ismételt megnyomásával</string>
|
||||
<string name="builtin">Beépített</string>
|
||||
<string name="builtin_vibrator">Beépített rezgés</string>
|
||||
<string name="reset">Alaphelyzetbe állítás</string>
|
||||
<string name="buttons">Nyomógombok</string>
|
||||
<string name="use_button_axis">Használd bármelyik gombot vagy tengelyt a vezérlőn</string>
|
||||
<string name="release_confirm">Engedd fel a megerősítéshez </string>
|
||||
<string name="hold_confirm">Tartsd nyomva a választás megerősítéséhez</string>
|
||||
<string name="sticks">Karok</string>
|
||||
<string name="stick_button">Kar gombok</string>
|
||||
<string name="next">Következő</string>
|
||||
<string name="x_plus">Kar X+ Tengely (Jobb)</string>
|
||||
<string name="y_plus">Kar Y+ Tengely (Fel)</string>
|
||||
<string name="x_minus">Kar X- Tengely (Bal)</string>
|
||||
<string name="y_minus">Kar Y- Tengely(Le)</string>
|
||||
<string name="a_button">A</string>
|
||||
<string name="b_button">B</string>
|
||||
<string name="x_button">X</string>
|
||||
<string name="y_button">Y</string>
|
||||
<string name="left_shoulder">Bal oldali gomb </string>
|
||||
<string name="right_shoulder">Jobb oldali gomb</string>
|
||||
<string name="left_trigger">Bal Ravasz</string>
|
||||
<string name="right_trigger">Jobb Ravasz</string>
|
||||
<string name="plus_button">Plusz</string>
|
||||
<string name="minus_button">Mínusz</string>
|
||||
<string name="emu_menu_button">Emulátor menü</string>
|
||||
<string name="stick_preview">Karok elölnézete </string>
|
||||
<string name="done">Kész</string>
|
||||
<string name="use_non_stick">Használj bármilyen nem használt gombot a befejezéshez</string>
|
||||
<string name="button">Gomb</string>
|
||||
<string name="up">Fel</string>
|
||||
<string name="down">Le</string>
|
||||
<string name="left">Bal</string>
|
||||
<string name="right">Jobb</string>
|
||||
<string name="dpad">D-pad</string>
|
||||
<string name="left_stick">Bal Irányítókar</string>
|
||||
<string name="right_stick">Jobb Irányítókar</string>
|
||||
<string name="face_buttons">Elülső gombok</string>
|
||||
<string name="shoulder_trigger">Ravasz & Oldalső gombok</string>
|
||||
<string name="shoulder_rail">Felsó gombok a Joy-Con sinen</string>
|
||||
<string name="misc_buttons">Egyéb gombok</string>
|
||||
<!-- Credits -->
|
||||
<string name="credits">Közreműködők </string>
|
||||
<!-- Licenses -->
|
||||
<string name="licenses">Licencek</string>
|
||||
<string name="skyline_license_description">Skyline is licensed under Mozilla Public License 2.0</string>
|
||||
<string name="ryujinx_description">Ryujinx has been used for reference throughout the project due to their highly accurate implementations\n\n<b>Note: Skyline is not based on Ryujinx</b></string>
|
||||
<string name="shader_compiler_description">Skyline\'s shader compiler is a <b>fork</b> of <i>yuzu</i>\'s shader compiler with Skyline-specific changes while other changes are shared between them allowing both projects to benefit from the development of it\n\n<b>Note:</b> Using it in Skyline is only possible due to the licensing exemption granted to Skyline by the <i>yuzu</i> team</string>
|
||||
<string name="sirit_description">Skyline\'s shader compiler internally uses Sirit to emit SPIR-V in an efficient manner</string>
|
||||
<string name="vkhpp_description">Vulkan-Hpp provides a C++ API for Vulkan</string>
|
||||
<string name="vkma_description">Vulkan Memory Allocator provides a high-quality GPU memory allocator with UMA support</string>
|
||||
<string name="khvkval_description">Khronos\'s Vulkan Validation Layer provides error-checking for Vulkan API calls in debug builds</string>
|
||||
<string name="oboe_description">Oboe is used for high-performance audio output</string>
|
||||
<string name="perfetto_description">Perfetto is used to profile and debug with detailed tracing</string>
|
||||
<string name="fmtlib_description">{fmt} provides a modern C++ string formatting API</string>
|
||||
<string name="boost_description">Boost provides high-quality implementations of containers and other convenience functions in C++</string>
|
||||
<string name="rangev3_description">Range v3 is a reference implementation of ISO C++ 20 ranges, this allows us to use ranges while they are developed in LLVM\'s libc++</string>
|
||||
<string name="frozen_description">Frozen provides compile-time immutable hash maps with a perfect hash function for faster lookups</string>
|
||||
<string name="pugixml_description">pugixml is used to parse the preference XML to retrieve settings from C++</string>
|
||||
<string name="opus_description">Opus Audio Codec provides a high-quality Opus decoder used to decode Opus-encoded audio provided by the guest</string>
|
||||
<string name="mbedtls_description">Mbed TLS is used to decrypt AES-encrypted NCAs</string>
|
||||
<string name="lz4_description">LZ4 is used to extract LZ4-compressed ELF sections from an NSO</string>
|
||||
<string name="tzcode_description">tzcode provides a C API to access tzdb for time zone data</string>
|
||||
<string name="jssim_description">Java String Similarity powers our search functionality</string>
|
||||
<string name="andx_description">AndroidX provides a consistent user-experience across Android versions</string>
|
||||
<string name="amat_description">Android Material Components provides a consistent Material Design UI</string>
|
||||
<string name="ktstd_description">Kotlin Standard Library provides convenience functions in Kotlin</string>
|
||||
<string name="dagger_description">Dagger provides a framework for compile-time dependency injection</string>
|
||||
<string name="mtico_description">Material Design Icons provides consistent iconography throughout the application</string>
|
||||
<string name="noto_sans_description">Noto Sans is used as our FOSS shared font replacement for Latin, Japanese and (Traditional) Chinese</string>
|
||||
<string name="roboto_description">Roboto is used as our FOSS shared font replacement for Korean and Nintendo\'s extended character set</string>
|
||||
<!-- Software Keyboard -->
|
||||
<string name="input_hint">Szöveg bevitele</string>
|
||||
<!-- Misc -->
|
||||
<!--suppress AndroidLintUnusedResources -->
|
||||
<string name="expand_button_title" tools:override="true">Bövebben</string>
|
||||
<string name="undo">Visszavonás</string>
|
||||
</resources>
|
233
app/src/main/res/values-in/strings.xml
Normal file
233
app/src/main/res/values-in/strings.xml
Normal file
@ -0,0 +1,233 @@
|
||||
<resources xmlns:tools="http://schemas.android.com/tools">
|
||||
<!-- Common -->
|
||||
<string name="search">Cari</string>
|
||||
<string name="error">Terjadi kesalahan</string>
|
||||
<string name="copied_to_clipboard">Disalin ke Papan Klip</string>
|
||||
<!-- Toolbar Main -->
|
||||
<string name="settings">Pengaturan</string>
|
||||
<string name="share_logs">Bagikan Log</string>
|
||||
<string name="refresh">Muat ulang</string>
|
||||
<!-- Toolbar - Share Logs -->
|
||||
<string name="log_share_prompt">Bagikan file log</string>
|
||||
<string name="logs_not_found">Tidak ada log yang dibuat selama proses terakhir</string>
|
||||
<!-- Main -->
|
||||
<string name="all">Semua</string>
|
||||
<string name="metadata_missing">Metadata Tidak Tersedia</string>
|
||||
<string name="icon">Ikon</string>
|
||||
<string name="no_rom">Tidak dapat menemukan ROM apa pun</string>
|
||||
<string name="pin">Pin</string>
|
||||
<string name="play">Mainkan</string>
|
||||
<string name="searching_roms">Sedang mencari ROM</string>
|
||||
<string name="invalid_file">File tidak valdi</string>
|
||||
<string name="missing_title_key">Title key belum dipasang</string>
|
||||
<string name="incomplete_prod_keys">Production keys belum dipasang</string>
|
||||
<!-- Settings - Emulator -->
|
||||
<string name="emulator">Emulator</string>
|
||||
<string name="search_location">Lokasi Pencarian</string>
|
||||
<string name="open_data_directory">Lihat Direktori Internal</string>
|
||||
<string name="open_data_directory_summary">Buka Direktori Skyline di manajemen berkas</string>
|
||||
<string name="failed_open_directory">Tidak dapat mencari aplikasi manajemen berkas untuk membuka direktori Skyline</string>
|
||||
<string name="theme">Tema</string>
|
||||
<string name="layout_type">Letak Tampilan Game</string>
|
||||
<string name="group_by_format">Kelompokan Game Sesuai Format</string>
|
||||
<string name="group_by_format_desc_off">Game akan ditampilkan dalam satu daftar. </string>
|
||||
<string name="group_by_format_desc_on">Game akan ditampilkan dalam format berkelompok </string>
|
||||
<string name="sort_apps_by">Sortir Urutan Game</string>
|
||||
<string name="select_action">Selalu Perlihatkan Informasi Game</string>
|
||||
<string name="select_action_desc_on">Informasi game akan muncul ketika di klik</string>
|
||||
<string name="select_action_desc_off">Informasi game akan muncul ketika di tahan</string>
|
||||
<string name="perf_stats">Perlihatkan Statistik Performa</string>
|
||||
<string name="shader_cache">Matikan shader cache</string>
|
||||
<string name="perf_stats_desc_off">Statistik Performa tidak akan di perlihatkan</string>
|
||||
<string name="perf_stats_desc_on">Statistik Performa akan perlihatkan di pojok kiri-atas</string>
|
||||
<string name="shader_cache_disabled">Shader cache tidak akan digunakan, akan menyebabkan macet-macet</string>
|
||||
<string name="shader_cache_enabled">Shader Cache akan digunakan, dapat mengurangi macet-macet</string>
|
||||
<string name="log_level">Jenis Log</string>
|
||||
<string name="gpu_driver_config">Pengaturan Driver GPU</string>
|
||||
<string name="gpu_driver_config_desc">Driver aktif \'%1$s\'</string>
|
||||
<string name="gpu_driver_config_desc_unsupported">Perangkat kamu tidak mendukung custom driver</string>
|
||||
<string name="app_language">Bahasa Aplikasi</string>
|
||||
<string name="app_language_default">Gunakan Bawaan Sistem</string>
|
||||
<!-- Settings - System -->
|
||||
<string name="system">Sistem</string>
|
||||
<string name="use_docked">Gunakan Mode Docked</string>
|
||||
<string name="handheld_enabled">Emulator akan berjalan di mode handheld</string>
|
||||
<string name="docked_enabled">Emulator akan berjalan di mode docked</string>
|
||||
<string name="username">Nama Pengguna</string>
|
||||
<string name="profile_picture">Foto Profil</string>
|
||||
<string name="system_language">Bahasa Sistem</string>
|
||||
<string name="system_region">Wilayah Sistem</string>
|
||||
<!-- Settings - Keys -->
|
||||
<string name="keys">Keys</string>
|
||||
<string name="prod_keys">Production Keys</string>
|
||||
<string name="title_keys">Title Keys</string>
|
||||
<string name="import_keys_success">Keys berhasil terpasang</string>
|
||||
<string name="import_keys_invalid_input_path">Direktori Keys yang dipilih tidak valid</string>
|
||||
<string name="import_keys_invalid_keys">Keys yang kamu impor tidak valid</string>
|
||||
<string name="import_keys_delete_previous_failed">Gagal menghapus keys yang telah terinstal</string>
|
||||
<string name="import_keys_move_failed">Gagal memindahkan keys ke direktori internal</string>
|
||||
<!-- Settings - Display -->
|
||||
<string name="display">Tampilan</string>
|
||||
<string name="screen_orientation">Rotasi Layar</string>
|
||||
<string name="force_triple_buffering">Paksa Tripple Buffering</string>
|
||||
<string name="triple_buffering_enabled">Gunakan setidaknya tiga swapchain buffer (FPS lebih tinggi tapi menambah delay pada tombol)</string>
|
||||
<string name="triple_buffering_disabled">Gunakan setidaknya dua swapchain buffer (FPS rendah tapi mengurangi delay pada tombol)</string>
|
||||
<string name="disable_frame_throttling">Matikan Frame Throttling</string>
|
||||
<string name="disable_frame_throttling_enabled">Game akan mencoba untuk berjalan secepat mungkin (Hanya untuk ngetest)\n\n<b>Note:</b> Metode alternative digunakan untuk menghitung FPS, angkanya tidak bisa dibandingkan dengan angka FPS yang dibatasi</string>
|
||||
<string name="disable_frame_throttling_disabled">Izinkan game hanya untuk menyesuaikan fps dengan refresh rate layar</string>
|
||||
<string name="max_refresh_rate">Gunakan Refresh Rate Layar Maksimal</string>
|
||||
<string name="max_refresh_rate_enabled">Atur refresh rate layar setinggi mungkin (Dapat menyebabkan bug di banyak game)</string>
|
||||
<string name="max_refresh_rate_disabled">Atur refresh rate layar jadi 60hz</string>
|
||||
<string name="aspect_ratio">Aspek Rasio</string>
|
||||
<string name="respect_display_cutout">Sesuaikan dengan potongan layar</string>
|
||||
<string name="respect_display_cutout_enabled">Jangan gunakan elemen UI di bagian layar yang terpotong</string>
|
||||
<string name="respect_display_cutout_disabled">Izinkan elemen UI untuk menggunakan bagian layar yang terpotong</string>
|
||||
<string name="executor_slot_count_scale">Jumlah Skala Executor Slot</string>
|
||||
<string name="executor_slot_count_scale_desc">Atur jumlah skala maksimum eksekusi GPU (Lebih tinggi memungkinkan lebih baik tetapi akan menggunakan lebih banyak RAM) </string>
|
||||
<string name="executor_flush_threshold">Eksekusi Flush Threshold</string>
|
||||
<string name="executor_flush_threshold_desc">Atur berapa sering flush GPU bekerja</string>
|
||||
<string name="use_direct_memory_import">Gunakan Direct Memory Input</string>
|
||||
<string name="use_direct_memory_import_desc">Dapat mengubah performa dan stabilitas di beberapa game\n<b>CATATAN:</b> Opsi ini hanya berfungsi pada driver Adreno proprietary</string>
|
||||
<string name="force_max_gpu_clocks">Paksa GPU Clocks secara Maksimum</string>
|
||||
<string name="force_max_gpu_clocks_desc">Memaksa GPU untuk bekerja pada kecepatan frequensi maksimumnya (Dapat menyebabkan panas dan penggunaan daya berlebih)</string>
|
||||
<string name="force_max_gpu_clocks_desc_unsupported">Perangkatmu tidak mendukung Paksa GPU secara maximum</string>
|
||||
<!-- Settings - Hacks -->
|
||||
<string name="hacks">Hack</string>
|
||||
<string name="enable_fast_gpu_readback">Aktifkan fast GPU readback</string>
|
||||
<string name="enable_fast_gpu_readback_enabled">Fast GPU readback diaktifkan (Dapat meningkatkan performa, tetapi akan menyebabkan bug di beberapa game)</string>
|
||||
<string name="enable_fast_gpu_readback_disabled">Fast GPU readback dinonaktifkan (Memastikan akurasi tertinggi)</string>
|
||||
<string name="disable_subgroup_shuffle">Matikan GPU subgroup shuffle</string>
|
||||
<string name="disable_subgroup_shuffle_enabled">Operasi shader subgroup shuffle di matikan, akan menyebabkan bug grafik yang parah</string>
|
||||
<string name="disable_subgroup_shuffle_disabled">Operasi subgroup shuffle di aktifkan, memastikan akurasi yang tinggi</string>
|
||||
|
||||
<!-- Settings - Audio -->
|
||||
<string name="audio">Suara</string>
|
||||
<string name="disable_audio_output">Matikan Output Suara</string>
|
||||
<string name="disable_audio_output_enabled">Output Suara di matikan</string>
|
||||
<string name="disable_audio_output_disabled">Output Suara di aktifkan</string>
|
||||
<!-- Settings - Debug -->
|
||||
<string name="debug">Debug</string>
|
||||
<string name="validation_layer">Aktifkan validation layer</string>
|
||||
<string name="validation_layer_enabled">Vulkan validation layer di aktifkan, cukup besar akan melambat</string>
|
||||
<string name="validation_layer_disabled">Vulkan validation layer tidak aktif</string>
|
||||
<!-- Gpu Driver Activity -->
|
||||
<string name="gpu_driver">Driver GPU</string>
|
||||
<string name="add_gpu_driver">Tambah driver GPU</string>
|
||||
<string name="delete_gpu_driver">Hapus driver GPU ini</string>
|
||||
<string name="system_driver">Driver Sistem</string>
|
||||
<string name="system_driver_desc">Driver GPU bawaan sistem</string>
|
||||
<string name="install">Instal</string>
|
||||
<string name="gpu_driver_install_inprogress">Menginstal driver GPU...</string>
|
||||
<string name="gpu_driver_install_success">Driver GPU berhasil di Instal</string>
|
||||
<string name="gpu_driver_install_invalid_archive">Gagal menginstal driver tersebut</string>
|
||||
<string name="gpu_driver_install_missing_metadata">Driver tersebut tidak valdi karena adanya metadata yang tidak tersedia</string>
|
||||
<string name="gpu_driver_install_invalid_metadata">Driver tersebut mengandung metadata yang tidak valdi, kemungkinan korup</string>
|
||||
<string name="gpu_driver_install_unsupported_android_version">Perangkat kamu tidak memenuhi minimum versi Android yang dibutuhkan oleh driver tersebut</string>
|
||||
<string name="gpu_driver_install_already_installed">Driver tersebut sudah terinstal</string>
|
||||
<!-- Input -->
|
||||
<string name="input">Tombol</string>
|
||||
<string name="osc">Kontrol Layar</string>
|
||||
<string name="osc_enable">Aktifkan Kontrol Layar</string>
|
||||
<string name="osc_not_shown">Kontrol Layar tak akan ditampilkan</string>
|
||||
<string name="osc_shown">Kontrol Layar akan ditampilkan</string>
|
||||
<string name="osc_feedback">Aktifkan Getaran Sentuh</string>
|
||||
<string name="osc_feedback_description">Mengecualikan analog dan kontrol hardware</string>
|
||||
<string name="osc_edit">Atur Letak Kontrol Layar</string>
|
||||
<string name="setup_guide">Pandu Pengaturan</string>
|
||||
<string name="setup_guide_description">Map setiap tombol dan analog secara berurutan</string>
|
||||
<string name="joystick">Analog</string>
|
||||
<string name="confirm">Konfirmasi</string>
|
||||
<string name="cancel">Batalkan</string>
|
||||
<string name="osc_recenter_sticks">Tetapkan Posisi Analog Ketika di Tekan</string>
|
||||
<string name="controller">Kontroler</string>
|
||||
<string name="config_controller">Atur Kontroler</string>
|
||||
<string name="controller_type">Tipe Kontroler</string>
|
||||
<string name="none">Tidak ada</string>
|
||||
<string name="handheld_procon">Handheld + Pro Controller</string>
|
||||
<string name="procon">Pro Controller</string>
|
||||
<string name="ljoycon">JoyCon Kiri</string>
|
||||
<string name="rjoycon">JoyCon Kanan</string>
|
||||
<string name="general">Umum</string>
|
||||
<string name="partner_joycon">Partner Joy-Con</string>
|
||||
<string name="rumble_device">Perangkat Getar</string>
|
||||
<string name="supported">Didukung</string>
|
||||
<string name="not_supported">Tidak Didukung</string>
|
||||
<string name="press_any_button">Tekan tombol apapun pada kontroler</string>
|
||||
<string name="confirm_button_again">Konfirmasi pilihan dengan menekan tombol lagi</string>
|
||||
<string name="builtin">Getar bawaan Kontroler</string>
|
||||
<string name="builtin_vibrator">Getar bawaan HP</string>
|
||||
<string name="reset">Atur Ulang</string>
|
||||
<string name="buttons">Tombol</string>
|
||||
<string name="use_button_axis">Tekan apapun tombol atau analog pada kontroler</string>
|
||||
<string name="release_confirm">Lepas untuk konfirmasi pilihan</string>
|
||||
<string name="hold_confirm">Tahan untuk konfirmasi pilihan</string>
|
||||
<string name="sticks">Analog</string>
|
||||
<string name="stick_button">Tombol Analog</string>
|
||||
<string name="next">Selanjutnya</string>
|
||||
<string name="x_plus">Analog X+ Axis (Kanan)</string>
|
||||
<string name="y_plus">Analog Y+ Axis (Atas)</string>
|
||||
<string name="x_minus">Analog X- Axis (Kiri)</string>
|
||||
<string name="y_minus">Analog Y- Axis (Down)</string>
|
||||
<string name="a_button">A</string>
|
||||
<string name="b_button">B</string>
|
||||
<string name="x_button">X</string>
|
||||
<string name="y_button">Y</string>
|
||||
<string name="left_shoulder">Left Shoulder</string>
|
||||
<string name="right_shoulder">Right Shoulder</string>
|
||||
<string name="left_trigger">Left Trigger</string>
|
||||
<string name="right_trigger">Right Trigger</string>
|
||||
<string name="plus_button">Plus</string>
|
||||
<string name="minus_button">Minus</string>
|
||||
<string name="emu_menu_button">Menu Emulator</string>
|
||||
<string name="stick_preview">Cek Analog</string>
|
||||
<string name="done">Selesai</string>
|
||||
<string name="use_non_stick">Tekan tombol apapun yang tidak di map untuk menyelesaikan</string>
|
||||
<string name="button">Tombol</string>
|
||||
<string name="up">Atas</string>
|
||||
<string name="down">Bawah</string>
|
||||
<string name="left">Kiri</string>
|
||||
<string name="right">Kanan</string>
|
||||
<string name="dpad">Tombol Arah</string>
|
||||
<string name="left_stick">Analog Kiri</string>
|
||||
<string name="right_stick">Analog Kanan</string>
|
||||
<string name="face_buttons">Tombol Utama</string>
|
||||
<string name="shoulder_trigger">Shoulder & Tombol Trigger</string>
|
||||
<string name="shoulder_rail">Tombol Shoulder di Joy-Con Rail</string>
|
||||
<string name="misc_buttons">Tombol Lainya</string>
|
||||
<!-- Credits -->
|
||||
<string name="credits">Kredit</string>
|
||||
<!-- Licenses -->
|
||||
<string name="licenses">Lisensi</string>
|
||||
<string name="skyline_license_description">Skyline dilisensikan dibawah Mozilla Public License 2.0</string>
|
||||
<string name="ryujinx_description">Ryujinx menjadi referensi selama proses pengerjaan dikarenakan implementasi mereka yang lebih akurat\n\n<b>Catatan: Skyline tidak berbasis dari Ryijinx </b></string>
|
||||
<string name="shader_compiler_description">Shader kompiler Skyline menggunakan <b>proyek</b> shader compiler <i>yuzu</i> yang telah di modifikasi sementara perubahan lain dibagi di antara mereka yang memungkinkan kedua proyek mendapat manfaat dari pengembangannya\n\n<b>Catatan:</b> Menggunakannya di Skyline hanya dimungkinkan karena pembebasan lisensi yang diberikan oleh tim <i>yuzu</i> kepada Skyline</string>
|
||||
<string name="sirit_description">Shader komplier Skyline menggunakan \"Sirit\" untuk memancarkan \"SPIR-V\" secara efisien</string>
|
||||
<string name="vkhpp_description">Vulkan-Hpp menyediakan C++ API untuk Vulkan</string>
|
||||
<string name="vkma_description">Memori Alokator Vulkan menyediakan memori alokator GPU berkualitas tinggi dengan dukungan UMA</string>
|
||||
<string name="khvkval_description">Lapisan Validasi Vulkan Khrono menyediakan pengecek error untuk Vulkan API calls di build debug</string>
|
||||
<string name="oboe_description">Oboe digunakan untuk pengeluaran suara dengan performa tinggi</string>
|
||||
<string name="perfetto_description">Perfetto digunakan untuk mengatur dan debug dengan penelusuran yang rinci</string>
|
||||
<string name="fmtlib_description">{fmt} menyediakan API string format C++ yang modern</string>
|
||||
<string name="boost_description">Boost menyediakan implementasi kontainer berkualitas tinggi dan kenyamanan fungsi lain di C++</string>
|
||||
<string name="rangev3_description">Range v3 merupakan referensi implementasi jarak ISO C++ 20, Ini memungkinkan kita menggunakan banyak jarak ketika memproses di libc++ LLVM </string>
|
||||
<string name="frozen_description">Frozen menyediakan \"compile-time\" yg kekal terhadap \"hash map\" dan sempurna untuk pencarian cepat</string>
|
||||
<string name="pugixml_description">pugixml digunakan untuk mengurai referensi XML untuk mendapatkan pengaturan dari C++</string>
|
||||
<string name="opus_description">Opus Audio Codec menyediakan dekoder Opus berkualitas tinggi untuk memproses Audio Opus yang disediakan oleh tamu itu sendiri</string>
|
||||
<string name="mbedtls_description">Mbed TLS Digunakan untuk mendekripsi AES NCA yang ter-enkripsi</string>
|
||||
<string name="lz4_description">LZ4 Digunakan untuk me-ekstrak bagian kompresi LZ4 ELF dari sebuah NSO</string>
|
||||
<string name="tzcode_description">tzcode menyediakan C API untuk mengakses data zona waktu tzdb</string>
|
||||
<string name="jssim_description">Java String Similarity menguatkan fungsi percarian kami</string>
|
||||
<string name="andx_description">AndroidX menyediakan pengalaman terbaik untuk banyak versi android</string>
|
||||
<string name="amat_description">Android Material Components menyediakan desain material UI yang konsisten</string>
|
||||
<string name="ktstd_description">Kotlin Standard Library menyediakan fungsi yang bermaanfaat pada kotlin</string>
|
||||
<string name="dagger_description">Dagger Menyediakan Framework untuk ketergantungan waktu kompile injeksi</string>
|
||||
<string name="mtico_description">Material Design Icons Menyediakan ikonografi dari aplikasi tersebut</string>
|
||||
<string name="noto_sans_description">Noto Sans digunakan sebagai font pengganti untuk bahasa Latin, Jepang, dan China (Tradisional)</string>
|
||||
<string name="roboto_description">Roboto digunakan sebagai font pengganti untuk bahasa Korea, dan set karakter Nintendo</string>
|
||||
<!-- Software Keyboard -->
|
||||
<string name="input_hint">Teks Input</string>
|
||||
<!-- Misc -->
|
||||
<!--suppress AndroidLintUnusedResources -->
|
||||
<string name="expand_button_title" tools:override="true">Luaskan</string>
|
||||
<string name="undo">Kembalikan</string>
|
||||
</resources>
|
233
app/src/main/res/values-it/strings.xml
Normal file
233
app/src/main/res/values-it/strings.xml
Normal file
@ -0,0 +1,233 @@
|
||||
<resources xmlns:tools="http://schemas.android.com/tools">
|
||||
<!-- Common -->
|
||||
<string name="search">Cerca</string>
|
||||
<string name="error">Si è verificato un errore</string>
|
||||
<string name="copied_to_clipboard">Copiato negli appunti</string>
|
||||
<!-- Toolbar Main -->
|
||||
<string name="settings">Impostazioni</string>
|
||||
<string name="share_logs">Condividi i log</string>
|
||||
<string name="refresh">Ricarica</string>
|
||||
<!-- Toolbar - Share Logs -->
|
||||
<string name="log_share_prompt">Condividi il file di log</string>
|
||||
<string name="logs_not_found">Nessun log è stato creato durante l\'ultima esecuzione</string>
|
||||
<!-- Main -->
|
||||
<string name="all">Tutto</string>
|
||||
<string name="metadata_missing">Metadati mancanti</string>
|
||||
<string name="icon">Icona</string>
|
||||
<string name="no_rom">Nessuna ROM è stata trovata</string>
|
||||
<string name="pin">Appunta</string>
|
||||
<string name="play">Gioca</string>
|
||||
<string name="searching_roms">Ricerca delle ROM in corso</string>
|
||||
<string name="invalid_file">File invalido</string>
|
||||
<string name="missing_title_key">Title key mancante</string>
|
||||
<string name="incomplete_prod_keys">Production keys incomplete</string>
|
||||
<!-- Settings - Emulator -->
|
||||
<string name="emulator">Emulatore</string>
|
||||
<string name="search_location">Cartella di ricerca</string>
|
||||
<string name="open_data_directory">Visualizza la cartella interna</string>
|
||||
<string name="open_data_directory_summary">Apre la cartella interna dell\'emulatore con il gestore file</string>
|
||||
<string name="failed_open_directory">Non è stato trovato nessun gestore file in grado di aprire la cartella interna dell\'emulatore</string>
|
||||
<string name="theme">Tema</string>
|
||||
<string name="layout_type">Disposizione dei giochi</string>
|
||||
<string name="group_by_format">Raggruppa Giochi Per Formato</string>
|
||||
<string name="group_by_format_desc_off">I giochi verranno mostrati in un\'unica lista</string>
|
||||
<string name="group_by_format_desc_on">I giochi verranno mostrati raggruppati per formato</string>
|
||||
<string name="sort_apps_by">Ordine Dei Giochi</string>
|
||||
<string name="select_action">Mostra sempre le informazioni sui giochi</string>
|
||||
<string name="select_action_desc_on">Le informazioni sul gioco verranno mostrate quando il gioco viene cliccato</string>
|
||||
<string name="select_action_desc_off">Le informazioni del gioco verranno mostrate dopo una pressione prolungata sul gioco</string>
|
||||
<string name="perf_stats">Mostra statistiche sulle prestazioni</string>
|
||||
<string name="shader_cache">Disabilita la cache degli shader</string>
|
||||
<string name="perf_stats_desc_off">Le statistiche sulle prestazioni non verranno mostrate</string>
|
||||
<string name="perf_stats_desc_on">Le statistiche sulle prestazioni verranno mostrate nell\'angolo in alto a sinistra</string>
|
||||
<string name="shader_cache_disabled">Gli shader memorizzati nella cache non verranno caricati, causando stuttering</string>
|
||||
<string name="shader_cache_enabled">Gli shader memorizzati nella cache verranno caricati, riducendo notevolmente lo stuttering</string>
|
||||
<string name="log_level">Livello di log</string>
|
||||
<string name="gpu_driver_config">Configurazione dei driver della GPU</string>
|
||||
<string name="gpu_driver_config_desc">Driver in uso: %1$s</string>
|
||||
<string name="gpu_driver_config_desc_unsupported">Questo dispositivo non supporta i driver personalizzati</string>
|
||||
<string name="app_language">Lingua App</string>
|
||||
<string name="app_language_default">Usa Predefinito di Sistema</string>
|
||||
<!-- Settings - System -->
|
||||
<string name="system">Sistema</string>
|
||||
<string name="use_docked">Utilizza la modalità console fissa</string>
|
||||
<string name="handheld_enabled">La console verrà emulata in modalità portatile</string>
|
||||
<string name="docked_enabled">La console verrà emulata in modalità fissa</string>
|
||||
<string name="username">Nome utente</string>
|
||||
<string name="profile_picture">Immagine profilo</string>
|
||||
<string name="system_language">Lingua della console</string>
|
||||
<string name="system_region">Regione della console</string>
|
||||
<!-- Settings - Keys -->
|
||||
<string name="keys">Keys</string>
|
||||
<string name="prod_keys">Production Keys</string>
|
||||
<string name="title_keys">Title Keys</string>
|
||||
<string name="import_keys_success">Keys importate correttamente</string>
|
||||
<string name="import_keys_invalid_input_path">Il percorso fornito per le keys non è valido</string>
|
||||
<string name="import_keys_invalid_keys">Le keys che hai tentato di importare non sono valide</string>
|
||||
<string name="import_keys_delete_previous_failed">Impossibile eliminare le keys attualmente installate</string>
|
||||
<string name="import_keys_move_failed">Impossibile spostare le keys nella cartella interna</string>
|
||||
<!-- Settings - Display -->
|
||||
<string name="display">Schermo</string>
|
||||
<string name="screen_orientation">Orientamento dello schermo</string>
|
||||
<string name="force_triple_buffering">Forza il buffering triplo</string>
|
||||
<string name="triple_buffering_enabled">Utilizza almeno tre buffer per la swapchain (FPS più alti ma maggiore ritardo dell\'input)</string>
|
||||
<string name="triple_buffering_disabled">Utilizza almeno due buffer per la swapchain (FPS più bassi ma minore ritardo dell\'input)</string>
|
||||
<string name="disable_frame_throttling">Disabilita il limitatore dei frame</string>
|
||||
<string name="disable_frame_throttling_enabled">Consente al gioco di inviare fotogrammi il più velocemente possibile (solo per il benchmarking)\n\n<b>Note:</b> Con questa opzione attiva, viene utilizzato un metodo alternativo per misurare gli FPS, quindi i dati non devono essere confrontati con quelli ottenuti quando questa opzione è disattivata</string>
|
||||
<string name="disable_frame_throttling_disabled">Consente al gioco di inviare fotogrammi solo alla frequenza di aggiornamento dello schermo</string>
|
||||
<string name="max_refresh_rate">Utilizza la massima frequenza di aggiornamento dello schermo</string>
|
||||
<string name="max_refresh_rate_enabled">Imposta la frequenza di aggiornamento dello schermo al massimo (causa problemi per la maggior parte dei giochi)</string>
|
||||
<string name="max_refresh_rate_disabled">Imposta la frequenza di aggiornamento dello schermo a 60 Hz</string>
|
||||
<string name="aspect_ratio">Proporzioni Schermo</string>
|
||||
<string name="respect_display_cutout">Rispetta le zone oscurate del display</string>
|
||||
<string name="respect_display_cutout_enabled">Non mostrare elementi dell\'interfaccia utente nelle zone oscurate del display</string>
|
||||
<string name="respect_display_cutout_disabled">Mostra elementi dell\'interfaccia utente nelle zone oscurate del display</string>
|
||||
<string name="executor_slot_count_scale">Scala del numero di slot dell\'esecutore</string>
|
||||
<string name="executor_slot_count_scale_desc">Scala che controlla il numero massimo di esecuzioni simultanee della GPU (un numero più elevato può fornire prestazioni migliori, ma utilizza più RAM)</string>
|
||||
<string name="executor_flush_threshold">Soglia di Invio dell\'Esecutore</string>
|
||||
<string name="executor_flush_threshold_desc">Controlla la frequenza con cui il lavoro viene inviato alla GPU</string>
|
||||
<string name="use_direct_memory_import">Usa Importazione Diretta della Memoria</string>
|
||||
<string name="use_direct_memory_import_desc">Potrebbe impattare su prestazioni e stabilità di alcuni giochi\n <b>Note:</b> Questa opzione funziona solo su driver Adreno</string>
|
||||
<string name="force_max_gpu_clocks">Forza la GPU al Clock Massimo</string>
|
||||
<string name="force_max_gpu_clocks_desc">Forza la GPU a funzionare alla massima velocità di clock possibile (può causare un riscaldamento e un consumo energetico eccessivi).</string>
|
||||
<string name="force_max_gpu_clocks_desc_unsupported">Questo dispositivo non supporta la forzatura del clock massimo della GPU</string>
|
||||
<!-- Settings - Hacks -->
|
||||
<string name="hacks">Hacks</string>
|
||||
<string name="enable_fast_gpu_readback">Abilita la rilettura rapida della GPU</string>
|
||||
<string name="enable_fast_gpu_readback_enabled">La rilettura rapida della GPU è abilitata (alcuni giochi si romperanno, ma altri avranno prestazioni più elevate)</string>
|
||||
<string name="enable_fast_gpu_readback_disabled">La rilettura rapida della GPU è disabilitata (garantisce la massima accuratezza)</string>
|
||||
<string name="disable_subgroup_shuffle">Disabilita GPU subgroup shuffle</string>
|
||||
<string name="disable_subgroup_shuffle_enabled">Le operazioni subgroup shuffle negli shader sono disabilitate, può causare gravi problemi grafici</string>
|
||||
<string name="disable_subgroup_shuffle_disabled">Le operazioni subgroup shuffle negli shader sono abilitate, garantisce la massima precisione</string>
|
||||
|
||||
<!-- Settings - Audio -->
|
||||
<string name="audio">Audio</string>
|
||||
<string name="disable_audio_output">Disabilita l\'uscita audio</string>
|
||||
<string name="disable_audio_output_enabled">L\'uscita audio è disabilitata</string>
|
||||
<string name="disable_audio_output_disabled">L\'uscita audio è abilitata</string>
|
||||
<!-- Settings - Debug -->
|
||||
<string name="debug">Debug</string>
|
||||
<string name="validation_layer">Abilita il Vulkan Validation Layer</string>
|
||||
<string name="validation_layer_enabled">Il Vulkan Validation Layer è abilitato, sono previsti importanti cali di prestazioni</string>
|
||||
<string name="validation_layer_disabled">Il Vulkan Validation Layer è disabilitato</string>
|
||||
<!-- Gpu Driver Activity -->
|
||||
<string name="gpu_driver">Driver GPU</string>
|
||||
<string name="add_gpu_driver">Aggiungi un driver della GPU</string>
|
||||
<string name="delete_gpu_driver">Rimuovi questo driver della GPU</string>
|
||||
<string name="system_driver">Driver di sistema</string>
|
||||
<string name="system_driver_desc">Il driver della GPU fornito dal sistema</string>
|
||||
<string name="install">Installa</string>
|
||||
<string name="gpu_driver_install_inprogress">Installazione del driver della GPU in corso...</string>
|
||||
<string name="gpu_driver_install_success">Driver della GPU installato con successo</string>
|
||||
<string name="gpu_driver_install_invalid_archive">Impossibile decomprimere il pacchetto di driver fornito</string>
|
||||
<string name="gpu_driver_install_missing_metadata">Il pacchetto di driver fornito non è valido perché mancano i metadati</string>
|
||||
<string name="gpu_driver_install_invalid_metadata">Il pacchetto driver fornito contiene metadati non validi, potrebbe essere danneggiato</string>
|
||||
<string name="gpu_driver_install_unsupported_android_version">Il dispositivo non soddisfa i requisiti minimi della versione di Android per il driver fornito</string>
|
||||
<string name="gpu_driver_install_already_installed">Il pacchetto di driver fornito è già installato</string>
|
||||
<!-- Input -->
|
||||
<string name="input">Input</string>
|
||||
<string name="osc">Controlli su schermo</string>
|
||||
<string name="osc_enable">Abilita i controlli su schermo</string>
|
||||
<string name="osc_not_shown">I controlli su schermo non saranno visibili</string>
|
||||
<string name="osc_shown">I controlli su schermo saranno visibili</string>
|
||||
<string name="osc_feedback">Abilita il feedback aptico</string>
|
||||
<string name="osc_feedback_description">Sono escluse le levette e i controlli hardware</string>
|
||||
<string name="osc_edit">Modifica la disposizione dei controlli su schermo</string>
|
||||
<string name="setup_guide">Configurazione guidata</string>
|
||||
<string name="setup_guide_description">Mappa tutti gli stick e i pulsanti, uno dopo l\'altro</string>
|
||||
<string name="joystick">Joystick</string>
|
||||
<string name="confirm">Conferma</string>
|
||||
<string name="cancel">Annulla</string>
|
||||
<string name="osc_recenter_sticks">Ricentra gli stick al tocco</string>
|
||||
<string name="controller">Controller</string>
|
||||
<string name="config_controller">Configura Controller</string>
|
||||
<string name="controller_type">Tipo di Controller</string>
|
||||
<string name="none">Nessuno</string>
|
||||
<string name="handheld_procon">Modalità Portatile + Pro Controller</string>
|
||||
<string name="procon">Pro Controller</string>
|
||||
<string name="ljoycon">JoyCon Sinistro</string>
|
||||
<string name="rjoycon">JoyCon Destro</string>
|
||||
<string name="general">Generale</string>
|
||||
<string name="partner_joycon">Joy-Con partner</string>
|
||||
<string name="rumble_device">Motore di vibrazione</string>
|
||||
<string name="supported">Supportato</string>
|
||||
<string name="not_supported">Non supportato</string>
|
||||
<string name="press_any_button">Premi un tasto qualsiasi su un controller</string>
|
||||
<string name="confirm_button_again">Conferma la scelta premendo nuovamente un tasto</string>
|
||||
<string name="builtin">Integrato</string>
|
||||
<string name="builtin_vibrator">Motore di vibrazione integrato</string>
|
||||
<string name="reset">Ripristina</string>
|
||||
<string name="buttons">Pulsanti</string>
|
||||
<string name="use_button_axis">Utilizza un pulsante o asse qualsiasi di un controller</string>
|
||||
<string name="release_confirm">Rilascia per confermare</string>
|
||||
<string name="hold_confirm">Tieni premuto per confermare</string>
|
||||
<string name="sticks">Levette</string>
|
||||
<string name="stick_button">Pulsante della levetta</string>
|
||||
<string name="next">Avanti</string>
|
||||
<string name="x_plus">Stick X+ Axis (Destra)</string>
|
||||
<string name="y_plus">Stick Y+ Axis (Su)</string>
|
||||
<string name="x_minus">Stick X- Axis (Sinistra)</string>
|
||||
<string name="y_minus">Stick Y- Axis (Giù)</string>
|
||||
<string name="a_button">A</string>
|
||||
<string name="b_button">B</string>
|
||||
<string name="x_button">X</string>
|
||||
<string name="y_button">Y</string>
|
||||
<string name="left_shoulder">Dorsale Sinistro</string>
|
||||
<string name="right_shoulder">Dorsale Destro</string>
|
||||
<string name="left_trigger">Grilletto Sinistro</string>
|
||||
<string name="right_trigger">Grilletto Destro</string>
|
||||
<string name="plus_button">Più</string>
|
||||
<string name="minus_button">Meno</string>
|
||||
<string name="emu_menu_button">Menu Emulatore</string>
|
||||
<string name="stick_preview">Anteprima Levetta</string>
|
||||
<string name="done">Fine</string>
|
||||
<string name="use_non_stick">Utilizza un qualsiasi pulsante non mappato per terminare</string>
|
||||
<string name="button">Pulsante</string>
|
||||
<string name="up">Sù</string>
|
||||
<string name="down">Giù</string>
|
||||
<string name="left">Sinistra</string>
|
||||
<string name="right">Destra</string>
|
||||
<string name="dpad">Pad Direzionale</string>
|
||||
<string name="left_stick">Levetta Sinistra</string>
|
||||
<string name="right_stick">Levetta Destra</string>
|
||||
<string name="face_buttons">Pulsanti Principali</string>
|
||||
<string name="shoulder_trigger">Dorsali & Grilletti</string>
|
||||
<string name="shoulder_rail">Pulsanti laterali sul binario del Joy-Con</string>
|
||||
<string name="misc_buttons">Pulsanti Vari</string>
|
||||
<!-- Credits -->
|
||||
<string name="credits">Crediti</string>
|
||||
<!-- Licenses -->
|
||||
<string name="licenses">Licenze</string>
|
||||
<string name="skyline_license_description">Skyline è disponibile secondo la licenza Mozilla Public License 2.0</string>
|
||||
<string name="ryujinx_description">Ryujinx è stato utilizzato come punto di riferimento per molte parti del progetto per via delle sue implementazioni altamente accurate\n\n<b>Nota: Skyline non è basato su Ryujinx</b></string>
|
||||
<string name="shader_compiler_description">Il compilatore di shader di Skyline è un <b>fork</b> del compilatore di shader di <i>yuzu</i> con modifiche specifiche per Skyline. Tutte le altre modifiche sono invece condivise permettendo a entrambi i progetti di trarre vantaggio dal suo sviluppo\n\n<b>Nota:</b> Il suo utilizzo in Skyline è possibile solo grazie all\'esenzione dalla licenza concessa a Skyline dal team di <i>yuzu</i></string>
|
||||
<string name="sirit_description">Il compilatore shader di Skyline utilizza internamente Sirit per generare SPIR-V in modo efficiente</string>
|
||||
<string name="vkhpp_description">Vulkan-Hpp fornisce un\'API C++ per Vulkan</string>
|
||||
<string name="vkma_description">Vulkan Memory Allocator fornisce un allocatore di memoria per la GPU di alta qualità che supporta l\'UMA</string>
|
||||
<string name="khvkval_description">Il Vulkan Validation Layer di Khronos fornisce il controllo degli errori per le chiamate API Vulkan nelle build di debug</string>
|
||||
<string name="oboe_description">Oboe viene utilizzato per l\'uscita audio ad alte prestazioni</string>
|
||||
<string name="perfetto_description">Perfetto viene utilizzato per profilare ed eseguire il debug con un log dettagliato</string>
|
||||
<string name="fmtlib_description">{fmt} fornisce una moderna API di formattazione delle stringhe C++</string>
|
||||
<string name="boost_description">Boost fornisce implementazioni di alta qualità dei container e di altre funzioni utili in C++</string>
|
||||
<string name="rangev3_description">Range v3 è un\'implementazione di riferimento dei ranges di ISO C++ 20, questo ci consente di utilizzare i ranges in attesa che vengano sviluppati in libc++ di LLVM</string>
|
||||
<string name="frozen_description">Frozen fornisce hash maps immutabili in fase di compilazione con una funzione hash perfetta per ricerche più veloci</string>
|
||||
<string name="pugixml_description">pugixml viente utilizzato per analizzare le preferenze XML necessarie per recuperare le impostazioni da C++</string>
|
||||
<string name="opus_description">Opus Audio Codec fornisce un decoder Opus di alta qualità utilizzato per decodificare audio codificato tramite Opus fornito dall\'applicazione emulata</string>
|
||||
<string name="mbedtls_description">Mbed TLS viene utilizzato per decrittare NCAs criptati tramite AES</string>
|
||||
<string name="lz4_description">LZ4 viene utilizzato per estrarre le sezioni ELF compresse in LZ4 da un NSO</string>
|
||||
<string name="tzcode_description">tzcode fornisce una API C che consente di accedere a tzdb per ottenere i dati sul fuso orario</string>
|
||||
<string name="jssim_description">La nostra funzione di ricerca è implementata utilizzando Java String Similarity</string>
|
||||
<string name="andx_description">AndroidX offre un\'esperienza utente coerente tra versioni di Android differenti</string>
|
||||
<string name="amat_description">Gli Android Material Components permettono una coerente interfaccia utente in Material Design</string>
|
||||
<string name="ktstd_description">Kotlin Standard Library fornisce funzioni utili in Kotlin</string>
|
||||
<string name="dagger_description">Dagger fornisce un framework per l\'inserimento delle dipendenze in fase di compilazione</string>
|
||||
<string name="mtico_description">Le Material Design Icons permettono un iconografia coerente in ogni parte dell\'applicazione</string>
|
||||
<string name="noto_sans_description">Noto Sans è utilizzato come font condiviso FOSS in sostituzione ai set di caratteri per Latino, Giapponese e Cinese (Tradizionale)</string>
|
||||
<string name="roboto_description">Roboto è utilizzato come font condiviso FOSS in sostituzione ai set di caratteri Coreani e di Nintendo</string>
|
||||
<!-- Software Keyboard -->
|
||||
<string name="input_hint">Inserisci Testo</string>
|
||||
<!-- Misc -->
|
||||
<!--suppress AndroidLintUnusedResources -->
|
||||
<string name="expand_button_title" tools:override="true">Espandi</string>
|
||||
<string name="undo">Annulla</string>
|
||||
</resources>
|
232
app/src/main/res/values-ja/strings.xml
Normal file
232
app/src/main/res/values-ja/strings.xml
Normal file
@ -0,0 +1,232 @@
|
||||
<resources xmlns:tools="http://schemas.android.com/tools">
|
||||
<!-- Common -->
|
||||
<string name="search">検索</string>
|
||||
<string name="error">エラーが発生しました</string>
|
||||
<string name="copied_to_clipboard">クリップボードにコピーされました</string>
|
||||
<!-- Toolbar Main -->
|
||||
<string name="settings">設定</string>
|
||||
<string name="share_logs">ログを共有</string>
|
||||
<string name="refresh">更新</string>
|
||||
<!-- Toolbar - Share Logs -->
|
||||
<string name="log_share_prompt">ログファイルを共有</string>
|
||||
<string name="logs_not_found">前回の実行ではログが作成されませんでした</string>
|
||||
<!-- Main -->
|
||||
<string name="all">全て</string>
|
||||
<string name="metadata_missing">メタデータが見つかりません</string>
|
||||
<string name="icon">アイコン</string>
|
||||
<string name="no_rom">ROMを見つけませんでした</string>
|
||||
<string name="pin">固定</string>
|
||||
<string name="play">プレイ</string>
|
||||
<string name="searching_roms">ROMを検出中</string>
|
||||
<string name="invalid_file">無効なファイル</string>
|
||||
<string name="missing_title_key">Title Keysが不足しています</string>
|
||||
<string name="incomplete_prod_keys">Production Keysが不足しています</string>
|
||||
<!-- Settings - Emulator -->
|
||||
<string name="emulator">エミュレータ</string>
|
||||
<string name="search_location">検索する場所</string>
|
||||
<string name="open_data_directory">内蔵ディレクトリを見る</string>
|
||||
<string name="open_data_directory_summary">ファイル管理アプリでスカイラインの内蔵ディレクトリを確認します</string>
|
||||
<string name="failed_open_directory">スカイライン内蔵ディレクトリを開ける外部のファイル管理アプリが見つかりませんでした</string>
|
||||
<string name="theme">テーマ</string>
|
||||
<string name="layout_type">ゲーム画面のレイアウト</string>
|
||||
<string name="select_action">常にゲーム情報を表示</string>
|
||||
<string name="select_action_desc_on">ゲームをタップすると、ゲームの情報が表示されます</string>
|
||||
<string name="select_action_desc_off">ゲームを長タップする時のみ、ゲーム情報が表示されます</string>
|
||||
<string name="perf_stats">パフォーマンス統計を表示</string>
|
||||
<string name="perf_stats_desc_off">パフォーマンス統計は表示されません</string>
|
||||
<string name="perf_stats_desc_on">左上にパフォーマンス統計が表示されます</string>
|
||||
<string name="log_level">ログレベル</string>
|
||||
<string name="gpu_driver_config">GPUドライバー設定</string>
|
||||
<string name="gpu_driver_config_desc">使用中のドライバー: %1$s</string>
|
||||
<string name="gpu_driver_config_desc_unsupported">お持ちの端末はカスタムドライバーを対応していません</string>
|
||||
<!-- Settings - System -->
|
||||
<string name="system">システム</string>
|
||||
<string name="use_docked">ドッケモードを使用</string>
|
||||
<string name="handheld_enabled">システムは携帯モードでエミュレートされます</string>
|
||||
<string name="docked_enabled">システムはドックモードでエミュレートされます</string>
|
||||
<string name="username">ユーザー名</string>
|
||||
<string name="profile_picture">プロフィール写真</string>
|
||||
<string name="system_language">システム言語</string>
|
||||
<string name="system_region">地域</string>
|
||||
<!-- Settings - Keys -->
|
||||
<string name="keys">キー</string>
|
||||
<string name="prod_keys">Production Keys</string>
|
||||
<string name="title_keys">Title Keys</string>
|
||||
<string name="import_keys_success">キーをインポートしました</string>
|
||||
<string name="import_keys_invalid_input_path">キーへのファイルパスが無効です</string>
|
||||
<string name="import_keys_invalid_keys">輸入しようとしたキーが無効です</string>
|
||||
<string name="import_keys_delete_previous_failed">インストール済みのキーを削除できませんでした</string>
|
||||
<string name="import_keys_move_failed">キーを内部ディレクトリへ移動できませんでした</string>
|
||||
<!-- Settings - Display -->
|
||||
<string name="display">ディスプレイ</string>
|
||||
<string name="screen_orientation">画面の向き</string>
|
||||
<string name="force_triple_buffering">トリプルバッファリングを強制</string>
|
||||
<string name="triple_buffering_enabled">少なくとも3つのスワップチェーンバッファを使用する
|
||||
(FPSは高くなりますが、入力の遅延が大きくなる場合があります)</string>
|
||||
<string name="triple_buffering_disabled">少なくとも2つのスワップチェーンバッファを使用する
|
||||
(FPSは低くなりますが、入力の遅延が小さくなります)</string>
|
||||
<string name="disable_frame_throttling">FPSスロットルを無効にする</string>
|
||||
<string name="disable_frame_throttling_enabled">ゲームは可能な限り速くフレームを処理します(ベンチマーク用)
|
||||
有効にした場合、FPSは通常とは別の方法で測定されるため、無効時との比較は推奨しません</string>
|
||||
<string name="disable_frame_throttling_disabled">画面のリフレッシュレートに合わせてフレームを処理する</string>
|
||||
<string name="max_refresh_rate">画面の最大リフレッシュレートを使用</string>
|
||||
<string name="max_refresh_rate_enabled">画面リフレッシュレートを最大値まで指定
|
||||
(ほとんどのゲームが動作しなくなります)</string>
|
||||
<string name="max_refresh_rate_disabled">画面リフレッシュレートを60hzにする</string>
|
||||
<string name="aspect_ratio">アスペクト比</string>
|
||||
<string name="respect_display_cutout">ゲームが映る画面内のみでレンダリング</string>
|
||||
<string name="respect_display_cutout_enabled">UI要素が画面外に映ることを許可しない</string>
|
||||
<string name="respect_display_cutout_disabled">UI要素が画面外に映ることを許可する</string>
|
||||
<string name="executor_slot_count_scale">Executorスロットの数</string>
|
||||
<string name="executor_slot_count_scale_desc">同期GPU処理数の最大値
|
||||
(高いほどパフォーマンスが向上する場合がありますが、より多くのRAMを消費します)</string>
|
||||
<string name="executor_flush_threshold">Executor Flush Threshold</string>
|
||||
<string name="executor_flush_threshold_desc">これは、GPUへの作業を送信する頻度を制御するものです。</string>
|
||||
<string name="use_direct_memory_import">直接メモリのインポートを使用してください</string>
|
||||
<string name="use_direct_memory_import_desc">いくつかのゲームで、パフォーマンスや安定性を変更することがあります\n
|
||||
<b>注意してください:</b>
|
||||
このオプションは、プロプライエタリ Adreno ドライバーでのみ動作します。</string>
|
||||
<string name="force_max_gpu_clocks">GPUの最大クロックを強制する</string>
|
||||
<string name="force_max_gpu_clocks_desc">GPUを最大可能なクロックスピードで実行するよう強制します
|
||||
(過剰な発熱や電力使用の原因になる可能性があります)</string>
|
||||
<string name="force_max_gpu_clocks_desc_unsupported">お使いのデバイスは、GPUの最大クロックの強制をサポートしていません</string>
|
||||
<!-- Settings - Hacks -->
|
||||
<string name="hacks">チート</string>
|
||||
<string name="enable_fast_gpu_readback">早いGPUリードバックを有効にする </string>
|
||||
<string name="enable_fast_gpu_readback_enabled">テクスチャーリードバックハックが有効です
|
||||
(いくつかのゲームは正しく動作しなくなりますが、他のゲームでは高いパフォーマンスが得られます)</string>
|
||||
<string name="enable_fast_gpu_readback_disabled">高速 GPU リードバックハックが無効になっています
|
||||
(エミュレーション精度を高めます)</string>
|
||||
<!-- Settings - Audio -->
|
||||
<string name="audio">オーディオ</string>
|
||||
<string name="disable_audio_output">オーディオ出力を無効にする</string>
|
||||
<string name="disable_audio_output_enabled">オーディオ出力が無効になっています</string>
|
||||
<string name="disable_audio_output_disabled">オーディオ出力が有効になっています</string>
|
||||
<!-- Settings - Debug -->
|
||||
<string name="debug">デバッグ</string>
|
||||
<string name="validation_layer">Vulkan 検証レイヤーを有効にする</string>
|
||||
<string name="validation_layer_enabled">Vulkan 検証レイヤーが有効です。パフォーマンスに大きく影響するかもしれません</string>
|
||||
<string name="validation_layer_disabled">Vulkan 検証レイヤーが無効です</string>
|
||||
<!-- Gpu Driver Activity -->
|
||||
<string name="gpu_driver">GPUドライバー</string>
|
||||
<string name="add_gpu_driver">追加</string>
|
||||
<string name="delete_gpu_driver">削除</string>
|
||||
<string name="system_driver">システムドライバー</string>
|
||||
<string name="system_driver_desc">システムのGPUドライバー</string>
|
||||
<string name="install">インストール</string>
|
||||
<string name="gpu_driver_install_inprogress">GPUドライバーをインストール中…</string>
|
||||
<string name="gpu_driver_install_success">インストールに成功しました</string>
|
||||
<string name="gpu_driver_install_invalid_archive">ドライバーパッケージの解凍に失敗しました</string>
|
||||
<string name="gpu_driver_install_missing_metadata">メタデータが欠損しているため、指定のドライバーパッケージは使用できません</string>
|
||||
<string name="gpu_driver_install_invalid_metadata">指定されたドライバーパッケージに無効なメタデータが含まれています。おそらくパッケージが壊れています</string>
|
||||
<string name="gpu_driver_install_unsupported_android_version">お持ちの端末は、指定されたドライバーが対応する最低限のAndroidバージョンに達していません</string>
|
||||
<string name="gpu_driver_install_already_installed">指定したドライバーパッケージは既にインストールされています</string>
|
||||
<!-- Input -->
|
||||
<string name="input">入力</string>
|
||||
<string name="osc">画面上のコントローラー</string>
|
||||
<string name="osc_enable">画面上のコントローラーを有効にする</string>
|
||||
<string name="osc_not_shown">画面上にコントローラーは表示されません</string>
|
||||
<string name="osc_shown">コントローラーが表示されます</string>
|
||||
<string name="osc_feedback">ハプティックフィードバックを有効にする</string>
|
||||
<string name="osc_feedback_description">これは、ジョイスティックやハードウェアコントロールを除外しています。</string>
|
||||
<string name="osc_edit">画面上コントローラーのレイアウトを編集する</string>
|
||||
<string name="setup_guide">セットアップガイド</string>
|
||||
<string name="setup_guide_description">コントローラーのスティックとボタンを順番に設定します</string>
|
||||
<string name="joystick">ジョイスティック</string>
|
||||
<string name="confirm">確認</string>
|
||||
<string name="cancel">キャンセル</string>
|
||||
<string name="osc_recenter_sticks">タッチした場所をジョイスティックの中心にする</string>
|
||||
<string name="controller">コントローラー</string>
|
||||
<string name="config_controller">コントローラーの設定</string>
|
||||
<string name="controller_type">コントローラーのタイプ</string>
|
||||
<string name="none">なし</string>
|
||||
<string name="handheld_procon">ハンドヘルド + プロコントローラー</string>
|
||||
<string name="procon">プロコントローラー</string>
|
||||
<string name="ljoycon">左ジョイコン</string>
|
||||
<string name="rjoycon">右ジョイコン</string>
|
||||
<string name="general">一般</string>
|
||||
<string name="partner_joycon">相手のジョイコン</string>
|
||||
<string name="rumble_device">振動デバイス</string>
|
||||
<string name="supported">対応</string>
|
||||
<string name="not_supported">未対応</string>
|
||||
<string name="press_any_button">コントローラーの任意のボタンを押して下さい</string>
|
||||
<string name="confirm_button_again">ボタンをもう一度押して、選択を確認して下さい</string>
|
||||
<string name="builtin">内蔵</string>
|
||||
<string name="builtin_vibrator">内蔵バイブレータ</string>
|
||||
<string name="reset">リセット</string>
|
||||
<string name="buttons">ボタン</string>
|
||||
<string name="use_button_axis">任意のボタンまたはジョイスティックを使用して下さい</string>
|
||||
<string name="release_confirm">ボタンを離して確認</string>
|
||||
<string name="hold_confirm">ボタンを長押しで確認</string>
|
||||
<string name="sticks">スティック</string>
|
||||
<string name="stick_button">スティックボタン</string>
|
||||
<string name="next">次へ</string>
|
||||
<string name="x_plus">ジョイスティック(右)</string>
|
||||
<string name="y_plus">ジョイスティック(上)</string>
|
||||
<string name="x_minus">ジョイスティック(左)</string>
|
||||
<string name="y_minus">ジョイスティック(下)</string>
|
||||
<string name="a_button">A</string>
|
||||
<string name="b_button">B</string>
|
||||
<string name="x_button">X</string>
|
||||
<string name="y_button">Y</string>
|
||||
<string name="left_shoulder">Lボタン</string>
|
||||
<string name="right_shoulder">Rボタン</string>
|
||||
<string name="left_trigger">ZLトリガー</string>
|
||||
<string name="right_trigger">ZRトリガー</string>
|
||||
<string name="plus_button">+ボタン</string>
|
||||
<string name="minus_button">-ボタン</string>
|
||||
<string name="emu_menu_button">エミュレーターメニュー</string>
|
||||
<string name="stick_preview">スティックを表示</string>
|
||||
<string name="done">終了</string>
|
||||
<string name="use_non_stick">未割り当てのボタンを押して終了</string>
|
||||
<string name="button">ボタン</string>
|
||||
<string name="up">上</string>
|
||||
<string name="down">下</string>
|
||||
<string name="left">左</string>
|
||||
<string name="right">右</string>
|
||||
<string name="dpad">十字キー</string>
|
||||
<string name="left_stick">左スティック</string>
|
||||
<string name="right_stick">右スティック</string>
|
||||
<string name="face_buttons">前面ボタン</string>
|
||||
<string name="shoulder_trigger">上部ボタン</string>
|
||||
<string name="shoulder_rail">ジョイコンのSL/SRボタン</string>
|
||||
<string name="misc_buttons">その他のボタン</string>
|
||||
<!-- Credits -->
|
||||
<string name="credits">クレジット</string>
|
||||
<!-- Licenses -->
|
||||
<string name="licenses">ライセンス</string>
|
||||
<string name="skyline_license_description">スカイラインはMozilla Public License 2.0下でライセンスされています</string>
|
||||
<string name="ryujinx_description">スカイラインは高精度なRyujinxを参考に作られています
|
||||
注意:スカイラインはRyujinxに基づいているわけではありません</string>
|
||||
<string name="shader_compiler_description">スカイラインのシェーダーコンパイラは、yuzuのシェーダーコンパイラをスカイラインに最適化したものです。両方のエミュレータに共通する部分は、お互いにシェアし、各エミュレータの開発を支え合うようにしています。
|
||||
スカイラインで使用できるのは、yuzuチームに特別にライセンス免除させて頂いているからです</string>
|
||||
<string name="sirit_description">スカイラインのシェーダーコンパイラは、内部でSiritを使用して効率的にSPIR-Vを発行します</string>
|
||||
<string name="vkhpp_description">Vulkan-HppはVulkan用のC++ APIです</string>
|
||||
<string name="vkma_description">VulkanメモリーアロケータはUMA対応の高品質なGPUメモリーアロケータです</string>
|
||||
<string name="khvkval_description">KhronosのVulkan検証レイヤーは、デバッグビルドでのVulkan API 呼び出しのエラーチェックに使われています</string>
|
||||
<string name="oboe_description">Oboeは高性能なオーディオ出力に使われています</string>
|
||||
<string name="perfetto_description">Perfetto は、詳細なトレースを使用してプロファイリングとデバッグを行うために使用されます</string>
|
||||
<string name="fmtlib_description">{fmt} は最新の C++ 文字列フォーマット API です</string>
|
||||
<string name="boost_description">Boost は、コンテナやその他の便利な関数の高品質な実装を C++ で提供します</string>
|
||||
<string name="rangev3_description">Range v3 は、ISO C++ 20 範囲のリファレンス実装です。これにより、LLVM の libc++ で開発された範囲を使用できます</string>
|
||||
<string name="frozen_description">Frozen は、検索を高速化するための完全なハッシュ関数を備えたコンパイル時の不変ハッシュ マップを提供します</string>
|
||||
<string name="pugixml_description">pugixml は設定 XML を解析して C++ から設定を取得するために使用されます</string>
|
||||
<string name="opus_description">Opus オーディオ コーデックは、ゲストの Opus オーディオをデコードするために使用される高品質の Opus デコーダーです</string>
|
||||
<string name="mbedtls_description">Mbed TLSは AES暗号化されたNCAの復号化に使用されます</string>
|
||||
<string name="lz4_description">LZ4は、LZ4形式で圧縮されたELF部分をNSOから解凍するのに使用されます</string>
|
||||
<string name="tzcode_description">tzcodeは、タイムゾーンをtzdbから取得するためのC言語APIです</string>
|
||||
<string name="jssim_description">Java String Similarityはスカイラインの検索機能を提供します</string>
|
||||
<string name="andx_description">AndroidXによって様々なアンドロイドバージョンを通して、見た目と操作感を調和しています</string>
|
||||
<string name="amat_description">Android Material Componentsによって、一貫性のあるMaterial Design UIがアプリ中に適用できます</string>
|
||||
<string name="ktstd_description">Kotlinの標準ライブラリーは、Kotlinにおいて便利な機能を提供します</string>
|
||||
<string name="dagger_description">Daggerはコンパイル時の依存性注入フレームワークです</string>
|
||||
<string name="mtico_description">Material Design Iconsは、アプリケーション全体に一貫したアイコンのデザインを提供しています</string>
|
||||
<string name="noto_sans_description">Noto Sansは、ラテン語、日本語、および(繁体字)中国語のFOSS共有フォントの代替として使用されます</string>
|
||||
<string name="roboto_description">Roboto は、韓国語および任天堂の拡張文字セットのFOSS共有フォントの代替として使用されます</string>
|
||||
<!-- Software Keyboard -->
|
||||
<string name="input_hint">入力</string>
|
||||
<!-- Misc -->
|
||||
<!--suppress AndroidLintUnusedResources -->
|
||||
<string name="expand_button_title" tools:override="true">拡大</string>
|
||||
<string name="undo">元に戻す</string>
|
||||
</resources>
|
236
app/src/main/res/values-ko/strings.xml
Normal file
236
app/src/main/res/values-ko/strings.xml
Normal file
@ -0,0 +1,236 @@
|
||||
<resources xmlns:tools="http://schemas.android.com/tools">
|
||||
<!-- Common -->
|
||||
<string name="search">검색</string>
|
||||
<string name="error">오류가 발생했습니다</string>
|
||||
<string name="copied_to_clipboard">클립보드에 복사됨</string>
|
||||
<!-- Toolbar Main -->
|
||||
<string name="settings">설정</string>
|
||||
<string name="share_logs">로그 공유</string>
|
||||
<string name="refresh">새로 고치다</string>
|
||||
<!-- Toolbar - Share Logs -->
|
||||
<string name="log_share_prompt">로그 파일 공유</string>
|
||||
<string name="logs_not_found">마지막 실행 중에 생성된 로그가 없습니다</string>
|
||||
<!-- Main -->
|
||||
<string name="all">모두</string>
|
||||
<string name="metadata_missing">메타데이터 누락</string>
|
||||
<string name="icon">상</string>
|
||||
<string name="no_rom">ROMs 을 찾을 수 없습니다</string>
|
||||
<string name="pin">핀</string>
|
||||
<string name="play">놀다</string>
|
||||
<string name="searching_roms">ROMs 검색</string>
|
||||
<string name="invalid_file">유효하지 않은 파일</string>
|
||||
<string name="missing_title_key">Title 키 누락</string>
|
||||
<string name="incomplete_prod_keys">불완전한 생산 키</string>
|
||||
<!-- Settings - Emulator -->
|
||||
<string name="emulator">에뮬레이터</string>
|
||||
<string name="search_location">위치 검색</string>
|
||||
<string name="open_data_directory">내부 디렉토리 보기</string>
|
||||
<string name="open_data_directory_summary">파일 관리자에서 Skyline의 내부 디렉토리를 엽니다</string>
|
||||
<string name="failed_open_directory">Skyline의 내부 디렉토리를 여는 외부 파일 관리자를 찾을 수 없습니다</string>
|
||||
<string name="theme">테마</string>
|
||||
<string name="layout_type">게임 디스플레이 레이아웃</string>
|
||||
<string name="group_by_format">형식별로 게임 그룹화</string>
|
||||
<string name="group_by_format_desc_off">게임은 단일 목록으로 표시됩니다</string>
|
||||
<string name="group_by_format_desc_on">게임은 형식별로 그룹화되어 표시됩니다</string>
|
||||
<string name="sort_apps_by">게임 정렬 순서</string>
|
||||
<string name="select_action">항상 게임 정보 표시</string>
|
||||
<string name="select_action_desc_on">클릭하면 게임 정보가 나타납니다</string>
|
||||
<string name="select_action_desc_off">게임 정보는 게임을 길게 클릭할 때만 표시됩니다</string>
|
||||
<string name="perf_stats">성능 통계 표시</string>
|
||||
<string name="shader_cache">셰이더 캐시 비활성화</string>
|
||||
<string name="perf_stats_desc_off">성능 통계가 표시되지 않습니다</string>
|
||||
<string name="perf_stats_desc_on">성능 통계는 왼쪽 상단 모서리에 표시됩니다</string>
|
||||
<string name="shader_cache_disabled">캐시된 셰이더가 로드되지 않고 끊김 현상이 발생합니다</string>
|
||||
<string name="shader_cache_enabled">캐시된 셰이더가 로드되며 끊김 현상을 크게 줄일 수 있습니다</string>
|
||||
<string name="log_level">로그 수준</string>
|
||||
<string name="gpu_driver_config">GPU 드라이버 조정</string>
|
||||
<string name="gpu_driver_config_desc">활성 드라이버: %1$s</string>
|
||||
<string name="gpu_driver_config_desc_unsupported">장치가 사용자 정의 드라이버를 지원하지 않습니다</string>
|
||||
<string name="app_language">앱 언어</string>
|
||||
<string name="app_language_default">시스템 기본값 사용</string>
|
||||
<!-- Settings - System -->
|
||||
<string name="system">체계</string>
|
||||
<string name="use_docked">도킹 모드 사용</string>
|
||||
<string name="handheld_enabled">시스템은 핸드헬드 모드에 있는 것을 에뮬레이트합니다</string>
|
||||
<string name="docked_enabled">시스템이 도킹 모드에 있는 것을 에뮬레이트합니다</string>
|
||||
<string name="username">사용자 이름</string>
|
||||
<string name="profile_picture">프로필 사진</string>
|
||||
<string name="system_language">시스템 언어</string>
|
||||
<string name="system_region">시스템 영역</string>
|
||||
<!-- Settings - Keys -->
|
||||
<string name="keys">열쇠</string>
|
||||
<string name="prod_keys">생산 키</string>
|
||||
<string name="title_keys">Title 키</string>
|
||||
<string name="import_keys_success">키를 성공적으로 가져왔습니다</string>
|
||||
<string name="import_keys_invalid_input_path">제공된 키의 경로가 잘못되었습니다</string>
|
||||
<string name="import_keys_invalid_keys">가져오려는 키가 잘못되었습니다</string>
|
||||
<string name="import_keys_delete_previous_failed">현재 설치된 키를 삭제하지 못했습니다</string>
|
||||
<string name="import_keys_move_failed">키를 내부 디렉터리로 이동하지 못했습니다</string>
|
||||
<!-- Settings - Display -->
|
||||
<string name="display">표시하다</string>
|
||||
<string name="screen_orientation">화상 설명회</string>
|
||||
<string name="force_triple_buffering">힘 삼중 버퍼링</string>
|
||||
<string name="triple_buffering_enabled">최소 3개의 스왑체인 버퍼 활용(FPS는 높지만 입력 지연은 더 많음)</string>
|
||||
<string name="triple_buffering_disabled">최소 2개의 스왑체인 버퍼 활용(낮은 FPS이지만 입력 지연 감소)</string>
|
||||
<string name="disable_frame_throttling">프레임 조절 비활성화</string>
|
||||
<string name="disable_frame_throttling_enabled">게임은 가능한 한 빨리 프레임을 제출할 수 있습니다(벤치마킹용으로만 해당)\n\n<b>참고:</b> 이 옵션을 활성화한 상태에서 FPS를 측정하기 위해 다른 방법을 사용합니다. 수치를 조절된 FPS 수치와 비교해서는 안 됩니다</string>
|
||||
<string name="disable_frame_throttling_disabled">게임이 디스플레이 새로 고침 빈도로만 프레임을 제출하도록 허용</string>
|
||||
<string name="max_refresh_rate">최대 디스플레이 재생 빈도 사용</string>
|
||||
<string name="max_refresh_rate_enabled">디스플레이 새로 고침 빈도를 최대한 높게 설정합니다(대부분의 게임이 중단됨)</string>
|
||||
<string name="max_refresh_rate_disabled">디스플레이 재생 빈도를 60Hz로 설정합니다</string>
|
||||
<string name="aspect_ratio">종횡비</string>
|
||||
<string name="respect_display_cutout">디스플레이 컷아웃 존중</string>
|
||||
<string name="respect_display_cutout_enabled">컷아웃 영역에 UI 요소를 그리지 마십시오</string>
|
||||
<string name="respect_display_cutout_disabled">컷아웃 영역에 UI 요소를 그릴 수 있도록 허용</string>
|
||||
<string name="executor_slot_count_scale">실행기 슬롯 수 척도</string>
|
||||
<string name="executor_slot_count_scale_desc">동시 GPU 실행의 최대 수를 제어하는 스케일(높을수록 때때로 더 잘 수행될 수 있지만 더 많은 RAM을 사용함)</string>
|
||||
<string name="executor_flush_threshold">실행기 플러시 임계값</string>
|
||||
<string name="executor_flush_threshold_desc">작업이 GPU로 플러시되는 빈도를 제어합니다</string>
|
||||
<string name="use_direct_memory_import">직접 메모리 가져오기 사용</string>
|
||||
<string name="use_direct_memory_import_desc">일부 게임에서는 성능과 안정성이 변경될 수 있습니다.\n<b>참고:</b> 이 옵션은 독점 Adreno 드라이버에서만 작동합니다</string>
|
||||
<string name="force_max_gpu_clocks">최대 GPU 클럭 강제 적용</string>
|
||||
<string name="force_max_gpu_clocks_desc">GPU가 가능한 최대 클럭 속도로 실행되도록 합니다(과도한 발열 및 전력 사용이 발생할 수 있음)</string>
|
||||
<string name="force_max_gpu_clocks_desc_unsupported">장치가 최대 GPU 클럭 강제 지원을 지원하지 않습니다</string>
|
||||
<!-- Settings - Hacks -->
|
||||
<string name="hacks">해킹</string>
|
||||
<string name="enable_fast_gpu_readback">빠른 GPU 리드백 활성화</string>
|
||||
<string name="enable_fast_gpu_readback_enabled">빠른 GPU 리드백이 활성화됨(일부 게임이 중단되지만 다른 게임은 더 높은 성능을 가짐)</string>
|
||||
<string name="enable_fast_gpu_readback_disabled">빠른 GPU 리드백이 비활성화됨(가장 높은 정확도 보장)</string>
|
||||
<string name="enable_fast_readback_writes">빠른 읽기 쓰기 사용</string>
|
||||
<string name="enable_fast_readback_writes_enabled">빠른 읽기 되돌리기 쓰기가 활성화됨</string>
|
||||
<string name="enable_fast_readback_writes_disabled">빠른 읽기 되돌리기 쓰기가 비활성화됨</string>
|
||||
<string name="disable_subgroup_shuffle">GPU 하위 그룹 셔플 비활성화</string>
|
||||
<string name="disable_subgroup_shuffle_enabled">셰이더 하위 그룹 셔플 작업이 비활성화되어 심각한 그래픽 문제가 발생할 수 있습니다</string>
|
||||
<string name="disable_subgroup_shuffle_disabled">셰이더 하위 그룹 셔플 작업이 활성화되어 최대 정확도 보장</string>
|
||||
|
||||
<!-- Settings - Audio -->
|
||||
<string name="audio">오디오</string>
|
||||
<string name="disable_audio_output">오디오 출력 비활성화</string>
|
||||
<string name="disable_audio_output_enabled">오디오 출력이 비활성화됨</string>
|
||||
<string name="disable_audio_output_disabled">오디오 출력이 활성화됨</string>
|
||||
<!-- Settings - Debug -->
|
||||
<string name="debug">디버그</string>
|
||||
<string name="validation_layer">유효성 검사 계층 활성화</string>
|
||||
<string name="validation_layer_enabled">Vulkan 유효성 검사 계층이 활성화되어 있으며 주요 속도 저하가 예상됩니다</string>
|
||||
<string name="validation_layer_disabled">Vulkan 유효성 검사 계층이 비활성화되었습니다</string>
|
||||
<!-- Gpu Driver Activity -->
|
||||
<string name="gpu_driver">GPU 드라이버</string>
|
||||
<string name="add_gpu_driver">GPU 드라이버 추가</string>
|
||||
<string name="delete_gpu_driver">이 GPU 드라이버 삭제</string>
|
||||
<string name="system_driver">시스템 드라이버</string>
|
||||
<string name="system_driver_desc">시스템에서 제공하는 GPU 드라이버</string>
|
||||
<string name="install">설치하다</string>
|
||||
<string name="gpu_driver_install_inprogress">GPU 드라이버 설치 중…</string>
|
||||
<string name="gpu_driver_install_success">GPU 드라이버가 성공적으로 설치되었습니다</string>
|
||||
<string name="gpu_driver_install_invalid_archive">제공된 드라이버 패키지의 압축을 풀지 못했습니다</string>
|
||||
<string name="gpu_driver_install_missing_metadata">메타데이터가 누락되어 제공된 드라이버 패키지가 잘못되었습니다</string>
|
||||
<string name="gpu_driver_install_invalid_metadata">제공된 드라이버 패키지에 잘못된 메타데이터가 포함되어 있습니다, 손상된 것 같다</string>
|
||||
<string name="gpu_driver_install_unsupported_android_version">장치가 제공된 드라이버의 최소 Android 버전 요구 사항을 충족하지 않습니다</string>
|
||||
<string name="gpu_driver_install_already_installed">제공된 드라이버 패키지가 이미 설치되어 있습니다</string>
|
||||
<!-- Input -->
|
||||
<string name="input">입력</string>
|
||||
<string name="osc">온스크린 컨트롤</string>
|
||||
<string name="osc_enable">화면 제어 활성화</string>
|
||||
<string name="osc_not_shown">화면 컨트롤이 표시되지 않습니다</string>
|
||||
<string name="osc_shown">화면 컨트롤이 표시됩니다</string>
|
||||
<string name="osc_feedback">햅틱 피드백 활성화</string>
|
||||
<string name="osc_feedback_description">조이스틱 및 하드웨어 컨트롤 제외</string>
|
||||
<string name="osc_edit">화면 컨트롤 레이아웃 편집</string>
|
||||
<string name="setup_guide">설정 가이드</string>
|
||||
<string name="setup_guide_description">모든 스틱과 버튼을 순차적으로 매핑</string>
|
||||
<string name="joystick">조종간</string>
|
||||
<string name="confirm">확인하다</string>
|
||||
<string name="cancel">취소</string>
|
||||
<string name="osc_recenter_sticks">화면을 터치할 때 스틱의 중심을 다시 잡습니다</string>
|
||||
<string name="controller">제어 장치</string>
|
||||
<string name="config_controller">편집 컨트롤러</string>
|
||||
<string name="controller_type">컨트롤러 유형</string>
|
||||
<string name="none">아무것도 아님</string>
|
||||
<string name="handheld_procon">핸드헬드 + 프로 컨트롤러</string>
|
||||
<string name="procon">프로 컨트롤러</string>
|
||||
<string name="ljoycon">왼쪽 조이콘</string>
|
||||
<string name="rjoycon">오른쪽 조이콘</string>
|
||||
<string name="general">일반</string>
|
||||
<string name="partner_joycon">파트너 조이콘</string>
|
||||
<string name="rumble_device">럼블 장치</string>
|
||||
<string name="supported">지원</string>
|
||||
<string name="not_supported">지원되지 않음</string>
|
||||
<string name="press_any_button">컨트롤러의 아무 버튼이나 누르십시오.</string>
|
||||
<string name="confirm_button_again">버튼을 다시 눌러 선택 확인</string>
|
||||
<string name="builtin">내장</string>
|
||||
<string name="builtin_vibrator">내장 진동기</string>
|
||||
<string name="reset">초기화</string>
|
||||
<string name="buttons">버튼</string>
|
||||
<string name="use_button_axis">컨트롤러에서 아무 버튼이나 축 사용</string>
|
||||
<string name="release_confirm">선택을 확인하기 위해 손을 뗍니다.</string>
|
||||
<string name="hold_confirm">길게 눌러 선택 확인</string>
|
||||
<string name="sticks">스틱</string>
|
||||
<string name="stick_button">스틱 버튼</string>
|
||||
<string name="next">다음</string>
|
||||
<string name="x_plus">X+축 고정(오른쪽)</string>
|
||||
<string name="y_plus">Y+축 고정(위쪽)</string>
|
||||
<string name="x_minus">X-축 고정(왼쪽)</string>
|
||||
<string name="y_minus">Y-축 고정(아래)</string>
|
||||
<string name="a_button">A</string>
|
||||
<string name="b_button">B</string>
|
||||
<string name="x_button">X</string>
|
||||
<string name="y_button">Y</string>
|
||||
<string name="left_shoulder">왼쪽 어깨 ZL</string>
|
||||
<string name="right_shoulder">오른쪽 어깨 ZR</string>
|
||||
<string name="left_trigger">왼쪽 트리거 L</string>
|
||||
<string name="right_trigger">오른쪽 트리거 R</string>
|
||||
<string name="plus_button">을 더한 +</string>
|
||||
<string name="minus_button">마이너스 -</string>
|
||||
<string name="emu_menu_button">에뮬레이터 메뉴</string>
|
||||
<string name="stick_preview">스틱 미리보기</string>
|
||||
<string name="done">완료</string>
|
||||
<string name="use_non_stick">매핑되지 않은 버튼을 사용하여 완료</string>
|
||||
<string name="button">단추</string>
|
||||
<string name="up">위로↑</string>
|
||||
<string name="down">아래에↓</string>
|
||||
<string name="left">왼쪽←</string>
|
||||
<string name="right">오른쪽→</string>
|
||||
<string name="dpad">방향 패드</string>
|
||||
<string name="left_stick">왼쪽 스틱←</string>
|
||||
<string name="right_stick">오른쪽 스틱→</string>
|
||||
<string name="face_buttons">얼굴 버튼</string>
|
||||
<string name="shoulder_trigger">어깨 & 트리거 버튼</string>
|
||||
<string name="shoulder_rail">Joy-Con 레일의 숄더 버튼</string>
|
||||
<string name="misc_buttons">기타 버튼</string>
|
||||
<!-- Credits -->
|
||||
<string name="credits">크레딧</string>
|
||||
<!-- Licenses -->
|
||||
<string name="licenses">라이선스</string>
|
||||
<string name="skyline_license_description">Skyline은 Mozilla Public License 2.0에 따라 사용이 허가되었습니다.</string>
|
||||
<string name="ryujinx_description">Ryujinx는 매우 정확한 구현으로 인해 프로젝트 전체에서 참조용으로 사용되었습니다.\n\n<b>참고: Skyline은 Ryujinx</b>을 기반으로 하지 않습니다.</string>
|
||||
<string name="shader_compiler_description">Skyline의 셰이더 컴파일러는 Skyline 관련 변경 사항이 있는 <i>yuzu</i>의 셰이더 컴파일러 중 <b>fork</b>이며 다른 변경 사항은 두 프로젝트 간에 공유되어 두 프로젝트가 개발 혜택을 누릴 수 있습니다.\n\n<b>참고:</b> Skyline에서 사용하는 것은 라이선스 면제로 인해 가능합니다. <i>yuzu</i> 팀이 스카이라인에 부여</string>
|
||||
<string name="sirit_description">Skyline의 셰이더 컴파일러는 내부적으로 Sirit를 사용하여 효율적인 방식으로 SPIR-V를 방출합니다.</string>
|
||||
<string name="vkhpp_description">Vulkan-Hpp는 Vulkan용 C++ API를 제공합니다.</string>
|
||||
<string name="vkma_description">Vulkan 메모리 할당자는 UMA를 지원하는 고품질 GPU 메모리 할당자를 제공합니다.</string>
|
||||
<string name="khvkval_description">Khronos의 Vulkan Validation Layer는 디버그 빌드에서 Vulkan API 호출에 대한 오류 검사를 제공합니다.</string>
|
||||
<string name="oboe_description">고성능 오디오 출력에 사용되는 Oboe</string>
|
||||
<string name="perfetto_description">Perfetto는 상세한 추적으로 프로파일링 및 디버그하는 데 사용됩니다.</string>
|
||||
<string name="fmtlib_description">{fmt} 최신 C++ 문자열 형식화 API를 제공합니다.</string>
|
||||
<string name="boost_description">Boost는 C++에서 컨테이너 및 기타 편의 기능의 고품질 구현을 제공합니다.</string>
|
||||
<string name="rangev3_description">Range v3은 ISO C++ 20 범위의 참조 구현입니다. 이를 통해 LLVM의 libc++에서 개발되는 범위를 사용할 수 있습니다.</string>
|
||||
<string name="frozen_description">Frozen은 더 빠른 조회를 위해 완벽한 해시 기능과 함께 컴파일 타임 불변 해시 맵을 제공합니다.</string>
|
||||
<string name="pugixml_description">pugixml은 C++에서 설정을 검색하기 위해 기본 설정 XML을 구문 분석하는 데 사용됩니다.</string>
|
||||
<string name="opus_description">Opus 오디오 코덱은 게스트가 제공한 Opus 인코딩 오디오를 디코딩하는 데 사용되는 고품질 Opus 디코더를 제공합니다.</string>
|
||||
<string name="mbedtls_description">Mbed TLS는 AES로 암호화된 NCA를 해독하는 데 사용됩니다.</string>
|
||||
<string name="lz4_description">LZ4는 NSO에서 LZ4 압축 ELF 섹션을 추출하는 데 사용됩니다.</string>
|
||||
<string name="tzcode_description">tzcode는 시간대 데이터에 대한 tzdb에 액세스하기 위한 C API를 제공합니다.</string>
|
||||
<string name="jssim_description">Java 문자열 유사성은 검색 기능을 강화합니다.</string>
|
||||
<string name="andx_description">AndroidX는 모든 Android 버전에서 일관된 사용자 경험을 제공합니다.</string>
|
||||
<string name="amat_description">Android Material Components는 일관된 Material Design UI를 제공합니다.</string>
|
||||
<string name="ktstd_description">Kotlin Standard Library는 Kotlin에서 편리한 기능을 제공합니다.</string>
|
||||
<string name="dagger_description">Dagger는 컴파일 타임 종속성 주입을 위한 프레임워크를 제공합니다.</string>
|
||||
<string name="mtico_description">Material Design Icons는 애플리케이션 전반에 걸쳐 일관된 아이콘을 제공합니다.</string>
|
||||
<string name="noto_sans_description">Noto Sans는 라틴어, 일본어 및 (번체) 중국어에 대한 FOSS 공유 글꼴 대체로 사용됩니다.</string>
|
||||
<string name="roboto_description">Roboto는 한국어 및 Nintendo의 확장 문자 집합에 대한 FOSS 공유 글꼴 대체로 사용됩니다.</string>
|
||||
<!-- Software Keyboard -->
|
||||
<string name="input_hint">입력 텍스트</string>
|
||||
<!-- Misc -->
|
||||
<!--suppress AndroidLintUnusedResources -->
|
||||
<string name="expand_button_title" tools:override="true">확장하다</string>
|
||||
<string name="undo">실행 취소</string>
|
||||
</resources>
|
235
app/src/main/res/values-pl/strings.xml
Normal file
235
app/src/main/res/values-pl/strings.xml
Normal file
@ -0,0 +1,235 @@
|
||||
<resources xmlns:tools="http://schemas.android.com/tools">
|
||||
<!-- Common -->
|
||||
<string name="search">Szukaj</string>
|
||||
<string name="error">Wystąpił błąd</string>
|
||||
<string name="copied_to_clipboard">Skopiowano do schowka</string>
|
||||
<!-- Toolbar Main -->
|
||||
<string name="settings">Ustawienia</string>
|
||||
<string name="share_logs">Udostępnij logi</string>
|
||||
<string name="refresh">Odśwież</string>
|
||||
<!-- Toolbar - Share Logs -->
|
||||
<string name="log_share_prompt">Udostępnij plik logu</string>
|
||||
<string name="logs_not_found">Żadne logi nie powstały podczas ostatniego uruchomienia</string>
|
||||
<!-- Main -->
|
||||
<string name="all">Wszystkie</string>
|
||||
<string name="metadata_missing">Brak Metadaty</string>
|
||||
<string name="icon">Ikona</string>
|
||||
<string name="no_rom">Nie można znaleźć ROMów</string>
|
||||
<string name="pin">Przypnij</string>
|
||||
<string name="play">Graj</string>
|
||||
<string name="searching_roms">Szukanie ROMów</string>
|
||||
<string name="invalid_file">Nieprawidłowy plik</string>
|
||||
<string name="missing_title_key">Brak kluczów tytułowych</string>
|
||||
<string name="incomplete_prod_keys">Niekompletne klucze produkcyjne</string>
|
||||
<!-- Settings - Emulator -->
|
||||
<string name="emulator">Emulator</string>
|
||||
<string name="search_location">Lokacja Wyszukiwania</string>
|
||||
<string name="open_data_directory">Zobacz katalog wewnętrzny</string>
|
||||
<string name="open_data_directory_summary">Otwiera wewnętrzny katalog Skyline\'a w menedżerze plików</string>
|
||||
<string name="failed_open_directory">Nie udało się znaleźć zewnętrznego menedżera plików, aby otworzyć wewnętrzny katalog Skyline\'a</string>
|
||||
<string name="theme">Motyw</string>
|
||||
<string name="layout_type">Układ wyświetlanych gier</string>
|
||||
<string name="group_by_format">Grupuj gry według formatu</string>
|
||||
<string name="group_by_format_desc_off">Gry będą wyświetlane w pojedyńczej liście</string>
|
||||
<string name="group_by_format_desc_on">Gry będą wyświetlane jako pogrupowane według formatu</string>
|
||||
<string name="sort_apps_by">Kolejność sortowania gier</string>
|
||||
<string name="select_action">Zawsze pokazuj informacje gier</string>
|
||||
<string name="select_action_desc_on">Informacje gry będą pokazane po jej naciśnięciu</string>
|
||||
<string name="select_action_desc_off">Informacje gry będą tylko pokazane po jej przytrzymaniu </string>
|
||||
<string name="perf_stats">Pokaż statystyki wydajności </string>
|
||||
<string name="shader_cache">Wyłącz \"shader cache\"</string>
|
||||
<string name="perf_stats_desc_off">Statystyki wydajności nie będą widoczne</string>
|
||||
<string name="perf_stats_desc_on">Statystyki wydajności będą pokazane w lewym górnym rogu</string>
|
||||
<string name="shader_cache_disabled">Zapisane shadery nie będą załadowane, może spowodować przycięcia</string>
|
||||
<string name="shader_cache_enabled">Zapisane shadery będą załadowane, może zauważalnie zmniejszyć przycięcia</string>
|
||||
<string name="log_level">Poziom loga</string>
|
||||
<string name="gpu_driver_config">Ustawienia sterownika graficznego</string>
|
||||
<string name="gpu_driver_config_desc">Aktywny sterownik: %1$s</string>
|
||||
<string name="gpu_driver_config_desc_unsupported">Twoje urządzenie nie wspiera wymiennych sterowników</string>
|
||||
<string name="app_language">Język aplikacji</string>
|
||||
<string name="app_language_default">Użyj ustawienia domyślne systemu</string>
|
||||
<!-- Settings - System -->
|
||||
<string name="system">System</string>
|
||||
<string name="use_docked">Użyj trybu Dokowania</string>
|
||||
<string name="handheld_enabled">System będzie emulowany w trybie Przenośnym</string>
|
||||
<string name="docked_enabled">System będzie emulowany w trybie Zadokowanym</string>
|
||||
<string name="username">Nazwa użytkownika</string>
|
||||
<string name="profile_picture">Zdjęcie profilowe</string>
|
||||
<string name="system_language">Język systemowy</string>
|
||||
<string name="system_region">Region systemowy</string>
|
||||
<!-- Settings - Keys -->
|
||||
<string name="keys">Klucze</string>
|
||||
<string name="prod_keys">Klucze produkcyjne</string>
|
||||
<string name="title_keys">Klucze tytułowe</string>
|
||||
<string name="import_keys_success">Pomyślnie zaimportowano klucze</string>
|
||||
<string name="import_keys_invalid_input_path">Ścieżka dla dostarczonych kluczy jest nieprawidłowa</string>
|
||||
<string name="import_keys_invalid_keys">Klucze, które próbowałeś/aś zaimportować są nieprawidłowe</string>
|
||||
<string name="import_keys_delete_previous_failed">Nie udało się usunąć obecnie zainstalowanych kluczy</string>
|
||||
<string name="import_keys_move_failed">Nie udało się przenieść kluczy do wewnętrznego katalogu</string>
|
||||
<!-- Settings - Display -->
|
||||
<string name="display">Wyświetlanie</string>
|
||||
<string name="screen_orientation">Orientacja ekranu</string>
|
||||
<string name="force_triple_buffering">Wymuś potrójny \"buffering\"</string>
|
||||
<string name="triple_buffering_enabled">Użyj co najmniej trzech wymiennych buforów łańcuchowych (Więcej klatek na sekundę, ale większe opóźnienie)</string>
|
||||
<string name="triple_buffering_disabled">Użyj co najmniej dwóch wymiennych buforów łańcuchowych (Mniej klatek na sekundę, ale mniejsze opóźnienie)</string>
|
||||
<string name="disable_frame_throttling">Wyłącz \"throttling\" klatek</string>
|
||||
<string name="disable_frame_throttling_enabled">Gra dostaje możliwość przesyłania klatek z maksymalną możliwą prędkością. (Tylko do celów testowych)\n\n
|
||||
<b>Uwaga:</b> Klatki obliczane są alternatywną metodą, wyniki nie powinny być porównywane z normalnymi klatkami</string>
|
||||
<string name="disable_frame_throttling_disabled">Pozwól grze przesyłać klatki tylko w częstotliwości odświeżania wyświetlacza</string>
|
||||
<string name="max_refresh_rate">Użyj maksymalny \"refresh rate\" wyświetlacza</string>
|
||||
<string name="max_refresh_rate_enabled">Ustawia odświeżanie wyświetlacza najwyżej jak to jest możliwe. (Zepsuje większość gier)</string>
|
||||
<string name="max_refresh_rate_disabled">Ustawia odświeżanie wyświetlacza na 60Hz</string>
|
||||
<string name="aspect_ratio">Proporcje </string>
|
||||
<string name="respect_display_cutout">Szanuj wcięcie w ekranie</string>
|
||||
<string name="respect_display_cutout_enabled">Nie wyświetlaj elementów interfejsu w okolicy wcięcia</string>
|
||||
<string name="respect_display_cutout_disabled">Wyświetlaj elementy interfejsu w miejscu wcięcia</string>
|
||||
<string name="executor_slot_count_scale">Skala ilości \"executor slotów\"</string>
|
||||
<string name="executor_slot_count_scale_desc">Skala kontrolująca maksymalną ilość jednoczesnych wykonań GPU (większa ilość może w niektórych przypadkach zwiększyć wydajność, ale zwiększa też zużycie RAMu)</string>
|
||||
<string name="executor_flush_threshold">Próg \"executor flush\"</string>
|
||||
<string name="executor_flush_threshold_desc">Kontroluje jak często praca jest \"oczyszczana\" do GPU</string>
|
||||
<string name="use_direct_memory_import">Użyj \"direct memory import\"</string>
|
||||
<string name="use_direct_memory_import_desc">Może zmienić wydajność i stabilność w niektórych grach\n<b>UWAGA:</b> Opcja ta działa tylko na własnościowych sterownikach Adreno</string>
|
||||
<string name="force_max_gpu_clocks">Wymuś maksymalne taktowanie GPU</string>
|
||||
<string name="force_max_gpu_clocks_desc">Wymusza GPU do działania przy maksymalnej możliwej prędkości zegara (Może spowodować nadmierne nagrzewanie i zużycie energii)</string>
|
||||
<string name="force_max_gpu_clocks_desc_unsupported">Twoje urządzenie nie wspiera wymuszania maksymalnej prędkości zegara GPU</string>
|
||||
<!-- Settings - Hacks -->
|
||||
<string name="hacks">Hacki</string>
|
||||
<string name="enable_fast_gpu_readback">Włącz szybki \"readback\" GPU</string>
|
||||
<string name="enable_fast_gpu_readback_enabled">Szybki odczyt GPU jest włączony (Może zepsuć niektóre gry, ale zwiększy ilość klatek u pozostałych)</string>
|
||||
<string name="enable_fast_gpu_readback_disabled">Szybki odczyt GPU jest wyłączony (Zapewnia najwyższą dokładność emulacji)</string>
|
||||
<string name="disable_subgroup_shuffle">Wyłącz \"shuffling\" podgrup GPU</string>
|
||||
<string name="disable_subgroup_shuffle_enabled">Operacje przetasowania podgrup shaderów są wyłączone, może spowodować poważne problemy graficzne</string>
|
||||
<string name="disable_subgroup_shuffle_disabled">Operacje przetasowania podgrup shaderów są włączone, zapewnia maksymalną dokładność</string>
|
||||
|
||||
<!-- Settings - Audio -->
|
||||
<string name="audio">Audio</string>
|
||||
<string name="disable_audio_output">Wyłącz wyjście audio</string>
|
||||
<string name="disable_audio_output_enabled">Wyjście audio jest wyłączone</string>
|
||||
<string name="disable_audio_output_disabled">Wyjście audio jest włączone</string>
|
||||
<!-- Settings - Debug -->
|
||||
<string name="debug">Debug</string>
|
||||
<string name="validation_layer">Aktywuj powłokę walidacji</string>
|
||||
<string name="validation_layer_enabled">Powłoka walidacji Vulkan jest aktywna, spodziewaj się dużego spadku w klatkach</string>
|
||||
<string name="validation_layer_disabled">Powłoka walidacji Vulkan jest wyłączona</string>
|
||||
<!-- Gpu Driver Activity -->
|
||||
<string name="gpu_driver">Sterownik graficzny</string>
|
||||
<string name="add_gpu_driver">Dodaj sterownik graficzny</string>
|
||||
<string name="delete_gpu_driver">Usuń ten sterownik</string>
|
||||
<string name="system_driver">Sterownik systemowy</string>
|
||||
<string name="system_driver_desc">Sterownik graficzny dostarczony przez system</string>
|
||||
<string name="install">Zainstaluj</string>
|
||||
<string name="gpu_driver_install_inprogress">Instalowanie sterownika...</string>
|
||||
<string name="gpu_driver_install_success">Sterownik zainstalowany pomyślnie</string>
|
||||
<string name="gpu_driver_install_invalid_archive">Nie udało się wypakować wybrany sterownik</string>
|
||||
<string name="gpu_driver_install_missing_metadata">Wybrany sterownik jest nieprawidłowy z powodu braku metadaty</string>
|
||||
<string name="gpu_driver_install_invalid_metadata">Wybrany sterownik posiada błędną metadatę, możliwe że jest uszkodzony</string>
|
||||
<string name="gpu_driver_install_unsupported_android_version">Twoje urządzenie nie spełnia minimalnych wymagań wersji systemowej by użyć wybranego sterownika</string>
|
||||
<string name="gpu_driver_install_already_installed">Wybrany sterownik jest już zainstalowany</string>
|
||||
<!-- Input -->
|
||||
<string name="input">Urządzenie wejściowe</string>
|
||||
<string name="osc">Przyciski ekranowe</string>
|
||||
<string name="osc_enable">Włącz przyciski ekranowe</string>
|
||||
<string name="osc_not_shown">Przyciski ekranowe nie będą widoczne</string>
|
||||
<string name="osc_shown">Przyciski ekranowe będą widoczne</string>
|
||||
<string name="osc_feedback">Włącz wibracje haptyczne</string>
|
||||
<string name="osc_feedback_description">Nie dotyczy joysticków i sterowników sprzętowych</string>
|
||||
<string name="osc_edit">Modyfikuj układ przycisków ekranowych</string>
|
||||
<string name="setup_guide">Przewodnik ustawiania</string>
|
||||
<string name="setup_guide_description">Sekwencyjnie przypisz każdy joystick i przycisk</string>
|
||||
<string name="joystick">Joystick</string>
|
||||
<string name="confirm">Potwierdź</string>
|
||||
<string name="cancel">Anuluj</string>
|
||||
<string name="osc_recenter_sticks">Wyśrodkuj gałki przy dotyku</string>
|
||||
<string name="controller">Kontroler</string>
|
||||
<string name="config_controller">Ustaw kontroler</string>
|
||||
<string name="controller_type">Typ kontrolera</string>
|
||||
<string name="none">Nic</string>
|
||||
<string name="handheld_procon">Tryb przenośny + Kontroler Pro</string>
|
||||
<string name="procon">Kontroler Pro</string>
|
||||
<string name="ljoycon">Lewy Joy-Con</string>
|
||||
<string name="rjoycon">Prawy Joy-Con</string>
|
||||
<string name="general">Ogólne</string>
|
||||
<string name="partner_joycon">Joy-Con Partnera</string>
|
||||
<string name="rumble_device">Urządzenie wibrujące</string>
|
||||
<string name="supported">Wspierane</string>
|
||||
<string name="not_supported">Niewspierane</string>
|
||||
<string name="press_any_button">Wciśnij jakikolwiek przycisk na kontrolerze</string>
|
||||
<string name="confirm_button_again">Potwierdź wybór poprzez ponowne wciśnięcie przycisku</string>
|
||||
<string name="builtin">Wbudowany</string>
|
||||
<string name="builtin_vibrator">Wbudowany wibrator</string>
|
||||
<string name="reset">Resetuj</string>
|
||||
<string name="buttons">Przyciski</string>
|
||||
<string name="use_button_axis">Użyj jakiegokolwiek przycisku lub oś gałki kontrolera</string>
|
||||
<string name="release_confirm">Puść by potwierdzić wybór</string>
|
||||
<string name="hold_confirm">Przytrzymaj by potwierdzić wybór</string>
|
||||
<string name="sticks">Gałki</string>
|
||||
<string name="stick_button">Przycisk gałki</string>
|
||||
<string name="next">Następny</string>
|
||||
<string name="x_plus">Oś Gałki X+ (Prawo)</string>
|
||||
<string name="y_plus">Oś Gałki Y+ (Góra)</string>
|
||||
<string name="x_minus">Oś Gałki X- (Lewo)</string>
|
||||
<string name="y_minus">Oś Gałki Y- (Dół)</string>
|
||||
<string name="a_button">A</string>
|
||||
<string name="b_button">B</string>
|
||||
<string name="x_button">X</string>
|
||||
<string name="y_button">Y</string>
|
||||
<string name="left_shoulder">Lewy Bumper</string>
|
||||
<string name="right_shoulder">Prawy Bumper</string>
|
||||
<string name="left_trigger">Lewy Spust</string>
|
||||
<string name="right_trigger">Prawy Spust</string>
|
||||
<string name="plus_button">Plus</string>
|
||||
<string name="minus_button">Minus</string>
|
||||
<string name="emu_menu_button">Menu emulatora</string>
|
||||
<string name="stick_preview">Podgląd gałek</string>
|
||||
<string name="done">Zakończ</string>
|
||||
<string name="use_non_stick">Użyj jakiegokolwiek nieprzypisanego przycisku by zakończyć</string>
|
||||
<string name="button">Przycisk</string>
|
||||
<string name="up">Góra</string>
|
||||
<string name="down">Dół</string>
|
||||
<string name="left">Lewo</string>
|
||||
<string name="right">Prawo</string>
|
||||
<string name="dpad">D-pad</string>
|
||||
<string name="left_stick">Lewa Gałka</string>
|
||||
<string name="right_stick">Prawa Gałka</string>
|
||||
<string name="face_buttons">Przednie przyciski</string>
|
||||
<string name="shoulder_trigger">Bumpery iamp; Spusty</string>
|
||||
<string name="shoulder_rail">Bumpery na szynie Joy-Cona</string>
|
||||
<string name="misc_buttons">Pozostałe przyciski</string>
|
||||
<!-- Credits -->
|
||||
<string name="credits">Podziękowania</string>
|
||||
<!-- Licenses -->
|
||||
<string name="licenses">Licencje</string>
|
||||
<string name="skyline_license_description">Skyline używa licencji Mozilla Public License 2.0</string>
|
||||
<string name="ryujinx_description">Ryujinx był niejednokrotnie użyty jako wzór z powodu jego bardzo dokładnie działających implementacji\n\n<b>Uwaga: Skyline nie jest bazowany na Ryujinx\'ie</b></string>
|
||||
<string name="shader_compiler_description">Kompilator shaderów Skyline\'a jest <b>zmodyfkowaną wersją</b> kompilatora należącego do <i>Yuzu</i>ze specyficznymi zmianami pod użytek Skyline\'a. Inne zmiany są dzielone między projektami co pozwala obu korzystać z jego rozwoju.\n\n
|
||||
<b>Uwaga:</b> Użytek kompilatora w Skyline jest możliwy tylko dzięki wyjątkowi licencji nadanemu Skyline\'owi przez twórców <i>Yuzu</i></string>
|
||||
<string name="sirit_description">Kompilator shaderów Skyline\'a wewnętrznie używa Sirit by przesyłać SPIR-V w efektywny sposób</string>
|
||||
<string name="vkhpp_description">Vulkan-Hpp dostarcza interfejs programistyczny C++ dla Vulkan</string>
|
||||
<string name="vkma_description">Vulkan Memory Alloxator dostarcza wysokiej jakości alokator pamięci GPU ze wsparciem dla UMA</string>
|
||||
<string name="khvkval_description">Vulkan Validation Layer Khronos\'a dostarcza możliwość sprawdzania błędów dla wysyłanych sygnałów środowiska Vulkan\'a w wersjach Skyline do debugowania</string>
|
||||
<string name="oboe_description">Oboe jest użyte do wydalania wysokiej jakości dźwięków</string>
|
||||
<string name="perfetto_description">Perfetto jest użyte do sprawdzania i debugowania z dokładnym śledzeniem</string>
|
||||
<string name="fmtlib_description">{fmt} dostarcza nowoczesne formatowanie ścieżek dla środowiska C++</string>
|
||||
<string name="boost_description">Boost dostarcza wysokiej jakości implementację \"pojemników\" i innych udogodnień w C++</string>
|
||||
<string name="rangev3_description">Range v3 jest wzorem implementacji ISO C++ 20-zasięgowym, to pozwala na użycie \"zasięgów\" gdy te są dewelopowane w libc++ LLVM\'a</string>
|
||||
<string name="frozen_description">Frozen zapewnia kompilowalny niezmienny hashmap z perfekcyjną funkcją hash do szybszych poglądów</string>
|
||||
<string name="pugixml_description">pugixml jest użyty do rozebrania preferencji XML by pobrać ustawienia z C++</string>
|
||||
<string name="opus_description">Opus Audio Coded dostarcza wysokiej jakości dekoder do Opus. Jest on użyty do dekodowania dźwięku dostarczonego przez gościa do Opus</string>
|
||||
<string name="mbedtls_description">Mbed TLS jest użyty do deszyfrowania zaszyfrowanych przy pomocy AES plików NCA</string>
|
||||
<string name="lz4_description">LZ4 jest użyty do wypakowywania skompresowanych przy pomocy LZ4 sekcji ELF z NSO</string>
|
||||
<string name="tzcode_description">tzcode dostarcza dostęp środowiska C do informacji o strefach czasowych</string>
|
||||
<string name="jssim_description">Java String Similarity napędza naszą funkcjonalność wyszukiwania</string>
|
||||
<string name="andx_description">AndroidX dostarcza stałą jakość użytkowania pomiędzy wersjami Android\'a</string>
|
||||
<string name="amat_description">Android Material Components dostarcza spójny interfejs Material Design</string>
|
||||
<string name="ktstd_description">Kotlin Standard Library dostarcza udogodniających funkcji w Kotlinie</string>
|
||||
<string name="dagger_description">Dagger zapewnia strukturę dla kompilowalnych \"zastrzyków\" zależności</string>
|
||||
<string name="mtico_description">Ikony Material Design dostarczają spójną ikonografię w aplikacji</string>
|
||||
<string name="noto_sans_description">Noto Sans jest używane jako nasz wolny i otwarty zamiennik dla czcionek Łacińskich, Japońskich i Chińskich (Tradycyjnych)</string>
|
||||
<string name="roboto_description">Roboto jest używane jako nasz wolny i otwarty zamiennik dla czcionek Koreańskich i rozwiniętego zestawu znaków Nintendo</string>
|
||||
<!-- Software Keyboard -->
|
||||
<string name="input_hint">Wprowadź tekst</string>
|
||||
<!-- Misc -->
|
||||
<!--suppress AndroidLintUnusedResources -->
|
||||
<string name="expand_button_title" tools:override="true">Rozwiń</string>
|
||||
<string name="undo">Cofnij</string>
|
||||
</resources>
|
233
app/src/main/res/values-ru/strings.xml
Normal file
233
app/src/main/res/values-ru/strings.xml
Normal file
@ -0,0 +1,233 @@
|
||||
<resources xmlns:tools="http://schemas.android.com/tools">
|
||||
<!-- Common -->
|
||||
<string name="search">Поиск</string>
|
||||
<string name="error">Произошла ошибка</string>
|
||||
<string name="copied_to_clipboard">Скопировано в буфер обмена</string>
|
||||
<!-- Toolbar Main -->
|
||||
<string name="settings">Настройки</string>
|
||||
<string name="share_logs">Поделиться логами</string>
|
||||
<string name="refresh">Возобновить</string>
|
||||
<!-- Toolbar - Share Logs -->
|
||||
<string name="log_share_prompt">Поделиться лог-файлом</string>
|
||||
<string name="logs_not_found">Во время последнего запуска не было создано новых лог-файлов</string>
|
||||
<!-- Main -->
|
||||
<string name="all">Все</string>
|
||||
<string name="metadata_missing">Метаданные отсутствуют</string>
|
||||
<string name="icon">Иконка</string>
|
||||
<string name="no_rom">Не удалось найти ни одного ROM-образа</string>
|
||||
<string name="pin">Закрепить</string>
|
||||
<string name="play">Играть</string>
|
||||
<string name="searching_roms">Поиск ROM-образов</string>
|
||||
<string name="invalid_file">Недопустимый файл</string>
|
||||
<string name="missing_title_key">Отсутствуют title ключи</string>
|
||||
<string name="incomplete_prod_keys">Неполноценные production ключи</string>
|
||||
<!-- Settings - Emulator -->
|
||||
<string name="emulator">Эмулятор</string>
|
||||
<string name="search_location">Путь для поиска</string>
|
||||
<string name="open_data_directory">Просмотр внутренний директории</string>
|
||||
<string name="open_data_directory_summary">Открывает внутреннию директорию Skyline в файловом менеджере</string>
|
||||
<string name="failed_open_directory">Не удается найти внешний файловый менеджер для открытия внутренний директории Skyline</string>
|
||||
<string name="theme">Тема</string>
|
||||
<string name="layout_type">Схема отображения игр</string>
|
||||
<string name="group_by_format">Группировать игры по формату</string>
|
||||
<string name="group_by_format_desc_off">Игры будут отображаться единым списком</string>
|
||||
<string name="group_by_format_desc_on">Игры будут показаны сгруппированными по формату</string>
|
||||
<string name="sort_apps_by">Порядок сортировки игр</string>
|
||||
<string name="select_action">Всегда показывать информацию об игре</string>
|
||||
<string name="select_action_desc_on">Информация об игре будет показана при нажатии на игру</string>
|
||||
<string name="select_action_desc_off">Информация об игре будет отображаться только при длительном нажатии на игру</string>
|
||||
<string name="perf_stats">Показывать статистику производительности</string>
|
||||
<string name="shader_cache">Отключить кэш шейдеров</string>
|
||||
<string name="perf_stats_desc_off">Статистика производительности не будет отображена</string>
|
||||
<string name="perf_stats_desc_on">Статистика производительности будет показана в левом верхнем углу</string>
|
||||
<string name="shader_cache_disabled">Кэш шейдеров не будут загружаться, что приведет к зависаниям</string>
|
||||
<string name="shader_cache_enabled">Кэш шейдеров будет загружаться, что значительно уменьшит зависания</string>
|
||||
<string name="log_level">Уровень лога</string>
|
||||
<string name="gpu_driver_config">Конфигурация драйверов GPU</string>
|
||||
<string name="gpu_driver_config_desc">Активный драйвер: %1$s</string>
|
||||
<string name="gpu_driver_config_desc_unsupported">Ваше устройство не поддерживает пользовательские драйвера</string>
|
||||
<string name="app_language">Язык приложения</string>
|
||||
<string name="app_language_default">Использовать значение системы</string>
|
||||
<!-- Settings - System -->
|
||||
<string name="system">Система</string>
|
||||
<string name="use_docked">Использовать режим док-станции</string>
|
||||
<string name="handheld_enabled">Система будет эмулироваться в портативном режиме</string>
|
||||
<string name="docked_enabled">Система будет эмулироваться в режиме док-станции</string>
|
||||
<string name="username">Имя пользователя</string>
|
||||
<string name="profile_picture">Изображение профиля</string>
|
||||
<string name="system_language">Язык системы</string>
|
||||
<string name="system_region">Регион системы</string>
|
||||
<!-- Settings - Keys -->
|
||||
<string name="keys">Ключи</string>
|
||||
<string name="prod_keys">Production ключи</string>
|
||||
<string name="title_keys">Title ключи</string>
|
||||
<string name="import_keys_success">Ключи были успешно импортированы</string>
|
||||
<string name="import_keys_invalid_input_path">Путь к предоставленным ключам недействительный</string>
|
||||
<string name="import_keys_invalid_keys">Ключи, которые вы пытались импортировать, недействительны</string>
|
||||
<string name="import_keys_delete_previous_failed">Не удалось удалить установленные ключи</string>
|
||||
<string name="import_keys_move_failed">Не удалось переместить ключи во внутренний каталог</string>
|
||||
<!-- Settings - Display -->
|
||||
<string name="display">Дисплей</string>
|
||||
<string name="screen_orientation">Ориентация экрана</string>
|
||||
<string name="force_triple_buffering">Принудительная тройная буферизация</string>
|
||||
<string name="triple_buffering_enabled">Используйте не менее трёх буферов цепочек переключений (FPS выше, но увеличивается задержка ввода)</string>
|
||||
<string name="triple_buffering_disabled">Используйте не менее двух буферов цепочек переключений (меньше FPS, но уменьшается задержка ввода)</string>
|
||||
<string name="disable_frame_throttling">Отключить замедление кадров</string>
|
||||
<string name="disable_frame_throttling_enabled">Игра работает настолько быстро, насколько может (только для бенчмарков)\n\n<b>Примечание:</b> Для измерения FPS с включенной функцией используется альтернативный метод, при этом показатели не должны сравниваться с показателями FPS при замедлении.</string>
|
||||
<string name="disable_frame_throttling_disabled">Ограничивает частоту кадров до частоты обновления экрана</string>
|
||||
<string name="max_refresh_rate">Использовать максимальную частоту обновления экрана</string>
|
||||
<string name="max_refresh_rate_enabled">Устанавливает максимально возможную частоту обновления дисплея (сломает большинство игр)</string>
|
||||
<string name="max_refresh_rate_disabled">Устанавливает частоту обновления дисплея на 60 Гц</string>
|
||||
<string name="aspect_ratio">Соотношение сторон</string>
|
||||
<string name="respect_display_cutout">Уважать вырез экрана</string>
|
||||
<string name="respect_display_cutout_enabled">Не рисовать элементы интерфейса в области выреза</string>
|
||||
<string name="respect_display_cutout_disabled">Разрешить элементам интерфейса отображаться в области выреза</string>
|
||||
<string name="executor_slot_count_scale">Количество слотов исполнителя</string>
|
||||
<string name="executor_slot_count_scale_desc">Контролирует максимальное количество одновременных исполнений на GPU (выше может работать лучше, но будет использовать больше ОЗУ)</string>
|
||||
<string name="executor_flush_threshold">Порог сброса исполнителя</string>
|
||||
<string name="executor_flush_threshold_desc">Контролирует, как часто работа переходит на GPU</string>
|
||||
<string name="use_direct_memory_import">Использовать прямой импорт памяти</string>
|
||||
<string name="use_direct_memory_import_desc">Может повлиять на производительность и стабильность в некоторых играх\n<b>ПРИМЕЧАНИЕ:</b> Эта опция работает только на проприетарных драйверах Adreno</string>
|
||||
<string name="force_max_gpu_clocks">Принудительно использовать максимальные частоты GPU</string>
|
||||
<string name="force_max_gpu_clocks_desc">Заставляет GPU работать на максимально возможной тактовой частоте (Может вызвать чрезмерный нагрев и энергопотребление)</string>
|
||||
<string name="force_max_gpu_clocks_desc_unsupported">Ваше устройство не поддерживает использование максимальных частот GPU</string>
|
||||
<!-- Settings - Hacks -->
|
||||
<string name="hacks">Хаки</string>
|
||||
<string name="enable_fast_gpu_readback">Включить быстрое считывание GPU</string>
|
||||
<string name="enable_fast_gpu_readback_enabled">Быстрое считывание GPU включено (сломает некоторые игры, но у остальных будет более высокая производительность)</string>
|
||||
<string name="enable_fast_gpu_readback_disabled">Быстрое считывания GPU выключено (Гарантирует высшую точность)</string>
|
||||
<string name="disable_subgroup_shuffle">Отключить перемешивание подгрупп GPU</string>
|
||||
<string name="disable_subgroup_shuffle_enabled">Операции перемешивания подгрупп шейдеров отключены, что может вызвать серьезные проблемы с графикой</string>
|
||||
<string name="disable_subgroup_shuffle_disabled">Операции перемешивания подгрупп шейдеров включены, что обеспечит максимальную точность</string>
|
||||
|
||||
<!-- Settings - Audio -->
|
||||
<string name="audio">Аудио</string>
|
||||
<string name="disable_audio_output">Отключить аудиовыход</string>
|
||||
<string name="disable_audio_output_enabled">Аудиовыход отключен</string>
|
||||
<string name="disable_audio_output_disabled">Аудиовыход включен</string>
|
||||
<!-- Settings - Debug -->
|
||||
<string name="debug">Отладка</string>
|
||||
<string name="validation_layer">Включить слой валидации</string>
|
||||
<string name="validation_layer_enabled">Слой валидации Vulkan включен, стоит ожидать сильные просадки</string>
|
||||
<string name="validation_layer_disabled">Слой валидации Vulkan отключен</string>
|
||||
<!-- Gpu Driver Activity -->
|
||||
<string name="gpu_driver">Драйвер GPU</string>
|
||||
<string name="add_gpu_driver">Добавить драйвер GPU</string>
|
||||
<string name="delete_gpu_driver">Удалить этот драйвер GPU</string>
|
||||
<string name="system_driver">Системный драйвер</string>
|
||||
<string name="system_driver_desc">Драйвер, предоставленный вашей системой</string>
|
||||
<string name="install">Установить</string>
|
||||
<string name="gpu_driver_install_inprogress">Установка драйвера GPU...</string>
|
||||
<string name="gpu_driver_install_success">Драйвер GPU успешно установлен</string>
|
||||
<string name="gpu_driver_install_invalid_archive">Не удалось разархивировать данный драйвер</string>
|
||||
<string name="gpu_driver_install_missing_metadata">Данный пакет драйвера недействителен из-за отсутствия метаданных</string>
|
||||
<string name="gpu_driver_install_invalid_metadata">Данный пакет драйвера содержит недопустимые метаданные, возможно, он поврежден</string>
|
||||
<string name="gpu_driver_install_unsupported_android_version">Ваше устройство не соответствует минимальным требованиям версии Android для данного драйвера</string>
|
||||
<string name="gpu_driver_install_already_installed">Данный драйвер уже установлен</string>
|
||||
<!-- Input -->
|
||||
<string name="input">Ввод</string>
|
||||
<string name="osc">Сенсорное управление</string>
|
||||
<string name="osc_enable">Включить сенсорное управление</string>
|
||||
<string name="osc_not_shown">Сенсорное управление не будет показано</string>
|
||||
<string name="osc_shown">Сенсорное управление будет показано</string>
|
||||
<string name="osc_feedback">Включить тактильный отклик</string>
|
||||
<string name="osc_feedback_description">Исключает джойстики и аппаратное управление</string>
|
||||
<string name="osc_edit">Редактировать сенсорное управление</string>
|
||||
<string name="setup_guide">Руководство по настройке</string>
|
||||
<string name="setup_guide_description">Последовательно настройте каждый стик и каждую кнопку</string>
|
||||
<string name="joystick">Джойстик</string>
|
||||
<string name="confirm">Подтвердить</string>
|
||||
<string name="cancel">Отмена</string>
|
||||
<string name="osc_recenter_sticks">Перецентрировать стики при нажатии</string>
|
||||
<string name="controller">Контроллер</string>
|
||||
<string name="config_controller">Настроить контроллер</string>
|
||||
<string name="controller_type">Тип контроллера</string>
|
||||
<string name="none">Ничего</string>
|
||||
<string name="handheld_procon">Портативный + Pro Controller</string>
|
||||
<string name="procon">Pro Controller</string>
|
||||
<string name="ljoycon">Левый Joy-Con</string>
|
||||
<string name="rjoycon">Правый Joy-Con</string>
|
||||
<string name="general">Общее</string>
|
||||
<string name="partner_joycon">Двойные Joy-Con\'ы</string>
|
||||
<string name="rumble_device">Устройство вибрации</string>
|
||||
<string name="supported">Поддерживается</string>
|
||||
<string name="not_supported">Не поддерживается</string>
|
||||
<string name="press_any_button">Нажмите любую кнопку на контроллере</string>
|
||||
<string name="confirm_button_again">Подтвердите выбор нажатием кнопки ещё раз</string>
|
||||
<string name="builtin">Встроенный</string>
|
||||
<string name="builtin_vibrator">Встроенный вибратор</string>
|
||||
<string name="reset">Сбросить</string>
|
||||
<string name="buttons">Кнопки</string>
|
||||
<string name="use_button_axis">Используйте любую кнопку или ось на контроллере</string>
|
||||
<string name="release_confirm">Отпустите, чтобы подтвердить выбор</string>
|
||||
<string name="hold_confirm">Зажмите, чтобы подтвердить выбор</string>
|
||||
<string name="sticks">Стики</string>
|
||||
<string name="stick_button">Кнопка стика</string>
|
||||
<string name="next">Продолжить</string>
|
||||
<string name="x_plus">Стик, ось X+ (Вправо)</string>
|
||||
<string name="y_plus">Стик, ось Y+ (Вверх)</string>
|
||||
<string name="x_minus">Стик, ось X- (Влево)</string>
|
||||
<string name="y_minus">Стик, ось Y+ (Вниз)</string>
|
||||
<string name="a_button">A</string>
|
||||
<string name="b_button">B</string>
|
||||
<string name="x_button">X</string>
|
||||
<string name="y_button">Y</string>
|
||||
<string name="left_shoulder">Левый бампер</string>
|
||||
<string name="right_shoulder">Правый бампер</string>
|
||||
<string name="left_trigger">Левый триггер</string>
|
||||
<string name="right_trigger">Правый триггер</string>
|
||||
<string name="plus_button">Плюс</string>
|
||||
<string name="minus_button">Минус</string>
|
||||
<string name="emu_menu_button">Меню эмулятора</string>
|
||||
<string name="stick_preview">Предпросмотр стика</string>
|
||||
<string name="done">Готово</string>
|
||||
<string name="use_non_stick">Используйте любую незадействованную кнопку для завершения</string>
|
||||
<string name="button">Кнопка</string>
|
||||
<string name="up">Вверх</string>
|
||||
<string name="down">Вниз</string>
|
||||
<string name="left">Влево</string>
|
||||
<string name="right">Вправо</string>
|
||||
<string name="dpad">Крестовина</string>
|
||||
<string name="left_stick">Левый стик</string>
|
||||
<string name="right_stick">Правый стик</string>
|
||||
<string name="face_buttons">Лицевые кнопки</string>
|
||||
<string name="shoulder_trigger">Бампера & Триггеры</string>
|
||||
<string name="shoulder_rail">Верхние кнопки на ползунках Joy-Con</string>
|
||||
<string name="misc_buttons">Прочие кнопки</string>
|
||||
<!-- Credits -->
|
||||
<string name="credits">Благодарности</string>
|
||||
<!-- Licenses -->
|
||||
<string name="licenses">Лицензии</string>
|
||||
<string name="skyline_license_description">Skyline находится под лицензией Mozilla Public License 2.0.</string>
|
||||
<string name="ryujinx_description">Ryujinx использовался как пример на протяжении всего проекта из-за его высокоточной реализации\n\n<b>Примечание: Skyline не основан на Ryujinx.</b></string>
|
||||
<string name="shader_compiler_description">Компилятор шейдеров Skyline это <b>форк</b> компилятора шейдеров <i>yuzu</i>, с специфическими изменениями для Skyline, в то время как другие изменения передаются их команде, позволяя обоим проектам иметь выгоду с разработки<b>Примечание:</b> его использование в Skyline возможно только из-за исключения из лицензирования, которую выдали команде Skyline от команды <i>yuzu</i></string>
|
||||
<string name="sirit_description">Компилятор шейдеров Skyline внутренне использует Sirit для эффективной эмиссии SPIR-V</string>
|
||||
<string name="vkhpp_description">Vulkan-Hpp предоставляет API C++ для Vulkan</string>
|
||||
<string name="vkma_description">Vulkan Memory Allocator предоставляет высококачественный распределитель памяти GPU с поддержкой UMA</string>
|
||||
<string name="khvkval_description">Khronos\'s Vulkan Validation Layer обеспечивает проверку ошибок для вызовов API Vulkan в отладочных сборках</string>
|
||||
<string name="oboe_description">Oboe используется для высокопроизводительного вывода звука</string>
|
||||
<string name="perfetto_description">Perfetto используется для профилирования и отладки с подробной трассировкой</string>
|
||||
<string name="fmtlib_description">{fmt} предоставляет современный API форматирования строк C++</string>
|
||||
<string name="boost_description">Boost обеспечивает высококачественную реализацию контейнеров и других удобных функций на C++</string>
|
||||
<string name="rangev3_description">Range v3 является эталонной реализацией диапазонов ISO C++ 20, что позволяет нам использовать диапазоны, которые пока только разрабатываются в LLVM libc++</string>
|
||||
<string name="frozen_description">Frozen предоставляет неизменяемые хеш-карты во время компиляции с идеальной хеш-функцией для более быстрого поиска</string>
|
||||
<string name="pugixml_description">pugixml используется для анализа XML-файла настроек для получения настроек из C++</string>
|
||||
<string name="opus_description">Opus Audio Codec предоставляет высококачественный декодер Opus, используемый для декодирования аудио, закодированного Opus, предоставленного гостем</string>
|
||||
<string name="mbedtls_description">Mbed TLS используется для расшифровки NCA с AES-шифровкой</string>
|
||||
<string name="lz4_description">LZ4 используется для извлечения сжатых в LZ4 секций ELF из NSO</string>
|
||||
<string name="tzcode_description">tzcode предоставляет API C доступ к tzdb для получения данных о часовых поясах</string>
|
||||
<string name="jssim_description">Java String Similarity обеспечивает нашу функциональность поиска</string>
|
||||
<string name="andx_description">AndroidX обеспечивает единый пользовательский опыт для всех версий Android</string>
|
||||
<string name="amat_description">Android Material Components обеспечивает единый пользовательский интерфейс Material Design</string>
|
||||
<string name="ktstd_description">Kotlin Standard Library предоставляет удобные функции Kotlin</string>
|
||||
<string name="dagger_description">Dagger предоставляет основу для внедрения зависимостей во время компиляции</string>
|
||||
<string name="mtico_description">Material Design Icons обеспечивает единую иконографию во всем приложении</string>
|
||||
<string name="noto_sans_description">Noto Sans используется в качестве нашей общей шрифтовой замены FOSS для латинского, японского и (традиционного) китайского языков</string>
|
||||
<string name="roboto_description">Roboto используется в качестве нашей общей шрифтовой замены FOSS для корейского языка и расширенного набора символов Nintendo</string>
|
||||
<!-- Software Keyboard -->
|
||||
<string name="input_hint">Введите текст</string>
|
||||
<!-- Misc -->
|
||||
<!--suppress AndroidLintUnusedResources -->
|
||||
<string name="expand_button_title" tools:override="true">Расширить</string>
|
||||
<string name="undo">Отменить</string>
|
||||
</resources>
|
220
app/src/main/res/values-ta/strings.xml
Normal file
220
app/src/main/res/values-ta/strings.xml
Normal file
@ -0,0 +1,220 @@
|
||||
<resources xmlns:tools="http://schemas.android.com/tools">
|
||||
<!-- Common -->
|
||||
<string name="search">தேடு</string>
|
||||
<string name="error">தவறு நிகழ்ந்துவிட்டது</string>
|
||||
<string name="copied_to_clipboard">கிளிப்போர்டுக்கு நகலெடுக்கப்பட்டது</string>
|
||||
<!-- Toolbar Main -->
|
||||
<string name="settings">செட்டிங்ஸ்</string>
|
||||
<string name="share_logs">ஷேர் லக்ஸ்</string>
|
||||
<string name="refresh">ரெபிரேஸ்</string>
|
||||
<!-- Toolbar - Share Logs -->
|
||||
<string name="log_share_prompt">ஷேர் லக்ஸ்</string>
|
||||
<string name="logs_not_found">கடைசி ஓட்டத்தின் போது பதிவுகள் எதுவும் உருவாக்கப்படவில்லை</string>
|
||||
<!-- Main -->
|
||||
<string name="all">எல்லா</string>
|
||||
<string name="metadata_missing">மெட்டாடேட்டா இல்லை</string>
|
||||
<string name="icon">ஐகான்</string>
|
||||
<string name="no_rom">எந்த ROM களையும் கண்டுபிடிக்க முடியலை</string>
|
||||
<string name="pin">பின்</string>
|
||||
<string name="play">விளையாடு</string>
|
||||
<string name="searching_roms">ROMகளைத் தேடுகிறது</string>
|
||||
<string name="invalid_file">தவறான கோப்பு</string>
|
||||
<string name="missing_title_key">title key இல்லை</string>
|
||||
<string name="incomplete_prod_keys">முழுமையற்ற production keys</string>
|
||||
<!-- Settings - Emulator -->
|
||||
<string name="emulator">எமுலேட்டர்</string>
|
||||
<string name="search_location">இருப்பிடத்தைத் தேடுங்கள்</string>
|
||||
<string name="open_data_directory">உள் கோப்பகத்தைப் பார்க்கவும்</string>
|
||||
<string name="open_data_directory_summary">கோப்பு மேலாளரில் ஸ்கைலைனின் உள் கோப்பகத்தைத் திறக்கிறது</string>
|
||||
<string name="failed_open_directory">ஸ்கைலைனின் உள் கோப்பகத்தைத் திறக்க எஸ்ட்டேர்னல் மேனேஜர் கோப்பு முடியவில்லை</string>
|
||||
<string name="theme">தீம்</string>
|
||||
<string name="layout_type">விளையாட்டு காட்சி அமைப்பு</string>
|
||||
<string name="select_action">எப்போதும் விளையாட்டு தகவலைக் காட்டு</string>
|
||||
<string name="select_action_desc_on">ஒரு கேமை கிளிக் செய்யும் போது கேம் தகவல் காட்டப்படும்</string>
|
||||
<string name="select_action_desc_off">ஒரு கேமை நீண்ட நேரம் கிளிக் செய்தால் மட்டுமே கேம் தகவல் காட்டப்படும்</string>
|
||||
<string name="perf_stats">செயல்திறன் புள்ளிவிவரங்களைக் காட்டு</string>
|
||||
<string name="perf_stats_desc_off">செயல்திறன் புள்ளிவிவரங்கள் காட்டப்படாது</string>
|
||||
<string name="perf_stats_desc_on">செயல்திறன் புள்ளிவிவரங்கள் மேல் இடது மூலையில் காட்டப்படும்</string>
|
||||
<string name="log_level">லக்ஸ் லெவல்</string>
|
||||
<string name="gpu_driver_config">GPU Driver கட்டமைப்பு</string>
|
||||
<string name="gpu_driver_config_desc">அசிடிவ் டிரைவர் :%1$s</string>
|
||||
<string name="gpu_driver_config_desc_unsupported">உங்கள் சாதனம் தனிப்பயன் இயக்கிகளை ஆதரிக்காது</string>
|
||||
<!-- Settings - System -->
|
||||
<string name="system">சிஸ்டம்</string>
|
||||
<string name="use_docked">உஸ் டொக்கெட் மோடி </string>
|
||||
<string name="handheld_enabled">கணினி ஹக்கேல்ட் பயன்முறையில் இருப்பதைப் பின்பற்றும்</string>
|
||||
<string name="docked_enabled">கணினி நறுக்கப்பட்ட பயன்முறையில் இருப்பதைப் பின்பற்றும்</string>
|
||||
<string name="username">பயனர் பெயர்</string>
|
||||
<string name="profile_picture">சுயவிவர படம்</string>
|
||||
<string name="system_language">சிஸ்டம் லங்குஅகே </string>
|
||||
<string name="system_region">சிஸ்டம் றேகின் </string>
|
||||
<!-- Settings - Keys -->
|
||||
<string name="keys">கீஸ்</string>
|
||||
<string name="prod_keys">Production Keys</string>
|
||||
<string name="title_keys">Title Keys</string>
|
||||
<string name="import_keys_success">கீஸ் வெற்றிகரமாக இறக்குமதி செய்யப்பட்டன</string>
|
||||
<string name="import_keys_invalid_input_path">வழங்கப்பட்ட கீஸ்களுக்கான பாதை தவறானது</string>
|
||||
<string name="import_keys_invalid_keys">நீங்கள் இறக்குமதி செய்ய முயற்சித்த கீஸ் தவறானவை</string>
|
||||
<string name="import_keys_delete_previous_failed">தற்போது நிறுவப்பட்ட கீஸ் நீக்க முடியவில்லை</string>
|
||||
<string name="import_keys_move_failed">உள் கோப்பகத்திற்கு கீஸ் நகர்த்துவதில் தோல்வி</string>
|
||||
<!-- Settings - Display -->
|
||||
<string name="display">காட்சி</string>
|
||||
<string name="screen_orientation">திரை நோக்குநிலை</string>
|
||||
<string name="force_triple_buffering">Force Triple Buffering</string>
|
||||
<string name="triple_buffering_enabled">குறைந்தது மூன்று ஸ்வாப்செயின் பஃபர்களைப் பயன்படுத்தவும் (அதிக FPS ஆனால் அதிக உள்ளீடு பின்னடைவு)</string>
|
||||
<string name="triple_buffering_disabled">குறைந்தது இரண்டு ஸ்வாப்செயின் பஃபர்களைப் பயன்படுத்தவும் (குறைந்த FPS ஆனால் குறைவான உள்ளீடு பின்னடைவு)</string>
|
||||
<string name="disable_frame_throttling">Disable Frame Throttling</string>
|
||||
<string name="disable_frame_throttling_enabled">ஃபிரேம்களை முடிந்தவரை விரைவாகச் சமர்ப்பிக்க கேம் அனுமதிக்கப்படுகிறது (பெஞ்ச்மார்க்கிங்கிற்கு மட்டும்)\n\nகுறிப்பு: FPSஐ அளக்க மாற்று முறை பயன்படுத்தப்படுகிறது, இது செயல்படுத்தப்பட்டதன் மூலம், புள்ளிவிவரங்களை த்ரோட்டில் செய்யப்பட்ட FPS புள்ளிவிவரங்களுடன் ஒப்பிடக்கூடாது</string>
|
||||
<string name="disable_frame_throttling_disabled">காட்சி புதுப்பிப்பு விகிதத்தில் பிரேம்களைச் சமர்ப்பிக்க மட்டுமே கேமை அனுமதிக்கவும்</string>
|
||||
<string name="max_refresh_rate">அதிகபட்ச காட்சி புதுப்பிப்பு வீதத்தைப் பயன்படுத்தவும்</string>
|
||||
<string name="max_refresh_rate_enabled">காட்சி புதுப்பிப்பு வீதத்தை முடிந்தவரை அதிகமாக அமைக்கிறது (பெரும்பாலான கேம்களை உடைக்கும்)</string>
|
||||
<string name="max_refresh_rate_disabled">காட்சி புதுப்பிப்பு வீதத்தை 60Hz ஆக அமைக்கிறது</string>
|
||||
<string name="aspect_ratio">அஸ்பெக்ட் ரேடியோ</string>
|
||||
<string name="respect_display_cutout">காட்சி கட்அவுட்டை மதிக்கவும்</string>
|
||||
<string name="respect_display_cutout_enabled">கட்அவுட் பகுதியில் UI உறுப்புகளை வரைய வேண்டாம்</string>
|
||||
<string name="respect_display_cutout_disabled">கட்அவுட் பகுதியில் UI கூறுகளை வரைய அனுமதிக்கவும்</string>
|
||||
<string name="executor_slot_count_scale">Executor Slot Count Scale</string>
|
||||
<string name="executor_slot_count_scale_desc">ஒரே நேரத்தில் GPU செயல்படுத்தல்களின் அதிகபட்ச எண்ணிக்கையைக் கட்டுப்படுத்தும் அளவு (அதிகமானது சில நேரங்களில் சிறப்பாகச் செயல்படலாம் ஆனால் அதிக ரேமைப் பயன்படுத்தும்)</string>
|
||||
<string name="executor_flush_threshold">Executor Flush Threshold</string>
|
||||
<string name="executor_flush_threshold_desc">GPU க்கு எவ்வளவு அடிக்கடி வேலை செய்ய வேண்டும் என்பதைக் கட்டுப்படுத்துகிறது</string>
|
||||
<string name="use_direct_memory_import">Use Direct Memory Import</string>
|
||||
<string name="use_direct_memory_import_desc">சில கேம்களில் செயல்திறன் மற்றும் நிலைத்தன்மையை மாற்றலாம்\n குறிப்பு: இந்த விருப்பம் தனியுரிம Adreno இயக்கிகளில் மட்டுமே செயல்படும்</string>
|
||||
<string name="force_max_gpu_clocks">Force Maximum GPU Clocks</string>
|
||||
<string name="force_max_gpu_clocks_desc">GPU ஐ அதன் அதிகபட்ச சாத்தியமான கடிகார வேகத்தில் இயக்கும்படி கட்டாயப்படுத்துகிறது (அதிக வெப்பம் மற்றும் மின் பயன்பாட்டை ஏற்படுத்தலாம்)</string>
|
||||
<string name="force_max_gpu_clocks_desc_unsupported">அதிகபட்ச GPU கடிகாரங்களை கட்டாயப்படுத்துவதை உங்கள் சாதனம் ஆதரிக்காது</string>
|
||||
<!-- Settings - Hacks -->
|
||||
<string name="hacks">Hacks</string>
|
||||
<string name="enable_fast_gpu_readback">Enable fast GPU readback</string>
|
||||
<string name="enable_fast_gpu_readback_enabled">வேகமான GPU ரீட்பேக் இயக்கப்பட்டது (சில கேம்களை உடைக்கும் ஆனால் மற்றவை அதிக செயல்திறன் கொண்டவை)</string>
|
||||
<string name="enable_fast_gpu_readback_disabled">வேகமான GPU ரீட்பேக் முடக்கப்பட்டுள்ளது (அதிக துல்லியத்தை உறுதி செய்கிறது)</string>
|
||||
<!-- Settings - Audio -->
|
||||
<string name="audio">Audio</string>
|
||||
<string name="disable_audio_output">Disable Audio Output</string>
|
||||
<string name="disable_audio_output_enabled">ஆடியோ வெளியீடு முடக்கப்பட்டுள்ளது</string>
|
||||
<string name="disable_audio_output_disabled">ஆடியோ வெளியீடு இயக்கப்பட்டது</string>
|
||||
<!-- Settings - Debug -->
|
||||
<string name="debug">பிழைத்திருத்தம்</string>
|
||||
<string name="validation_layer">சரிபார்ப்பு அடுக்கை இயக்கு</string>
|
||||
<string name="validation_layer_enabled">Vulkan சரிபார்ப்பு அடுக்கு இயக்கப்பட்டது, பெரிய மந்தநிலை எதிர்பார்க்கப்படுகிறது</string>
|
||||
<string name="validation_layer_disabled">Vulkan சரிபார்ப்பு அடுக்கு முடக்கப்பட்டுள்ளது</string>
|
||||
<!-- Gpu Driver Activity -->
|
||||
<string name="gpu_driver">GPU Driver</string>
|
||||
<string name="add_gpu_driver">GPU driver சேர்க்கவும்</string>
|
||||
<string name="delete_gpu_driver">இந்த GPU driver நீக்கவும்</string>
|
||||
<string name="system_driver">System Driver</string>
|
||||
<string name="system_driver_desc">உங்கள் கணினி வழங்கிய GPU driver</string>
|
||||
<string name="install">Install</string>
|
||||
<string name="gpu_driver_install_inprogress">GPU driver நிறுவுகிறது…</string>
|
||||
<string name="gpu_driver_install_success">GPU driver வெற்றிகரமாக நிறுவப்பட்டது</string>
|
||||
<string name="gpu_driver_install_invalid_archive">வழங்கப்பட்ட இயக்கி தொகுப்பை அன்சிப் செய்ய முடியவில்லை</string>
|
||||
<string name="gpu_driver_install_missing_metadata">மெட்டாடேட்டா இல்லாததால் வழங்கப்பட்ட இயக்கி தொகுப்பு தவறானது</string>
|
||||
<string name="gpu_driver_install_invalid_metadata">வழங்கப்பட்ட இயக்கி தொகுப்பில் தவறான மெட்டாடேட்டா உள்ளது, அது சிதைந்திருக்கலாம்</string>
|
||||
<string name="gpu_driver_install_unsupported_android_version">வழங்கப்பட்ட இயக்கிக்கான குறைந்தபட்ச Android பதிப்புத் தேவைகளை உங்கள் சாதனம் பூர்த்தி செய்யவில்லை</string>
|
||||
<string name="gpu_driver_install_already_installed">வழங்கப்பட்ட இயக்கி தொகுப்பு ஏற்கனவே நிறுவப்பட்டுள்ளது</string>
|
||||
<!-- Input -->
|
||||
<string name="input">இன்புட்</string>
|
||||
<string name="osc">திரையில் கட்டுப்பாடுகள்</string>
|
||||
<string name="osc_enable">ஆன்-ஸ்கிரீன் கட்டுப்பாடுகளை இயக்கவும்</string>
|
||||
<string name="osc_not_shown">திரையில் கட்டுப்பாடுகள் காட்டப்படாது</string>
|
||||
<string name="osc_shown">திரையில் கட்டுப்பாடுகள் காண்பிக்கப்படும்</string>
|
||||
<string name="osc_feedback">Enable Haptic Feedback</string>
|
||||
<string name="osc_feedback_description">Excludes joysticks and hardware controls</string>
|
||||
<string name="osc_edit">ஆன்-ஸ்கிரீன் கண்ட்ரோல்களின் அமைப்பைத் திருத்தவும்</string>
|
||||
<string name="setup_guide">அமைவு வழிகாட்டி</string>
|
||||
<string name="setup_guide_description">ஒவ்வொரு குச்சியையும் பொத்தானையும் தொடர்ச்சியாக வரைபடமாக்குங்கள்</string>
|
||||
<string name="joystick">ஜாய்ஸ்டிக்</string>
|
||||
<string name="confirm">உறுதிப்படுத்து</string>
|
||||
<string name="cancel">ரத்து செய்</string>
|
||||
<string name="osc_recenter_sticks">Recenter Sticks On Touch</string>
|
||||
<string name="controller">கட்டுப்படுத்தி</string>
|
||||
<string name="config_controller">கட்டுப்படுத்தி உள்ளமைக்கவும்</string>
|
||||
<string name="controller_type">Controller Type</string>
|
||||
<string name="none">None</string>
|
||||
<string name="handheld_procon">Handheld + Pro Controller</string>
|
||||
<string name="procon">Pro Controller</string>
|
||||
<string name="ljoycon">Left JoyCon</string>
|
||||
<string name="rjoycon">Right JoyCon</string>
|
||||
<string name="general">General</string>
|
||||
<string name="partner_joycon">Partner Joy-Con</string>
|
||||
<string name="rumble_device">Rumble Device</string>
|
||||
<string name="supported">சப்போர்ட்டட்</string>
|
||||
<string name="not_supported">நோட் சப்போர்ட்டட்</string>
|
||||
<string name="press_any_button">Press any button on a controller</string>
|
||||
<string name="confirm_button_again">Confirm choice by pressing a button again</string>
|
||||
<string name="builtin">Built-in</string>
|
||||
<string name="builtin_vibrator">Built-in Vibrator</string>
|
||||
<string name="reset">Reset</string>
|
||||
<string name="buttons">Buttons</string>
|
||||
<string name="use_button_axis">Use any button or axis on a controller</string>
|
||||
<string name="release_confirm">தேர்வை உறுதிப்படுத்த வெளியிடவும்</string>
|
||||
<string name="hold_confirm">தேர்வை உறுதிப்படுத்த அழுத்திப் பிடிக்கவும்</string>
|
||||
<string name="sticks">Sticks</string>
|
||||
<string name="stick_button">Stick Button</string>
|
||||
<string name="next">Next</string>
|
||||
<string name="x_plus">Stick X+ Axis (Right)</string>
|
||||
<string name="y_plus">Stick Y+ Axis (Up)</string>
|
||||
<string name="x_minus">Stick X- Axis (Left)</string>
|
||||
<string name="y_minus">Stick Y- Axis (Down)</string>
|
||||
<string name="a_button">A</string>
|
||||
<string name="b_button">B</string>
|
||||
<string name="x_button">X</string>
|
||||
<string name="y_button">Y</string>
|
||||
<string name="left_shoulder">Left Shoulder</string>
|
||||
<string name="right_shoulder">Right Shoulder</string>
|
||||
<string name="left_trigger">Left Trigger</string>
|
||||
<string name="right_trigger">Right Trigger</string>
|
||||
<string name="plus_button">Plus</string>
|
||||
<string name="minus_button">Minus</string>
|
||||
<string name="emu_menu_button">Emulator Menu</string>
|
||||
<string name="stick_preview">Stick Preview</string>
|
||||
<string name="done">முடிந்தது</string>
|
||||
<string name="use_non_stick">Use any unmapped button to finish</string>
|
||||
<string name="button">Button</string>
|
||||
<string name="up">Up</string>
|
||||
<string name="down">Down</string>
|
||||
<string name="left">Left</string>
|
||||
<string name="right">Right</string>
|
||||
<string name="dpad">D-pad</string>
|
||||
<string name="left_stick">Left Stick</string>
|
||||
<string name="right_stick">Right Stick</string>
|
||||
<string name="face_buttons">Face Buttons</string>
|
||||
<string name="shoulder_trigger">Shoulder & Trigger Buttons</string>
|
||||
<string name="shoulder_rail">Shoulder Buttons on Joy-Con Rail</string>
|
||||
<string name="misc_buttons">Miscellaneous Buttons</string>
|
||||
<!-- Credits -->
|
||||
<string name="credits">கிரேடிட்ஸ்</string>
|
||||
<!-- Licenses -->
|
||||
<string name="licenses">உரிமங்கள்</string>
|
||||
<string name="skyline_license_description">மொஸில்லா பொது உரிமம் 2.0 இன் கீழ் ஸ்கைலைன் உரிமம் பெற்றது</string>
|
||||
<string name="ryujinx_description">Ryujinx மிகவும் துல்லியமான செயலாக்கங்கள் காரணமாக திட்டம் முழுவதும் குறிப்புக்காக பயன்படுத்தப்பட்டது\n\n குறிப்பு: ஸ்கைலைன் Ryujinx ஐ அடிப்படையாகக் கொண்டது அல்ல</string>
|
||||
<string name="shader_compiler_description">ஸ்கைலைனின் ஷேடர் கம்பைலர் என்பது yuzu இன் ஷேடர் கம்பைலரின் ஸ்கைலைன்-குறிப்பிட்ட மாற்றங்களைக் கொண்ட ஒரு ஃபோர்க் ஆகும், மற்ற மாற்றங்கள் அவற்றுக்கிடையே பகிர்ந்து கொள்ளப்பட்டு, இரண்டு திட்டங்களும் அதன் மேம்பாட்டிலிருந்து பயனடைய அனுமதிக்கின்றன\n\n குறிப்பு: ஸ்கைலைனில் இதைப் பயன்படுத்துவது உரிம விலக்கு அளிக்கப்பட்டதால் மட்டுமே சாத்தியமாகும். yuzu குழுவால் ஸ்கைலைனுக்கு</string>
|
||||
<string name="sirit_description">ஸ்கைலைனின் ஷேடர் கம்பைலர், SPIR-Vயை திறமையான முறையில் வெளியிட, உள்நாட்டில் Sirit ஐப் பயன்படுத்துகிறது.</string>
|
||||
<string name="vkhpp_description">Vulkan-Hpp ஆனது Vulkanக்கு C++ API ஐ வழங்குகிறது</string>
|
||||
<string name="vkma_description">வல்கன் மெமரி அலோகேட்டர் UMA ஆதரவுடன் உயர்தர GPU நினைவக ஒதுக்கீட்டை வழங்குகிறது</string>
|
||||
<string name="khvkval_description">க்ரோனோஸின் வல்கன் சரிபார்ப்பு லேயர் பிழைத்திருத்த உருவாக்கங்களில் வல்கன் ஏபிஐ அழைப்புகளுக்கான பிழைச் சரிபார்ப்பை வழங்குகிறது</string>
|
||||
<string name="oboe_description">Oboe உயர் செயல்திறன் கொண்ட ஆடியோ வெளியீட்டிற்காக அமைக்கப்பட்டுள்ளது</string>
|
||||
<string name="perfetto_description">Perfetto என்பது விவரமான தடமறிதலுடன் சுயவிவரம் மற்றும் பிழைத்திருத்தம் செய்ய பயன்படுத்தப்படுகிறது</string>
|
||||
<string name="fmtlib_description">{fmt} நவீன C++ சரம் வடிவமைப்பு API ஐ வழங்குகிறது</string>
|
||||
<string name="boost_description">பூஸ்ட் C++ இல் கொள்கலன்கள் மற்றும் பிற வசதியான செயல்பாடுகளின் உயர்தர செயலாக்கங்களை வழங்குகிறது</string>
|
||||
<string name="rangev3_description">ரேஞ்ச் வி3 என்பது ஐஎஸ்ஓ சி++ 20 வரம்புகளின் ஒரு குறிப்புச் செயலாக்கம் ஆகும், இது எல்எல்விஎம் இன் libc++ இல் உருவாக்கப்படும் போது வரம்புகளைப் பயன்படுத்த அனுமதிக்கிறது.</string>
|
||||
<string name="frozen_description">Frozen ஆனது தொகுக்கும் நேர மாறாத ஹாஷ் வரைபடங்களை விரைவான தேடலுக்கான சரியான ஹாஷ் செயல்பாட்டுடன் வழங்குகிறது</string>
|
||||
<string name="pugixml_description">C++ இலிருந்து அமைப்புகளை மீட்டெடுக்க pugixml முன்னுரிமை XML ஐ அலசப் பயன்படுகிறது.</string>
|
||||
<string name="opus_description">கெஸ்ட் வழங்கிய ஓபஸ்-குறியீடு செய்யப்பட்ட ஆடியோவை டிகோட் செய்யப் பயன்படுத்தப்படும் உயர்தர ஓபஸ் டிகோடரை ஓபஸ் ஆடியோ கோடெக் வழங்குகிறது.</string>
|
||||
<string name="mbedtls_description">Mbed TLS ஆனது AES-மறைகுறியாக்கப்பட்ட NCAகளை மறைகுறியாக்கப் பயன்படுகிறது</string>
|
||||
<string name="lz4_description">LZ4 ஆனது LZ4-சுருக்கப்பட்ட ELF பிரிவுகளை NSO இலிருந்து பிரித்தெடுக்கப் பயன்படுகிறது</string>
|
||||
<string name="tzcode_description">tzdbஐ நேர மண்டலத் தரவை அணுக tzcode C API ஐ வழங்குகிறது</string>
|
||||
<string name="jssim_description">Java String Similarity எங்கள் தேடல் செயல்பாட்டை செயல்படுத்துகிறது</string>
|
||||
<string name="andx_description">AndroidX ஆனது Android பதிப்புகள் முழுவதும் நிலையான பயனர் அனுபவத்தை வழங்குகிறது</string>
|
||||
<string name="amat_description">ஆண்ட்ராய்டு மெட்டீரியல் கூறுகள் நிலையான மெட்டீரியல் டிசைன் UIஐ வழங்குகிறது</string>
|
||||
<string name="ktstd_description">கோட்லின் தரநிலை நூலகம் கோட்லினில் வசதியான செயல்பாடுகளை வழங்குகிறது</string>
|
||||
<string name="dagger_description">டாகர் தொகுக்கும் நேர சார்பு injection கட்டமைப்பை வழங்குகிறது</string>
|
||||
<string name="mtico_description">மெட்டீரியல் டிசைன் ஐகான்கள் பயன்பாடு முழுவதும் சீரான ஐகானோகிராபியை வழங்குகிறது</string>
|
||||
<string name="noto_sans_description">நோட்டோ சான்ஸ் என்பது லத்தீன், ஜப்பானிய மற்றும் (பாரம்பரிய) சீன மொழிகளுக்கான FOSS பகிரப்பட்ட எழுத்துரு மாற்றாகப் பயன்படுத்தப்படுகிறது.</string>
|
||||
<string name="roboto_description">கொரிய மற்றும் நிண்டெண்டோவின் நீட்டிக்கப்பட்ட எழுத்துத் தொகுப்பிற்கான எங்களின் FOSS பகிரப்பட்ட எழுத்துரு மாற்றாக ரோபோடோ பயன்படுத்தப்படுகிறது</string>
|
||||
<!-- Software Keyboard -->
|
||||
<string name="input_hint">இன்புட் டெஸ்ட்</string>
|
||||
<!-- Misc -->
|
||||
<!--suppress AndroidLintUnusedResources -->
|
||||
<string name="expand_button_title" tools:override="true">விரி</string>
|
||||
<string name="undo">உண்டோ</string>
|
||||
</resources>
|
Loading…
Reference in New Issue
Block a user