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https://github.com/skyline-emu/skyline.git
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Properly hash dynamic states in pipeline cache
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parent
7c4b4765bf
commit
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@ -25,6 +25,8 @@ namespace skyline::gpu::cache {
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multisampleState(state.multisampleState),
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depthStencilState(state.depthStencilState),
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colorBlendState(state.colorBlendState),
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dynamicStates(VEC_CPY(dynamicState.pDynamicStates, dynamicState.dynamicStateCount)),
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dynamicState(state.dynamicState),
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colorBlendAttachments(VEC_CPY(colorBlendState.pAttachments, colorBlendState.attachmentCount)) {
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auto &vertexInputState{vertexState.get<vk::PipelineVertexInputStateCreateInfo>()};
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vertexInputState.pVertexBindingDescriptions = vertexBindings.data();
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@ -36,6 +38,8 @@ namespace skyline::gpu::cache {
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colorBlendState.pAttachments = colorBlendAttachments.data();
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dynamicState.pDynamicStates = dynamicStates.data();
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for (auto &colorFormat : state.colorFormats)
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colorFormats.emplace_back(colorFormat);
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@ -164,10 +168,11 @@ namespace skyline::gpu::cache {
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HASH(static_cast<VkBlendFactor>(attachment.srcColorBlendFactor));
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}
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HASH(key.dynamicState.dynamicStateCount);
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HASH(key.colorFormats.size());
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for (auto format : key.colorFormats) {
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for (auto format : key.colorFormats)
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HASH(format);
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}
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HASH(key.depthStencilFormat);
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HASH(key.sampleCount);
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@ -88,6 +88,7 @@ namespace skyline::gpu::cache {
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vk::PipelineMultisampleStateCreateInfo multisampleState;
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vk::PipelineDepthStencilStateCreateInfo depthStencilState;
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vk::PipelineColorBlendStateCreateInfo colorBlendState;
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std::vector<vk::DynamicState> dynamicStates;
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vk::PipelineDynamicStateCreateInfo dynamicState;
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std::vector<vk::PipelineColorBlendAttachmentState> colorBlendAttachments;
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