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Fix descriptor initialisation order
They need to be setup before the pipeline is created to avoid passing in garbage data.
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@ -45,8 +45,8 @@ namespace skyline::gpu::interconnect::maxwell3d {
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private:
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private:
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std::vector<CachedMappedBufferView> storageBufferViews;
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std::vector<CachedMappedBufferView> storageBufferViews;
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std::array<ShaderStage, engine::ShaderStageCount> shaderStages;
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std::array<ShaderStage, engine::ShaderStageCount> shaderStages;
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cache::GraphicsPipelineCache::CompiledPipeline compiledPipeline;
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DescriptorInfo descriptorInfo;
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DescriptorInfo descriptorInfo;
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cache::GraphicsPipelineCache::CompiledPipeline compiledPipeline;
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std::array<Pipeline *, 4> transitionCache{};
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std::array<Pipeline *, 4> transitionCache{};
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size_t transitionCacheNextIdx{};
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size_t transitionCacheNextIdx{};
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