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https://github.com/skyline-emu/skyline.git
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Fully fill in swizzle component mappings
Avoids the rest being default initialised to identity, which would break the intended effect of them.
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parent
37ff0ab814
commit
93d43e0115
@ -74,7 +74,9 @@ namespace skyline::gpu::format {
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FORMAT(B5G5R5A1Unorm, 16, eB5G5R5A1UnormPack16);
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FORMAT(A1B5G5R5Unorm, 16, eA1R5G5B5UnormPack16, .swizzleMapping = {
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.r = vk::ComponentSwizzle::eB,
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.b = vk::ComponentSwizzle::eR
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.g = vk::ComponentSwizzle::eG,
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.b = vk::ComponentSwizzle::eR,
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.a = vk::ComponentSwizzle::eA,
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});
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FORMAT(A1R5G5B5Unorm, 16, eA1R5G5B5UnormPack16);
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@ -84,7 +86,9 @@ namespace skyline::gpu::format {
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FORMAT_NORM_INT_SRGB(R8G8B8A8, 32, eR8G8B8A8);
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FORMAT_NORM_INT_SRGB(B8G8R8A8, 32, eR8G8B8A8, .swizzleMapping = {
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.r = vk::ComponentSwizzle::eB,
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.b = vk::ComponentSwizzle::eR
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.g = vk::ComponentSwizzle::eG,
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.b = vk::ComponentSwizzle::eR,
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.a = vk::ComponentSwizzle::eA
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}); // Used by SurfaceFlinger
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FORMAT_SUFF_NORM_INT(A2B10G10R10, 32, eA2B10G10R10, Pack32);
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FORMAT_SUFF_NORM_INT_SRGB(A8B8G8R8, 32, eA8B8G8R8, Pack32);
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@ -154,36 +158,56 @@ namespace skyline::gpu::format {
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// Depth/Stencil Formats
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// All of these have a G->R swizzle
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FORMAT(D16Unorm, 16, eD16Unorm, vka::eDepth, .swizzleMapping = {
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.g = vk::ComponentSwizzle::eR
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.r = vk::ComponentSwizzle::eR,
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.g = vk::ComponentSwizzle::eR,
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.b = vk::ComponentSwizzle::eB,
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.a = vk::ComponentSwizzle::eA,
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});
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FORMAT(D32Float, 32, eD32Sfloat, vka::eDepth, .swizzleMapping = {
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.g = vk::ComponentSwizzle::eR
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.r = vk::ComponentSwizzle::eR,
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.g = vk::ComponentSwizzle::eR,
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.b = vk::ComponentSwizzle::eB,
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.a = vk::ComponentSwizzle::eA,
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});
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FORMAT(D24UnormX8Uint, 32, eX8D24UnormPack32, .vkAspect = {
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vka::eDepth
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}, .swizzleMapping = {
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.g = vk::ComponentSwizzle::eR
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.r = vk::ComponentSwizzle::eR,
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.g = vk::ComponentSwizzle::eR,
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.b = vk::ComponentSwizzle::eB,
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.a = vk::ComponentSwizzle::eA,
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});
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FORMAT(D24UnormS8Uint, 32, eD24UnormS8Uint, .vkAspect = {
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vka::eStencil | vka::eDepth
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}, .swizzleMapping = {
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.g = vk::ComponentSwizzle::eR
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.r = vk::ComponentSwizzle::eR,
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.g = vk::ComponentSwizzle::eR,
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.b = vk::ComponentSwizzle::eB,
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.a = vk::ComponentSwizzle::eA,
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});
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FORMAT(D32FloatS8Uint, 32, eD32SfloatS8Uint, .vkAspect = {
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vka::eStencil | vka::eDepth
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}, .swizzleMapping = {
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.g = vk::ComponentSwizzle::eR
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.r = vk::ComponentSwizzle::eR,
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.g = vk::ComponentSwizzle::eR,
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.b = vk::ComponentSwizzle::eB,
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.a = vk::ComponentSwizzle::eA,
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});
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FORMAT(S8UintD24Unorm, 32, eD24UnormS8Uint, .vkAspect = {
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vka::eStencil | vka::eDepth
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}, .swizzleMapping = {
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.g = vk::ComponentSwizzle::eR
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.r = vk::ComponentSwizzle::eR,
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.g = vk::ComponentSwizzle::eR,
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.b = vk::ComponentSwizzle::eB,
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.a = vk::ComponentSwizzle::eA,
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});
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FORMAT(S8Uint, 32, eS8Uint, .vkAspect = {
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vka::eStencil
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}, .swizzleMapping = {
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.g = vk::ComponentSwizzle::eR
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.r = vk::ComponentSwizzle::eR,
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.g = vk::ComponentSwizzle::eR,
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.b = vk::ComponentSwizzle::eB,
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.a = vk::ComponentSwizzle::eA,
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});
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#undef FORMAT
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