Fully fill in swizzle component mappings

Avoids the rest being default initialised to identity, which would break the intended effect of them.
This commit is contained in:
Billy Laws 2022-10-25 21:04:25 +01:00
parent 37ff0ab814
commit 93d43e0115

View File

@ -74,7 +74,9 @@ namespace skyline::gpu::format {
FORMAT(B5G5R5A1Unorm, 16, eB5G5R5A1UnormPack16);
FORMAT(A1B5G5R5Unorm, 16, eA1R5G5B5UnormPack16, .swizzleMapping = {
.r = vk::ComponentSwizzle::eB,
.b = vk::ComponentSwizzle::eR
.g = vk::ComponentSwizzle::eG,
.b = vk::ComponentSwizzle::eR,
.a = vk::ComponentSwizzle::eA,
});
FORMAT(A1R5G5B5Unorm, 16, eA1R5G5B5UnormPack16);
@ -84,7 +86,9 @@ namespace skyline::gpu::format {
FORMAT_NORM_INT_SRGB(R8G8B8A8, 32, eR8G8B8A8);
FORMAT_NORM_INT_SRGB(B8G8R8A8, 32, eR8G8B8A8, .swizzleMapping = {
.r = vk::ComponentSwizzle::eB,
.b = vk::ComponentSwizzle::eR
.g = vk::ComponentSwizzle::eG,
.b = vk::ComponentSwizzle::eR,
.a = vk::ComponentSwizzle::eA
}); // Used by SurfaceFlinger
FORMAT_SUFF_NORM_INT(A2B10G10R10, 32, eA2B10G10R10, Pack32);
FORMAT_SUFF_NORM_INT_SRGB(A8B8G8R8, 32, eA8B8G8R8, Pack32);
@ -154,36 +158,56 @@ namespace skyline::gpu::format {
// Depth/Stencil Formats
// All of these have a G->R swizzle
FORMAT(D16Unorm, 16, eD16Unorm, vka::eDepth, .swizzleMapping = {
.g = vk::ComponentSwizzle::eR
.r = vk::ComponentSwizzle::eR,
.g = vk::ComponentSwizzle::eR,
.b = vk::ComponentSwizzle::eB,
.a = vk::ComponentSwizzle::eA,
});
FORMAT(D32Float, 32, eD32Sfloat, vka::eDepth, .swizzleMapping = {
.g = vk::ComponentSwizzle::eR
.r = vk::ComponentSwizzle::eR,
.g = vk::ComponentSwizzle::eR,
.b = vk::ComponentSwizzle::eB,
.a = vk::ComponentSwizzle::eA,
});
FORMAT(D24UnormX8Uint, 32, eX8D24UnormPack32, .vkAspect = {
vka::eDepth
}, .swizzleMapping = {
.g = vk::ComponentSwizzle::eR
.r = vk::ComponentSwizzle::eR,
.g = vk::ComponentSwizzle::eR,
.b = vk::ComponentSwizzle::eB,
.a = vk::ComponentSwizzle::eA,
});
FORMAT(D24UnormS8Uint, 32, eD24UnormS8Uint, .vkAspect = {
vka::eStencil | vka::eDepth
}, .swizzleMapping = {
.g = vk::ComponentSwizzle::eR
.r = vk::ComponentSwizzle::eR,
.g = vk::ComponentSwizzle::eR,
.b = vk::ComponentSwizzle::eB,
.a = vk::ComponentSwizzle::eA,
});
FORMAT(D32FloatS8Uint, 32, eD32SfloatS8Uint, .vkAspect = {
vka::eStencil | vka::eDepth
}, .swizzleMapping = {
.g = vk::ComponentSwizzle::eR
.r = vk::ComponentSwizzle::eR,
.g = vk::ComponentSwizzle::eR,
.b = vk::ComponentSwizzle::eB,
.a = vk::ComponentSwizzle::eA,
});
FORMAT(S8UintD24Unorm, 32, eD24UnormS8Uint, .vkAspect = {
vka::eStencil | vka::eDepth
}, .swizzleMapping = {
.g = vk::ComponentSwizzle::eR
.r = vk::ComponentSwizzle::eR,
.g = vk::ComponentSwizzle::eR,
.b = vk::ComponentSwizzle::eB,
.a = vk::ComponentSwizzle::eA,
});
FORMAT(S8Uint, 32, eS8Uint, .vkAspect = {
vka::eStencil
}, .swizzleMapping = {
.g = vk::ComponentSwizzle::eR
.r = vk::ComponentSwizzle::eR,
.g = vk::ComponentSwizzle::eR,
.b = vk::ComponentSwizzle::eB,
.a = vk::ComponentSwizzle::eA,
});
#undef FORMAT