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Set initial subpassCount
value to 1 rather than 0
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parent
5d08d6e06f
commit
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@ -34,13 +34,13 @@ namespace skyline::gpu::interconnect {
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lastSubpassDepthStencilAttachment = depthStencilAttachment;
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lastSubpassDepthStencilAttachment = depthStencilAttachment;
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}};
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}};
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if (renderPass == nullptr || (renderPass && (renderPass->renderArea != renderArea || subpassCount > gpu.traits.quirks.maxSubpassCount))) {
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if (renderPass == nullptr || (renderPass && (renderPass->renderArea != renderArea || subpassCount >= gpu.traits.quirks.maxSubpassCount))) {
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// We need to create a render pass if one doesn't already exist or the current one isn't compatible
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// We need to create a render pass if one doesn't already exist or the current one isn't compatible
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if (renderPass != nullptr)
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if (renderPass != nullptr)
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nodes.emplace_back(std::in_place_type_t<node::RenderPassEndNode>());
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nodes.emplace_back(std::in_place_type_t<node::RenderPassEndNode>());
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renderPass = &std::get<node::RenderPassNode>(nodes.emplace_back(std::in_place_type_t<node::RenderPassNode>(), renderArea));
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renderPass = &std::get<node::RenderPassNode>(nodes.emplace_back(std::in_place_type_t<node::RenderPassNode>(), renderArea));
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addSubpass();
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addSubpass();
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subpassCount = 0;
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subpassCount = 1;
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return false;
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return false;
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} else {
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} else {
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if (ranges::equal(lastSubpassInputAttachments, inputAttachments) &&
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if (ranges::equal(lastSubpassInputAttachments, inputAttachments) &&
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