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Fix Texture Synchronization Bug
Fixes texture corruption due to incorrect synchronization, the barrier would not enforce waiting till the texture was entirely rendered causing an incomplete texture to be downloaded which lead to rendering bugs for certain GPUs including ARM's Mali GPUs.
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@ -118,7 +118,7 @@ namespace skyline::gpu {
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void Texture::CopyFromStagingBuffer(const vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<memory::StagingBuffer> &stagingBuffer) {
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auto image{GetBacking()};
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if (layout == vk::ImageLayout::eUndefined)
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commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, vk::ImageMemoryBarrier{
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commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eHost, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, vk::ImageMemoryBarrier{
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.image = image,
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.srcAccessMask = vk::AccessFlagBits::eMemoryRead,
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.dstAccessMask = vk::AccessFlagBits::eTransferWrite,
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@ -157,7 +157,7 @@ namespace skyline::gpu {
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void Texture::CopyIntoStagingBuffer(const vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<memory::StagingBuffer> &stagingBuffer) {
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auto image{GetBacking()};
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commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, vk::ImageMemoryBarrier{
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commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eBottomOfPipe, vk::PipelineStageFlagBits::eTransfer, {}, {}, {}, vk::ImageMemoryBarrier{
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.image = image,
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.srcAccessMask = vk::AccessFlagBits::eMemoryWrite,
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.dstAccessMask = vk::AccessFlagBits::eTransferRead,
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@ -206,7 +206,6 @@ namespace skyline::gpu {
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void Texture::CopyToGuest(u8 *hostBuffer) {
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auto guestOutput{guest->mappings[0].data()};
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auto size{format->GetSize(dimensions)};
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if (guest->tileConfig.mode == texture::TileMode::Block)
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CopyLinearToBlockLinear(*guest, hostBuffer, guestOutput);
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