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Bind an empty uniform buffer in place of unbound constant buffers
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@ -607,6 +607,9 @@ namespace skyline::gpu::interconnect::maxwell3d {
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}
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static DynamicBufferBinding GetConstantBufferBinding(InterconnectContext &ctx, const Shader::Info &info, BufferView view, size_t idx) {
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static DynamicBufferBinding GetConstantBufferBinding(InterconnectContext &ctx, const Shader::Info &info, BufferView view, size_t idx) {
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if (!view) // Return a dummy buffer if the constant buffer isn't bound
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return BufferBinding{ctx.executor.AcquireMegaBufferAllocator().Allocate(ctx.executor.cycle, 0).buffer, 0, PAGE_SIZE};
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ctx.executor.AttachBuffer(view);
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ctx.executor.AttachBuffer(view);
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size_t sizeOverride{std::min<size_t>(info.constant_buffer_used_sizes[idx], view.size)};
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size_t sizeOverride{std::min<size_t>(info.constant_buffer_used_sizes[idx], view.size)};
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