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https://github.com/skyline-emu/skyline.git
synced 2024-11-23 01:39:19 +01:00
Remove broken descriptor aliasing quirk
This can be fixed in the shader compiler by just naming cbufs differently.
This commit is contained in:
parent
c440575a56
commit
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@ -94,7 +94,7 @@ namespace skyline::gpu {
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profile = Shader::Profile{
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profile = Shader::Profile{
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.supported_spirv = traits.supportsSpirv14 ? 0x00010400U : 0x00010000U,
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.supported_spirv = traits.supportsSpirv14 ? 0x00010400U : 0x00010000U,
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.unified_descriptor_binding = true,
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.unified_descriptor_binding = true,
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.support_descriptor_aliasing = !traits.quirks.brokenDescriptorAliasing,
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.support_descriptor_aliasing = true,
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.support_int8 = traits.supportsInt8,
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.support_int8 = traits.supportsInt8,
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.support_int16 = traits.supportsInt16,
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.support_int16 = traits.supportsInt16,
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.support_int64 = traits.supportsInt64,
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.support_int64 = traits.supportsInt64,
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@ -234,7 +234,6 @@ namespace skyline::gpu {
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vkImageMutableFormatCostly = true; // Disables UBWC
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vkImageMutableFormatCostly = true; // Disables UBWC
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adrenoRelaxedFormatAliasing = true;
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adrenoRelaxedFormatAliasing = true;
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adrenoBrokenFormatReport = true;
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adrenoBrokenFormatReport = true;
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brokenDescriptorAliasing = true;
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relaxedRenderPassCompatibility = true; // Adreno drivers support relaxed render pass compatibility rules
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relaxedRenderPassCompatibility = true; // Adreno drivers support relaxed render pass compatibility rules
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brokenPushDescriptors = true;
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brokenPushDescriptors = true;
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brokenSpirvPositionInput = true;
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brokenSpirvPositionInput = true;
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@ -285,8 +284,8 @@ namespace skyline::gpu {
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std::string TraitManager::QuirkManager::Summary() {
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std::string TraitManager::QuirkManager::Summary() {
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return fmt::format(
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return fmt::format(
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"\n* Needs Individual Texture Binding Writes: {}\n* VkImage Mutable Format is costly: {}\n* Adreno Relaxed Format Aliasing: {}\n* Adreno Broken Format Reporting: {}\n* Broken Descriptor Aliasing: {}\n* Relaxed Render Pass Compatibility: {}\n* Max Subpass Count: {}\n* Max Global Queue Priority: {}",
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"\n* Needs Individual Texture Binding Writes: {}\n* VkImage Mutable Format is costly: {}\n* Adreno Relaxed Format Aliasing: {}\n* Adreno Broken Format Reporting: {}\n* Relaxed Render Pass Compatibility: {}\n* Max Subpass Count: {}\n* Max Global Queue Priority: {}",
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needsIndividualTextureBindingWrites, vkImageMutableFormatCostly, adrenoRelaxedFormatAliasing, adrenoBrokenFormatReport, brokenDescriptorAliasing, relaxedRenderPassCompatibility, maxSubpassCount, vk::to_string(maxGlobalPriority)
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needsIndividualTextureBindingWrites, vkImageMutableFormatCostly, adrenoRelaxedFormatAliasing, adrenoBrokenFormatReport, relaxedRenderPassCompatibility, maxSubpassCount, vk::to_string(maxGlobalPriority)
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);
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);
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}
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}
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@ -70,7 +70,6 @@ namespace skyline::gpu {
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bool vkImageMutableFormatCostly{}; //!< [Adreno Proprietary/Freedreno] An indication that VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT is costly and should not be enabled unless absolutely necessary (Disables UBWC on Adreno GPUs)
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bool vkImageMutableFormatCostly{}; //!< [Adreno Proprietary/Freedreno] An indication that VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT is costly and should not be enabled unless absolutely necessary (Disables UBWC on Adreno GPUs)
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bool adrenoRelaxedFormatAliasing{}; //!< [Adreno Proprietary/Freedreno] An indication that the GPU supports a relaxed version of view format aliasing without needing VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT, this is designed to work in tandem with 'vkImageMutableFormatCostly'
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bool adrenoRelaxedFormatAliasing{}; //!< [Adreno Proprietary/Freedreno] An indication that the GPU supports a relaxed version of view format aliasing without needing VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT, this is designed to work in tandem with 'vkImageMutableFormatCostly'
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bool adrenoBrokenFormatReport{}; //!< [Adreno Proprietary] If the drivers report format support incorrectly and include cases that are supported by the hardware
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bool adrenoBrokenFormatReport{}; //!< [Adreno Proprietary] If the drivers report format support incorrectly and include cases that are supported by the hardware
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bool brokenDescriptorAliasing{}; //!< [Adreno Proprietary] A bug that causes alised descriptor sets to be incorrectly interpreted by the shader compiler leading to it buggering up LLVM function argument types and crashing
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bool relaxedRenderPassCompatibility{}; //!< [Adreno Proprietary/Freedreno] A relaxed version of Vulkan specification's render pass compatibility clause which allows for caching pipeline objects for multi-subpass renderpasses, this is intentionally disabled by default as it requires testing prior to enabling
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bool relaxedRenderPassCompatibility{}; //!< [Adreno Proprietary/Freedreno] A relaxed version of Vulkan specification's render pass compatibility clause which allows for caching pipeline objects for multi-subpass renderpasses, this is intentionally disabled by default as it requires testing prior to enabling
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bool brokenPushDescriptors{}; //!< [Adreno Proprietary] A bug that causes push descriptor updates to ignored by the driver in certain situations
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bool brokenPushDescriptors{}; //!< [Adreno Proprietary] A bug that causes push descriptor updates to ignored by the driver in certain situations
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bool brokenSpirvPositionInput{}; //!< [Adreno Proprietary] A bug that causes the shader compiler to fail on shaders with vertex position inputs not contained within a struct
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bool brokenSpirvPositionInput{}; //!< [Adreno Proprietary] A bug that causes the shader compiler to fail on shaders with vertex position inputs not contained within a struct
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