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Slightly refactor controller code in HID
Now uses ranges where possible and a function to get the number of connected controllers has been added.
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@ -69,14 +69,7 @@ namespace skyline::input {
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// We do this to prevent triggering the event unless there's a real change in a device's style, which would be caused if we disconnected all controllers then reconnected them
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for (auto &device : npads) {
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bool connected{};
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for (const auto &controller : controllers) {
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if (controller.device == &device) {
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connected = true;
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break;
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}
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}
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if (!connected)
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if (!ranges::any_of(controllers, [&](auto &controller) { return controller.device == &device; }))
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device.Disconnect();
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}
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}
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@ -3,6 +3,7 @@
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#pragma once
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#include <range/v3/algorithm.hpp>
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#include "npad_device.h"
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namespace skyline::input {
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@ -69,6 +70,16 @@ namespace skyline::input {
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return npads.operator[](Translate(id));
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}
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/**
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* @brief Counts the number of currently connected controllers
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*/
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size_t GetConnectedControllerCount() {
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std::scoped_lock lock{mutex};
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return static_cast<size_t>(ranges::count_if(controllers, [](const auto &controller) {
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return controller.device != nullptr && controller.device->connectionState.connected;
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}));
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}
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/**
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* @brief Deduces all the mappings from guest controllers -> players based on the configuration supplied by HID services and available controllers
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* @note If any class members were edited, the mutex shouldn't be released till this is called
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