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Extract strings
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parent
dc36f3d76a
commit
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@ -78,7 +78,7 @@ class AppDialog : BottomSheetDialogFragment() {
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}
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}
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}
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}
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} else {
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} else {
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Snackbar.make(binding.root, "Zip file must have as name the TitleID of the game", Snackbar.LENGTH_LONG).show()
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Snackbar.make(binding.root, getString(R.string.zip_with_save_must_have_name_equal_titleid), Snackbar.LENGTH_LONG).show()
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}
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}
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}
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}
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}
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}
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@ -143,14 +143,14 @@ class AppDialog : BottomSheetDialogFragment() {
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binding.deleteSave.isEnabled = saveExists
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binding.deleteSave.isEnabled = saveExists
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binding.deleteSave.setOnClickListener {
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binding.deleteSave.setOnClickListener {
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AlertDialog.Builder(requireContext())
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AlertDialog.Builder(requireContext())
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.setTitle("Are you sure you want to delete this save?")
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.setTitle(getString(R.string.delete_save_confirmation_message))
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.setMessage("This action is irreversible.")
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.setMessage(getString(R.string.action_irreversible))
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.setPositiveButton("Yes") { dialogInterface, _ ->
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.setPositiveButton(getString(R.string.yes)) { dialogInterface, _ ->
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File(saveFolderPath).deleteRecursively()
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File(saveFolderPath).deleteRecursively()
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binding.deleteSave.isEnabled = false
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binding.deleteSave.isEnabled = false
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binding.exportSave.isEnabled = false
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binding.exportSave.isEnabled = false
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dialogInterface.dismiss()
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dialogInterface.dismiss()
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}.setNegativeButton("No") { dialogInterface, _ ->
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}.setNegativeButton(getString(R.string.no)) { dialogInterface, _ ->
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dialogInterface.cancel()
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dialogInterface.cancel()
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}.show()
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}.show()
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}
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}
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@ -279,4 +279,9 @@
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<string name="expand_button_title" tools:override="true">Expand</string>
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<string name="expand_button_title" tools:override="true">Expand</string>
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<string name="undo">Undo</string>
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<string name="undo">Undo</string>
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<string name="per_game_settings_active_message">Per-game settings are active</string>
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<string name="per_game_settings_active_message">Per-game settings are active</string>
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<string name="delete_save_confirmation_message">Are you sure you want to delete this save?</string>
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<string name="action_irreversible">This action is irreversible</string>
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<string name="yes">Yes</string>
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<string name="no">No</string>
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<string name="zip_with_save_must_have_name_equal_titleid">Zip file must have as name the TitleID of the game</string>
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</resources>
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</resources>
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