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input: Fix motion orientation based on phone orientation
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commit
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@ -13,6 +13,7 @@ import android.hardware.SensorManager
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import android.view.InputDevice
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import android.view.KeyEvent
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import android.view.MotionEvent
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import android.view.OrientationEventListener
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import android.view.View
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import androidx.core.content.getSystemService
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import emu.skyline.utils.ByteBufferSerializable
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@ -63,7 +64,7 @@ class InputHandler(private val inputManager : InputManager, private val preferen
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external fun setAxisValue(index : Int, axis : Int, value : Int)
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/**
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* This sets the values of the points on the guest touch-screen
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* This sets the values of the motion sensor on a specific controller
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*
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* @param index The index of the controller this is directed to
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* @param motionId The ID of the motion sensor that is being modified
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@ -93,6 +94,21 @@ class InputHandler(private val inputManager : InputManager, private val preferen
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*/
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private val motionSensor = MotionSensorInput()
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/**
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* Buffer for passing motion data to c++
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*/
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private val motionDataBufferSize = 0x5C
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private val motionDataBuffer = ByteBuffer.allocateDirect(motionDataBufferSize).order(ByteOrder.LITTLE_ENDIAN)
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/**
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* Used for adjusting motion to phone orientation
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*/
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private val motionRotationMatrix = FloatArray(9)
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private val motionGyroOrientation : FloatArray = FloatArray(3);
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private val motionAcelOrientation : FloatArray = FloatArray(3);
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private var motionAxisOrientationX = SensorManager.AXIS_Y;
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private var motionAxisOrientationY = SensorManager.AXIS_X;
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/**
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* Initializes all of the controllers from [InputManager] on the guest
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*/
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@ -138,6 +154,58 @@ class InputHandler(private val inputManager : InputManager, private val preferen
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sensorManager.registerListener(this, rotationVector, SensorManager.SENSOR_DELAY_GAME)
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}
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}
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setMotionOrientation90();
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val orientationEventListener = object : OrientationEventListener(context) {
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override fun onOrientationChanged(orientation : Int) {
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when {
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isWithinOrientationRange(orientation, 270) -> {
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setMotionOrientation270();
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}
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isWithinOrientationRange(orientation, 90) -> {
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setMotionOrientation90();
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}
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}
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}
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private fun isWithinOrientationRange(
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currentOrientation : Int, targetOrientation : Int, epsilon : Int = 90
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) : Boolean {
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return currentOrientation > targetOrientation - epsilon
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&& currentOrientation < targetOrientation + epsilon
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}
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}
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orientationEventListener.enable()
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}
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/**
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* Configures motion axis to a 90° angle
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*/
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fun setMotionOrientation90() {
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motionGyroOrientation[0] = 1.0f
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motionGyroOrientation[1] = -1.0f
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motionGyroOrientation[2] = 1.0f
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motionAcelOrientation[0] = -1.0f
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motionAcelOrientation[1] = 1.0f
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motionAcelOrientation[2] = -1.0f
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motionAxisOrientationX = SensorManager.AXIS_Y;
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motionAxisOrientationY = SensorManager.AXIS_X;
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}
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/**
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* Configures motion axis to a 270° angle
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*/
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fun setMotionOrientation270() {
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motionGyroOrientation[0] = -1.0f
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motionGyroOrientation[1] = 1.0f
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motionGyroOrientation[2] = 1.0f
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motionAcelOrientation[0] = 1.0f
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motionAcelOrientation[1] = -1.0f
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motionAcelOrientation[2] = -1.0f
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// TODO: Find the correct configuration here
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motionAxisOrientationX = SensorManager.AXIS_Y;
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motionAxisOrientationY = SensorManager.AXIS_X;
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}
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/**
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@ -238,32 +306,34 @@ class InputHandler(private val inputManager : InputManager, private val preferen
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override fun onSensorChanged(event : SensorEvent) {
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when (event.sensor.type) {
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Sensor.TYPE_ACCELEROMETER -> {
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motionSensor.accelerometer[0] = event.values[0] / SensorManager.GRAVITY_EARTH
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motionSensor.accelerometer[1] = event.values[1] / SensorManager.GRAVITY_EARTH
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motionSensor.accelerometer[2] = event.values[2] / SensorManager.GRAVITY_EARTH
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motionSensor.accelerometer[0] = motionAcelOrientation[0] * event.values[1] / SensorManager.GRAVITY_EARTH
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motionSensor.accelerometer[1] = motionAcelOrientation[1] * event.values[0] / SensorManager.GRAVITY_EARTH
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motionSensor.accelerometer[2] = motionAcelOrientation[2] * event.values[2] / SensorManager.GRAVITY_EARTH
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}
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Sensor.TYPE_GYROSCOPE -> {
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// Investigate why sensor value is off by 12x
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motionSensor.gyroscope[0] = event.values[0] / 12.0f
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motionSensor.gyroscope[1] = event.values[1] / 12.0f
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motionSensor.gyroscope[2] = event.values[2] / 12.0f
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motionSensor.gyroscope[0] = motionGyroOrientation[0] * event.values[1] / 12.0f
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motionSensor.gyroscope[1] = motionGyroOrientation[1] * event.values[0] / 12.0f
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motionSensor.gyroscope[2] = motionGyroOrientation[2] * event.values[2] / 12.0f
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}
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Sensor.TYPE_ROTATION_VECTOR -> {
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motionSensor.quaternion[0] = event.values[0]
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motionSensor.quaternion[1] = event.values[1]
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motionSensor.quaternion[0] = event.values[1]
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motionSensor.quaternion[1] = event.values[0]
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motionSensor.quaternion[2] = event.values[2]
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motionSensor.quaternion[3] = event.values[3]
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SensorManager.getRotationMatrixFromVector(motionSensor.orientationMatrix, event.values)
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SensorManager.getRotationMatrixFromVector(motionRotationMatrix, motionSensor.quaternion)
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SensorManager.remapCoordinateSystem(motionRotationMatrix, motionAxisOrientationX, motionAxisOrientationY, motionSensor.orientationMatrix);
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}
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Sensor.TYPE_GAME_ROTATION_VECTOR -> {
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motionSensor.quaternion[0] = event.values[0]
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motionSensor.quaternion[1] = event.values[1]
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motionSensor.quaternion[0] = event.values[1]
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motionSensor.quaternion[1] = event.values[0]
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motionSensor.quaternion[2] = event.values[2]
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motionSensor.quaternion[3] = event.values[3]
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SensorManager.getRotationMatrixFromVector(motionSensor.orientationMatrix, event.values)
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SensorManager.getRotationMatrixFromVector(motionRotationMatrix, motionSensor.quaternion)
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SensorManager.remapCoordinateSystem(motionRotationMatrix, motionAxisOrientationX, motionAxisOrientationY, motionSensor.orientationMatrix);
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}
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else -> {}
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@ -275,9 +345,12 @@ class InputHandler(private val inputManager : InputManager, private val preferen
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motionSensor.deltaTimestamp = event.timestamp.toULong() - motionSensor.timestamp
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motionSensor.timestamp = event.timestamp.toULong()
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setMotionState(0, 0, motionSensor.writeToByteBuffer(ByteBuffer.allocateDirect(0x5C).order(ByteOrder.LITTLE_ENDIAN)))
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setMotionState(0, 1, motionSensor.writeToByteBuffer(ByteBuffer.allocateDirect(0x5C).order(ByteOrder.LITTLE_ENDIAN)))
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setMotionState(0, 2, motionSensor.writeToByteBuffer(ByteBuffer.allocateDirect(0x5C).order(ByteOrder.LITTLE_ENDIAN)))
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motionDataBuffer.clear();
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setMotionState(0, 0, motionSensor.writeToByteBuffer(motionDataBuffer))
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motionDataBuffer.clear();
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setMotionState(0, 1, motionSensor.writeToByteBuffer(motionDataBuffer))
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motionDataBuffer.clear();
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setMotionState(0, 2, motionSensor.writeToByteBuffer(motionDataBuffer))
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}
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fun handleTouchEvent(view : View, event : MotionEvent) : Boolean {
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