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R.I.P. Subpasses
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@ -304,8 +304,7 @@ namespace skyline::gpu::interconnect {
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ranges::equal(lastSubpassColorAttachments, colorAttachments) &&
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ranges::equal(lastSubpassColorAttachments, colorAttachments) &&
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lastSubpassDepthStencilAttachment == depthStencilAttachment};
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lastSubpassDepthStencilAttachment == depthStencilAttachment};
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bool splitRenderPass{renderPass == nullptr || renderPass->renderArea != renderArea ||
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bool splitRenderPass{renderPass == nullptr || renderPass->renderArea != renderArea || !attachmentsMatch ||
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((noSubpassCreation || subpassCount >= gpu.traits.quirks.maxSubpassCount) && !attachmentsMatch) ||
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!ranges::all_of(outputAttachmentViews, [this] (auto view) { return !view || view->texture->ValidateRenderPassUsage(renderPassIndex, texture::RenderPassUsage::RenderTarget); }) ||
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!ranges::all_of(outputAttachmentViews, [this] (auto view) { return !view || view->texture->ValidateRenderPassUsage(renderPassIndex, texture::RenderPassUsage::RenderTarget); }) ||
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!ranges::all_of(sampledImages, [this] (auto view) { return view->texture->ValidateRenderPassUsage(renderPassIndex, texture::RenderPassUsage::Sampled); })};
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!ranges::all_of(sampledImages, [this] (auto view) { return view->texture->ValidateRenderPassUsage(renderPassIndex, texture::RenderPassUsage::Sampled); })};
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