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Fix Maxwell3D vertexEndGl
Register Offset
The offset was set to 0x586 which is the location of `vertexBeginGl`, it's been corrected now and set to 0x585.
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@ -217,7 +217,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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Register<0x581, type::PointCoordReplace> pointCoordReplace;
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Register<0x582, type::Address> setProgramRegion;
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Register<0x586, u32> vertexEndGl; //!< Method-only register with no real value, used after calling vertexBeginGl and draws are complete
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Register<0x585, u32> vertexEndGl; //!< Method-only register with no real value, used after calling vertexBeginGl to invoke the draw
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Register<0x586, type::VertexBeginGl> vertexBeginGl; //!< Similar to glVertexBegin semantically, supplies a primitive topology for draws alongside instancing data
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Register<0x5A1, u32> provokingVertexIsLast;
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