Add 11_11_10 vertex buffer format

This commit is contained in:
Billy Laws 2022-06-04 17:41:10 +01:00
parent 71c37dd6c4
commit a476bbaf4d

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@ -1789,6 +1789,9 @@ namespace skyline::gpu::interconnect {
/* 10-bit RGB, 2-bit A */ /* 10-bit RGB, 2-bit A */
FORMAT_NORM_INT_SCALED_CASE(e10_10_10_2, eA2B10G10R10, Pack32); FORMAT_NORM_INT_SCALED_CASE(e10_10_10_2, eA2B10G10R10, Pack32);
/* 11-bit G and R, 10-bit B */
FORMAT_CASE(e11_11_10, Float, Ufloat, eB10G11R11, Pack32);
/* Unknown */ /* Unknown */
case 0x12F: return vk::Format::eUndefined; // Issued by Maxwell3D::InitializeRegisters() case 0x12F: return vk::Format::eUndefined; // Issued by Maxwell3D::InitializeRegisters()