mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-11-04 23:55:08 +01:00
Rename TextureView::backing
to TextureView::texture
It was determined that `backing` wasn't a very descriptive name and that it conflicted with the texture's own backing, the name was changed to `texture` to make it more apparent that it was specifically the `Texture` object backing the view.
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482c573b81
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a55aca76c6
@ -24,9 +24,9 @@ namespace skyline::gpu::interconnect {
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void CommandExecutor::AddSubpass(const std::function<void(vk::raii::CommandBuffer &, const std::shared_ptr<FenceCycle> &, GPU &)> &function, vk::Rect2D renderArea, std::vector<TextureView> inputAttachments, std::vector<TextureView> colorAttachments, std::optional<TextureView> depthStencilAttachment) {
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for (const auto &attachments : {inputAttachments, colorAttachments})
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for (const auto &attachment : attachments)
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syncTextures.emplace(attachment.backing.get());
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syncTextures.emplace(attachment.texture.get());
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if (depthStencilAttachment)
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syncTextures.emplace(depthStencilAttachment->backing.get());
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syncTextures.emplace(depthStencilAttachment->texture.get());
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bool newRenderPass{CreateRenderPass(renderArea)};
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renderPass->AddSubpass(inputAttachments, colorAttachments, depthStencilAttachment ? &*depthStencilAttachment : nullptr);
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@ -38,7 +38,7 @@ namespace skyline::gpu::interconnect {
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void CommandExecutor::AddClearColorSubpass(TextureView attachment, const vk::ClearColorValue &value) {
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bool newRenderPass{CreateRenderPass(vk::Rect2D{
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.extent = attachment.backing->dimensions,
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.extent = attachment.texture->dimensions,
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})};
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renderPass->AddSubpass({}, attachment, nullptr);
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@ -46,7 +46,7 @@ namespace skyline::gpu::interconnect {
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if (!newRenderPass)
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nodes.emplace_back(std::in_place_type_t<node::NextSubpassNode>());
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} else {
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auto function{[scissor = attachment.backing->dimensions, value](vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &, GPU &) {
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auto function{[scissor = attachment.texture->dimensions, value](vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &, GPU &) {
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commandBuffer.clearAttachments(vk::ClearAttachment{
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.colorAttachment = 0,
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@ -15,9 +15,9 @@ namespace skyline::gpu::interconnect::node {
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u32 RenderPassNode::AddAttachment(TextureView &view) {
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auto &textures{storage->textures};
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auto texture{std::find(textures.begin(), textures.end(), view.backing)};
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auto texture{std::find(textures.begin(), textures.end(), view.texture)};
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if (texture == textures.end())
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textures.push_back(view.backing);
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textures.push_back(view.texture);
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auto vkView{view.GetView()};
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auto attachment{std::find(attachments.begin(), attachments.end(), vkView)};
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@ -26,8 +26,8 @@ namespace skyline::gpu::interconnect::node {
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attachments.push_back(vkView);
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attachmentDescriptions.push_back(vk::AttachmentDescription{
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.format = *view.format,
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.initialLayout = view.backing->layout,
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.finalLayout = view.backing->layout,
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.initialLayout = view.texture->layout,
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.finalLayout = view.texture->layout,
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});
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return static_cast<u32>(attachments.size() - 1);
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} else {
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@ -104,7 +104,7 @@ namespace skyline::gpu::interconnect::node {
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for (auto &attachment : inputAttachments) {
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attachmentReferences.push_back(vk::AttachmentReference{
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.attachment = AddAttachment(attachment),
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.layout = attachment.backing->layout,
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.layout = attachment.texture->layout,
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});
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}
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@ -112,7 +112,7 @@ namespace skyline::gpu::interconnect::node {
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for (auto &attachment : colorAttachments) {
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attachmentReferences.push_back(vk::AttachmentReference{
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.attachment = AddAttachment(attachment),
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.layout = attachment.backing->layout,
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.layout = attachment.texture->layout,
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});
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}
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@ -120,7 +120,7 @@ namespace skyline::gpu::interconnect::node {
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if (depthStencilAttachment) {
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attachmentReferences.push_back(vk::AttachmentReference{
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.attachment = AddAttachment(*depthStencilAttachment),
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.layout = depthStencilAttachment->backing->layout,
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.layout = depthStencilAttachment->texture->layout,
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});
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}
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@ -329,7 +329,7 @@ namespace skyline::gpu::interconnect {
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auto renderTargetPointer{GetRenderTarget(renderTargetIndex)};
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if (renderTargetPointer) {
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auto renderTarget{*renderTargetPointer};
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std::lock_guard lock(*renderTarget.backing);
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std::lock_guard lock(*renderTarget.texture);
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vk::ImageAspectFlags aspect{};
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if (clear.depth)
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@ -344,15 +344,15 @@ namespace skyline::gpu::interconnect {
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return;
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auto scissor{scissors.at(renderTargetIndex)};
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scissor.extent.width = static_cast<u32>(std::min(static_cast<i32>(renderTarget.backing->dimensions.width) - scissor.offset.x,
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scissor.extent.width = static_cast<u32>(std::min(static_cast<i32>(renderTarget.texture->dimensions.width) - scissor.offset.x,
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static_cast<i32>(scissor.extent.width)));
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scissor.extent.height = static_cast<u32>(std::min(static_cast<i32>(renderTarget.backing->dimensions.height) - scissor.offset.y,
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scissor.extent.height = static_cast<u32>(std::min(static_cast<i32>(renderTarget.texture->dimensions.height) - scissor.offset.y,
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static_cast<i32>(scissor.extent.height)));
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if (scissor.extent.width == 0 || scissor.extent.height == 0)
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return;
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if (scissor.extent.width == renderTarget.backing->dimensions.width && scissor.extent.height == renderTarget.backing->dimensions.height && renderTarget.range.baseArrayLayer == 0 && renderTarget.range.layerCount == 1 && clear.layerId == 0) {
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if (scissor.extent.width == renderTarget.texture->dimensions.width && scissor.extent.height == renderTarget.texture->dimensions.height && renderTarget.range.baseArrayLayer == 0 && renderTarget.range.layerCount == 1 && clear.layerId == 0) {
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executor.AddClearColorSubpass(renderTarget, clearColorValue);
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} else {
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executor.AddSubpass([aspect, clearColorValue = clearColorValue, layerId = clear.layerId, scissor](vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<FenceCycle> &, GPU &) {
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@ -366,7 +366,7 @@ namespace skyline::gpu::interconnect {
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.layerCount = 1,
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});
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}, vk::Rect2D{
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.extent = renderTarget.backing->dimensions,
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.extent = renderTarget.texture->dimensions,
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}, {}, {renderTarget});
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}
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}
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@ -455,14 +455,14 @@ namespace skyline::gpu {
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WaitOnFence();
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}
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TextureView::TextureView(std::shared_ptr<Texture> backing, vk::ImageViewType type, vk::ImageSubresourceRange range, texture::Format format, vk::ComponentMapping mapping) : backing(std::move(backing)), type(type), format(format), mapping(mapping), range(range) {}
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TextureView::TextureView(std::shared_ptr<Texture> texture, vk::ImageViewType type, vk::ImageSubresourceRange range, texture::Format format, vk::ComponentMapping mapping) : texture(std::move(texture)), type(type), format(format), mapping(mapping), range(range) {}
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vk::ImageView TextureView::GetView() {
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if (view)
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return **view;
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auto viewType{[&]() {
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switch (backing->dimensions.GetType()) {
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switch (texture->dimensions.GetType()) {
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case vk::ImageType::e1D:
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return range.layerCount > 1 ? vk::ImageViewType::e1DArray : vk::ImageViewType::e1D;
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case vk::ImageType::e2D:
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@ -473,20 +473,20 @@ namespace skyline::gpu {
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}()};
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vk::ImageViewCreateInfo createInfo{
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.image = backing->GetBacking(),
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.image = texture->GetBacking(),
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.viewType = viewType,
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.format = format ? *format : *backing->format,
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.format = format ? *format : *texture->format,
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.components = mapping,
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.subresourceRange = range,
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};
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auto &views{backing->views};
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auto &views{texture->views};
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auto iterator{std::find_if(views.begin(), views.end(), [&](const std::pair<vk::ImageViewCreateInfo, vk::raii::ImageView> &item) {
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return item.first == createInfo;
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})};
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if (iterator != views.end())
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return *iterator->second;
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return *views.emplace_back(createInfo, vk::raii::ImageView(backing->gpu.vkDevice, createInfo)).second;
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return *views.emplace_back(createInfo, vk::raii::ImageView(texture->gpu.vkDevice, createInfo)).second;
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}
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}
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@ -296,7 +296,7 @@ namespace skyline::gpu {
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vk::raii::ImageView *view{};
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public:
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std::shared_ptr<Texture> backing;
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std::shared_ptr<Texture> texture;
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vk::ImageViewType type;
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texture::Format format;
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vk::ComponentMapping mapping;
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@ -305,7 +305,7 @@ namespace skyline::gpu {
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/**
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* @param format A compatible format for the texture view (Defaults to the format of the backing texture)
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*/
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TextureView(std::shared_ptr<Texture> backing, vk::ImageViewType type, vk::ImageSubresourceRange range, texture::Format format = {}, vk::ComponentMapping mapping = {});
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TextureView(std::shared_ptr<Texture> texture, vk::ImageViewType type, vk::ImageSubresourceRange range, texture::Format format = {}, vk::ComponentMapping mapping = {});
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/**
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* @return A Vulkan Image View that corresponds to the properties of this view
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@ -313,7 +313,7 @@ namespace skyline::gpu {
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vk::ImageView GetView();
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bool operator==(const TextureView &rhs) {
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return backing == rhs.backing && type == rhs.type && format == rhs.format && mapping == rhs.mapping && range == rhs.range;
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return texture == rhs.texture && type == rhs.type && format == rhs.format && mapping == rhs.mapping && range == rhs.range;
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}
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};
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@ -344,7 +344,7 @@ namespace skyline::service::hosbinder {
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}
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gpu::GuestTexture guestTexture(span<u8>(nvMapHandleObj->GetPointer() + surface.offset, surface.size), gpu::texture::Dimensions(surface.width, surface.height), format, tileConfig, gpu::texture::TextureType::e2D);
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buffer.texture = state.gpu->texture.FindOrCreate(guestTexture).backing;
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buffer.texture = state.gpu->texture.FindOrCreate(guestTexture).texture;
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}
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switch (transform) {
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