Move packed pipeline state to a seperate file

This commit is contained in:
Billy Laws 2022-09-10 20:51:14 +01:00
parent 4dcbf5c3a0
commit a6bb716123
5 changed files with 399 additions and 368 deletions

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@ -183,6 +183,7 @@ add_library(skyline SHARED
${source_DIR}/skyline/gpu/interconnect/maxwell_3d/common.cpp
${source_DIR}/skyline/gpu/interconnect/maxwell_3d/active_state.cpp
${source_DIR}/skyline/gpu/interconnect/maxwell_3d/pipeline_state.cpp
${source_DIR}/skyline/gpu/interconnect/maxwell_3d/packed_pipeline_state.cpp
${source_DIR}/skyline/gpu/interconnect/maxwell_3d/constant_buffers.cpp
${source_DIR}/skyline/gpu/interconnect/maxwell_3d/maxwell_3d.cpp
${source_DIR}/skyline/gpu/interconnect/command_executor.cpp

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@ -0,0 +1,276 @@
// SPDX-License-Identifier: MPL-2.0
// Copyright © 2022 Ryujinx Team and Contributors (https://github.com/Ryujinx/)
// Copyright © 2022 yuzu Team and Contributors (https://github.com/yuzu-emu/)
// Copyright © 2022 Skyline Team and Contributors (https://github.com/skyline-emu/)
#include "packed_pipeline_state.h"
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wbitfield-enum-conversion"
namespace skyline::gpu::interconnect::maxwell3d {
void PackedPipelineState::SetColorRenderTargetFormat(size_t index, engine::ColorTarget::Format format) {
colorRenderTargetFormats[index] = static_cast<u8>(format);
}
void PackedPipelineState::SetDepthRenderTargetFormat(engine::ZtFormat format) {
depthRenderTargetFormat = static_cast<u8>(format) - static_cast<u8>(engine::ZtFormat::ZF32);
}
void PackedPipelineState::SetVertexBinding(u32 index, engine::VertexStream stream, engine::VertexStreamInstance instance) {
vertexBindings[index].stride = stream.format.stride;
vertexBindings[index].inputRate = instance.isInstanced ? vk::VertexInputRate::eInstance : vk::VertexInputRate::eVertex;
vertexBindings[index].enable = stream.format.enable;
vertexBindings[index].divisor = stream.frequency;
}
void PackedPipelineState::SetTessellationParameters(engine::TessellationParameters parameters) {
domainType = parameters.domainType;
spacing = parameters.spacing;
outputPrimitives = parameters.outputPrimitives;
}
void PackedPipelineState::SetPolygonMode(engine::PolygonMode mode) {
switch (mode) {
case engine::PolygonMode::Fill:
polygonMode = vk::PolygonMode::eFill;
case engine::PolygonMode::Line:
polygonMode = vk::PolygonMode::eLine;
case engine::PolygonMode::Point:
polygonMode = vk::PolygonMode::ePoint;
default:
throw exception("Invalid polygon mode: 0x{:X}", static_cast<u32>(mode));
}
}
void PackedPipelineState::SetCullMode(bool enable, engine::CullFace mode) {
if (!enable) {
cullMode = {};
return;
}
switch (mode) {
case engine::CullFace::Front:
cullMode = VK_CULL_MODE_FRONT_BIT;
case engine::CullFace::Back:
cullMode = VK_CULL_MODE_BACK_BIT;
case engine::CullFace::FrontAndBack:
cullMode = VK_CULL_MODE_FRONT_BIT | VK_CULL_MODE_BACK_BIT;
default:
throw exception("Invalid cull mode: 0x{:X}", static_cast<u32>(mode));
}
}
static vk::CompareOp ConvertCompareFunc(engine::CompareFunc func) {
if (func < engine::CompareFunc::D3DNever || func > engine::CompareFunc::OglAlways || (func > engine::CompareFunc::D3DAlways && func < engine::CompareFunc::OglNever))
throw exception("Invalid comparision function: 0x{:X}", static_cast<u32>(func));
u32 val{static_cast<u32>(func)};
// VK CompareOp values match 1:1 with Maxwell with some small maths
return static_cast<vk::CompareOp>(func >= engine::CompareFunc::OglNever ? val - 0x200 : val - 1);
}
void PackedPipelineState::SetDepthFunc(engine::CompareFunc func) {
depthFunc = ConvertCompareFunc(func);
}
void PackedPipelineState::SetLogicOp(engine::LogicOp::Func op) {
if (op < engine::LogicOp::Func::Clear || op > engine::LogicOp::Func::Set)
throw exception("Invalid logical operation: 0x{:X}", static_cast<u32>(op));
// VK LogicOp values match 1:1 with Maxwell
logicOp = static_cast<vk::LogicOp>(static_cast<u32>(op) - static_cast<u32>(engine::LogicOp::Func::Clear));
}
static vk::StencilOp ConvertStencilOp(engine::StencilOps::Op op) {
switch (op) {
case engine::StencilOps::Op::OglZero:
case engine::StencilOps::Op::D3DZero:
return vk::StencilOp::eZero;
case engine::StencilOps::Op::D3DKeep:
case engine::StencilOps::Op::OglKeep:
return vk::StencilOp::eKeep;
case engine::StencilOps::Op::D3DReplace:
case engine::StencilOps::Op::OglReplace:
return vk::StencilOp::eReplace;
case engine::StencilOps::Op::D3DIncrSat:
case engine::StencilOps::Op::OglIncrSat:
return vk::StencilOp::eIncrementAndClamp;
case engine::StencilOps::Op::D3DDecrSat:
case engine::StencilOps::Op::OglDecrSat:
return vk::StencilOp::eDecrementAndClamp;
case engine::StencilOps::Op::D3DInvert:
case engine::StencilOps::Op::OglInvert:
return vk::StencilOp::eInvert;
case engine::StencilOps::Op::D3DIncr:
case engine::StencilOps::Op::OglIncr:
return vk::StencilOp::eIncrementAndWrap;
case engine::StencilOps::Op::D3DDecr:
case engine::StencilOps::Op::OglDecr:
return vk::StencilOp::eDecrementAndWrap;
default:
throw exception("Invalid stencil operation: 0x{:X}", static_cast<u32>(op));
}
}
static PackedPipelineState::StencilOps PackStencilOps(engine::StencilOps ops) {
return {
.zPass = ConvertStencilOp(ops.zPass),
.fail = ConvertStencilOp(ops.fail),
.zFail = ConvertStencilOp(ops.zFail),
.func = ConvertCompareFunc(ops.func),
};
}
void PackedPipelineState::SetStencilOps(engine::StencilOps front, engine::StencilOps back) {
stencilFront = PackStencilOps(front);
stencilBack = PackStencilOps(back);
}
static VkColorComponentFlags ConvertColorWriteMask(engine::CtWrite write) {
return (write.rEnable ? VK_COLOR_COMPONENT_R_BIT : 0) |
(write.gEnable ? VK_COLOR_COMPONENT_G_BIT : 0) |
(write.bEnable ? VK_COLOR_COMPONENT_B_BIT : 0) |
(write.aEnable ? VK_COLOR_COMPONENT_A_BIT : 0);
};
static vk::BlendOp ConvertBlendOp(engine::BlendOp op) {
switch (op) {
case engine::BlendOp::D3DAdd:
case engine::BlendOp::OglFuncAdd:
return vk::BlendOp::eAdd;
case engine::BlendOp::D3DSubtract:
case engine::BlendOp::OglFuncSubtract:
return vk::BlendOp::eSubtract;
case engine::BlendOp::D3DRevSubtract:
case engine::BlendOp::OglFuncReverseSubtract:
return vk::BlendOp::eReverseSubtract;
case engine::BlendOp::D3DMin:
case engine::BlendOp::OglMin:
return vk::BlendOp::eMin;
case engine::BlendOp::D3DMax:
case engine::BlendOp::OglMax:
return vk::BlendOp::eMax;
default:
throw exception("Invalid blend operation: 0x{:X}", static_cast<u32>(op));
}
}
static vk::BlendFactor ConvertBlendFactor(engine::BlendCoeff coeff) {
switch (coeff) {
case engine::BlendCoeff::OglZero:
case engine::BlendCoeff::D3DZero:
return vk::BlendFactor::eZero;
case engine::BlendCoeff::OglOne:
case engine::BlendCoeff::D3DOne:
return vk::BlendFactor::eOne;
case engine::BlendCoeff::OglSrcColor:
case engine::BlendCoeff::D3DSrcColor:
return vk::BlendFactor::eSrcColor;
case engine::BlendCoeff::OglOneMinusSrcColor:
case engine::BlendCoeff::D3DInvSrcColor:
return vk::BlendFactor::eOneMinusSrcColor;
case engine::BlendCoeff::OglSrcAlpha:
case engine::BlendCoeff::D3DSrcAlpha:
return vk::BlendFactor::eSrcAlpha;
case engine::BlendCoeff::OglOneMinusSrcAlpha:
case engine::BlendCoeff::D3DInvSrcAlpha:
return vk::BlendFactor::eOneMinusSrcAlpha;
case engine::BlendCoeff::OglDstAlpha:
case engine::BlendCoeff::D3DDstAlpha:
return vk::BlendFactor::eDstAlpha;
case engine::BlendCoeff::OglOneMinusDstAlpha:
case engine::BlendCoeff::D3DInvDstAlpha:
return vk::BlendFactor::eOneMinusDstAlpha;
case engine::BlendCoeff::OglDstColor:
case engine::BlendCoeff::D3DDstColor:
return vk::BlendFactor::eDstColor;
case engine::BlendCoeff::OglOneMinusDstColor:
case engine::BlendCoeff::D3DInvDstColor:
return vk::BlendFactor::eOneMinusDstColor;
case engine::BlendCoeff::OglSrcAlphaSaturate:
case engine::BlendCoeff::D3DSrcAlphaSaturate:
return vk::BlendFactor::eSrcAlphaSaturate;
case engine::BlendCoeff::OglConstantColor:
case engine::BlendCoeff::D3DBlendCoeff:
return vk::BlendFactor::eConstantColor;
case engine::BlendCoeff::OglOneMinusConstantColor:
case engine::BlendCoeff::D3DInvBlendCoeff:
return vk::BlendFactor::eOneMinusConstantColor;
case engine::BlendCoeff::OglConstantAlpha:
return vk::BlendFactor::eConstantAlpha;
case engine::BlendCoeff::OglOneMinusConstantAlpha:
return vk::BlendFactor::eOneMinusConstantAlpha;
case engine::BlendCoeff::OglSrc1Color:
case engine::BlendCoeff::D3DSrc1Color:
return vk::BlendFactor::eSrc1Color;
case engine::BlendCoeff::OglInvSrc1Color:
case engine::BlendCoeff::D3DInvSrc1Color:
return vk::BlendFactor::eOneMinusSrc1Color;
case engine::BlendCoeff::OglSrc1Alpha:
case engine::BlendCoeff::D3DSrc1Alpha:
return vk::BlendFactor::eSrc1Alpha;
case engine::BlendCoeff::OglInvSrc1Alpha:
case engine::BlendCoeff::D3DInvSrc1Alpha:
return vk::BlendFactor::eOneMinusSrc1Alpha;
default:
throw exception("Invalid blend coefficient type: 0x{:X}", static_cast<u32>(coeff));
}
}
static PackedPipelineState::AttachmentBlendState PackAttachmentBlendState(bool enable, engine::CtWrite writeMask, auto blend) {
return {
.colorWriteMask = ConvertColorWriteMask(writeMask),
.colorBlendOp = ConvertBlendOp(blend.colorOp),
.srcColorBlendFactor = ConvertBlendFactor(blend.colorSourceCoeff),
.dstColorBlendFactor = ConvertBlendFactor(blend.colorDestCoeff),
.alphaBlendOp = ConvertBlendOp(blend.alphaOp),
.srcAlphaBlendFactor = ConvertBlendFactor(blend.alphaSourceCoeff),
.dstAlphaBlendFactor = ConvertBlendFactor(blend.alphaDestCoeff),
.blendEnable = enable
};
}
void PackedPipelineState::SetAttachmentBlendState(u32 index, bool enable, engine::CtWrite writeMask, engine::Blend blend) {
attachmentBlendStates[index] = PackAttachmentBlendState(enable, writeMask, blend);
}
void PackedPipelineState::SetAttachmentBlendState(u32 index, bool enable, engine::CtWrite writeMask, engine::BlendPerTarget blend) {
attachmentBlendStates[index] = PackAttachmentBlendState(enable, writeMask, blend);
}
std::array<vk::StencilOpState, 2> PackedPipelineState::GetStencilOpsState() const {
auto convertFaceOps{[](StencilOps ops) {
return vk::StencilOpState{
.failOp = ops.fail,
.passOp = ops.zPass,
.depthFailOp = ops.zFail,
.compareOp = ops.func,
};
}};
return {
convertFaceOps(stencilFront),
convertFaceOps(stencilBack)
};
}
vk::PipelineColorBlendAttachmentState PackedPipelineState::GetAttachmentBlendState(u32 index) const {
const auto &state{attachmentBlendStates[index]};
return {
.colorWriteMask = vk::ColorComponentFlags{state.colorWriteMask},
.colorBlendOp = state.colorBlendOp,
.srcColorBlendFactor = state.srcColorBlendFactor,
.dstColorBlendFactor = state.dstColorBlendFactor,
.alphaBlendOp = state.alphaBlendOp,
.srcAlphaBlendFactor = state.srcAlphaBlendFactor,
.dstAlphaBlendFactor = state.dstAlphaBlendFactor,
.blendEnable = state.blendEnable
};
}
}
#pragma clang diagnostic pop

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@ -0,0 +1,119 @@
// SPDX-License-Identifier: MPL-2.0
// Copyright © 2022 Skyline Team and Contributors (https://github.com/skyline-emu/)
#pragma once
#include "common.h"
#include <tuple>
namespace skyline::gpu::interconnect::maxwell3d {
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wbitfield-enum-conversion"
/**
* @brief Packed struct of pipeline state suitable for use as a map key
* @note This is heavily based around yuzu's pipeline key with some packing modifications
* @url https://github.com/yuzu-emu/yuzu/blob/9c701774562ea490296b9cbea3dbd8c096bc4483/src/video_core/renderer_vulkan/fixed_pipeline_state.h#L20
*/
struct PackedPipelineState {
std::array<u64, engine::PipelineCount> shaderHashes;
struct StencilOps {
vk::StencilOp zPass : 3;
vk::StencilOp fail : 3;
vk::StencilOp zFail : 3;
vk::CompareOp func : 3;
// 4 bits left for each stencil side
};
StencilOps stencilFront; //!< Use {Set, Get}StencilOps
StencilOps stencilBack; //!< Use {Set, Get}StencilOps
struct {
u8 depthRenderTargetFormat : 5; //!< Use {Set, Get}DepthRenderTargetFormat
engine::DrawTopology topology : 4;
bool primitiveRestartEnabled : 1;
engine::TessellationParameters::DomainType domainType : 2; //!< Use SetTessellationParameters
engine::TessellationParameters::Spacing spacing : 2; //!< Use SetTessellationParameters
engine::TessellationParameters::OutputPrimitives outputPrimitives : 2; //!< Use SetTessellationParameters
bool rasterizerDiscardEnable : 1;
vk::PolygonMode polygonMode : 2; //!< Use SetPolygonMode
VkCullModeFlags cullMode : 2; //!< Use SetCullMode
bool flipYEnable : 1;
bool frontFaceClockwise : 1; //!< With Y flip transformation already applied
bool depthBiasEnable : 1;
engine::ProvokingVertex::Value provokingVertex : 1;
bool depthTestEnable : 1;
bool depthWriteEnable : 1;
vk::CompareOp depthFunc : 3; //!< Use SetDepthFunc
bool depthBoundsTestEnable : 1;
bool stencilTestEnable : 1;
bool logicOpEnable : 1;
vk::LogicOp logicOp : 4; //!< Use SetLogicOp
u8 bindlessTextureConstantBufferSlotSelect : 5;
bool apiMandatedEarlyZ : 1;
bool openGlNdc : 1;
};
u32 patchSize;
float pointSize;
std::array<engine::VertexAttribute, engine::VertexAttributeCount> vertexAttributes;
std::array<u8, engine::ColorTargetCount> colorRenderTargetFormats; //!< Use {Set, Get}ColorRenderTargetFormat
std::array<u32, 8> postVtgShaderAttributeSkipMask;
struct VertexBinding {
u16 stride : 12;
vk::VertexInputRate inputRate : 1;
bool enable : 1;
u8 _pad_ : 2;
u32 divisor;
};
std::array<VertexBinding, engine::VertexStreamCount> vertexBindings; //!< Use {Set, Get}VertexBinding
struct AttachmentBlendState {
VkColorComponentFlags colorWriteMask : 4;
vk::BlendOp colorBlendOp : 3;
vk::BlendFactor srcColorBlendFactor : 5;
vk::BlendFactor dstColorBlendFactor : 5;
vk::BlendOp alphaBlendOp : 3;
vk::BlendFactor srcAlphaBlendFactor : 5;
vk::BlendFactor dstAlphaBlendFactor : 5;
bool blendEnable : 1;
};
std::array<AttachmentBlendState, engine::ColorTargetCount> attachmentBlendStates;
void SetColorRenderTargetFormat(size_t index, engine::ColorTarget::Format format);
void SetDepthRenderTargetFormat(engine::ZtFormat format);
void SetVertexBinding(u32 index, engine::VertexStream stream, engine::VertexStreamInstance instance);
void SetTessellationParameters(engine::TessellationParameters parameters);
void SetPolygonMode(engine::PolygonMode mode);
void SetCullMode(bool enable, engine::CullFace mode);
void SetDepthFunc(engine::CompareFunc func);
void SetStencilOps(engine::StencilOps front, engine::StencilOps back);
void SetLogicOp(engine::LogicOp::Func op);
void SetAttachmentBlendState(u32 index, bool enable, engine::CtWrite writeMask, engine::Blend blend);
void SetAttachmentBlendState(u32 index, bool enable, engine::CtWrite writeMask, engine::BlendPerTarget blend);
std::array<vk::StencilOpState, 2> GetStencilOpsState() const;
vk::PipelineColorBlendAttachmentState GetAttachmentBlendState(u32 index) const;
bool operator==(const PackedPipelineState &other) const {
return std::memcmp(this, &other, sizeof(PackedPipelineState)) == 0;
}
};
#pragma clang diagnostic pop
}

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@ -3,252 +3,15 @@
// Copyright © 2022 yuzu Team and Contributors (https://github.com/yuzu-emu/)
// Copyright © 2022 Skyline Team and Contributors (https://github.com/skyline-emu/)
#include <optional>
#include <range/v3/algorithm/for_each.hpp>
#include <soc/gm20b/channel.h>
#include <soc/gm20b/gmmu.h>
#include <gpu/interconnect/command_executor.h>
#include <gpu/texture/format.h>
#include <gpu.h>
#include <vulkan/vulkan_core.h>
#include "pipeline_state.h"
#include "shader_state.h"
#include "soc/gm20b/engines/maxwell/types.h"
namespace skyline::gpu::interconnect::maxwell3d {
/* Packed State */
void PackedPipelineState::SetColorRenderTargetFormat(size_t index, engine::ColorTarget::Format format) {
colorRenderTargetFormats[index] = static_cast<u8>(format);
}
void PackedPipelineState::SetDepthRenderTargetFormat(engine::ZtFormat format) {
depthRenderTargetFormat = static_cast<u8>(format) - static_cast<u8>(engine::ZtFormat::ZF32);
}
void PackedPipelineState::SetVertexBinding(u32 index, engine::VertexStream stream, engine::VertexStreamInstance instance) {
vertexBindings[index].stride = stream.format.stride;
vertexBindings[index].inputRate = instance.isInstanced ? vk::VertexInputRate::eInstance : vk::VertexInputRate::eVertex;
vertexBindings[index].enable = stream.format.enable;
vertexBindings[index].divisor = stream.frequency;
}
void PackedPipelineState::SetTessellationParameters(engine::TessellationParameters parameters) {
domainType = parameters.domainType;
spacing = parameters.spacing;
outputPrimitives = parameters.outputPrimitives;
}
void PackedPipelineState::SetPolygonMode(engine::PolygonMode mode) {
switch (mode) {
case engine::PolygonMode::Fill:
polygonMode = vk::PolygonMode::eFill;
case engine::PolygonMode::Line:
polygonMode = vk::PolygonMode::eLine;
case engine::PolygonMode::Point:
polygonMode = vk::PolygonMode::ePoint;
default:
throw exception("Invalid polygon mode: 0x{:X}", static_cast<u32>(mode));
}
}
void PackedPipelineState::SetCullMode(bool enable, engine::CullFace mode) {
if (!enable) {
cullMode = {};
return;
}
switch (mode) {
case engine::CullFace::Front:
cullMode = VK_CULL_MODE_FRONT_BIT;
case engine::CullFace::Back:
cullMode = VK_CULL_MODE_BACK_BIT;
case engine::CullFace::FrontAndBack:
cullMode = VK_CULL_MODE_FRONT_BIT | VK_CULL_MODE_BACK_BIT;
default:
throw exception("Invalid cull mode: 0x{:X}", static_cast<u32>(mode));
}
}
static vk::CompareOp ConvertCompareFunc(engine::CompareFunc func) {
if (func < engine::CompareFunc::D3DNever || func > engine::CompareFunc::OglAlways || (func > engine::CompareFunc::D3DAlways && func < engine::CompareFunc::OglNever))
throw exception("Invalid comparision function: 0x{:X}", static_cast<u32>(func));
u32 val{static_cast<u32>(func)};
// VK CompareOp values match 1:1 with Maxwell with some small maths
return static_cast<vk::CompareOp>(func >= engine::CompareFunc::OglNever ? val - 0x200 : val - 1);
}
void PackedPipelineState::SetDepthFunc(engine::CompareFunc func) {
depthFunc = ConvertCompareFunc(func);
}
void PackedPipelineState::SetLogicOp(engine::LogicOp::Func op) {
if (op < engine::LogicOp::Func::Clear || op > engine::LogicOp::Func::Set)
throw exception("Invalid logical operation: 0x{:X}", val);
// VK LogicOp values match 1:1 with Maxwell
logicOp = static_cast<vk::LogicOp>(static_cast<u32>(op) - static_cast<u32>(engine::LogicOp::Func::Clear));
}
static vk::StencilOp ConvertStencilOp(engine::StencilOps::Op op) {
switch (op) {
case engine::StencilOps::Op::OglZero:
case engine::StencilOps::Op::D3DZero:
return vk::StencilOp::eZero;
case engine::StencilOps::Op::D3DKeep:
case engine::StencilOps::Op::OglKeep:
return vk::StencilOp::eKeep;
case engine::StencilOps::Op::D3DReplace:
case engine::StencilOps::Op::OglReplace:
return vk::StencilOp::eReplace;
case engine::StencilOps::Op::D3DIncrSat:
case engine::StencilOps::Op::OglIncrSat:
return vk::StencilOp::eIncrementAndClamp;
case engine::StencilOps::Op::D3DDecrSat:
case engine::StencilOps::Op::OglDecrSat:
return vk::StencilOp::eDecrementAndClamp;
case engine::StencilOps::Op::D3DInvert:
case engine::StencilOps::Op::OglInvert:
return vk::StencilOp::eInvert;
case engine::StencilOps::Op::D3DIncr:
case engine::StencilOps::Op::OglIncr:
return vk::StencilOp::eIncrementAndWrap;
case engine::StencilOps::Op::D3DDecr:
case engine::StencilOps::Op::OglDecr:
return vk::StencilOp::eDecrementAndWrap;
default:
throw exception("Invalid stencil operation: 0x{:X}", static_cast<u32>(op));
}
}
static PackedPipelineState::StencilOps PackStencilOps(engine::StencilOps ops) {
return {
.zPass = ConvertStencilOp(ops.zPass),
.fail = ConvertStencilOp(ops.fail),
.zFail = ConvertStencilOp(ops.zFail),
.func = ConvertCompareFunc(ops.func),
};
}
void PackedPipelineState::SetStencilOps(engine::StencilOps front, engine::StencilOps back) {
stencilFront = PackStencilOps(front);
stencilBack = PackStencilOps(back);
}
static VkColorComponentFlags ConvertColorWriteMask(engine::CtWrite write) {
return (write.rEnable ? VK_COLOR_COMPONENT_R_BIT : 0) |
(write.gEnable ? VK_COLOR_COMPONENT_G_BIT : 0) |
(write.bEnable ? VK_COLOR_COMPONENT_B_BIT : 0) |
(write.aEnable ? VK_COLOR_COMPONENT_A_BIT : 0);
};
static vk::BlendOp ConvertBlendOp(engine::BlendOp op) {
switch (op) {
case engine::BlendOp::D3DAdd:
case engine::BlendOp::OglFuncAdd:
return vk::BlendOp::eAdd;
case engine::BlendOp::D3DSubtract:
case engine::BlendOp::OglFuncSubtract:
return vk::BlendOp::eSubtract;
case engine::BlendOp::D3DRevSubtract:
case engine::BlendOp::OglFuncReverseSubtract:
return vk::BlendOp::eReverseSubtract;
case engine::BlendOp::D3DMin:
case engine::BlendOp::OglMin:
return vk::BlendOp::eMin;
case engine::BlendOp::D3DMax:
case engine::BlendOp::OglMax:
return vk::BlendOp::eMax;
default:
throw exception("Invalid blend operation: 0x{:X}", static_cast<u32>(op));
}
}
static vk::BlendFactor ConvertBlendFactor(engine::BlendCoeff coeff) {
switch (coeff) {
case engine::BlendCoeff::OglZero:
case engine::BlendCoeff::D3DZero:
return vk::BlendFactor::eZero;
case engine::BlendCoeff::OglOne:
case engine::BlendCoeff::D3DOne:
return vk::BlendFactor::eOne;
case engine::BlendCoeff::OglSrcColor:
case engine::BlendCoeff::D3DSrcColor:
return vk::BlendFactor::eSrcColor;
case engine::BlendCoeff::OglOneMinusSrcColor:
case engine::BlendCoeff::D3DInvSrcColor:
return vk::BlendFactor::eOneMinusSrcColor;
case engine::BlendCoeff::OglSrcAlpha:
case engine::BlendCoeff::D3DSrcAlpha:
return vk::BlendFactor::eSrcAlpha;
case engine::BlendCoeff::OglOneMinusSrcAlpha:
case engine::BlendCoeff::D3DInvSrcAlpha:
return vk::BlendFactor::eOneMinusSrcAlpha;
case engine::BlendCoeff::OglDstAlpha:
case engine::BlendCoeff::D3DDstAlpha:
return vk::BlendFactor::eDstAlpha;
case engine::BlendCoeff::OglOneMinusDstAlpha:
case engine::BlendCoeff::D3DInvDstAlpha:
return vk::BlendFactor::eOneMinusDstAlpha;
case engine::BlendCoeff::OglDstColor:
case engine::BlendCoeff::D3DDstColor:
return vk::BlendFactor::eDstColor;
case engine::BlendCoeff::OglOneMinusDstColor:
case engine::BlendCoeff::D3DInvDstColor:
return vk::BlendFactor::eOneMinusDstColor;
case engine::BlendCoeff::OglSrcAlphaSaturate:
case engine::BlendCoeff::D3DSrcAlphaSaturate:
return vk::BlendFactor::eSrcAlphaSaturate;
case engine::BlendCoeff::OglConstantColor:
case engine::BlendCoeff::D3DBlendCoeff:
return vk::BlendFactor::eConstantColor;
case engine::BlendCoeff::OglOneMinusConstantColor:
case engine::BlendCoeff::D3DInvBlendCoeff:
return vk::BlendFactor::eOneMinusConstantColor;
case engine::BlendCoeff::OglConstantAlpha:
return vk::BlendFactor::eConstantAlpha;
case engine::BlendCoeff::OglOneMinusConstantAlpha:
return vk::BlendFactor::eOneMinusConstantAlpha;
case engine::BlendCoeff::OglSrc1Color:
case engine::BlendCoeff::D3DSrc1Color:
return vk::BlendFactor::eSrc1Color;
case engine::BlendCoeff::OglInvSrc1Color:
case engine::BlendCoeff::D3DInvSrc1Color:
return vk::BlendFactor::eOneMinusSrc1Color;
case engine::BlendCoeff::OglSrc1Alpha:
case engine::BlendCoeff::D3DSrc1Alpha:
return vk::BlendFactor::eSrc1Alpha;
case engine::BlendCoeff::OglInvSrc1Alpha:
case engine::BlendCoeff::D3DInvSrc1Alpha:
return vk::BlendFactor::eOneMinusSrc1Alpha;
default:
throw exception("Invalid blend coefficient type: 0x{:X}", static_cast<u32>(coeff));
}
}
static PackedPipelineState::AttachmentBlendState PackAttachmentBlendState(bool enable, engine::CtWrite writeMask, auto blend) {
return {
.colorWriteMask = ConvertColorWriteMask(writeMask),
.colorBlendOp = ConvertBlendOp(blend.colorOp),
.srcColorBlendFactor = ConvertBlendFactor(blend.colorSourceCoeff),
.dstColorBlendFactor = ConvertBlendFactor(blend.colorDestCoeff),
.alphaBlendOp = ConvertBlendOp(blend.alphaOp),
.srcAlphaBlendFactor = ConvertBlendFactor(blend.alphaSourceCoeff),
.dstAlphaBlendFactor = ConvertBlendFactor(blend.alphaDestCoeff),
.blendEnable = enable
};
}
void PackedPipelineState::SetAttachmentBlendState(u32 index, bool enable, engine::CtWrite writeMask, engine::Blend blend) {
attachmentBlendStates[index] = PackAttachmentBlendState(enable, writeMask, blend);
}
void PackedPipelineState::SetAttachmentBlendState(u32 index, bool enable, engine::CtWrite writeMask, engine::BlendPerTarget blend) {
attachmentBlendStates[index] = PackAttachmentBlendState(enable, writeMask, blend);
}
/* Colour Render Target */
void ColorRenderTargetState::EngineRegisters::DirtyBind(DirtyManager &manager, dirty::Handle handle) const {
manager.Bind(handle, colorTarget);
@ -629,28 +392,6 @@ namespace skyline::gpu::interconnect::maxwell3d {
packedState.SetTessellationParameters(engine.tessellationParameters);
}
Shader::TessPrimitive ConvertShaderTessPrimitive(engine::TessellationParameters::DomainType domainType) {
switch (domainType) {
case engine::TessellationParameters::DomainType::Isoline:
return Shader::TessPrimitive::Isolines;
case engine::TessellationParameters::DomainType::Triangle:
return Shader::TessPrimitive::Triangles;
case engine::TessellationParameters::DomainType::Quad:
return Shader::TessPrimitive::Quads;
}
}
Shader::TessSpacing ConvertShaderTessSpacing(engine::TessellationParameters::Spacing spacing) {
switch (spacing) {
case engine::TessellationParameters::Spacing::Integer:
return Shader::TessSpacing::Equal;
case engine::TessellationParameters::Spacing::FractionalEven:
return Shader::TessSpacing::FractionalEven;
case engine::TessellationParameters::Spacing::FractionalOdd:
return Shader::TessSpacing::FractionalOdd;
}
}
// void TessellationState::SetParameters(engine::TessellationParameters params) {
// UpdateRuntimeInformation(runtimeInfo.tess_primitive, ConvertShaderTessPrimitive(params.domainType), maxwell3d::PipelineStage::TessellationEvaluation);
// UpdateRuntimeInformation(runtimeInfo.tess_spacing, ConvertShaderTessSpacing(params.spacing), maxwell3d::PipelineStage::TessellationEvaluation);
@ -678,14 +419,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
}
}
static vk::ProvokingVertexModeEXT ConvertProvokingVertex(engine::ProvokingVertex::Value provokingVertex) {
switch (provokingVertex) {
case engine::ProvokingVertex::Value::First:
return vk::ProvokingVertexModeEXT::eFirstVertex;
case engine::ProvokingVertex::Value::Last:
return vk::ProvokingVertexModeEXT::eLastVertex;
}
}
void RasterizationState::Flush(PackedPipelineState &packedState) {
packedState.rasterizerDiscardEnable = !engine->rasterEnable;
@ -712,15 +446,6 @@ namespace skyline::gpu::interconnect::maxwell3d {
DepthStencilState::DepthStencilState(dirty::Handle dirtyHandle, DirtyManager &manager, const EngineRegisters &engine) : engine{manager, dirtyHandle, engine} {}
static vk::StencilOpState ConvertStencilOpsState(engine::StencilOps ops) {
return {
.passOp = ConvertStencilOp(ops.zPass),
.depthFailOp = ConvertStencilOp(ops.zFail),
.failOp = ConvertStencilOp(ops.fail),
.compareOp = ConvertCompareFunc(ops.func),
};
}
void DepthStencilState::Flush(PackedPipelineState &packedState) {
packedState.depthTestEnable = engine->depthTestEnable;
packedState.depthWriteEnable = engine->depthWriteEnable;

View File

@ -6,101 +6,11 @@
#include <boost/container/static_vector.hpp>
#include <gpu/texture/texture.h>
#include "common.h"
#include "packed_pipeline_state.h"
#include "shader_state.h"
#include "pipeline_manager.h"
namespace skyline::gpu::interconnect::maxwell3d {
/**
* @brief Packed struct of pipeline state suitable for use as a map key
* @note This is heavily based around yuzu's pipeline key with some packing modifications
* @url https://github.com/yuzu-emu/yuzu/blob/9c701774562ea490296b9cbea3dbd8c096bc4483/src/video_core/renderer_vulkan/fixed_pipeline_state.h#L20
*/
struct PackedPipelineState {
struct StencilOps {
vk::StencilOp zPass : 3;
vk::StencilOp fail : 3;
vk::StencilOp zFail : 3;
vk::CompareOp func : 3;
// 4 bits left for each stencil side
};
StencilOps stencilFront; //!< Use {Set, Get}StencilOps
StencilOps stencilBack; //!< Use {Set, Get}StencilOps
struct {
u8 depthRenderTargetFormat : 5; //!< Use {Set, Get}DepthRenderTargetFormat
engine::DrawTopology topology : 4;
bool primitiveRestartEnabled : 1;
engine::TessellationParameters::DomainType domainType : 2; //!< Use SetTessellationParameters
engine::TessellationParameters::Spacing spacing : 2; //!< Use SetTessellationParameters
engine::TessellationParameters::OutputPrimitives outputPrimitives : 2; //!< Use SetTessellationParameters
bool rasterizerDiscardEnable : 1;
vk::PolygonMode polygonMode : 2; //!< Use {Set, Get}PolygonMode
VkCullModeFlags cullMode : 2; //!< Use {Set, Get}CullMode
bool flipYEnable : 1;
bool frontFaceClockwise : 1; //!< With Y flip transformation already applied
bool depthBiasEnable : 1;
engine::ProvokingVertex::Value provokingVertex : 1;
bool depthTestEnable : 1;
bool depthWriteEnable : 1;
vk::CompareOp depthFunc : 3; //!< Use {Set, Get}DepthFunc
bool depthBoundsTestEnable : 1;
bool stencilTestEnable : 1;
bool logicOpEnable : 1;
vk::LogicOp logicOp : 4; //!< Use {Set, Get}LogicOp
u8 bindlessTextureConstantBufferSlotSelect : 5;
};
u32 patchSize;
std::array<engine::VertexAttribute, engine::VertexAttributeCount> vertexAttributes;
std::array<u8, engine::ColorTargetCount> colorRenderTargetFormats; //!< Use {Set, Get}ColorRenderTargetFormat
std::array<u32, 8> postVtgShaderAttributeSkipMask;
struct VertexBinding {
u16 stride : 12;
vk::VertexInputRate inputRate : 1;
bool enable : 1;
u8 _pad_ : 2;
u32 divisor;
};
std::array<VertexBinding, engine::VertexStreamCount> vertexBindings; //!< Use {Set, Get}VertexBinding
struct AttachmentBlendState {
VkColorComponentFlags colorWriteMask : 4;
vk::BlendOp colorBlendOp : 3;
vk::BlendFactor srcColorBlendFactor : 5;
vk::BlendFactor dstColorBlendFactor : 5;
vk::BlendOp alphaBlendOp : 3;
vk::BlendFactor srcAlphaBlendFactor : 5;
vk::BlendFactor dstAlphaBlendFactor : 5;
bool blendEnable : 1;
};
std::array<AttachmentBlendState, engine::ColorTargetCount> attachmentBlendStates;
void SetColorRenderTargetFormat(size_t index, engine::ColorTarget::Format format);
void SetDepthRenderTargetFormat(engine::ZtFormat format);
void SetVertexBinding(u32 index, engine::VertexStream stream, engine::VertexStreamInstance instance);
void SetTessellationParameters(engine::TessellationParameters parameters);
void SetPolygonMode(engine::PolygonMode mode);
void SetCullMode(bool enable, engine::CullFace mode);
void SetDepthFunc(engine::CompareFunc func);
void SetStencilOps(engine::StencilOps front, engine::StencilOps back);
void SetLogicOp(engine::LogicOp::Func op);
void SetAttachmentBlendState(u32 index, bool enable, engine::CtWrite writeMask, engine::Blend blend);
void SetAttachmentBlendState(u32 index, bool enable, engine::CtWrite writeMask, engine::BlendPerTarget blend);
};
class ColorRenderTargetState : dirty::ManualDirty {
public:
struct EngineRegisters {