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https://github.com/skyline-emu/skyline.git
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Add vi:u and vi:s to service list and fix the result parcel type of OpenLayer
vi:u is used by user applications and games and it has the same api as vi:m.
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@ -93,6 +93,8 @@ namespace skyline::service {
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{"nvdrv:s", Service::nvdrv_INvDrvServices},
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{"nvdrv:s", Service::nvdrv_INvDrvServices},
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{"nvdrv:t", Service::nvdrv_INvDrvServices},
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{"nvdrv:t", Service::nvdrv_INvDrvServices},
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{"vi:m", Service::visrv_IManagerRootService},
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{"vi:m", Service::visrv_IManagerRootService},
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{"vi:u", Service::visrv_IManagerRootService},
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{"vi:s", Service::visrv_IManagerRootService},
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{"pl:u", Service::pl_IPlatformServiceManager},
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{"pl:u", Service::pl_IPlatformServiceManager},
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{"aoc:u", Service::aocsrv_IAddOnContentManager},
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{"aoc:u", Service::aocsrv_IAddOnContentManager},
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{"pctl", Service::pctl_IParentalControlServiceFactory},
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{"pctl", Service::pctl_IParentalControlServiceFactory},
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@ -65,7 +65,7 @@ namespace skyline::service::visrv {
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Parcel parcel(state);
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Parcel parcel(state);
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LayerParcel data{
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LayerParcel data{
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.type = 0x20,
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.type = 0x2,
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.pid = 0,
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.pid = 0,
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.bufferId = 0, // As we only have one layer and buffer
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.bufferId = 0, // As we only have one layer and buffer
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.string = "dispdrv"
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.string = "dispdrv"
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