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Add -fsigned-bitfields
for defined bitfield int
behavior
We want consistent behavior between signed `int`s in bitfields and outside of bitfields, the `-fsigned-bitfields` flag enforces this behavior.
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@ -302,7 +302,7 @@ add_library(skyline SHARED
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)
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target_include_directories(skyline PRIVATE ${source_DIR}/skyline)
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# target_precompile_headers(skyline PRIVATE ${source_DIR}/skyline/common.h) # PCH will currently break Intellisense
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target_compile_options(skyline PRIVATE -Wall -Wno-unknown-attributes -Wno-c++20-extensions -Wno-c++17-extensions -Wno-c99-designator -Wno-reorder -Wno-missing-braces -Wno-unused-variable -Wno-unused-private-field -Wno-dangling-else -Wconversion)
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target_compile_options(skyline PRIVATE -Wall -Wno-unknown-attributes -Wno-c++20-extensions -Wno-c++17-extensions -Wno-c99-designator -Wno-reorder -Wno-missing-braces -Wno-unused-variable -Wno-unused-private-field -Wno-dangling-else -Wconversion -fsigned-bitfields)
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target_link_libraries(skyline PRIVATE shader_recompiler)
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target_link_libraries_system(skyline android perfetto fmt lz4_static tzcode oboe vkma mbedcrypto opus Boost::intrusive Boost::container range-v3)
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@ -72,7 +72,7 @@ namespace skyline::gpu::interconnect {
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u32 cubemapAnisotropy : 1;
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u32 cubemapInterfaceFiltering : 1;
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SamplerReduction reductionFilter : 2;
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signed int mipLodBias : 13;
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i32 mipLodBias : 13;
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u32 floatCoordNormalization : 1;
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u32 trilinearOptimization : 5;
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u32 _pad2_ : 1;
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