Add Depth/Stencil Format Support to Texture

Sets `VkImageUsageFlags` correctly rather than hardcoding it for color attachments and adds multiple `VkBufferImageCopy` to `VkCmdCopyBufferToImage` for Color/Depth/Stencil aspects of an image.
This commit is contained in:
PixelyIon 2021-12-08 01:52:22 +05:30
parent 68c990c041
commit aa32f6b017

View File

@ -103,13 +103,26 @@ namespace skyline::gpu {
},
});
commandBuffer.copyBufferToImage(stagingBuffer->vkBuffer, image, layout, vk::BufferImageCopy{
.imageExtent = dimensions,
.imageSubresource = {
.aspectMask = format->vkAspect,
.layerCount = layerCount,
},
});
boost::container::static_vector<const vk::BufferImageCopy, 3> bufferImageCopies;
auto pushBufferImageCopyWithAspect{[&](vk::ImageAspectFlagBits aspect) {
bufferImageCopies.emplace_back(
vk::BufferImageCopy{
.imageExtent = dimensions,
.imageSubresource = {
.aspectMask = aspect,
.layerCount = layerCount,
},
});
}};
if (format->vkAspect & vk::ImageAspectFlagBits::eColor)
pushBufferImageCopyWithAspect(vk::ImageAspectFlagBits::eColor);
if (format->vkAspect & vk::ImageAspectFlagBits::eDepth)
pushBufferImageCopyWithAspect(vk::ImageAspectFlagBits::eDepth);
if (format->vkAspect & vk::ImageAspectFlagBits::eStencil)
pushBufferImageCopyWithAspect(vk::ImageAspectFlagBits::eStencil);
commandBuffer.copyBufferToImage(stagingBuffer->vkBuffer, image, layout, vk::ArrayProxy(static_cast<u32>(bufferImageCopies.size()), bufferImageCopies.data()));
}
void Texture::CopyIntoStagingBuffer(const vk::raii::CommandBuffer &commandBuffer, const std::shared_ptr<memory::StagingBuffer> &stagingBuffer) {
@ -203,6 +216,12 @@ namespace skyline::gpu {
mipLevels(1),
layerCount(guest->layerCount),
sampleCount(vk::SampleCountFlagBits::e1) {
vk::ImageUsageFlags usage{vk::ImageUsageFlagBits::eTransferSrc | vk::ImageUsageFlagBits::eTransferDst};
if (format->vkAspect & vk::ImageAspectFlagBits::eColor)
usage |= vk::ImageUsageFlagBits::eColorAttachment;
if (format->vkAspect & (vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil))
usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
vk::ImageCreateInfo imageCreateInfo{
.imageType = guest->dimensions.GetType(),
.format = *guest->format,
@ -211,7 +230,7 @@ namespace skyline::gpu {
.arrayLayers = guest->layerCount,
.samples = vk::SampleCountFlagBits::e1,
.tiling = tiling,
.usage = vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc | vk::ImageUsageFlagBits::eTransferDst,
.usage = usage,
.sharingMode = vk::SharingMode::eExclusive,
.queueFamilyIndexCount = 1,
.pQueueFamilyIndices = &gpu.vkQueueFamilyIndex,