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Treat vertex buffers with base addr 0 as disabled
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@ -32,7 +32,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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void VertexBufferState::Flush(InterconnectContext &ctx, StateUpdateBuilder &builder) {
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size_t size{engine->vertexStreamLimit - engine->vertexStream.location + 1};
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if (engine->vertexStream.format.enable && size) {
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if (engine->vertexStream.format.enable && engine->vertexStream.location != 0) {
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view.Update(ctx, engine->vertexStream.location, size);
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ctx.executor.AttachBuffer(*view);
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