mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-12-23 13:01:50 +01:00
Fix reservation in GPU VMM
Rather than reserving a region so it *can* be used by MapAllocate reserved actually prevents a region from being used by MapAllocate.
This commit is contained in:
parent
ade8a711fb
commit
ae131502c6
@ -83,7 +83,7 @@ namespace skyline::gpu::vmm {
|
||||
throw exception("Failed to insert chunk into GPU address space!");
|
||||
}
|
||||
|
||||
u64 MemoryManager::AllocateSpace(u64 size) {
|
||||
u64 MemoryManager::ReserveSpace(u64 size) {
|
||||
size = util::AlignUp(size, constant::GpuPageSize);
|
||||
auto newChunk = FindChunk(size, ChunkState::Unmapped);
|
||||
if (!newChunk)
|
||||
@ -91,23 +91,23 @@ namespace skyline::gpu::vmm {
|
||||
|
||||
auto chunk = *newChunk;
|
||||
chunk.size = size;
|
||||
chunk.state = ChunkState::Allocated;
|
||||
chunk.state = ChunkState::Reserved;
|
||||
|
||||
return InsertChunk(chunk);
|
||||
}
|
||||
|
||||
u64 MemoryManager::AllocateFixed(u64 address, u64 size) {
|
||||
u64 MemoryManager::ReserveFixed(u64 address, u64 size) {
|
||||
if ((address & (constant::GpuPageSize - 1)) != 0)
|
||||
return 0;
|
||||
|
||||
size = util::AlignUp(size, constant::GpuPageSize);
|
||||
|
||||
return InsertChunk(ChunkDescriptor(address, size, 0, ChunkState::Allocated));
|
||||
return InsertChunk(ChunkDescriptor(address, size, 0, ChunkState::Reserved));
|
||||
}
|
||||
|
||||
u64 MemoryManager::MapAllocated(u64 address, u64 size) {
|
||||
u64 MemoryManager::MapAllocate(u64 address, u64 size) {
|
||||
size = util::AlignUp(size, constant::GpuPageSize);
|
||||
auto mappedChunk = FindChunk(size, ChunkState::Allocated);
|
||||
auto mappedChunk = FindChunk(size, ChunkState::Unmapped);
|
||||
if (!mappedChunk)
|
||||
return 0;
|
||||
|
||||
@ -139,7 +139,7 @@ namespace skyline::gpu::vmm {
|
||||
if (chunk == chunkList.end())
|
||||
return false;
|
||||
|
||||
chunk->state = ChunkState::Allocated;
|
||||
chunk->state = ChunkState::Reserved;
|
||||
chunk->cpuAddress = 0;
|
||||
|
||||
return true;
|
||||
|
@ -17,7 +17,7 @@ namespace skyline {
|
||||
*/
|
||||
enum ChunkState {
|
||||
Unmapped, //!< The chunk is unmapped
|
||||
Allocated, //!< The chunk is allocated but unmapped
|
||||
Reserved, //!< The chunk is reserved
|
||||
Mapped //!< The chunk is mapped and a CPU side address is present
|
||||
};
|
||||
|
||||
@ -68,19 +68,19 @@ namespace skyline {
|
||||
MemoryManager(const DeviceState &state);
|
||||
|
||||
/**
|
||||
* @brief This reserves a region of the GPU address space so it can be automatically used when mapping
|
||||
* @brief This reserves a region of the GPU address space so it will not be chosen automatically when mapping
|
||||
* @param size The size of the region to reserve
|
||||
* @return The virtual GPU base address of the region base
|
||||
*/
|
||||
u64 AllocateSpace(u64 size);
|
||||
u64 ReserveSpace(u64 size);
|
||||
|
||||
/**
|
||||
* @brief This reserves a fixed region of the GPU address space so it can be automatically used when mapping
|
||||
* @brief This reserves a fixed region of the GPU address space so it will not be chosen automatically when mapping
|
||||
* @param address The virtual base address of the region to allocate
|
||||
* @param size The size of the region to allocate
|
||||
* @return The virtual address of the region base
|
||||
*/
|
||||
u64 AllocateFixed(u64 address, u64 size);
|
||||
u64 ReserveFixed(u64 address, u64 size);
|
||||
|
||||
/**
|
||||
* @brief This maps a physical CPU memory region to an automatically chosen virtual memory region
|
||||
@ -88,7 +88,7 @@ namespace skyline {
|
||||
* @param size The size of the region to map
|
||||
* @return The virtual address of the region base
|
||||
*/
|
||||
u64 MapAllocated(u64 address, u64 size);
|
||||
u64 MapAllocate(u64 address, u64 size);
|
||||
|
||||
/**
|
||||
* @brief This maps a physical CPU memory region to a fixed virtual memory region
|
||||
|
@ -37,9 +37,9 @@ namespace skyline::service::nvdrv::device {
|
||||
u64 size = static_cast<u64>(region.pages) * static_cast<u64>(region.pageSize);
|
||||
|
||||
if (region.flags & 1)
|
||||
region.offset = state.gpu->memoryManager.AllocateFixed(region.offset, size);
|
||||
region.offset = state.gpu->memoryManager.ReserveFixed(region.offset, size);
|
||||
else
|
||||
region.offset = state.gpu->memoryManager.AllocateSpace(size);
|
||||
region.offset = state.gpu->memoryManager.ReserveSpace(size);
|
||||
|
||||
if (region.offset == 0) {
|
||||
state.logger->Warn("Failed to allocate GPU address space region!");
|
||||
@ -78,7 +78,7 @@ namespace skyline::service::nvdrv::device {
|
||||
if (region.flags & 1)
|
||||
region.offset = state.gpu->memoryManager.MapFixed(region.offset, mapPhysicalAddress, mapSize);
|
||||
else
|
||||
region.offset = state.gpu->memoryManager.MapAllocated(mapPhysicalAddress, mapSize);
|
||||
region.offset = state.gpu->memoryManager.MapAllocate(mapPhysicalAddress, mapSize);
|
||||
|
||||
if (region.offset == 0) {
|
||||
state.logger->Warn("Failed to map GPU address space region!");
|
||||
|
Loading…
Reference in New Issue
Block a user