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Implement audren Surround->Stereo downmixing
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@ -30,7 +30,7 @@ namespace skyline::audio {
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/**
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* @brief Downmixes a buffer of 5.1 surround audio to stereo
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*/
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std::vector<StereoSample> DownMix(span<Surround51Sample> surroundSamples) {
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inline std::vector<StereoSample> DownMix(span<Surround51Sample> surroundSamples) {
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constexpr i16 FixedPointMultiplier{1000}; //!< Avoids using floating point maths
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constexpr i16 Attenuation3Db{707}; //! 10^(-3/20)
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constexpr i16 Attenuation6Db{501}; //! 10^(-6/20)
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@ -2,6 +2,7 @@
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// Copyright © 2020 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#include <kernel/types/KProcess.h>
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#include <audio/downmixer.h>
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#include "voice.h"
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namespace skyline::service::audio::IAudioRenderer {
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@ -36,7 +37,7 @@ namespace skyline::service::audio::IAudioRenderer {
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format = input.format;
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sampleRate = input.sampleRate;
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if (input.channelCount > (input.format == skyline::audio::AudioFormat::ADPCM ? 1 : 2))
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if (input.channelCount > (input.format == skyline::audio::AudioFormat::ADPCM ? 1 : 6))
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throw exception("Unsupported voice channel count: {}", input.channelCount);
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channelCount = static_cast<u8>(input.channelCount);
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@ -89,6 +90,11 @@ namespace skyline::service::audio::IAudioRenderer {
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samples[--targetIndex] = sample;
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}
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}
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if (channelCount == constant::SurroundChannelCount) {
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span(samples).copy_from(span(skyline::audio::DownMix(span(samples).cast<skyline::audio::Surround51Sample>())));
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samples.resize((samples.size() / constant::SurroundChannelCount) * constant::StereoChannelCount);
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}
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}
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std::vector<i16> &Voice::GetBufferData(u32 maxSamples, u32 &outOffset, u32 &outSize) {
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