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Zero-Initialize GuestTexture
Members
Members of `GuestTexture` were apparently not being initialized and this led to UB since they would be read as random values. Titles such as Super Mario Odyssey avoided setting `baseArrayLayer` which led to it being left at the default value which was completely random and this would lead to crashes. This commit fixes this by initializing said values correctly.
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@ -255,13 +255,13 @@ namespace skyline::gpu {
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using Mappings = boost::container::small_vector<span < u8>, 3>;
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using Mappings = boost::container::small_vector<span < u8>, 3>;
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Mappings mappings; //!< Spans to CPU memory for the underlying data backing this texture
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Mappings mappings; //!< Spans to CPU memory for the underlying data backing this texture
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texture::Dimensions dimensions;
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texture::Dimensions dimensions{};
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texture::Format format;
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texture::Format format{};
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texture::TileConfig tileConfig;
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texture::TileConfig tileConfig{};
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texture::TextureType type;
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texture::TextureType type{};
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u16 baseArrayLayer;
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u16 baseArrayLayer{};
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u16 layerCount;
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u16 layerCount{};
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u32 layerStride; //!< An optional hint regarding the size of a single layer, it will be set to 0 when not available
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u32 layerStride{}; //!< An optional hint regarding the size of a single layer, it will be set to 0 when not available
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GuestTexture() {}
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GuestTexture() {}
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