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https://github.com/skyline-emu/skyline.git
synced 2024-11-05 21:55:08 +01:00
Always populate all colour attachments
This better follow the Vulkan spec, which doesn't mention anything about writes to OOB attachments, only those marked as unused.
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3571737392
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afef6c5123
@ -530,10 +530,14 @@ namespace skyline::gpu::interconnect::maxwell3d {
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boost::container::static_vector<vk::PipelineColorBlendAttachmentState, engine::ColorTargetCount> attachmentBlendStates;
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boost::container::static_vector<vk::Format, engine::ColorTargetCount> colorAttachmentFormats;
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for (u32 i{}; i < packedState.GetColorRenderTargetCount(); i++) {
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attachmentBlendStates.push_back(packedState.GetAttachmentBlendState(i));
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texture::Format format{packedState.GetColorRenderTargetFormat(packedState.ctSelect[i])};
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colorAttachmentFormats.push_back(format ? format->vkFormat : vk::Format::eUndefined);
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for (u32 i{}; i < engine::ColorTargetCount; i++) {
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if (i < packedState.GetColorRenderTargetCount()) {
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attachmentBlendStates.push_back(packedState.GetAttachmentBlendState(i));
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texture::Format format{packedState.GetColorRenderTargetFormat(packedState.ctSelect[i])};
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colorAttachmentFormats.push_back(format ? format->vkFormat : vk::Format::eUndefined);
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} else {
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colorAttachmentFormats.push_back(vk::Format::eUndefined);
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}
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}
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vk::PipelineColorBlendStateCreateInfo colorBlendState{
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@ -300,19 +300,14 @@ namespace skyline::gpu::interconnect::maxwell3d {
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packedState.SetLogicOp(engine->logicOp.func);
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for (u32 i{}; i < engine::ColorTargetCount; i++) {
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bool rtEnabled{packedState.IsColorRenderTargetEnabled(packedState.ctSelect[i])};
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enabledRts.set(i, rtEnabled);
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auto ctWrite{[&]() {
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if (!rtEnabled)
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return engine::CtWrite{};
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if (engine->singleCtWriteControl)
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return engine->ctWrites[0];
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else
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return engine->ctWrites[i];
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}()};
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bool enable{engine->blend.enable[i] != 0 && rtEnabled};
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bool enable{engine->blend.enable[i] != 0};
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if (engine->blendStatePerTargetEnable)
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packedState.SetAttachmentBlendState(i, enable, ctWrite, engine->blendPerTargets[i]);
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@ -321,14 +316,6 @@ namespace skyline::gpu::interconnect::maxwell3d {
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}
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}
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bool ColorBlendState::Refresh(PackedPipelineState &packedState) {
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for (u32 i{}; i < engine::ColorTargetCount; i++)
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if (enabledRts.test(i) != packedState.IsColorRenderTargetEnabled(packedState.ctSelect[i]))
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return true;
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return false;
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}
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/* Transform Feedback State */
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void TransformFeedbackState::EngineRegisters::DirtyBind(DirtyManager &manager, dirty::Handle handle) const {
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manager.Bind(handle, streamOutputEnable, streamOutControls, streamOutLayoutSelect);
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@ -404,12 +391,16 @@ namespace skyline::gpu::interconnect::maxwell3d {
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}
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colorAttachments.clear();
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for (size_t i{}; i < ctSelect.count; i++) {
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const auto &view{colorRenderTargets[ctSelect[i]].UpdateGet(ctx, packedState).view.get()};
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colorAttachments.push_back(view);
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for (size_t i{}; i < engine::ColorTargetCount; i++) {
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if (i < ctSelect.count) {
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const auto &view{colorRenderTargets[ctSelect[i]].UpdateGet(ctx, packedState).view.get()};
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colorAttachments.push_back(view);
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if (view)
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ctx.executor.AttachTexture(view);
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if (view)
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ctx.executor.AttachTexture(view);
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} else {
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colorAttachments.push_back({});
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}
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}
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depthAttachment = depthRenderTarget.UpdateGet(ctx, packedState).view.get();
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@ -212,7 +212,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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void Flush(PackedPipelineState &packedState);
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};
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class ColorBlendState : dirty::RefreshableManualDirty {
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class ColorBlendState : dirty::ManualDirty {
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public:
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struct EngineRegisters {
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const engine::LogicOp &logicOp;
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@ -227,14 +227,11 @@ namespace skyline::gpu::interconnect::maxwell3d {
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private:
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dirty::BoundSubresource<EngineRegisters> engine;
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std::bitset<engine::ColorTargetCount> enabledRts{};
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public:
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ColorBlendState(dirty::Handle dirtyHandle, DirtyManager &manager, const EngineRegisters &engine);
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void Flush(PackedPipelineState &packedState);
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bool Refresh(PackedPipelineState &packedState);
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};
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class TransformFeedbackState : dirty::ManualDirty {
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