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Use lower_bound to speedup texture hostMapping lookup
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@ -25,13 +25,11 @@ namespace skyline::gpu {
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std::shared_ptr<Texture> match{};
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std::shared_ptr<Texture> match{};
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boost::container::small_vector<std::shared_ptr<Texture>, 4> matches{};
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boost::container::small_vector<std::shared_ptr<Texture>, 4> matches{};
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auto mappingEnd{std::upper_bound(textures.begin(), textures.end(), guestMapping, [](const auto &value, const auto &element) {
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auto mappingEnd{std::upper_bound(textures.begin(), textures.end(), guestMapping, [guestMapping](const auto &value, const auto &element) {
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return value.end() < element.end();
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return guestMapping.end() < element.end();
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})}, hostMapping{mappingEnd};
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})}, hostMapping{std::lower_bound(mappingEnd, textures.end(), guestMapping, [guestMapping](const auto &value, const auto &element) {
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return guestMapping.begin() < element.end();
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})};
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while (hostMapping != textures.end() && guestMapping.begin() < hostMapping->end())
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hostMapping++;
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std::shared_ptr<Texture> fullMatch{};
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std::shared_ptr<Texture> fullMatch{};
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std::shared_ptr<Texture> layerMipMatch{};
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std::shared_ptr<Texture> layerMipMatch{};
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