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Zero-out unused XFB varyings before passing to hades
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@ -3,6 +3,7 @@
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// Copyright © 2022 yuzu Team and Contributors (https://github.com/yuzu-emu/)
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// Copyright © 2022 yuzu Team and Contributors (https://github.com/yuzu-emu/)
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// Copyright © 2022 Skyline Team and Contributors (https://github.com/skyline-emu/)
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// Copyright © 2022 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#include <range/v3/algorithm.hpp>
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#include "packed_pipeline_state.h"
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#include "packed_pipeline_state.h"
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#pragma clang diagnostic push
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#pragma clang diagnostic push
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@ -312,22 +313,27 @@ namespace skyline::gpu::interconnect::maxwell3d {
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transformFeedbackVaryings[attributeIndex] = {
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transformFeedbackVaryings[attributeIndex] = {
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.buffer = static_cast<u8>(buffer),
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.buffer = static_cast<u8>(buffer),
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.offsetWords = static_cast<u8>(i),
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.offsetWords = static_cast<u8>(i),
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.stride = static_cast<u16>(control.strideBytes)
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.stride = static_cast<u16>(control.strideBytes),
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.valid = true
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};
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};
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}
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}
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}
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}
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std::vector<Shader::TransformFeedbackVarying> PackedPipelineState::GetTransformFeedbackVaryings() const {
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std::vector<Shader::TransformFeedbackVarying> PackedPipelineState::GetTransformFeedbackVaryings() const {
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std::vector<Shader::TransformFeedbackVarying> convertedVaryings;
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std::vector<Shader::TransformFeedbackVarying> convertedVaryings;
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convertedVaryings.reserve(0x100);
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convertedVaryings.resize(0x100);
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for (const auto &varying : transformFeedbackVaryings)
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ranges::transform(transformFeedbackVaryings, convertedVaryings.begin(), [](auto &varying) {
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convertedVaryings.push_back(
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if (varying.valid) {
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{
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return Shader::TransformFeedbackVarying{
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.buffer = varying.buffer,
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.buffer = varying.buffer,
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.stride = varying.stride,
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.stride = varying.stride,
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.offset = varying.offsetWords * 4U,
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.offset = varying.offsetWords * 4U,
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.components = 1,
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.components = 1,
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});
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};
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} else {
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return Shader::TransformFeedbackVarying{};
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}
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});
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return convertedVaryings;
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return convertedVaryings;
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}
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}
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@ -98,7 +98,8 @@ namespace skyline::gpu::interconnect::maxwell3d {
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struct TransformFeedbackVarying {
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struct TransformFeedbackVarying {
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u16 stride;
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u16 stride;
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u8 offsetWords;
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u8 offsetWords;
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u8 buffer;
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u8 buffer : 7;
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bool valid : 1;
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};
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};
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std::array<TransformFeedbackVarying, 0x100> transformFeedbackVaryings{};
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std::array<TransformFeedbackVarying, 0x100> transformFeedbackVaryings{};
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