mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-12-24 03:11:52 +01:00
Support forcing 60Hz display on Xiaomi MIUI
Uses an API found through RE since none of the AOSP APIs work, additionaly the code for setting RR was consolidated to a single function that can be ran after all display updates.
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@ -10,11 +10,13 @@ import android.content.Context
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import android.content.Intent
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import android.content.res.AssetManager
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import android.graphics.PointF
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import android.hardware.display.DisplayManager
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import android.os.*
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import android.util.Log
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import android.util.Rational
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import android.view.*
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import androidx.appcompat.app.AppCompatActivity
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import androidx.core.content.getSystemService
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import androidx.core.view.isGone
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import androidx.core.view.isInvisible
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import androidx.core.view.updateMargins
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@ -27,8 +29,9 @@ import java.io.File
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import javax.inject.Inject
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import kotlin.math.abs
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@AndroidEntryPoint
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class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTouchListener {
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class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTouchListener, DisplayManager.DisplayListener {
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companion object {
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private val Tag = EmulationActivity::class.java.simpleName
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val ReturnToMainTag = "returnToMain"
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@ -178,6 +181,26 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
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updateControllers()
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}
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/**
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* Forces a 60Hz refresh rate for the primary display when [enable] is true, otherwise selects the highest available refresh rate
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*/
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private fun force60HzRefreshRate(enable : Boolean) {
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// Hack for MIUI devices since they don't support the standard Android APIs
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try {
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val setFpsIntent = Intent("com.miui.powerkeeper.SET_ACTIVITY_FPS")
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setFpsIntent.putExtra("package_name", "skyline.emu")
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setFpsIntent.putExtra("isEnter", enable)
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sendBroadcast(setFpsIntent)
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} catch (_ : Exception) {
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}
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@Suppress("DEPRECATION") val display = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) display!! else windowManager.defaultDisplay
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if (enable)
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display?.supportedModes?.minByOrNull { abs(it.refreshRate - 60f) }?.let { window.attributes.preferredDisplayModeId = it.modeId }
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else
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display?.supportedModes?.maxByOrNull { it.refreshRate }?.let { window.attributes.preferredDisplayModeId = it.modeId }
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}
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/**
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* Return from emulation to either [MainActivity] or the activity on the back stack
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*/
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@ -275,12 +298,8 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
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}
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}
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@Suppress("DEPRECATION") val display = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) display!! else windowManager.defaultDisplay
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if (settings.maxRefreshRate) {
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display?.supportedModes?.maxByOrNull { it.refreshRate * it.physicalHeight * it.physicalWidth }?.let { window.attributes.preferredDisplayModeId = it.modeId; desiredRefreshRate = it.refreshRate }
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} else {
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display?.supportedModes?.minByOrNull { abs(it.refreshRate - 60f) }?.let { window.attributes.preferredDisplayModeId = it.modeId }
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}
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force60HzRefreshRate(!settings.maxRefreshRate)
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getSystemService<DisplayManager>()?.registerDisplayListener(this, null)
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binding.gameView.setOnTouchListener(this)
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@ -343,6 +362,10 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
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stopEmulation(false)
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vibrators.forEach { (_, vibrator) -> vibrator.cancel() }
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vibrators.clear()
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// Stop forcing 60Hz on exit to allow the skyline UI to run at high refresh rates
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getSystemService<DisplayManager>()?.unregisterDisplayListener(this)
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force60HzRefreshRate(false);
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}
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override fun surfaceCreated(holder : SurfaceHolder) {
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@ -573,4 +596,14 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
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}
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insets
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}
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override fun onDisplayChanged(displayId : Int) {
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val display = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) display!! else windowManager.defaultDisplay
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if (display.displayId == displayId)
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force60HzRefreshRate(!settings.maxRefreshRate)
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}
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override fun onDisplayAdded(displayId : Int) {}
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override fun onDisplayRemoved(displayId : Int) {}
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}
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