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Invalidate HLE macro state on macro updates
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@ -161,6 +161,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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throw exception("Macro memory is full!");
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macroState.macroCode[registers.mme->instructionRamPointer++] = instructionRamLoad;
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macroState.Invalidate();
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// Wraparound writes
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// This works on HW but will also generate an error interrupt
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@ -172,6 +173,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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throw exception("Maximum amount of macros reached!");
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macroState.macroPositions[registers.mme->startAddressRamPointer++] = startAddressRamLoad;
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macroState.Invalidate();
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})
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ENGINE_STRUCT_CASE(i2m, launchDma, {
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@ -65,8 +65,10 @@ namespace skyline::soc::gm20b {
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void MacroState::Execute(u32 position, span<u32> args, engine::MacroEngineBase *targetEngine) {
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size_t offset{macroPositions[position]};
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if (invalidatePending)
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if (invalidatePending) {
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macroHleFunctions.fill({});
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invalidatePending = false;
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}
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auto &hleEntry{macroHleFunctions[position]};
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