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https://github.com/skyline-emu/skyline.git
synced 2024-11-29 14:04:19 +01:00
Update for new hades
This commit is contained in:
parent
a16383fd4b
commit
bba07fb101
@ -33,7 +33,7 @@ namespace skyline::dirty {
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* @tparam OverlapPoolSize Size of the pool used to store handles when there are multiple bound to the same subresource
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* @tparam OverlapPoolSize Size of the pool used to store handles when there are multiple bound to the same subresource
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* @note This class is *NOT* thread-safe
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* @note This class is *NOT* thread-safe
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*/
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*/
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template<size_t ManagedResourceSize, size_t Granularity, size_t OverlapPoolSize = 0x1000>
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template<size_t ManagedResourceSize, size_t Granularity, size_t OverlapPoolSize = 0x2000>
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class Manager {
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class Manager {
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private:
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private:
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struct BindingState {
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struct BindingState {
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@ -218,7 +218,8 @@ namespace skyline::gpu::interconnect::maxwell3d {
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viewport.offsetX, viewport.offsetY, viewport.scaleX, viewport.scaleY, viewport.swizzle,
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viewport.offsetX, viewport.offsetY, viewport.scaleX, viewport.scaleY, viewport.swizzle,
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viewportClip,
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viewportClip,
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windowOrigin,
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windowOrigin,
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viewportScaleOffsetEnable);
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viewportScaleOffsetEnable,
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surfaceClip);
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}
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}
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ViewportState::ViewportState(dirty::Handle dirtyHandle, DirtyManager &manager, const EngineRegisters &engine, u32 index) : engine{manager, dirtyHandle, engine}, index{index} {}
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ViewportState::ViewportState(dirty::Handle dirtyHandle, DirtyManager &manager, const EngineRegisters &engine, u32 index) : engine{manager, dirtyHandle, engine}, index{index} {}
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@ -258,15 +259,21 @@ namespace skyline::gpu::interconnect::maxwell3d {
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if (index != 0 && !ctx.gpu.traits.supportsMultipleViewports)
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if (index != 0 && !ctx.gpu.traits.supportsMultipleViewports)
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return;
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return;
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if (!engine->viewportScaleOffsetEnable)
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if (!engine->viewportScaleOffsetEnable) {
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// https://github.com/Ryujinx/Ryujinx/pull/3328
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builder.SetViewport(index, vk::Viewport{
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Logger::Warn("Viewport scale/offset disable is unimplemented");
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.x = static_cast<float>(engine->surfaceClip.horizontal.x),
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.y = static_cast<float>(engine->surfaceClip.vertical.y),
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if (engine->viewport.scaleX == 0.0f || engine->viewport.scaleY == 0.0f)
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.width = engine->surfaceClip.horizontal.width ? static_cast<float>(engine->surfaceClip.horizontal.width) : 1.0f,
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.height = engine->surfaceClip.vertical.height ? static_cast<float>(engine->surfaceClip.vertical.height) : 1.0f,
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.minDepth = 0.0f,
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.maxDepth = 1.0f,
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});
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} else if (engine->viewport.scaleX == 0.0f || engine->viewport.scaleY == 0.0f) {
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builder.SetViewport(index, ConvertViewport(engine->viewport0, engine->viewportClip0, engine->windowOrigin, engine->viewportScaleOffsetEnable));
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builder.SetViewport(index, ConvertViewport(engine->viewport0, engine->viewportClip0, engine->windowOrigin, engine->viewportScaleOffsetEnable));
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else
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} else {
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builder.SetViewport(index, ConvertViewport(engine->viewport, engine->viewportClip, engine->windowOrigin, engine->viewportScaleOffsetEnable));
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builder.SetViewport(index, ConvertViewport(engine->viewport, engine->viewportClip, engine->windowOrigin, engine->viewportScaleOffsetEnable));
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}
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}
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}
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/* Scissor */
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/* Scissor */
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void ScissorState::EngineRegisters::DirtyBind(DirtyManager &manager, dirty::Handle handle) const {
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void ScissorState::EngineRegisters::DirtyBind(DirtyManager &manager, dirty::Handle handle) const {
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@ -92,6 +92,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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const engine::ViewportClip &viewportClip;
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const engine::ViewportClip &viewportClip;
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const engine::WindowOrigin &windowOrigin;
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const engine::WindowOrigin &windowOrigin;
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const u32 &viewportScaleOffsetEnable;
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const u32 &viewportScaleOffsetEnable;
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const engine::SurfaceClip &surfaceClip;
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void DirtyBind(DirtyManager &manager, dirty::Handle handle) const;
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void DirtyBind(DirtyManager &manager, dirty::Handle handle) const;
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};
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};
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@ -59,6 +59,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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bool alphaTestEnable : 1;
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bool alphaTestEnable : 1;
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bool depthClampEnable : 1; // Use SetDepthClampEnable
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bool depthClampEnable : 1; // Use SetDepthClampEnable
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bool dynamicStateActive : 1;
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bool dynamicStateActive : 1;
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bool viewportTransformEnable : 1;
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};
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};
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u32 patchSize;
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u32 patchSize;
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@ -192,6 +192,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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ConvertCompilerShaderStage(static_cast<PipelineStage>(i)),
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ConvertCompilerShaderStage(static_cast<PipelineStage>(i)),
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shaderBinaries[i].binary, shaderBinaries[i].baseOffset,
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shaderBinaries[i].binary, shaderBinaries[i].baseOffset,
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packedState.bindlessTextureConstantBufferSlotSelect,
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packedState.bindlessTextureConstantBufferSlotSelect,
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packedState.viewportTransformEnable,
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[&](u32 index, u32 offset) {
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[&](u32 index, u32 offset) {
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size_t shaderStage{i > 0 ? (i - 1) : 0};
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size_t shaderStage{i > 0 ? (i - 1) : 0};
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return constantBuffers[shaderStage][index].Read<int>(ctx.executor, offset);
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return constantBuffers[shaderStage][index].Read<int>(ctx.executor, offset);
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@ -444,7 +444,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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/* Global Shader Config State */
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/* Global Shader Config State */
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void GlobalShaderConfigState::EngineRegisters::DirtyBind(DirtyManager &manager, dirty::Handle handle) const {
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void GlobalShaderConfigState::EngineRegisters::DirtyBind(DirtyManager &manager, dirty::Handle handle) const {
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manager.Bind(handle, postVtgShaderAttributeSkipMask, bindlessTexture, apiMandatedEarlyZ);
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manager.Bind(handle, postVtgShaderAttributeSkipMask, bindlessTexture, apiMandatedEarlyZ, viewportScaleOffsetEnable);
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}
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}
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GlobalShaderConfigState::GlobalShaderConfigState(const EngineRegisters &engine) : engine{engine} {}
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GlobalShaderConfigState::GlobalShaderConfigState(const EngineRegisters &engine) : engine{engine} {}
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@ -453,6 +453,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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packedState.postVtgShaderAttributeSkipMask = engine.postVtgShaderAttributeSkipMask;
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packedState.postVtgShaderAttributeSkipMask = engine.postVtgShaderAttributeSkipMask;
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packedState.bindlessTextureConstantBufferSlotSelect = engine.bindlessTexture.constantBufferSlotSelect;
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packedState.bindlessTextureConstantBufferSlotSelect = engine.bindlessTexture.constantBufferSlotSelect;
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packedState.apiMandatedEarlyZ = engine.apiMandatedEarlyZ;
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packedState.apiMandatedEarlyZ = engine.apiMandatedEarlyZ;
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packedState.viewportTransformEnable = engine.viewportScaleOffsetEnable;
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}
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}
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/* Pipeline State */
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/* Pipeline State */
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@ -258,6 +258,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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const std::array<u32, 8> &postVtgShaderAttributeSkipMask;
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const std::array<u32, 8> &postVtgShaderAttributeSkipMask;
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const engine_common::BindlessTexture &bindlessTexture;
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const engine_common::BindlessTexture &bindlessTexture;
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const u32 &apiMandatedEarlyZ;
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const u32 &apiMandatedEarlyZ;
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const u32 &viewportScaleOffsetEnable;
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void DirtyBind(DirtyManager &manager, dirty::Handle handle) const;
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void DirtyBind(DirtyManager &manager, dirty::Handle handle) const;
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};
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};
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@ -32,6 +32,7 @@ namespace skyline::gpu {
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.support_float16 = traits.supportsFloat16,
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.support_float16 = traits.supportsFloat16,
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.support_int64 = traits.supportsInt64,
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.support_int64 = traits.supportsInt64,
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.needs_demote_reorder = false,
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.needs_demote_reorder = false,
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.support_snorm_render_buffer = true
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};
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};
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constexpr u32 TegraX1WarpSize{32}; //!< The amount of threads in a warp on the Tegra X1
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constexpr u32 TegraX1WarpSize{32}; //!< The amount of threads in a warp on the Tegra X1
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@ -90,14 +91,21 @@ namespace skyline::gpu {
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span<u8> binary;
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span<u8> binary;
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u32 baseOffset;
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u32 baseOffset;
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u32 textureBufferIndex;
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u32 textureBufferIndex;
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bool viewportTransformEnabled;
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ShaderManager::ConstantBufferRead constantBufferRead;
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ShaderManager::ConstantBufferRead constantBufferRead;
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ShaderManager::GetTextureType getTextureType;
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ShaderManager::GetTextureType getTextureType;
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public:
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public:
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std::vector<ShaderManager::ConstantBufferWord> constantBufferWords;
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GraphicsEnvironment(const std::array<u32, 8> &postVtgShaderAttributeSkipMask,
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std::vector<ShaderManager::CachedTextureType> textureTypes;
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Shader::Stage pStage,
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span<u8> pBinary, u32 baseOffset,
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GraphicsEnvironment(const std::array<u32, 8> &postVtgShaderAttributeSkipMask, Shader::Stage pStage, span<u8> pBinary, u32 baseOffset, u32 textureBufferIndex, ShaderManager::ConstantBufferRead constantBufferRead, ShaderManager::GetTextureType getTextureType) : binary{pBinary}, baseOffset{baseOffset}, textureBufferIndex{textureBufferIndex}, constantBufferRead{std::move(constantBufferRead)}, getTextureType{std::move(getTextureType)} {
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u32 textureBufferIndex,
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bool viewportTransformEnabled,
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ShaderManager::ConstantBufferRead constantBufferRead, ShaderManager::GetTextureType getTextureType)
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: binary{pBinary}, baseOffset{baseOffset},
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textureBufferIndex{textureBufferIndex},
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viewportTransformEnabled{viewportTransformEnabled},
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constantBufferRead{std::move(constantBufferRead)}, getTextureType{std::move(getTextureType)} {
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gp_passthrough_mask = postVtgShaderAttributeSkipMask;
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gp_passthrough_mask = postVtgShaderAttributeSkipMask;
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stage = pStage;
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stage = pStage;
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sph = *reinterpret_cast<Shader::ProgramHeader *>(binary.data());
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sph = *reinterpret_cast<Shader::ProgramHeader *>(binary.data());
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@ -112,15 +120,19 @@ namespace skyline::gpu {
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}
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}
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[[nodiscard]] u32 ReadCbufValue(u32 index, u32 offset) final {
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[[nodiscard]] u32 ReadCbufValue(u32 index, u32 offset) final {
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auto value{constantBufferRead(index, offset)};
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return constantBufferRead(index, offset);
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constantBufferWords.emplace_back(index, offset, value);
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}
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return value;
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[[nodiscard]] Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) final {
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throw exception("ReadTexturePixelFormat not implemented");
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}
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}
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[[nodiscard]] Shader::TextureType ReadTextureType(u32 handle) final {
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[[nodiscard]] Shader::TextureType ReadTextureType(u32 handle) final {
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auto type{getTextureType(handle)};
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return getTextureType(handle);
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textureTypes.emplace_back(handle, type);
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}
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return type;
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[[nodiscard]] u32 ReadViewportTransformState() final {
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return viewportTransformEnabled ? 1 : 0; // Only relevant for graphics shaders
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}
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}
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[[nodiscard]] u32 TextureBoundBuffer() const final {
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[[nodiscard]] u32 TextureBoundBuffer() const final {
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@ -156,11 +168,7 @@ namespace skyline::gpu {
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ShaderManager::ConstantBufferRead constantBufferRead;
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ShaderManager::ConstantBufferRead constantBufferRead;
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ShaderManager::GetTextureType getTextureType;
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ShaderManager::GetTextureType getTextureType;
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public:
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public:
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std::vector<ShaderManager::ConstantBufferWord> constantBufferWords;
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std::vector<ShaderManager::CachedTextureType> textureTypes;
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ComputeEnvironment(span<u8> pBinary,
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ComputeEnvironment(span<u8> pBinary,
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u32 baseOffset,
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u32 baseOffset,
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u32 textureBufferIndex,
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u32 textureBufferIndex,
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@ -187,15 +195,19 @@ namespace skyline::gpu {
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}
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}
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[[nodiscard]] u32 ReadCbufValue(u32 index, u32 offset) final {
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[[nodiscard]] u32 ReadCbufValue(u32 index, u32 offset) final {
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auto value{constantBufferRead(index, offset)};
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return constantBufferRead(index, offset);
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constantBufferWords.emplace_back(index, offset, value);
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}
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return value;
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[[nodiscard]] Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) final {
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throw exception("ReadTexturePixelFormat not implemented");
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}
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}
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[[nodiscard]] Shader::TextureType ReadTextureType(u32 handle) final {
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[[nodiscard]] Shader::TextureType ReadTextureType(u32 handle) final {
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auto type{getTextureType(handle)};
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return getTextureType(handle);
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textureTypes.emplace_back(handle, type);
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}
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return type;
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[[nodiscard]] u32 ReadViewportTransformState() final {
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return 0; // Only relevant for graphics shaders
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}
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}
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[[nodiscard]] u32 TextureBoundBuffer() const final {
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[[nodiscard]] u32 TextureBoundBuffer() const final {
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@ -240,6 +252,14 @@ namespace skyline::gpu {
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throw exception("Not implemented");
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throw exception("Not implemented");
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}
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}
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[[nodiscard]] Shader::TexturePixelFormat ReadTexturePixelFormat(u32 handle) final {
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throw exception("Not implemented");
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}
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[[nodiscard]] u32 ReadViewportTransformState() final {
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throw exception("Not implemented");
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}
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[[nodiscard]] u32 TextureBoundBuffer() const final {
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[[nodiscard]] u32 TextureBoundBuffer() const final {
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throw exception("Not implemented");
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throw exception("Not implemented");
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}
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}
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@ -259,14 +279,15 @@ namespace skyline::gpu {
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void Dump(u64 hash) final {}
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void Dump(u64 hash) final {}
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};
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};
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constexpr ShaderManager::ConstantBufferWord::ConstantBufferWord(u32 index, u32 offset, u32 value) : index(index), offset(offset), value(value) {}
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Shader::IR::Program ShaderManager::ParseGraphicsShader(const std::array<u32, 8> &postVtgShaderAttributeSkipMask,
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Shader::Stage stage,
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constexpr ShaderManager::CachedTextureType::CachedTextureType(u32 handle, Shader::TextureType type) : handle(handle), type(type) {}
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span<u8> binary, u32 baseOffset,
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u32 textureConstantBufferIndex,
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Shader::IR::Program ShaderManager::ParseGraphicsShader(const std::array<u32, 8> &postVtgShaderAttributeSkipMask, Shader::Stage stage, span<u8> binary, u32 baseOffset, u32 textureConstantBufferIndex, const ConstantBufferRead &constantBufferRead, const GetTextureType &getTextureType) {
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bool viewportTransformEnabled,
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const ConstantBufferRead &constantBufferRead, const GetTextureType &getTextureType) {
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std::scoped_lock lock{poolMutex};
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std::scoped_lock lock{poolMutex};
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GraphicsEnvironment environment{postVtgShaderAttributeSkipMask, stage, binary, baseOffset, textureConstantBufferIndex, constantBufferRead, getTextureType};
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GraphicsEnvironment environment{postVtgShaderAttributeSkipMask, stage, binary, baseOffset, textureConstantBufferIndex, viewportTransformEnabled, constantBufferRead, getTextureType};
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Shader::Maxwell::Flow::CFG cfg{environment, flowBlockPool, Shader::Maxwell::Location{static_cast<u32>(baseOffset + sizeof(Shader::ProgramHeader))}};
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Shader::Maxwell::Flow::CFG cfg{environment, flowBlockPool, Shader::Maxwell::Location{static_cast<u32>(baseOffset + sizeof(Shader::ProgramHeader))}};
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return Shader::Maxwell::TranslateProgram(instructionPool, blockPool, environment, cfg, hostTranslateInfo);
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return Shader::Maxwell::TranslateProgram(instructionPool, blockPool, environment, cfg, hostTranslateInfo);
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}
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}
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@ -278,7 +299,11 @@ namespace skyline::gpu {
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return Shader::Maxwell::MergeDualVertexPrograms(vertexA, vertexB, env);
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return Shader::Maxwell::MergeDualVertexPrograms(vertexA, vertexB, env);
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}
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}
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Shader::IR::Program ShaderManager::ParseComputeShader(span<u8> binary, u32 baseOffset, u32 textureConstantBufferIndex, u32 localMemorySize, u32 sharedMemorySize, std::array<u32, 3> workgroupDimensions, const ConstantBufferRead &constantBufferRead, const GetTextureType &getTextureType) {
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Shader::IR::Program ShaderManager::ParseComputeShader(span<u8> binary, u32 baseOffset,
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u32 textureConstantBufferIndex,
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u32 localMemorySize, u32 sharedMemorySize,
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std::array<u32, 3> workgroupDimensions,
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const ConstantBufferRead &constantBufferRead, const GetTextureType &getTextureType) {
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std::scoped_lock lock{poolMutex};
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std::scoped_lock lock{poolMutex};
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ComputeEnvironment environment{binary, baseOffset, textureConstantBufferIndex, localMemorySize, sharedMemorySize, workgroupDimensions, constantBufferRead, getTextureType};
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ComputeEnvironment environment{binary, baseOffset, textureConstantBufferIndex, localMemorySize, sharedMemorySize, workgroupDimensions, constantBufferRead, getTextureType};
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@ -31,37 +31,14 @@ namespace skyline::gpu {
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public:
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public:
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using ConstantBufferRead = std::function<u32(u32 index, u32 offset)>; //!< A function which reads a constant buffer at the specified offset and returns the value
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using ConstantBufferRead = std::function<u32(u32 index, u32 offset)>; //!< A function which reads a constant buffer at the specified offset and returns the value
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/**
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* @brief A single u32 word from a constant buffer with the offset it was read from, utilized to ensure constant buffer state is consistent
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*/
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struct ConstantBufferWord {
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u32 index; //!< The index of the constant buffer
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u32 offset; //!< The offset of the constant buffer word
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u32 value; //!< The contents of the word
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constexpr ConstantBufferWord(u32 index, u32 offset, u32 value);
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constexpr bool operator==(const ConstantBufferWord &other) const = default;
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};
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using GetTextureType = std::function<Shader::TextureType(u32 handle)>; //!< A function which determines the type of a texture from its handle by checking the corresponding TIC
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using GetTextureType = std::function<Shader::TextureType(u32 handle)>; //!< A function which determines the type of a texture from its handle by checking the corresponding TIC
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struct CachedTextureType {
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u32 handle;
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Shader::TextureType type;
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constexpr CachedTextureType(u32 handle, Shader::TextureType type);
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constexpr bool operator==(const CachedTextureType &other) const = default;
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};
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ShaderManager(const DeviceState &state, GPU &gpu);
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ShaderManager(const DeviceState &state, GPU &gpu);
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/**
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/**
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* @return A shader program that corresponds to all the supplied state including the current state of the constant buffers
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* @return A shader program that corresponds to all the supplied state including the current state of the constant buffers
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*/
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*/
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Shader::IR::Program ParseGraphicsShader(const std::array<u32, 8> &postVtgShaderAttributeSkipMask, Shader::Stage stage, span<u8> binary, u32 baseOffset, u32 textureConstantBufferIndex, const ConstantBufferRead &constantBufferRead, const GetTextureType &getTextureType);
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Shader::IR::Program ParseGraphicsShader(const std::array<u32, 8> &postVtgShaderAttributeSkipMask, Shader::Stage stage, span<u8> binary, u32 baseOffset, u32 textureConstantBufferIndex, bool viewportTransformEnabled, const ConstantBufferRead &constantBufferRead, const GetTextureType &getTextureType);
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/**
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/**
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* @brief Combines the VertexA and VertexB shader programs into a single program
|
* @brief Combines the VertexA and VertexB shader programs into a single program
|
||||||
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@ -24,7 +24,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
|
|||||||
.depthStencilRegisters = {*registers.depthTestEnable, *registers.depthWriteEnable, *registers.depthFunc, *registers.depthBoundsTestEnable, *registers.stencilTestEnable, *registers.twoSidedStencilTestEnable, *registers.stencilOps, *registers.stencilBack, *registers.alphaTestEnable, *registers.alphaFunc, *registers.alphaRef},
|
.depthStencilRegisters = {*registers.depthTestEnable, *registers.depthWriteEnable, *registers.depthFunc, *registers.depthBoundsTestEnable, *registers.stencilTestEnable, *registers.twoSidedStencilTestEnable, *registers.stencilOps, *registers.stencilBack, *registers.alphaTestEnable, *registers.alphaFunc, *registers.alphaRef},
|
||||||
.colorBlendRegisters = {*registers.logicOp, *registers.singleCtWriteControl, *registers.ctWrites, *registers.blendStatePerTargetEnable, *registers.blendPerTargets, *registers.blend},
|
.colorBlendRegisters = {*registers.logicOp, *registers.singleCtWriteControl, *registers.ctWrites, *registers.blendStatePerTargetEnable, *registers.blendPerTargets, *registers.blend},
|
||||||
.transformFeedbackRegisters = {*registers.streamOutputEnable, *registers.streamOutControls, *registers.streamOutLayoutSelect},
|
.transformFeedbackRegisters = {*registers.streamOutputEnable, *registers.streamOutControls, *registers.streamOutLayoutSelect},
|
||||||
.globalShaderConfigRegisters = {*registers.postVtgShaderAttributeSkipMask, *registers.bindlessTexture, *registers.apiMandatedEarlyZEnable},
|
.globalShaderConfigRegisters = {*registers.postVtgShaderAttributeSkipMask, *registers.bindlessTexture, *registers.apiMandatedEarlyZEnable, *registers.viewportScaleOffsetEnable},
|
||||||
.ctSelect = *registers.ctSelect
|
.ctSelect = *registers.ctSelect
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@ -35,7 +35,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
|
|||||||
.vertexBuffersRegisters = util::MergeInto<REGTYPE(VertexBufferState), type::VertexStreamCount>(*registers.vertexStreams, *registers.vertexStreamLimits),
|
.vertexBuffersRegisters = util::MergeInto<REGTYPE(VertexBufferState), type::VertexStreamCount>(*registers.vertexStreams, *registers.vertexStreamLimits),
|
||||||
.indexBufferRegisters = {*registers.indexBuffer},
|
.indexBufferRegisters = {*registers.indexBuffer},
|
||||||
.transformFeedbackBuffersRegisters = util::MergeInto<REGTYPE(TransformFeedbackBufferState), type::StreamOutBufferCount>(*registers.streamOutBuffers, *registers.streamOutputEnable),
|
.transformFeedbackBuffersRegisters = util::MergeInto<REGTYPE(TransformFeedbackBufferState), type::StreamOutBufferCount>(*registers.streamOutBuffers, *registers.streamOutputEnable),
|
||||||
.viewportsRegisters = util::MergeInto<REGTYPE(ViewportState), type::ViewportCount>(registers.viewports[0], registers.viewportClips[0], *registers.viewports, *registers.viewportClips, *registers.windowOrigin, *registers.viewportScaleOffsetEnable),
|
.viewportsRegisters = util::MergeInto<REGTYPE(ViewportState), type::ViewportCount>(registers.viewports[0], registers.viewportClips[0], *registers.viewports, *registers.viewportClips, *registers.windowOrigin, *registers.viewportScaleOffsetEnable, *registers.surfaceClip),
|
||||||
.scissorsRegisters = util::MergeInto<REGTYPE(ScissorState), type::ViewportCount>(*registers.scissors),
|
.scissorsRegisters = util::MergeInto<REGTYPE(ScissorState), type::ViewportCount>(*registers.scissors),
|
||||||
.lineWidthRegisters = {*registers.lineWidth, *registers.lineWidthAliased, *registers.aliasedLineWidthEnable},
|
.lineWidthRegisters = {*registers.lineWidth, *registers.lineWidthAliased, *registers.aliasedLineWidthEnable},
|
||||||
.depthBiasRegisters = {*registers.depthBias, *registers.depthBiasClamp, *registers.slopeScaleDepthBias},
|
.depthBiasRegisters = {*registers.depthBias, *registers.depthBiasClamp, *registers.slopeScaleDepthBias},
|
||||||
|
Loading…
Reference in New Issue
Block a user