mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-12-23 04:01:51 +01:00
Simplify free descriptor set accounting and update ratios
Slightly reduces descriptor usage in Breath of The Wild
This commit is contained in:
parent
5e862cf5f7
commit
bbef006051
@ -16,29 +16,34 @@ namespace skyline::gpu {
|
||||
|
||||
void DescriptorAllocator::AllocateDescriptorPool() {
|
||||
namespace maxwell3d = soc::gm20b::engine::maxwell3d::type; // We use Maxwell3D as reference for base descriptor counts
|
||||
using DescriptorSizes = std::array<vk::DescriptorPoolSize, 5>;
|
||||
using DescriptorSizes = std::array<vk::DescriptorPoolSize, 6>;
|
||||
|
||||
constexpr DescriptorSizes BaseDescriptorSizes{
|
||||
vk::DescriptorPoolSize{
|
||||
.descriptorCount = maxwell3d::ShaderStageConstantBufferCount,
|
||||
.descriptorCount = 512,
|
||||
.type = vk::DescriptorType::eUniformBuffer,
|
||||
},
|
||||
vk::DescriptorPoolSize{
|
||||
.descriptorCount = maxwell3d::ShaderStageCount * 5,
|
||||
.descriptorCount = 64,
|
||||
.type = vk::DescriptorType::eStorageBuffer,
|
||||
},
|
||||
vk::DescriptorPoolSize{
|
||||
.descriptorCount = maxwell3d::ShaderStageCount * 5,
|
||||
.descriptorCount = 256,
|
||||
.type = vk::DescriptorType::eCombinedImageSampler,
|
||||
},
|
||||
vk::DescriptorPoolSize{
|
||||
.descriptorCount = maxwell3d::ShaderStageCount,
|
||||
.descriptorCount = 16,
|
||||
.type = vk::DescriptorType::eStorageImage,
|
||||
},
|
||||
vk::DescriptorPoolSize{
|
||||
.descriptorCount = maxwell3d::ColorTargetCount,
|
||||
.type = vk::DescriptorType::eInputAttachment,
|
||||
.descriptorCount = 4,
|
||||
.type = vk::DescriptorType::eUniformTexelBuffer,
|
||||
},
|
||||
}; //!< A best approximate ratio of descriptors of each type that may be utilized, the total amount will grow in these ratios
|
||||
vk::DescriptorPoolSize{
|
||||
.descriptorCount = 4,
|
||||
.type = vk::DescriptorType::eStorageTexelBuffer,
|
||||
} //!< Approximated descriptor counts based off empirical testing, the total amount will grow in these ratios
|
||||
};
|
||||
|
||||
DescriptorSizes descriptorSizes{BaseDescriptorSizes};
|
||||
for (auto &descriptorSize : descriptorSizes)
|
||||
@ -49,6 +54,8 @@ namespace skyline::gpu {
|
||||
.pPoolSizes = descriptorSizes.data(),
|
||||
.poolSizeCount = descriptorSizes.size(),
|
||||
});
|
||||
|
||||
pool->freeSetCount = descriptorSetCount;
|
||||
}
|
||||
|
||||
vk::ResultValue<vk::DescriptorSet> DescriptorAllocator::AllocateVkDescriptorSet(vk::DescriptorSetLayout layout) {
|
||||
@ -60,6 +67,9 @@ namespace skyline::gpu {
|
||||
vk::DescriptorSet descriptorSet{};
|
||||
|
||||
auto result{(*gpu.vkDevice).allocateDescriptorSets(&allocateInfo, &descriptorSet, *gpu.vkDevice.getDispatcher())};
|
||||
if (pool->freeSetCount > 0)
|
||||
pool->freeSetCount--;
|
||||
|
||||
return vk::createResultValue(result, descriptorSet, __builtin_FUNCTION(), {
|
||||
vk::Result::eSuccess,
|
||||
vk::Result::eErrorOutOfPoolMemory,
|
||||
@ -67,9 +77,7 @@ namespace skyline::gpu {
|
||||
});
|
||||
}
|
||||
|
||||
DescriptorAllocator::ActiveDescriptorSet::ActiveDescriptorSet(std::shared_ptr<DescriptorPool> pPool, DescriptorSetSlot *slot) : pool{std::move(pPool)}, slot{slot} {
|
||||
pool->freeSetCount--;
|
||||
}
|
||||
DescriptorAllocator::ActiveDescriptorSet::ActiveDescriptorSet(std::shared_ptr<DescriptorPool> pPool, DescriptorSetSlot *slot) : pool{std::move(pPool)}, slot{slot} {}
|
||||
|
||||
DescriptorAllocator::ActiveDescriptorSet::ActiveDescriptorSet(DescriptorAllocator::ActiveDescriptorSet &&other) noexcept {
|
||||
pool = std::move(other.pool);
|
||||
@ -77,10 +85,8 @@ namespace skyline::gpu {
|
||||
}
|
||||
|
||||
DescriptorAllocator::ActiveDescriptorSet::~ActiveDescriptorSet() {
|
||||
if (slot) {
|
||||
if (slot)
|
||||
slot->active.clear(std::memory_order_release);
|
||||
pool->freeSetCount++;
|
||||
}
|
||||
}
|
||||
|
||||
DescriptorAllocator::DescriptorAllocator(GPU &gpu) : gpu{gpu} {
|
||||
|
@ -36,7 +36,7 @@ namespace skyline::gpu {
|
||||
* @brief A lockable VkDescriptorPool for maintaining external synchronization requirements
|
||||
*/
|
||||
struct DescriptorPool : public vk::raii::DescriptorPool {
|
||||
std::atomic<u64> freeSetCount{}; //!< The amount of sets free to allocate from this pool
|
||||
size_t freeSetCount{}; //!< The amount of sets free to allocate from this pool
|
||||
std::unordered_map<vk::DescriptorSetLayout, std::list<DescriptorSetSlot>> layoutSlots; //!< A map of pools based on the layout of the descriptor sets
|
||||
|
||||
DescriptorPool(vk::raii::Device const &device, vk::DescriptorPoolCreateInfo const &createInfo);
|
||||
|
Loading…
Reference in New Issue
Block a user