Split-out hash from ShaderBinary struct

This isn't necessary for pipeline creation and creates some difficulty with pipeline caching.
This commit is contained in:
Billy Laws 2022-12-03 14:25:35 +00:00
parent de10ab1219
commit bc7e1eb380
7 changed files with 19 additions and 12 deletions

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@ -67,7 +67,6 @@ namespace skyline::gpu::interconnect {
struct ShaderBinary {
span<u8> binary;
u64 hash;
u32 baseOffset;
};

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@ -12,7 +12,7 @@
namespace skyline::gpu::interconnect {
/* Pipeline Stage */
ShaderBinary ShaderCache::Lookup(InterconnectContext &ctx, u64 programBase, u32 programOffset) {
std::pair<ShaderBinary, u64> ShaderCache::Lookup(InterconnectContext &ctx, u64 programBase, u32 programOffset) {
lastProgramBase = programBase;
lastProgramOffset = programOffset;
auto[blockMapping, blockOffset]{ctx.channelCtx.asCtx->gmmu.LookupBlock(programBase + programOffset)};
@ -91,11 +91,11 @@ namespace skyline::gpu::interconnect {
}(blockMappingMirror.subspan(blockOffset));
binary.baseOffset = programOffset;
binary.hash = XXH64(binary.binary.data(), binary.binary.size_bytes(), 0);
entry->cache.insert({blockMapping.data() + blockOffset, binary});
u64 hash{XXH64(binary.binary.data(), binary.binary.size_bytes(), 0)};
entry->cache.insert({blockMapping.data() + blockOffset, {binary, hash}});
return binary;
return {binary, hash};
}
bool ShaderCache::Refresh(InterconnectContext &ctx, u64 programBase, u32 programOffset) {

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@ -7,6 +7,9 @@
#include "common.h"
namespace skyline::gpu::interconnect {
/**
* @brief Caches guest shader binaries and their memory locations
*/
class ShaderCache {
private:
/**
@ -14,7 +17,7 @@ namespace skyline::gpu::interconnect {
*/
struct MirrorEntry {
span<u8> mirror;
tsl::robin_map<u8 *, ShaderBinary> cache;
tsl::robin_map<u8 *, std::pair<ShaderBinary, u64>> cache;
std::optional<nce::NCE::TrapHandle> trap;
static constexpr u32 SkipTrapThreshold{20}; //!< Threshold for the number of times a mirror trap needs to be hit before we fallback to always hashing
@ -34,7 +37,10 @@ namespace skyline::gpu::interconnect {
u32 lastProgramOffset{};
public:
ShaderBinary Lookup(InterconnectContext &ctx, u64 programBase, u32 programOffset);
/**
* @brief Returns the shader binary located at the given address
*/
std::pair<ShaderBinary, u64> Lookup(InterconnectContext &ctx, u64 programBase, u32 programOffset);
bool Refresh(InterconnectContext &ctx, u64 programBase, u32 programOffset);

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@ -14,7 +14,7 @@ namespace skyline::gpu::interconnect::kepler_compute {
: engine{manager, dirtyHandle, engine} {}
void PipelineStageState::Flush(InterconnectContext &ctx, u32 programOffset) {
binary = cache.Lookup(ctx, engine->programRegion, programOffset);
std::tie(binary, hash) = cache.Lookup(ctx, engine->programRegion, programOffset);
}
bool PipelineStageState::Refresh(InterconnectContext &ctx, u32 programOffset) {
@ -32,7 +32,7 @@ namespace skyline::gpu::interconnect::kepler_compute {
Pipeline *PipelineState::Update(InterconnectContext &ctx, StateUpdateBuilder &builder, Textures &textures, ConstantBufferSet &constantBuffers, const QMD &qmd) {
const auto &stage{pipelineStage.UpdateGet(ctx, qmd.programOffset)};
packedState.shaderHash = stage.binary.hash;
packedState.shaderHash = stage.hash;
packedState.dimensions = {qmd.ctaThreadDimension0, qmd.ctaThreadDimension1, qmd.ctaThreadDimension2};
packedState.localMemorySize = qmd.shaderLocalMemoryLowSize + qmd.shaderLocalMemoryHighSize;
packedState.sharedMemorySize = qmd.sharedMemorySize;

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@ -26,6 +26,7 @@ namespace skyline::gpu::interconnect::kepler_compute {
public:
ShaderBinary binary;
u64 hash{};
PipelineStageState(dirty::Handle dirtyHandle, DirtyManager &manager, const EngineRegisters &engine);

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@ -256,11 +256,11 @@ namespace skyline::gpu::interconnect::maxwell3d {
throw exception("Shader type mismatch: {} != {}!", engine->pipeline.shader.type, static_cast<u8>(shaderType));
if (!engine->pipeline.shader.enable && shaderType != engine::Pipeline::Shader::Type::Vertex) {
binary.hash = 0;
hash = 0;
return;
}
binary = cache.Lookup(ctx, engine->programRegion, engine->pipeline.programOffset);
std::tie(binary, hash) = cache.Lookup(ctx, engine->programRegion, engine->pipeline.programOffset);
}
bool PipelineStageState::Refresh(InterconnectContext &ctx) {
@ -495,7 +495,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
std::array<ShaderBinary, engine::PipelineCount> shaderBinaries;
for (size_t i{}; i < engine::PipelineCount; i++) {
const auto &stage{pipelineStages[i].UpdateGet(ctx)};
packedState.shaderHashes[i] = stage.binary.hash;
packedState.shaderHashes[i] = stage.hash;
shaderBinaries[i] = stage.binary;
}

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@ -75,6 +75,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
public:
ShaderBinary binary;
u64 hash;
PipelineStageState(dirty::Handle dirtyHandle, DirtyManager &manager, const EngineRegisters &engine, u8 shaderType);