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Support Multi-Aspect Copy in Texture::CopyIntoStagingBuffer
Only copying a single aspect was supported by `CopyIntoStagingBuffer` earlier due to not supplying a `VkBufferImageCopy` for each aspect separately, this has now been done with Color/Depth/Stencil aspects having their own `VkBufferImageCopy` for the `VkCmdCopyImageToBuffer` command.
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@ -172,13 +172,26 @@ namespace skyline::gpu {
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},
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});
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commandBuffer.copyImageToBuffer(image, layout, stagingBuffer->vkBuffer, vk::BufferImageCopy{
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.imageExtent = dimensions,
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.imageSubresource = {
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.aspectMask = format->vkAspect,
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.layerCount = layerCount,
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},
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});
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boost::container::static_vector<const vk::BufferImageCopy, 3> bufferImageCopies;
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auto pushBufferImageCopyWithAspect{[&](vk::ImageAspectFlagBits aspect) {
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bufferImageCopies.emplace_back(
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vk::BufferImageCopy{
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.imageExtent = dimensions,
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.imageSubresource = {
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.aspectMask = aspect,
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.layerCount = layerCount,
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},
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});
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}};
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if (format->vkAspect & vk::ImageAspectFlagBits::eColor)
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pushBufferImageCopyWithAspect(vk::ImageAspectFlagBits::eColor);
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if (format->vkAspect & vk::ImageAspectFlagBits::eDepth)
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pushBufferImageCopyWithAspect(vk::ImageAspectFlagBits::eDepth);
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if (format->vkAspect & vk::ImageAspectFlagBits::eStencil)
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pushBufferImageCopyWithAspect(vk::ImageAspectFlagBits::eStencil);
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commandBuffer.copyImageToBuffer(image, layout, stagingBuffer->vkBuffer, vk::ArrayProxy(static_cast<u32>(bufferImageCopies.size()), bufferImageCopies.data()));
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commandBuffer.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eHost, {}, {}, vk::BufferMemoryBarrier{
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.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
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