mirror of
https://github.com/skyline-emu/skyline.git
synced 2024-11-27 02:44:17 +01:00
Introduce Buffer
and BufferView
Implements infrastructure for using guest buffers on the host for rendering, a `BufferManager` is still missing which'd handle mapping from guest buffers to host buffers and will be subsequently committed. It should be noted that `BufferView` is also disconnected from `Buffer` and shared for every instance with the same properties like `TextureView` is now.
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6eda1777c5
commit
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@ -159,6 +159,7 @@ add_library(skyline SHARED
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${source_DIR}/skyline/gpu/texture_manager.cpp
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${source_DIR}/skyline/gpu/command_scheduler.cpp
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${source_DIR}/skyline/gpu/texture/texture.cpp
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${source_DIR}/skyline/gpu/buffer.cpp
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${source_DIR}/skyline/gpu/presentation_engine.cpp
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${source_DIR}/skyline/gpu/shader_manager.cpp
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${source_DIR}/skyline/gpu/interconnect/command_executor.cpp
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138
app/src/main/cpp/skyline/gpu/buffer.cpp
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138
app/src/main/cpp/skyline/gpu/buffer.cpp
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// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2021 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#include <gpu.h>
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#include <common/trace.h>
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#include "buffer.h"
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namespace skyline::gpu {
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vk::DeviceSize GuestBuffer::BufferSize() const {
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vk::DeviceSize size{};
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for (const auto &buffer : mappings)
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size += buffer.size_bytes();
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return size;
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}
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Buffer::Buffer(GPU &gpu, GuestBuffer guest) : size(guest.BufferSize()), backing(gpu.memory.AllocateBuffer(size)), guest(std::move(guest)) {
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SynchronizeHost();
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}
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void Buffer::WaitOnFence() {
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TRACE_EVENT("gpu", "Buffer::WaitOnFence");
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auto lCycle{cycle.lock()};
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if (lCycle) {
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lCycle->Wait();
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cycle.reset();
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}
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}
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void Buffer::SynchronizeHost() {
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WaitOnFence();
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TRACE_EVENT("gpu", "Buffer::SynchronizeHost");
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auto host{backing.data()};
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for (auto &mapping : guest.mappings) {
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auto mappingSize{mapping.size_bytes()};
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std::memcpy(host, mapping.data(), mappingSize);
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host += mappingSize;
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}
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}
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void Buffer::SynchronizeHostWithCycle(const std::shared_ptr<FenceCycle> &pCycle) {
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if (pCycle != cycle.lock())
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WaitOnFence();
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TRACE_EVENT("gpu", "Buffer::SynchronizeHostWithCycle");
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auto host{backing.data()};
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for (auto &mapping : guest.mappings) {
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auto mappingSize{mapping.size_bytes()};
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std::memcpy(host, mapping.data(), mappingSize);
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host += mappingSize;
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}
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}
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void Buffer::SynchronizeGuest() {
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WaitOnFence();
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TRACE_EVENT("gpu", "Buffer::SynchronizeGuest");
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auto host{backing.data()};
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for (auto &mapping : guest.mappings) {
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auto mappingSize{mapping.size_bytes()};
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std::memcpy(mapping.data(), host, mappingSize);
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host += mappingSize;
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}
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}
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/**
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* @brief A FenceCycleDependency that synchronizes the contents of a host buffer with the guest buffer
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*/
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struct BufferGuestSync : public FenceCycleDependency {
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std::shared_ptr<Buffer> buffer;
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explicit BufferGuestSync(std::shared_ptr<Buffer> buffer) : buffer(std::move(buffer)) {}
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~BufferGuestSync() {
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TRACE_EVENT("gpu", "Buffer::BufferGuestSync");
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buffer->SynchronizeGuest();
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}
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};
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void Buffer::SynchronizeGuestWithCycle(const std::shared_ptr<FenceCycle> &pCycle) {
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if (pCycle != cycle.lock())
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WaitOnFence();
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pCycle->AttachObject(std::make_shared<BufferGuestSync>(shared_from_this()));
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cycle = pCycle;
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}
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std::shared_ptr<BufferView> Buffer::GetView(vk::DeviceSize offset, vk::DeviceSize range, vk::Format format) {
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for (const auto &viewWeak : views) {
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auto view{viewWeak.lock()};
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if (view && view->offset == offset && view->range == range && view->format == format)
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return view;
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}
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auto view{std::make_shared<BufferView>(shared_from_this(), offset, range, format)};
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views.push_back(view);
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return view;
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}
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BufferView::BufferView(std::shared_ptr<Buffer> backing, vk::DeviceSize offset, vk::DeviceSize range, vk::Format format) : buffer(std::move(backing)), offset(offset), range(range), format(format) {}
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void BufferView::lock() {
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auto currentBacking{std::atomic_load(&buffer)};
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while (true) {
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currentBacking->lock();
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auto newBacking{std::atomic_load(&buffer)};
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if (currentBacking == newBacking)
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return;
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currentBacking->unlock();
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currentBacking = newBacking;
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}
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}
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void BufferView::unlock() {
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buffer->unlock();
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}
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bool BufferView::try_lock() {
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auto currentBacking{std::atomic_load(&buffer)};
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while (true) {
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bool success{currentBacking->try_lock()};
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auto newBacking{std::atomic_load(&buffer)};
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if (currentBacking == newBacking)
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return success;
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if (success)
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currentBacking->unlock();
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currentBacking = newBacking;
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}
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}
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}
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145
app/src/main/cpp/skyline/gpu/buffer.h
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145
app/src/main/cpp/skyline/gpu/buffer.h
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@ -0,0 +1,145 @@
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// SPDX-License-Identifier: MPL-2.0
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// Copyright © 2021 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#pragma once
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#include "memory_manager.h"
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namespace skyline::gpu {
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/**
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* @brief A descriptor for a GPU buffer on the guest
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*/
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struct GuestBuffer {
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using Mappings = boost::container::small_vector<span<u8>, 3>;
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Mappings mappings; //!< Spans to CPU memory for the underlying data backing this buffer
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vk::Format format;
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/**
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* @return The total size of the buffer by adding up the size of all mappings
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*/
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vk::DeviceSize BufferSize() const;
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};
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struct BufferView;
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/**
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* @brief A buffer which is backed by host constructs while being synchronized with the underlying guest buffer
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* @note This class conforms to the Lockable and BasicLockable C++ named requirements
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*/
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class Buffer : public std::enable_shared_from_this<Buffer>, public FenceCycleDependency {
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private:
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std::mutex mutex; //!< Synchronizes any mutations to the buffer or its backing
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vk::DeviceSize size;
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memory::Buffer backing;
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GuestBuffer guest;
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std::vector<std::weak_ptr<BufferView>> views; //!< BufferView(s) that are backed by this Buffer, used for repointing to a new Buffer on deletion
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friend BufferView;
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public:
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std::weak_ptr<FenceCycle> cycle; //!< A fence cycle for when any host operation mutating the buffer has completed, it must be waited on prior to any mutations to the backing
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constexpr vk::Buffer GetBacking() {
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return backing.vkBuffer;
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}
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Buffer(GPU &gpu, GuestBuffer guest);
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/**
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* @brief Acquires an exclusive lock on the texture for the calling thread
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* @note Naming is in accordance to the BasicLockable named requirement
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*/
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void lock() {
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mutex.lock();
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}
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/**
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* @brief Relinquishes an existing lock on the texture by the calling thread
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* @note Naming is in accordance to the BasicLockable named requirement
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*/
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void unlock() {
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mutex.unlock();
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}
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/**
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* @brief Attempts to acquire an exclusive lock but returns immediately if it's captured by another thread
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* @note Naming is in accordance to the Lockable named requirement
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*/
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bool try_lock() {
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return mutex.try_lock();
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}
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/**
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* @brief Waits on a fence cycle if it exists till it's signalled and resets it after
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* @note The buffer **must** be locked prior to calling this
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*/
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void WaitOnFence();
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/**
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* @brief Synchronizes the host buffer with the guest
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* @note The buffer **must** be locked prior to calling this
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*/
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void SynchronizeHost();
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/**
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* @brief Synchronizes the host buffer with the guest
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* @param cycle A FenceCycle that is checked against the held one to skip waiting on it when equal
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* @note The buffer **must** be locked prior to calling this
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*/
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void SynchronizeHostWithCycle(const std::shared_ptr<FenceCycle> &cycle);
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/**
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* @brief Synchronizes the guest buffer with the host buffer
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* @note The buffer **must** be locked prior to calling this
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*/
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void SynchronizeGuest();
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/**
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* @brief Synchronizes the guest buffer with the host buffer when the FenceCycle is signalled
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* @note The buffer **must** be locked prior to calling this
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* @note The guest buffer should not be null prior to calling this
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*/
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void SynchronizeGuestWithCycle(const std::shared_ptr<FenceCycle> &cycle);
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/**
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* @return A cached or newly created view into this buffer with the supplied attributes
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*/
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std::shared_ptr<BufferView> GetView(vk::DeviceSize offset, vk::DeviceSize range, vk::Format format);
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};
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/**
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* @brief A contiguous view into a Vulkan Buffer that represents a single guest buffer (as opposed to Buffer objects which contain multiple)
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* @note The object **must** be locked prior to accessing any members as values will be mutated
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* @note This class conforms to the Lockable and BasicLockable C++ named requirements
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*/
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struct BufferView {
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std::shared_ptr<Buffer> buffer;
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vk::DeviceSize offset;
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vk::DeviceSize range;
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vk::Format format;
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/**
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* @note A view must **NOT** be constructed directly, it should always be retrieved using Texture::GetView
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*/
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BufferView(std::shared_ptr<Buffer> backing, vk::DeviceSize offset, vk::DeviceSize range, vk::Format format);
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/**
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* @brief Acquires an exclusive lock on the buffer for the calling thread
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* @note Naming is in accordance to the BasicLockable named requirement
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*/
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void lock();
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/**
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* @brief Relinquishes an existing lock on the buffer by the calling thread
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* @note Naming is in accordance to the BasicLockable named requirement
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*/
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void unlock();
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/**
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* @brief Attempts to acquire an exclusive lock but returns immediately if it's captured by another thread
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* @note Naming is in accordance to the Lockable named requirement
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*/
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bool try_lock();
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};
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}
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