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https://github.com/skyline-emu/skyline.git
synced 2024-11-04 23:55:08 +01:00
Fixup texture swizzling to actually function
Before this we were not applying the supplied swizzles, will be superseeded in the future by using guest swizzle values.
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@ -74,10 +74,10 @@ namespace skyline::gpu::format {
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FORMAT(B10G11R11Float, 32, eB10G11R11UfloatPack32);
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FORMAT_NORM_INT_SRGB(R8G8B8A8, 32, eR8G8B8A8);
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FORMAT_NORM_INT_SRGB(G8B8A8R8, 32, eB8G8R8A8, .swizzle = {
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.blue = swc::Green,
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.green = swc::Blue,
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.red = swc::Alpha,
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.alpha = swc::Red
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.blue = swc::Alpha,
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.green = swc::Red,
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.red = swc::Green,
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.alpha = swc::Blue
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});
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FORMAT_NORM_INT_SRGB(B8G8R8A8, 32, eB8G8R8A8);
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FORMAT_SUFF_NORM_INT(A2B10G10R10, 32, eA2B10G10R10, Pack32);
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@ -73,7 +73,7 @@ namespace skyline::gpu {
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SwizzleChannel blue{SwizzleChannel::Blue}; //!< Swizzle for the blue channel
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SwizzleChannel alpha{SwizzleChannel::Alpha}; //!< Swizzle for the alpha channel
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constexpr operator vk::ComponentMapping() {
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constexpr operator vk::ComponentMapping() const {
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auto swizzleConvert{[](SwizzleChannel channel) {
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switch (channel) {
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case SwizzleChannel::Zero:
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@ -51,7 +51,7 @@ namespace skyline::gpu {
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.aspectMask = guestTexture.format->vkAspect,
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.levelCount = texture->mipLevels,
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.layerCount = texture->layerCount,
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}, guestTexture.format);
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}, guestTexture.format, guestTexture.format->swizzle);
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}
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} /* else if (mappingMatch) {
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// We've gotten a partial match with a certain subset of contiguous mappings matching, we need to check if this is a meaningful overlap
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@ -82,6 +82,6 @@ namespace skyline::gpu {
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.aspectMask = guestTexture.format->vkAspect,
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.levelCount = texture->mipLevels,
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.layerCount = texture->layerCount,
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}, guestTexture.format);
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}, guestTexture.format, guestTexture.format->swizzle);
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}
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}
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