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Commonise maxwell3d texture code
This will be shared with the compute engine implementation.
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@ -7,7 +7,7 @@
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#include <gpu/texture/format.h>
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#include "textures.h"
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namespace skyline::gpu::interconnect::maxwell3d {
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namespace skyline::gpu::interconnect {
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void TexturePoolState::EngineRegisters::DirtyBind(DirtyManager &manager, dirty::Handle handle) const {
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manager.Bind(handle, texHeaderPool);
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}
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@ -4,15 +4,16 @@
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#pragma once
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#include <tsl/robin_map.h>
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#include <shader_compiler/runtime_info.h>
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#include <shader_compiler/shader_info.h>
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#include <gpu/texture/texture.h>
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#include "common.h"
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#include "tic.h"
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namespace skyline::gpu::interconnect::maxwell3d {
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namespace skyline::gpu::interconnect {
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class TexturePoolState : dirty::CachedManualDirty {
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public:
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struct EngineRegisters {
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const engine::TexHeaderPool &texHeaderPool;
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const engine_common::TexHeaderPool &texHeaderPool;
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void DirtyBind(DirtyManager &manager, dirty::Handle handle) const;
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};
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@ -5,10 +5,10 @@
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#include <gpu/descriptor_allocator.h>
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#include <gpu/interconnect/common/samplers.h>
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#include <gpu/interconnect/common/textures.h>
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#include "common.h"
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#include "active_state.h"
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#include "constant_buffers.h"
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#include "textures.h"
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namespace skyline::gpu::interconnect::maxwell3d {
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/**
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@ -7,10 +7,10 @@
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#include <shader_compiler/frontend/ir/program.h>
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#include <gpu/cache/graphics_pipeline_cache.h>
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#include <gpu/interconnect/common/samplers.h>
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#include <gpu/interconnect/common/textures.h>
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#include "common.h"
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#include "packed_pipeline_state.h"
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#include "constant_buffers.h"
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#include "textures.h"
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namespace skyline::gpu {
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class TextureView;
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@ -285,7 +285,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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public:
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struct EngineRegisters {
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const std::array<u32, 8> &postVtgShaderAttributeSkipMask;
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const engine::BindlessTexture &bindlessTexture;
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const engine_common::BindlessTexture &bindlessTexture;
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const u32 &apiMandatedEarlyZ;
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void DirtyBind(DirtyManager &manager, dirty::Handle handle) const;
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@ -53,6 +53,18 @@ namespace skyline::soc::gm20b::engine {
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};
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static_assert(sizeof(TexSamplerPool) == sizeof(u32) * 3);
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struct TexHeaderPool {
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Address offset;
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u32 maximumIndex;
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};
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static_assert(sizeof(TexHeaderPool) == sizeof(u32) * 3);
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struct BindlessTexture {
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u8 constantBufferSlotSelect : 5;
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u32 _pad0_ : 27;
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};
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static_assert(sizeof(BindlessTexture) == sizeof(u32));
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constexpr u32 EngineMethodsEnd{0xE00}; //!< All methods above this are passed to the MME on supported engines
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/**
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@ -96,8 +96,7 @@ namespace skyline::soc::gm20b::engine {
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Register<0x54A, u32> shaderExceptions;
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Register<0x557, TexSamplerPool> texSamplerPool;
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Register<0x55D, Address> texHeaderPool;
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Register<0x55F, u32> texHeaderPoolMaximumIndex;
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Register<0x55D, TexHeaderPool> texHeaderPool;
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Register<0x582, Address> programRegion;
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@ -149,12 +148,6 @@ namespace skyline::soc::gm20b::engine {
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Register<0x6C0, ReportSemaphore> reportSemaphore;
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struct BindlessTexture {
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u8 constantBufferSlotSelect : 3;
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u32 _pad_ : 29;
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};
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static_assert(sizeof(BindlessTexture) == 0x4);
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Register<0x982, BindlessTexture> bindlessTexture;
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} registers{};
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static_assert(sizeof(Registers) == (EngineMethodsEnd * 0x4));
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@ -556,12 +556,6 @@ namespace skyline::soc::gm20b::engine::maxwell3d::type {
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};
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static_assert(sizeof(SamplerBinding) == sizeof(u32));
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struct TexHeaderPool {
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Address offset;
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u32 maximumIndex;
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};
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static_assert(sizeof(TexHeaderPool) == sizeof(u32) * 3);
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enum class CompareFunc : u32 {
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D3DNever = 1,
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D3DLess = 2,
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@ -874,12 +868,6 @@ namespace skyline::soc::gm20b::engine::maxwell3d::type {
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};
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static_assert(sizeof(BindGroup) == (sizeof(u32) * 8));
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struct BindlessTexture {
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u8 constantBufferSlotSelect : 5;
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u32 _pad0_ : 27;
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};
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static_assert(sizeof(BindlessTexture) == sizeof(u32));
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constexpr static size_t ShaderStageConstantBufferCount{18}; //!< Maximum amount of constant buffers that can be bound to a single pipeline stage
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constexpr static size_t PipelineCount{6}; //!< Amount of shader stages on Maxwell 3D
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@ -271,7 +271,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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Register<0x55B, float> slopeScaleDepthBias;
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Register<0x55C, u32> aliasedLineWidthEnable;
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Register<0x55D, type::TexHeaderPool> texHeaderPool;
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Register<0x55D, TexHeaderPool> texHeaderPool;
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Register<0x565, u32> twoSidedStencilTestEnable; //!< Determines if the back-facing stencil state uses the front facing stencil state or independent stencil state
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@ -414,7 +414,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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Register<0x900, std::array<type::BindGroup, type::ShaderStageCount>> bindGroups; //!< Binds constant buffers to pipeline stages
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Register<0x982, type::BindlessTexture> bindlessTexture; //!< The index of the constant buffer containing bindless texture descriptors
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Register<0x982, BindlessTexture> bindlessTexture; //!< The index of the constant buffer containing bindless texture descriptors
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Register<0xA00, std::array<std::array<u8, type::StreamOutLayoutSelectAttributeCount>, type::StreamOutBufferCount>> streamOutLayoutSelect;
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};
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