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Fix EmulationActivity.vibrateDevice
assert due to null
Vibrator
`EmulationActivity.vibrateDevice` would assert when a `null` Vibrator is provided due to one not being set in the controller configuration. This has now been fixed by the code not playing a vibration when a vibration device isn't selected.
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@ -469,10 +469,10 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
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@Suppress("unused")
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@Suppress("unused")
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fun vibrateDevice(index : Int, timing : LongArray, amplitude : IntArray) {
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fun vibrateDevice(index : Int, timing : LongArray, amplitude : IntArray) {
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val vibrator = if (vibrators[index] != null) {
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val vibrator = if (vibrators[index] != null) {
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vibrators[index]!!
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vibrators[index]
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} else {
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} else {
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inputManager.controllers[index]!!.rumbleDeviceDescriptor?.let {
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inputManager.controllers[index]!!.rumbleDeviceDescriptor?.let {
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if (it == "builtin") {
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if (it == Controller.BuiltinRumbleDeviceDescriptor) {
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val vibrator = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
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val vibrator = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
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val vibratorManager = getSystemService(Context.VIBRATOR_MANAGER_SERVICE) as VibratorManager
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val vibratorManager = getSystemService(Context.VIBRATOR_MANAGER_SERVICE) as VibratorManager
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vibratorManager.defaultVibrator
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vibratorManager.defaultVibrator
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@ -496,12 +496,15 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
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return@let vibrator
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return@let vibrator
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}
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}
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}
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}
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return@let null
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}
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}
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} as Vibrator
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}
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}
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}
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val effect = VibrationEffect.createWaveform(timing, amplitude, 0)
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vibrator?.let {
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vibrator.vibrate(effect)
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val effect = VibrationEffect.createWaveform(timing, amplitude, 0)
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it.vibrate(effect)
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}
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}
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}
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@Suppress("unused")
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@Suppress("unused")
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@ -48,6 +48,11 @@ open class Controller(val id : Int, var type : ControllerType, var rumbleDeviceD
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companion object {
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companion object {
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@JvmStatic
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@JvmStatic
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private val serialVersionUID = 6529685098267757690L
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private val serialVersionUID = 6529685098267757690L
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/**
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* The value of [rumbleDeviceDescriptor] when the built-in Vibrator should be utilized
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*/
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const val BuiltinRumbleDeviceDescriptor = "builtin"
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}
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}
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}
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}
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@ -16,6 +16,7 @@ import emu.skyline.R
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import emu.skyline.adapter.controller.ControllerGeneralViewItem
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import emu.skyline.adapter.controller.ControllerGeneralViewItem
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import emu.skyline.databinding.RumbleDialogBinding
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import emu.skyline.databinding.RumbleDialogBinding
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import emu.skyline.di.getInputManager
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import emu.skyline.di.getInputManager
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import emu.skyline.input.Controller
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import emu.skyline.input.ControllerActivity
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import emu.skyline.input.ControllerActivity
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/**
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/**
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@ -73,7 +74,7 @@ class RumbleDialog @JvmOverloads constructor(val item : ControllerGeneralViewIte
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if (!vibrator.hasVibrator())
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if (!vibrator.hasVibrator())
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binding.rumbleBuiltin.isEnabled = false
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binding.rumbleBuiltin.isEnabled = false
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binding.rumbleBuiltin.setOnClickListener {
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binding.rumbleBuiltin.setOnClickListener {
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controller.rumbleDeviceDescriptor = "builtin"
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controller.rumbleDeviceDescriptor = Controller.BuiltinRumbleDeviceDescriptor
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controller.rumbleDeviceName = getString(R.string.builtin_vibrator)
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controller.rumbleDeviceName = getString(R.string.builtin_vibrator)
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item.update()
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item.update()
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