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Support VkPhysicalDeviceFeatures2
Extensions
Implement the infrastructure to depend on `VkPhysicalDeviceFeatures2` extended feature structures which can be utilized to retrieve the specifics of features from extensions. It is implemented in the form of `vk::StructureChain` with `vk::PhysicalDeviceFeatures2` that can be extended with any extension feature structures.
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@ -122,16 +122,16 @@ namespace skyline::gpu {
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vk::raii::Device GPU::CreateDevice(const vk::raii::PhysicalDevice &physicalDevice, typeof(vk::DeviceQueueCreateInfo::queueCount) &vkQueueFamilyIndex, QuirkManager &quirks) {
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auto properties{physicalDevice.getProperties()};
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auto deviceFeatures2{physicalDevice.getFeatures2()};
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vk::PhysicalDeviceFeatures2 enabledFeatures2{}; // We only want to enable features we required due to potential overhead from unused features
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auto deviceFeatures2{physicalDevice.getFeatures2<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT>()};
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typeof(deviceFeatures2) enabledFeatures2{}; // We only want to enable features we required due to potential overhead from unused features
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#define FEAT_REQ(feature) \
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if (deviceFeatures2.features.feature) \
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enabledFeatures2.features.feature = true; \
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#define FEAT_REQ(structName, feature) \
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if (deviceFeatures2.get<structName>().feature) \
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enabledFeatures2.get<structName>().feature = true; \
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else \
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throw exception("Vulkan device doesn't support required feature: " #feature)
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FEAT_REQ(independentBlend);
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FEAT_REQ(vk::PhysicalDeviceFeatures2, features.independentBlend);
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#undef FEAT_REQ
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@ -4,7 +4,7 @@
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#include "quirk_manager.h"
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namespace skyline {
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QuirkManager::QuirkManager(const vk::PhysicalDeviceProperties &properties, const vk::PhysicalDeviceFeatures2 &deviceFeatures2, vk::PhysicalDeviceFeatures2 &enabledFeatures2, const std::vector<vk::ExtensionProperties> &deviceExtensions, std::vector<std::array<char, VK_MAX_EXTENSION_NAME_SIZE>> &enabledExtensions) {
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QuirkManager::QuirkManager(const vk::PhysicalDeviceProperties &properties, const DeviceFeatures2 &deviceFeatures2, DeviceFeatures2 &enabledFeatures2, const std::vector<vk::ExtensionProperties> &deviceExtensions, std::vector<std::array<char, VK_MAX_EXTENSION_NAME_SIZE>> &enabledExtensions) {
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for (auto &extension : deviceExtensions) {
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#define EXT_SET(name, property) \
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case util::Hash(name): \
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@ -32,13 +32,13 @@ namespace skyline {
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#undef EXT_SET_V
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}
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#define FEAT_SET(feature, property) \
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if (deviceFeatures2.features.feature) { \
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property = true; \
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enabledFeatures2.features.feature = true; \
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#define FEAT_SET(structName, feature, property) \
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if (deviceFeatures2.get<structName>().feature) { \
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property = true; \
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enabledFeatures2.get<structName>().feature = true; \
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}
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FEAT_SET(logicOp, supportsLogicOp)
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FEAT_SET(vk::PhysicalDeviceFeatures2, features.logicOp, supportsLogicOp)
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#undef FEAT_SET
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}
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@ -18,7 +18,9 @@ namespace skyline {
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QuirkManager() = default;
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QuirkManager(const vk::PhysicalDeviceProperties &properties, const vk::PhysicalDeviceFeatures2 &deviceFeatures2, vk::PhysicalDeviceFeatures2 &enabledFeatures2, const std::vector<vk::ExtensionProperties> &deviceExtensions, std::vector<std::array<char, VK_MAX_EXTENSION_NAME_SIZE>> &enabledExtensions);
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using DeviceFeatures2 = vk::StructureChain<vk::PhysicalDeviceFeatures2, vk::PhysicalDeviceVertexAttributeDivisorFeaturesEXT>;
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QuirkManager(const vk::PhysicalDeviceProperties &properties, const DeviceFeatures2 &deviceFeatures2, DeviceFeatures2 &enabledFeatures2, const std::vector<vk::ExtensionProperties> &deviceExtensions, std::vector<std::array<char, VK_MAX_EXTENSION_NAME_SIZE>> &enabledExtensions);
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/**
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* @return A summary of all the GPU quirks as a human-readable string
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