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Ensure shader stage enable state matches pipeline stage enable state
As the code was before, if we had a shader that was disabled and enabled again after without being invalidated the pipeline stage would stay disabled and break rendering.
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@ -1040,10 +1040,10 @@ namespace skyline::gpu::interconnect {
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pipelineStage.program = shader.program;
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}
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pipelineStage.enabled = true;
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pipelineStage.needsRecompile = true;
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}
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pipelineStage.enabled = true;
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shader.invalidated = false;
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}
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} else if (shader.stage != ShaderCompiler::Stage::VertexA) {
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