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https://github.com/skyline-emu/skyline.git
synced 2024-11-05 23:55:08 +01:00
Avoid redundantly passing executor in ctors when it's already in ChannelCtx
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463394ba72
commit
c5ec484d9a
@ -106,7 +106,10 @@ namespace skyline::gpu::interconnect {
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return texture;
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return texture;
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}
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}
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Fermi2D::Fermi2D(GPU &gpu, soc::gm20b::ChannelContext &channelCtx, gpu::interconnect::CommandExecutor &executor) : gpu(gpu), channelCtx(channelCtx), executor(executor) {}
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Fermi2D::Fermi2D(GPU &gpu, soc::gm20b::ChannelContext &channelCtx)
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: gpu{gpu},
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channelCtx{channelCtx},
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executor{channelCtx.executor} {}
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void Fermi2D::Blit(const Surface &srcSurface, const Surface &dstSurface, float srcRectX, float srcRectY, u32 dstRectWidth, u32 dstRectHeight, u32 dstRectX, u32 dstRectY, float duDx, float dvDy, SampleModeOrigin sampleOrigin, bool resolve, SampleModeFilter filter) {
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void Fermi2D::Blit(const Surface &srcSurface, const Surface &dstSurface, float srcRectX, float srcRectY, u32 dstRectWidth, u32 dstRectHeight, u32 dstRectX, u32 dstRectY, float duDx, float dvDy, SampleModeOrigin sampleOrigin, bool resolve, SampleModeFilter filter) {
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// TODO: When we support MSAA perform a resolve operation rather than blit when the `resolve` flag is set.
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// TODO: When we support MSAA perform a resolve operation rather than blit when the `resolve` flag is set.
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@ -36,7 +36,7 @@ namespace skyline::gpu::interconnect {
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gpu::GuestTexture GetGuestTexture(const Surface &surface);
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gpu::GuestTexture GetGuestTexture(const Surface &surface);
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public:
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public:
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Fermi2D(GPU &gpu, soc::gm20b::ChannelContext &channelCtx, gpu::interconnect::CommandExecutor &executor);
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Fermi2D(GPU &gpu, soc::gm20b::ChannelContext &channelCtx);
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void Blit(const Surface &srcSurface, const Surface &dstSurface, float srcRectX, float srcRectY, u32 dstRectWidth, u32 dstRectHeight, u32 dstRectX, u32 dstRectY, float duDx, float dvDy, SampleModeOrigin sampleOrigin, bool resolve, SampleModeFilter filter);
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void Blit(const Surface &srcSurface, const Surface &dstSurface, float srcRectX, float srcRectY, u32 dstRectWidth, u32 dstRectHeight, u32 dstRectX, u32 dstRectY, float duDx, float dvDy, SampleModeOrigin sampleOrigin, bool resolve, SampleModeFilter filter);
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};
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};
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@ -4,7 +4,7 @@
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#include <gpu/interconnect/command_executor.h>
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#include <gpu/interconnect/command_executor.h>
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#include <gpu/interconnect/conversion/quads.h>
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#include <gpu/interconnect/conversion/quads.h>
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#include <vulkan/vulkan_structs.hpp>
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#include <soc/gm20b/channel.h>
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#include "common/utils.h"
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#include "common/utils.h"
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#include "maxwell_3d.h"
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#include "maxwell_3d.h"
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#include "common.h"
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#include "common.h"
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@ -13,19 +13,18 @@
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namespace skyline::gpu::interconnect::maxwell3d {
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namespace skyline::gpu::interconnect::maxwell3d {
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Maxwell3D::Maxwell3D(GPU &gpu,
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Maxwell3D::Maxwell3D(GPU &gpu,
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soc::gm20b::ChannelContext &channelCtx,
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soc::gm20b::ChannelContext &channelCtx,
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gpu::interconnect::CommandExecutor &executor,
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nce::NCE &nce,
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nce::NCE &nce,
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skyline::kernel::MemoryManager &memoryManager,
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skyline::kernel::MemoryManager &memoryManager,
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DirtyManager &manager,
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DirtyManager &manager,
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const EngineRegisterBundle ®isterBundle)
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const EngineRegisterBundle ®isterBundle)
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: ctx{channelCtx, executor, gpu, nce, memoryManager},
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: ctx{channelCtx, channelCtx.executor, gpu, nce, memoryManager},
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activeState{manager, registerBundle.activeStateRegisters},
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activeState{manager, registerBundle.activeStateRegisters},
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clearEngineRegisters{registerBundle.clearRegisters},
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clearEngineRegisters{registerBundle.clearRegisters},
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constantBuffers{manager, registerBundle.constantBufferSelectorRegisters},
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constantBuffers{manager, registerBundle.constantBufferSelectorRegisters},
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samplers{manager, registerBundle.samplerPoolRegisters},
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samplers{manager, registerBundle.samplerPoolRegisters},
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textures{manager, registerBundle.texturePoolRegisters},
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textures{manager, registerBundle.texturePoolRegisters},
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directState{activeState.directState} {
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directState{activeState.directState} {
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executor.AddFlushCallback([this] {
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ctx.executor.AddFlushCallback([this] {
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if (attachedDescriptorSets) {
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if (attachedDescriptorSets) {
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ctx.executor.AttachDependency(attachedDescriptorSets);
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ctx.executor.AttachDependency(attachedDescriptorSets);
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attachedDescriptorSets = nullptr;
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attachedDescriptorSets = nullptr;
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@ -40,7 +39,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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constantBuffers.DisableQuickBind();
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constantBuffers.DisableQuickBind();
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});
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});
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executor.AddPipelineChangeCallback([this] {
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ctx.executor.AddPipelineChangeCallback([this] {
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activeState.MarkAllDirty();
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activeState.MarkAllDirty();
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activeDescriptorSet = nullptr;
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activeDescriptorSet = nullptr;
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});
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});
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@ -61,7 +61,6 @@ namespace skyline::gpu::interconnect::maxwell3d {
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Maxwell3D(GPU &gpu,
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Maxwell3D(GPU &gpu,
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soc::gm20b::ChannelContext &channelCtx,
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soc::gm20b::ChannelContext &channelCtx,
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gpu::interconnect::CommandExecutor &executor,
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nce::NCE &nce,
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nce::NCE &nce,
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kernel::MemoryManager &memoryManager,
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kernel::MemoryManager &memoryManager,
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DirtyManager &manager,
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DirtyManager &manager,
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@ -5,13 +5,13 @@
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namespace skyline::soc::gm20b {
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namespace skyline::soc::gm20b {
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ChannelContext::ChannelContext(const DeviceState &state, std::shared_ptr<AddressSpaceContext> pAsCtx, size_t numEntries)
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ChannelContext::ChannelContext(const DeviceState &state, std::shared_ptr<AddressSpaceContext> pAsCtx, size_t numEntries)
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: asCtx(std::move(pAsCtx)),
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: asCtx{std::move(pAsCtx)},
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executor(state),
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executor{state},
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maxwell3D(state, *this, macroState, executor),
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maxwell3D{state, *this, macroState},
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fermi2D(state, *this, macroState, executor),
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fermi2D{state, *this, macroState},
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maxwellDma(state, *this, executor),
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maxwellDma{state, *this},
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keplerCompute(state, *this),
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keplerCompute{state, *this},
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inline2Memory(*this),
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inline2Memory{state, *this},
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gpfifo(state, *this, numEntries),
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gpfifo{state, *this, numEntries},
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globalChannelLock{state.gpu->channelLock} {}
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globalChannelLock{state.gpu->channelLock} {}
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}
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}
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@ -6,11 +6,11 @@
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#include "fermi_2d.h"
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#include "fermi_2d.h"
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namespace skyline::soc::gm20b::engine::fermi2d {
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namespace skyline::soc::gm20b::engine::fermi2d {
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Fermi2D::Fermi2D(const DeviceState &state, ChannelContext &channelCtx, MacroState ¯oState, gpu::interconnect::CommandExecutor &executor)
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Fermi2D::Fermi2D(const DeviceState &state, ChannelContext &channelCtx, MacroState ¯oState)
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: MacroEngineBase(macroState),
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: MacroEngineBase{macroState},
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syncpoints(state.soc->host1x.syncpoints),
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syncpoints{state.soc->host1x.syncpoints},
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interconnect(*state.gpu, channelCtx, executor),
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interconnect{*state.gpu, channelCtx},
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channelCtx(channelCtx) {}
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channelCtx{channelCtx} {}
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void Fermi2D::HandleMethod(u32 method, u32 argument) {
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void Fermi2D::HandleMethod(u32 method, u32 argument) {
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registers.raw[method] = argument;
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registers.raw[method] = argument;
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@ -86,7 +86,7 @@ namespace skyline::soc::gm20b::engine::fermi2d {
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Registers registers{};
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Registers registers{};
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Fermi2D(const DeviceState &state, ChannelContext &channelCtx, MacroState ¯oState, gpu::interconnect::CommandExecutor &executor);
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Fermi2D(const DeviceState &state, ChannelContext &channelCtx, MacroState ¯oState);
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void CallMethodFromMacro(u32 method, u32 argument) override;
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void CallMethodFromMacro(u32 method, u32 argument) override;
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@ -61,14 +61,14 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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registers.begin->op : type::ConvertPrimitiveTopologyToDrawTopology(*registers.primitiveTopology);
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registers.begin->op : type::ConvertPrimitiveTopologyToDrawTopology(*registers.primitiveTopology);
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}
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}
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Maxwell3D::Maxwell3D(const DeviceState &state, ChannelContext &channelCtx, MacroState ¯oState, gpu::interconnect::CommandExecutor &executor)
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Maxwell3D::Maxwell3D(const DeviceState &state, ChannelContext &channelCtx, MacroState ¯oState)
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: MacroEngineBase{macroState},
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: MacroEngineBase{macroState},
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syncpoints{state.soc->host1x.syncpoints},
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syncpoints{state.soc->host1x.syncpoints},
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i2m{channelCtx},
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i2m{state, channelCtx},
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dirtyManager{registers},
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dirtyManager{registers},
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interconnect{*state.gpu, channelCtx, executor, *state.nce, state.process->memory, dirtyManager, MakeEngineRegisters(registers)},
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interconnect{*state.gpu, channelCtx, *state.nce, state.process->memory, dirtyManager, MakeEngineRegisters(registers)},
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channelCtx{channelCtx} {
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channelCtx{channelCtx} {
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executor.AddFlushCallback([this]() { FlushEngineState(); });
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channelCtx.executor.AddFlushCallback([this]() { FlushEngineState(); });
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InitializeRegisters();
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InitializeRegisters();
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}
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}
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@ -364,7 +364,7 @@ namespace skyline::soc::gm20b::engine::maxwell3d {
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ChannelContext &channelCtx;
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ChannelContext &channelCtx;
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Maxwell3D(const DeviceState &state, ChannelContext &channelCtx, MacroState ¯oState, gpu::interconnect::CommandExecutor &executor);
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Maxwell3D(const DeviceState &state, ChannelContext &channelCtx, MacroState ¯oState);
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/**
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/**
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* @brief Initializes Maxwell 3D registers to their default values
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* @brief Initializes Maxwell 3D registers to their default values
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