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https://github.com/skyline-emu/skyline.git
synced 2024-12-27 19:41:51 +01:00
Fixup NFP service stub state handling
Previously a broken state value was returned from GetState that caused crashes in games using newer SDKs and NFP, correctly handle state now by updating it after initialisation.
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@ -8,6 +8,7 @@ namespace skyline::service::nfp {
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IUser::IUser(const DeviceState &state, ServiceManager &manager) : BaseService(state, manager) {}
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Result IUser::Initialize(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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state = State::Initialized;
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return {};
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}
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@ -17,7 +18,7 @@ namespace skyline::service::nfp {
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}
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Result IUser::GetState(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response) {
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response.Push<u32>(0);
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response.Push(state);
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return {};
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}
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}
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@ -7,26 +7,27 @@
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namespace skyline::service::nfp {
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/**
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* @brief IUser is used by applications to access NFP (Near Field Proximity) devices
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* @brief IUser is used by applications to access NFP (Nintendo Figurine Protocol) devices
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* @url https://switchbrew.org/wiki/NFC_services#IUser_3
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*/
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class IUser : public BaseService {
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private:
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enum class State : u32 {
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NotInitialized = 0,
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Initialized = 1
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} state{State::NotInitialized};
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public:
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IUser(const DeviceState &state, ServiceManager &manager);
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/**
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* @brief Initializes an NFP session
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*/
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Result Initialize(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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/*
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* @brief Lists available NFP devices
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* @url https://switchbrew.org/wiki/NFC_services#ListDevices
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*/
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Result ListDevices(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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/*
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* @brief Return the state of the NFP service
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* @url https://switchbrew.org/wiki/NFC_services#GetState_2
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*/
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Result GetState(type::KSession &session, ipc::IpcRequest &request, ipc::IpcResponse &response);
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