Changed work with layout

Fixes behavior on Galaxy Z Fold and other devices with FoldingFeature.Orientation.HORIZONTAL in landscape orientation.
This commit is contained in:
skriand 2023-04-26 11:50:25 +03:00
parent 8376705832
commit c78f20e450
2 changed files with 3 additions and 16 deletions

View File

@ -128,19 +128,6 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
private var gameSurface : Surface? = null
private val displayHeight by lazy {
with (windowManager) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
maximumWindowMetrics.bounds.height()
} else {
val displayMetrics = DisplayMetrics()
@Suppress("DEPRECATION")
defaultDisplay.getMetrics(displayMetrics)
displayMetrics.heightPixels
}
}
}
/**
* This is the entry point into the emulation code for libskyline
*
@ -516,15 +503,15 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
* Updating the layout depending on type and state of device
*/
private fun updateCurrentLayout(newLayoutInfo: WindowLayoutInfo) {
binding.onScreenGameView.minimumHeight = displayHeight
if (!emulationSettings.supportFoldableScreen) return
binding.onScreenGameView.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
requestedOrientation = emulationSettings.orientation
val foldingFeature = newLayoutInfo.displayFeatures.find { it is FoldingFeature }
(foldingFeature as? FoldingFeature)?.let {
if (it.isSeparating) {
requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
if (it.orientation == FoldingFeature.Orientation.HORIZONTAL)
binding.onScreenGameView.minimumHeight = it.bounds.top
binding.onScreenGameView.layoutParams.height = it.bounds.top
}
}
}

View File

@ -12,7 +12,7 @@
<FrameLayout
android:id="@+id/on_screen_game_view"
android:layout_width="match_parent"
android:layout_height="wrap_content">
android:layout_height="match_parent">
<emu.skyline.views.FixedRatioSurfaceView
android:id="@+id/game_view"