mirror of
https://github.com/skyline-emu/skyline.git
synced 2025-01-05 17:48:15 +01:00
Changed work with layout
Fixes behavior on Galaxy Z Fold and other devices with FoldingFeature.Orientation.HORIZONTAL in landscape orientation.
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8376705832
commit
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@ -128,19 +128,6 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
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private var gameSurface : Surface? = null
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private var gameSurface : Surface? = null
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private val displayHeight by lazy {
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with (windowManager) {
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if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
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maximumWindowMetrics.bounds.height()
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} else {
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val displayMetrics = DisplayMetrics()
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@Suppress("DEPRECATION")
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defaultDisplay.getMetrics(displayMetrics)
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displayMetrics.heightPixels
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}
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}
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}
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/**
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/**
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* This is the entry point into the emulation code for libskyline
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* This is the entry point into the emulation code for libskyline
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*
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*
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@ -516,15 +503,15 @@ class EmulationActivity : AppCompatActivity(), SurfaceHolder.Callback, View.OnTo
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* Updating the layout depending on type and state of device
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* Updating the layout depending on type and state of device
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*/
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*/
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private fun updateCurrentLayout(newLayoutInfo: WindowLayoutInfo) {
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private fun updateCurrentLayout(newLayoutInfo: WindowLayoutInfo) {
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binding.onScreenGameView.minimumHeight = displayHeight
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if (!emulationSettings.supportFoldableScreen) return
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if (!emulationSettings.supportFoldableScreen) return
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binding.onScreenGameView.layoutParams.height = ViewGroup.LayoutParams.MATCH_PARENT
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requestedOrientation = emulationSettings.orientation
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requestedOrientation = emulationSettings.orientation
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val foldingFeature = newLayoutInfo.displayFeatures.find { it is FoldingFeature }
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val foldingFeature = newLayoutInfo.displayFeatures.find { it is FoldingFeature }
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(foldingFeature as? FoldingFeature)?.let {
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(foldingFeature as? FoldingFeature)?.let {
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if (it.isSeparating) {
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if (it.isSeparating) {
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requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
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requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
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if (it.orientation == FoldingFeature.Orientation.HORIZONTAL)
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if (it.orientation == FoldingFeature.Orientation.HORIZONTAL)
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binding.onScreenGameView.minimumHeight = it.bounds.top
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binding.onScreenGameView.layoutParams.height = it.bounds.top
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}
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}
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}
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}
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}
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}
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@ -12,7 +12,7 @@
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<FrameLayout
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<FrameLayout
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android:id="@+id/on_screen_game_view"
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android:id="@+id/on_screen_game_view"
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android:layout_width="match_parent"
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android:layout_width="match_parent"
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android:layout_height="wrap_content">
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android:layout_height="match_parent">
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<emu.skyline.views.FixedRatioSurfaceView
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<emu.skyline.views.FixedRatioSurfaceView
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android:id="@+id/game_view"
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android:id="@+id/game_view"
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