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Reformat format description file
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@ -65,19 +65,19 @@ namespace skyline::gpu::format {
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FORMAT_NORM_INT_SRGB(R8G8, 16, eR8G8);
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FORMAT(B5G6R5Unorm, 16, eB5G6R5UnormPack16);
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FORMAT(R5G6B5Unorm, 16, eB5G6R5UnormPack16, .swizzleMapping = {
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.r = vk::ComponentSwizzle::eB,
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.b = vk::ComponentSwizzle::eR
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.r = vk::ComponentSwizzle::eB,
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.b = vk::ComponentSwizzle::eR
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}); // Used by SurfaceFlinger
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FORMAT(R4G4B4A4Unorm, 16, eR4G4B4A4UnormPack16, .swizzleMapping = {
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.r = vk::ComponentSwizzle::eA,
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.g = vk::ComponentSwizzle::eB,
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.b = vk::ComponentSwizzle::eG,
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.a = vk::ComponentSwizzle::eR
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.r = vk::ComponentSwizzle::eA,
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.g = vk::ComponentSwizzle::eB,
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.b = vk::ComponentSwizzle::eG,
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.a = vk::ComponentSwizzle::eR
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});
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FORMAT(B5G5R5A1Unorm, 16, eB5G5R5A1UnormPack16);
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FORMAT(A1B5G5R5Unorm, 16, eA1R5G5B5UnormPack16, .swizzleMapping = {
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.r = vk::ComponentSwizzle::eB,
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.b = vk::ComponentSwizzle::eR
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.r = vk::ComponentSwizzle::eB,
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.b = vk::ComponentSwizzle::eR
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});
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FORMAT_INT_FLOAT(R32, 32, eR32);
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@ -85,8 +85,8 @@ namespace skyline::gpu::format {
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FORMAT(B10G11R11Float, 32, eB10G11R11UfloatPack32);
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FORMAT_NORM_INT_SRGB(R8G8B8A8, 32, eR8G8B8A8);
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FORMAT_NORM_INT_SRGB(B8G8R8A8, 32, eR8G8B8A8, .swizzleMapping = {
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.r = vk::ComponentSwizzle::eB,
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.b = vk::ComponentSwizzle::eR
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.r = vk::ComponentSwizzle::eB,
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.b = vk::ComponentSwizzle::eR
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}); // Used by SurfaceFlinger
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FORMAT_SUFF_NORM_INT(A2B10G10R10, 32, eA2B10G10R10, Pack32);
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FORMAT_SUFF_NORM_INT_SRGB(A8B8G8R8, 32, eA8B8G8R8, Pack32);
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@ -133,26 +133,26 @@ namespace skyline::gpu::format {
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);
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FORMAT_SUFF_UNORM_SRGB(Astc4x4, 128, eAstc4x4, Block,
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.blockWidth = 4,
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.blockHeight = 4
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.blockWidth = 4,
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.blockHeight = 4
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);
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FORMAT_SUFF_UNORM_SRGB(Astc6x6, 128, eAstc6x6, Block,
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.blockWidth = 6,
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.blockHeight = 6
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.blockWidth = 6,
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.blockHeight = 6
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);
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FORMAT_SUFF_UNORM_SRGB(Astc8x8, 128, eAstc8x8, Block,
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.blockWidth = 8,
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.blockHeight = 8
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.blockWidth = 8,
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.blockHeight = 8
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);
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// Depth/Stencil Formats
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// All of these have a G->R swizzle
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FORMAT(D16Unorm, 16, eD16Unorm, vka::eDepth, .swizzleMapping = {
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.g = vk::ComponentSwizzle::eR
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.g = vk::ComponentSwizzle::eR
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});
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FORMAT(D32Float, 32, eD32Sfloat, vka::eDepth, .swizzleMapping = {
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.g = vk::ComponentSwizzle::eR
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.g = vk::ComponentSwizzle::eR
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});
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FORMAT(D24UnormX8Uint, 32, eX8D24UnormPack32, .vkAspect = {
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vka::eDepth
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@ -160,19 +160,19 @@ namespace skyline::gpu::format {
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.g = vk::ComponentSwizzle::eR
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});
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FORMAT(D24UnormS8Uint, 32, eD24UnormS8Uint, .vkAspect = {
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vka::eStencil | vka::eDepth
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vka::eStencil | vka::eDepth
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}, .swizzleMapping = {
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.g = vk::ComponentSwizzle::eR
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.g = vk::ComponentSwizzle::eR
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});
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FORMAT(D32FloatS8Uint, 32, eD32SfloatS8Uint, .vkAspect = {
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vka::eStencil | vka::eDepth
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vka::eStencil | vka::eDepth
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}, .swizzleMapping = {
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.g = vk::ComponentSwizzle::eR
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.g = vk::ComponentSwizzle::eR
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});
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FORMAT(S8UintD24Unorm, 32, eD24UnormS8Uint, .vkAspect = {
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vka::eStencil | vka::eDepth
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vka::eStencil | vka::eDepth
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}, .swizzleMapping = {
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.g = vk::ComponentSwizzle::eR
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.g = vk::ComponentSwizzle::eR
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});
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