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Fixup input rate reading from packed pipeline state
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@ -2,13 +2,11 @@
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// Copyright © 2022 Skyline Team and Contributors (https://github.com/skyline-emu/)
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#include <gpu/texture/texture.h>
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#include <gpu/interconnect/command_executor.h>
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#include <gpu/cache/graphics_pipeline_cache.h>
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#include <gpu/shader_manager.h>
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#include <gpu.h>
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#include <gpu/interconnect/command_executor.h>
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#include <vulkan/vulkan_handles.hpp>
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#include "gpu/cache/graphics_pipeline_cache.h"
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#include "pipeline_manager.h"
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#include "soc/gm20b/engines/maxwell/types.h"
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namespace skyline::gpu::interconnect::maxwell3d {
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static constexpr Shader::Stage ConvertCompilerShaderStage(engine::Pipeline::Shader::Type stage) {
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@ -426,7 +424,7 @@ namespace skyline::gpu::interconnect::maxwell3d {
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bindingDescs.push_back({
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.binding = i,
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.stride = binding.stride,
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.inputRate = binding.divisor ? vk::VertexInputRate::eInstance : vk::VertexInputRate::eVertex,
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.inputRate = binding.GetInputRate(),
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});
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if (binding.GetInputRate() == vk::VertexInputRate::eInstance) {
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