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https://github.com/skyline-emu/skyline.git
synced 2024-11-04 23:55:08 +01:00
Add basic support for 3d/cubemap textures
These are mostly used in 3D games like SMO, support is still quite basic and synchronising block linear 3D texture will crash in most cases due to them being unimplemented.
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@ -81,7 +81,8 @@ namespace skyline::gpu::interconnect {
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std::shared_ptr<TextureView> view;
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RenderTarget() {
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guest.dimensions = texture::Dimensions(1, 1, 1); // We want the depth to be 1 by default (It cannot be set by the application)
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guest.dimensions = texture::Dimensions(1, 1, 1);
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guest.layerCount = 1;
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}
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};
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@ -301,7 +302,7 @@ namespace skyline::gpu::interconnect {
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}
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void SetRenderTargetArrayMode(RenderTarget &renderTarget, maxwell3d::RenderTargetArrayMode mode) {
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renderTarget.guest.layerCount = mode.layerCount;
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renderTarget.guest.dimensions.depth = mode.layerCount;
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renderTarget.view.reset();
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}
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@ -1917,7 +1918,7 @@ namespace skyline::gpu::interconnect {
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guest.layerCount = 1;
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break;
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case TicType::e1DArray:
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guest.type = TexType::e1D;
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guest.type = TexType::e1DArray;
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guest.layerCount = depth;
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break;
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case TicType::e1DBuffer:
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@ -1929,7 +1930,7 @@ namespace skyline::gpu::interconnect {
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guest.layerCount = 1;
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break;
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case TicType::e2DArray:
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guest.type = TexType::e2D;
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guest.type = TexType::e2DArray;
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guest.layerCount = depth;
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break;
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@ -1940,11 +1941,11 @@ namespace skyline::gpu::interconnect {
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break;
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case TicType::eCubemap:
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guest.type = TexType::e2D;
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guest.type = TexType::eCube;
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guest.layerCount = CubeFaceCount;
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break;
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case TicType::eCubeArray:
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guest.type = TexType::e2D;
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guest.type = TexType::eCubeArray;
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guest.layerCount = depth * CubeFaceCount;
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break;
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}
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@ -28,20 +28,9 @@ namespace skyline::gpu {
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if (view)
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return **view;
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auto viewType{[&]() {
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switch (texture->dimensions.GetType()) {
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case vk::ImageType::e1D:
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return range.layerCount > 1 ? vk::ImageViewType::e1DArray : vk::ImageViewType::e1D;
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case vk::ImageType::e2D:
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return range.layerCount > 1 ? vk::ImageViewType::e2DArray : vk::ImageViewType::e2D;
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case vk::ImageType::e3D:
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return vk::ImageViewType::e3D;
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}
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}()};
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vk::ImageViewCreateInfo createInfo{
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.image = texture->GetBacking(),
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.viewType = viewType,
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.viewType = type,
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.format = format ? *format : *texture->format,
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.components = mapping,
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.subresourceRange = range,
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@ -135,7 +124,7 @@ namespace skyline::gpu {
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throw exception("Guest and host dimensions being different is not supported currently");
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auto pointer{mirror.data()};
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auto size{format->GetSize(dimensions)};
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auto size{format->GetSize(dimensions) * layerCount};
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WaitOnBacking();
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@ -306,8 +295,16 @@ namespace skyline::gpu {
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if (format->vkAspect & (vk::ImageAspectFlagBits::eDepth | vk::ImageAspectFlagBits::eStencil))
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usage |= vk::ImageUsageFlagBits::eDepthStencilAttachment;
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vk::ImageCreateFlags flags{gpu.traits.quirks.vkImageMutableFormatCostly ? vk::ImageCreateFlags{} : vk::ImageCreateFlagBits::eMutableFormat};
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if (guest->dimensions.GetType() == vk::ImageType::e2D && dimensions.width == dimensions.height && layerCount >= 6)
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flags |= vk::ImageCreateFlagBits::eCubeCompatible;
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else if (guest->dimensions.GetType() == vk::ImageType::e3D)
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flags |= vk::ImageCreateFlagBits::e2DArrayCompatible;
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vk::ImageCreateInfo imageCreateInfo{
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.flags = gpu.traits.quirks.vkImageMutableFormatCostly ? vk::ImageCreateFlags{} : vk::ImageCreateFlagBits::eMutableFormat,
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.flags = flags,
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.imageType = guest->dimensions.GetType(),
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.format = *guest->format,
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.extent = guest->dimensions,
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