Enable depthClamp VK device feature

This commit is contained in:
Billy Laws 2022-10-22 14:52:27 +01:00
parent 95d849e1f6
commit d236bfe454

View File

@ -245,6 +245,7 @@ namespace skyline::gpu {
FEAT_REQ(vk::PhysicalDeviceFeatures2, features.independentBlend); FEAT_REQ(vk::PhysicalDeviceFeatures2, features.independentBlend);
FEAT_REQ(vk::PhysicalDeviceFeatures2, features.shaderImageGatherExtended); FEAT_REQ(vk::PhysicalDeviceFeatures2, features.shaderImageGatherExtended);
FEAT_REQ(vk::PhysicalDeviceFeatures2, features.depthBiasClamp); FEAT_REQ(vk::PhysicalDeviceFeatures2, features.depthBiasClamp);
FEAT_REQ(vk::PhysicalDeviceFeatures2, features.depthClamp);
FEAT_REQ(vk::PhysicalDeviceShaderDrawParametersFeatures, shaderDrawParameters); FEAT_REQ(vk::PhysicalDeviceShaderDrawParametersFeatures, shaderDrawParameters);
#undef FEAT_REQ #undef FEAT_REQ